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HelloFor the last 2 weeks I have a problem to open any Adobe Air application receiving this errorThis application require a version of abode AIR which cannot be foundI am not able to do anything related to Adobe Air, even not uninstall Adobe Air was possibleI have several times installing latest version which should be 20.0, file version is 20.0.0.204Hope somebody have a suggestion how to solve this errorKind RegardsTom
Hi,I am making a side scroller game that uses quite a lot of bitmaps for both parallax scrolling and enemies. The game runs great on iOS in gpu mode thanks to being able to run it in lower resolution, but on Android the resolution on some devices is so crazy high that the game becomes really slow.Since the game is using pixel art I need to resize all bitmaps at start to avoid the bluriness that otherwise shows (since we can't remove antialiasing on scaled Bitmaps).So without being able to remove antialiasing on scaled bitmaps and only being able to use the highest display resolution available I am pretty stuck when it comes to Android performance.Any ideas?Thanks in advance!
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The display is really annoying, and I cannot find how to set the font / display so that I can see the pdf files in the fonts they were created.
Hello,why webview can not display given URL on browser in 7 inch tablet or phone using adobe air. its work good for 5 or 5.5 inch phone.below is my code for thatwebView = new StageWebView();webView.viewPort = new Rectangle( stage.stageWidth/2-150, stage.stageHeight/2-150, 300, 300);webView.stage = this.stage;webView.loadURL( "http://a703.phobos.apple.com/us/r1000/015/Music/v4/c7/95/97/c79597ca-30e3-8775-c728-10b4e0bd975a/mzaf_6326895515672629830.plus.aac.p.m4a" ); Thanks kinjal.
Hello,I have developed an application and packaged in with captive runtime on Mac.Whenevr I try to run the .app file on OS 10.9 I get the message:"application name" can’t be opened because it is from an unidentified developer.Any solution to this without having to change system settings?Thanks
Is there a sha-3 library written in AS3?
I have idea. If Flash/AIR runtimes can drop DirectX support - this will allow to use1) GLSL shaders directly2) Make much simpler developing of runtime for Adobe3) Adobe can develop direct bridge from opengl api to as34) codebase of runtime can be decreased. A lot!
After updating to iTunes 12.3 today I can no longer list connected devices and can't deploy to them.After running adt -devices -platform ios all I am getting is:iIPA.exe[3044:1be0] CFNetwork module LOADED!If I try to use the iIPA.exe directly I will get the correct list, I also see all my devices inside iTunes.Any help?
Seems like ETC2 texture compression supported on some configurations even without OpenGL ES 3Is there any way to detect that underlying system natively supports it?
I would like to add IAP to my iOS app. Trying to decide between Milkman's ANE and the free Adobe Product Store ANE. I'm adding just a simple one-time purchase. Would Adobe Product Store ANE handle this without issues or it's better to invest into Milkman's product?
Hello...I like to wager on line at TwinSpires.com and part of the platform requires Adobe Air.I didn't have any problems in the past until I upgraded to Win 10 from Win 7 and now I'm getting error msg that leaves me hanging.Msg says "installer file is damaged" then tells me to go to adobe/get air and install latest version which is already the version I was installing.Anybody else have this problem ? John
Hi there,I've started using AIR 20 to take advantage of the Android TV support. I successfully built a version of my game supporting Android TV and have it running great on the new Razer Forge TV.I can't, however, seem to get the controller to be recognized. I'm using a wired Xbox360 controller, which works perfectly when plugging it on the PC build, but not on the Forge TV. The controller works well in the Forge TV menus and in other games.Are there any outstanding issues with controller recognition on Android TV? The GameInputEvent.DEVICE_ADDED doesn't trigger at all.Thank you
Mac OSX 10.11.2 Flash Pro CC 2015After upgrading to AIR 20 and AIR 20 SDK, my AIR for Desktop app will create an installer file but that file will not run and fails with the error "The application could not be installed because the installer file is damaged". I've reverted to version 19 (runtime and SDK) with the same results. The output from the Console app shows:18/12/2015 10:01:02.631 Adobe AIR Application Installer[1437]: Got an unexpected fatal error while unpackaging: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Missing necessary file META-INF/AIR/application.xml" errorID=0]Any suggestions how to get this to install?
