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Even with the latest non beta AIR SDK :<?xml version="1.0"?><air-sdk-description><name>AIR 20.0.0</name><version>20.0.0</version><build>204</build></air-sdk-description>Still can't push / debug to iOS devices. Windows 7 64bit. Tried manualy, with ant script, or using FDT.. no joy.If I copy over files from some older SDK into the iOS bin directory, I can at least push to device via ant script using iIPA..But debuging over ADB is still not possible and this is probably the most important issue..This is marked as "fixed" in your Air 20 SDK release notes :https://helpx.adobe.com/flash-player/release-note/fp_20_air_20_release_notes.htmlbut it still not fixed? Or did you only fix it for windows 10? However majority of people are still on win7, so shouldn't that be fixed for this platform first??
I am developing desktop application with Flex and AIR and exporting it for both OS X and Windows. I am wondering how can I add a custom image (logo of the application) to he installer. So when the user starts the installer he will se the logo on the top right/left section. I am also using Code Signing Certificate if this is required.
I have a simple program that runs in AIR. Everything is working fine, except for one detail; i can't get the font I want to draw in a TextField. I try selecting the font, but I don't get the one i wanted, it always snaps back to the default _sans font. It works on the AIR simulator, but not on the device itself. I dumped out the font list using the enumerate function, and I see the following families:name : Avenir Next Condensedname : Bangla Sangam MNname : Baskervillename : Bodoni 72name : Bodoni 72 Oldstylename : Bodoni 72 Smallcapsname : Bodoni Ornamentsname : Bradley Handname : Chalkboard SEname : Chalkduster...etc...But i try to access Bodoi 72 Smallcaps, and I get the normal _sans font.And how can I access the "demibold" fonts that are actually on the device. if you run a font dumper utility on the IOS devices, like the free AAA fonts app, you will see the actual font names are listed like this:AvenirNextCondensed-Bold,AvenirNextCondenses-DemiBold,etc...Clearly Adobe is trying to
On Macs, we have several AIR applications that use ANE,Installed and working correctly.After installing Air 20, they no longer work. When launched, theerror pop-up says "the required native extension is missing for this application."It must be a bug if upgrading AIR turns a working application into a non-working one.I'm looking for any information related to this problem.
In the release notes belowRelease Notes | Flash Player® 20 AIR® 20it says that this update includes AIR 64 bit on Mac OS XI just want to make sure that that means that on mac computers the adobe air apps will no longer have the memory limit that they had before.I'm also wondering if there is going to be a windows 64 bit update or if i totally missed the boat and it already occurred.Thanks
I'm trying to get Stagewebview to show on a new stage when a button is clicked. Right now it just shows on the same stage becuase code is this.stage.Also, when it shows up on the new page I want to have back button, forward, and refresh and I want it on the top and not taking alot of space and only on the screen where it's showing the web view.Please help!!!!!!!!!!Here is the code:stop();import flash.display.StageAlign;import flash.display.StageScaleMode;import flash.events.MouseEvent;import flash.net.URLRequest;import flash.media.StageWebView;import flash.geom.Rectangle;stage.align = StageAlign.TOP_LEFT;stage.scaleMode = StageScaleMode.NO_SCALE;var webView:StageWebView;var swvRect:Rectangle;var swvHeight:Number;var uiElemsTop:Number=140;var swvY:Number=140;var uiElemsBot:Number=40+20+75+20;var uiElemsHeight:Number=uiElemsTop+uiElemsBot;infoBox.text="";infoBox.visible=false;mainPanel.visible=false;webBtnsPanel.visible=false;mcStart.addEventListener(MouseEvent.CLICK,init);fu
how do I get Adobe air to down load? will it work with XP?
I just successfully downloaded and installed the the installer app. After double clicking the installer app, the window (Applications > Utilities>Select an Installation Package) where the app was installed opened. The app (Adobe AIR Application Installer.app) was grayed out. After clicking and selecting the grayed out name of the app and then clicking the "Open" button on the lower right corner of the window, a new window appeared with the following error message:Sorry, an error has occurred.The application could not be installed because the installer file isdamaged. Try obtaining a new installer file from the application author.CloseWhat is going on here? What have I done wrong?wallystuart@comcast.net
Hello, I've updated from Flex 4.14.0 + AIR 19 build 143 to Flex 4.14.0 + AIR 20 build 206, now my code with URLLoader on a HTTP connection without SSL doesn't work on iOS (error #2032).The device I'm testing on is an iPad Mini Retina with iOS 9.2.The url is reachable with Safari.Snippet is the following:var url:String = "http://www.falcosoft.it/catalogo/catalogo.xml";var onComplete:Function = function(event:Event):void { // this code doesn't get called loader.removeEventListener(Event.COMPLETE, onComplete);};var onIOError:Function = function(event:IOErrorEvent):void { // the program always calls onIOError with error #2032: Stream error loader.removeEventListener(IOErrorEvent.IO_ERROR, onIOError);};var onSecurityError:Function = function(event:SecurityErrorEvent):void { loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError);};var request:URLRequest = new URLRequest(url); request.method = URLRequestMethod.GET;var loader:URLLoader = ne
I am using scratch 2 offline editor. It asked for an update, which is also supposed to update air, but now it is saying it is missing a required native thing and not allowing my program to open
Hey guys!The problem: on some Android devices I see only 54-55 fps instead 60 fps. I created empty scene with one quad (with last Starling version), and I have only 54.4 fps. My device is not too old, it have Android 4.4.2 KitKat, 4 core processor 1300 MHz, 2 Gb Ram.How you can help? Install this apk (empty starling scene with fps counter) and post here your full Android-phone model and Android version if you have less than 60 fps.https://www.dropbox.com/s/ua05z1rb1au0qox/android_test.apk?dl=0Also, you can download the source here:https://www.dropbox.com/s/wljpmpq3gjysyw3/android_test.zip?dl=0Maybe we'll have a chance to bring this problem to Adobe AIR team when we have a list of devices with bad performance.I hope for your help! Thanks!PS. Using other engines (Unity3D, OpenFL and others) I can see solid 60fps. Looks like it's internal Adobe AIR limitation and/or issue. This bug(?) also affecting to TouchEvent latency lag.
Has anyone noticed the BlackBerry Priv listed as a compatible device on the Adobe AIR list? I was in my Google Play Dev Console, wanted to view the nice large list of devices since its grown over the years, and POW! BlackBerry Priv is listed there. I thought Adobe AIR was removed from the BlackBerry OS altogether? Is there something in the way its packaged for Google Play that allows it to work on this device?I haven't seen any info about it listed anywhere, but since its on the compatible device list... it confuses me!
I have encountered a very tricky issue, that I AM SURE has bitten many a person in the ass, and that is assuming that you can multiply two 32-bit unsigned numbers, and get the 32 bit quotient, (the 32 least significant bits) without any rounding going on. It works fine on Intel chips, because A*B is converted to a floating multiply by the Ecmascript spec (why did they do this one wonders!), and since on intel chips you have 80 bits of precision, there is no problem with the conversion to and from 80 bit floating point. But when you try running your code on android, you get a rounding error, and if like me you are trying to do a hashing function that depends on perfect arithmetic, you are screwed!Unfortunately, on ARM tablets such as Trasnformer Prime, and others, there is a loss of precision. This is deadly for hashing algorithms, random number generators, any other function that is expecting full 32 bit x 32 bit = 32 bit result with higher order bits ignored. var a
Ricoh Community says solution is to install version 18 of Adobe Air. Where can I access that?See: Re: Update of Java kills Ricoh Theta program on ma... - RIAC CommunityThank you.
Last night, after installing and building with Xcode 7.2 and a very recent AIR 20 SDK (206), I got the following errors attempting to submit a new build through Application Loader.ERROR ITMS-90474: "Invalid Bundle. iPad Multitasking support requires these orientations: 'UIInterfaceOrientationPortrait,UIInterfaceOrientationPortraitUpsideDown,UIInterfaceOrientationLandscapeLeft,UIInterfaceOrientationLandscapeRight'. Found 'UIInterfaceOrientationLandscapeRight,UIInterfaceOrientationLandscapeLeft' in bundle 'com.fatredcouch.brightideaspress.smarteze'."ERROR ITMS-90475: "Invalid Bundle. iPad Multitasking support requires launch story board in bundle 'com.fatredcouch.brightideaspress.smarteze'."The resulting API analysis file is too large. We were unable to validate your API usage prior to delivery. This is just an informational message.These are the result of the app not having the UIRequiresFullScreen key set to true.Modify your -app.xml file to have the following Info.plist ke