As part of the AIR 20 release notes (AIR 64 bit on Mac OS X) - All new applications created by AIR developers will be running on this 64 big Runtime on Mac OSX, and all the existing shared, captive, and native applications will continue to work on this 64 bit Runtime on Mac OS X - any application built with earlier AIR SDK than 20 should work on newer Runtime, however there is scenario when the process gets into permission trap because of it's ways.We have multiple AIR applications for both Windows and OSX. After updating to AIR 20 64 bit Runtime on OS X, several were continue to work expectedly except one. Our steps were as follows:We were running on AIR 19 and application ABC was working fineInstall AIR 20.0.0.204ABC does not launch anymoreDoing investigation, we ran ABC manually in Terminal and its getting a permissions error on startup. It seems that AIR is automatically creating another copy of the executable with "_32" appended. However, ABC was installed as root, so this action
I recently upgraded to Windows 10 and everything was running smoothly for a while, but now some of my applications are acting up. When I go to open my budgeting app I get the message " This application requires a version of Adobe AIR which cannot be found. Please download the latest version...". When I went to download AIR Google Chrome stopped working (not sure of related?) so I tired to download it using both IE and Firefox, but every time I start installing AIR I get the exact same error message as above ^. How can AIR need itself to download? Any help would be greatly appreciated!!
I attempted to install version 20.0.0.204 over ver 19.0.0.190 and get error message saying Administrator permission is needed. But I have Administrator privileges! Examining log file it appears to indicate that it is trying to install in Windows 8. I have Windows 7. I had attempted to install Windows 8 previously, but had to roll back to Windows 7 (64 bit), as my HP printer and Thinkpad docking station did not work in Windows 8. The log file is:[2015-12-14:22:02:42] Launching subprocess with commandline c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater -updatecheck[2015-12-14:22:02:43] Runtime Installer begin with version 19.0.0.190 on Windows 8 x86[2015-12-14:22:02:43] Installed runtime (19.0.0.190) located at c:\Program Files (x86)\Common Files\Adobe AIR[2015-12-14:22:02:47] Performing pingback request[2015-12-14:22:02:49] Starting runtime background update check[2015-12-14:22:02:49] Begin Background update download from http://a
How about updating crypto lib and bringing it up to date? Or contribute to this library which is very well done https://github.com/stepan-beresnev/as3-cryptoSecureSocket is fine, but lots of requests are based on URLLoader, so this recent update in AIR 20 has limited usage.
Hi,Are there any plans to enable Stage3D antialiasing on mobile devices, e.g. iOS, soon?Newer mobile devices should be powerful enough to support this feature. I believe enabling this feature would be a huge improvement and strengthen the position of AIR among other related mobile app development solutions. I hope there are plans to enable this feature soon, if not, I would like to know why, in order to be able to advise our current and future customers concerning production technology for mobile apps (not only games) using 3D content.Thank you very much,Vatro
Any known issues for AdobeAIR desktop applications not running on Mac OS 10.11?
I am trying to install Adobe AIR 20.x. I am running it as "administrator". It gives me "Error 0" and says I need to run as administrator. How do I install this?
Hi,Can you please tell me whats minimum system requirement for Air "19.0.0.241 for Android"?
I enumerate all the fonts on the device at the beginning of my program. I see there are some nice fonts on IOS, like Academy Engraved LET, Bodoni 72 Oldstyle.If i use that font in my textfield control textformat, i only get the _sans default font; for some reason various fonts are not actually reachable in the AIR system. When you enumerate the font family names, all the styles returned are "regular", but when you ask for a font, you won't get the font you want; it is very font dependent. Verdana, for example is reachable. But Avenir Next Condensed, is not reachable. Looks like AIR has a botched font mapping system, and that only a fraction of the device fonts are reachable. Or maybe there is some undocumented trick. I have searched for hours on the web in vain for a solution to accessing the "demibold" fonts on the device that are just sitting there, and are wonderful. Why didn't adobe just map the fonts 1:1 like they do in OSX, and then be clever about finding the correct true font w
Hi,I'm trying to figure out how to correctly use the delegate class on an iOS application using a Native Extension.We've got it figured out and working, but we have a few bugs and I'm not sure if we're going about it the wrong way.Our basic procedure is to create and set the delegate in the ContextInitializer function like this:g_delegate = [[PushNotificationsAppDelegate alloc] init];[[UIApplication sharedApplication] setDelegate:g_delegate];However this causes a few problems:If we load the extension at app startup (say in the actionscript main class constructor) the application crashes with an error: [XXXXDelegate _stageLoaded]: unrecognized selector sent to instance)If we delay the extension load, it initialises and works as expected, however any subsequent calls to FRE functions fail eg:FREDispatchStatusEventAsync(g_ctx, (uint8_t*)[@"test" UTF8String], (uint8_t*)[@"test" UTF8String]);will cause the application to crash with error:[XXXXDelegate notifyASyncMessages]: unrecognized sele
Does anyone have a list of devices to exclude from distributing to in Google Play that Air apps do not run well on? We are running the latest AIR version with both ARM and x86 apk support, but we get bad reviews due to it running slowly on some devices. We have excluded the Galaxy Tab3's and a few others, but it would be great if there was a list of devices to avoid regardless of processor that have known issues running AIR apps.Thanks!
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