Bonjour,Une mise à jour intempestive d'Adobe Air (?) a viré une application, il s'agit d'Assimil, normalement très sûre. Comment récupérer l'accès.Merci
I had downloaded the new air 19 sdk for iOs9 compatibility.I had found on internet that I need to add the follow code in info.plist:<key>NSAppTransportSecurity</key> <dict> <key>NSExceptionDomains</key> <dict> <key>facebook.com</key> <dict> <key>NSIncludesSubdomains</key> <true/> <key>NSThirdPartyExceptionRequiresForwardSecrecy</key> <false/> </dict> <key>fbcdn.net</key> <dict> <key>NSIncludesSubdomains</key> <true/> <key>NSThirdPartyExceptionRequiresForwardSecrecy</key> <false/> </dict> <key>akamaihd.net</key> <dict> <key>NSIncludesSubdomains</key> <true/> <key>NSThirdPartyExceptionRequiresForwardSecrecy</key> <false/> </dict> </dict> </dict>but, I don't any idea about this, info.plist, file in my project.Everyones now where I may add this code?I have found thi
Are you a skilled Adobe AIR / AS3 developer? Do you want to work for a leading mobile startup company? Kahoots is a top rated mobile productivity app that's using Adobe AIR in ways Adobe hasn't even thought of and we're kicking ass. We're looking for 1 or 2 dedicated developers. They need to be a self-starter and work with our team on a full-time basis for 2 to 6 weeks as we work through several key features we need to complete. 5 years experience in developing Mobile UI in AIR. This role has the potential to be a full-time role. Can work remote.Kahootsapp.com Email us at: Hello@kahootsapp.com
I have a customer who was successfully using our app on his 2 year old Windows 7 machine for 4 months. He upgraded to Windows 10 and now whenever he starts the App it immediately minimises and appears to disappear from his screen. Doing an Alt-Tab just gives a small box and and X and it won't go full screen, half screen or any size box to view. I have a Windows 10 installation which upgraded from Windows 8 and cannot replicate the issue and no other customers have raised it.Any thoughts/similar experience?TIA
I actually haven't deployed an iOS app since Air 16 about this time last year. But I needed to update an app, so i downloaded Air 19 and 20. The performance on my new iPhone6s is predictably fine. But on my iPad3 and iPhone4s, it's really bad. I was able to get a pretty solid 30fps on the 4s before with Air 16, but now it easily drops and bobs in the low 20's with any kind of touches or drags. I even disabled some functionality to speed things up and it still lags. I would love to just go back and use Air 16. However, my ANE's have updated to more recent versions. And even if they had not, I need things to run on iOS9 and give iPad Pro icons and Default screens to be accepted on the AppStore.I develop kids apps for 5 and under. Therefore, my target market uses mostly old hand-me-down devices. Flurry tells me these days that the iPad2 is the most common device among my users. So it's important for me to support old devices.And also, while the decision to move from iOS 6.1 to 7.0 m
It was suggested that I post in these forums from the people at WarCraft Logs. They use an Adobe Air application to upload files to their site... all of which worked just fine until an update I was asked to make to Air, which I allowed. Since that time, I launch their Air application and it immediately crashes. I re-downloaded and re-installed both and it still crashes.Use OS X 10.9.5, Mac 5,1 (mid 2010 tower). Can anyone suggest anythlng from this crashlog?:Process: Warcraft Logs Uploader [600]Path: /Applications/Fun/*/Warcraft Logs Uploader.app/Contents/MacOS/Warcraft Logs UploaderIdentifier: com.warcraft.logsVersion: 3.64 (???)Code Type: X86-64 (Native)Parent Process: launchd [183]Responsible: Warcraft Logs Uploader [600]User ID:
Hi,I need to upload a new version of my app to iOS but the .xml file won’t hold the new version that I write on the “AIR for iOS Settings” window on Flash cc 2015. It keeps appearing as:<?xml version="1.0"so when I try to upload the new .ipa to iTunes Connect with Application Loader I get this message:“””ERROR ITMS-4238: "Redundant Binary Upload. There already exists a binary upload with build version '1.0.0' for train '1.0.0'" at SoftwareAssets/PreReleaseSoftwareAsset”””The problem is not from Application Loader or iTunes Connect as when I open again the .fla and check the “AIR for iOS Settings” window it keeps showing version 1.0 over and over again. So Flash is not saving changes on the .xml file.And it is happening with all my other apps Android or iOS, old and newer versions, all appear as <?xml version="1.0" on the .xml file.Does anyone knows how can I solve this?Thanks.
Hi, I'm starting a new activity from an native extension which doesn't cover all of the screen - you can see the flash graphics alongside,yet when I click to catch a MouseEvent.Click from stage, it does not respond. (Android)What's blocking it?
We are planning to package Adobe Air into our own release package for internal use. So I would like to know where can I get Open Source Software disclosure documents from Adobe Air?Many Thanks
Hello, how can I limit the installation of my application only for ipad Pro and Ipad Air2 ... With UIDeviceFamily I can choose the type of device?
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