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It was suggested that I post in these forums from the people at WarCraft Logs. They use an Adobe Air application to upload files to their site... all of which worked just fine until an update I was asked to make to Air, which I allowed. Since that time, I launch their Air application and it immediately crashes. I re-downloaded and re-installed both and it still crashes.Use OS X 10.9.5, Mac 5,1 (mid 2010 tower). Can anyone suggest anythlng from this crashlog?:Process: Warcraft Logs Uploader [600]Path: /Applications/Fun/*/Warcraft Logs Uploader.app/Contents/MacOS/Warcraft Logs UploaderIdentifier: com.warcraft.logsVersion: 3.64 (???)Code Type: X86-64 (Native)Parent Process: launchd [183]Responsible: Warcraft Logs Uploader [600]User ID:
Hi,I need to upload a new version of my app to iOS but the .xml file won’t hold the new version that I write on the “AIR for iOS Settings” window on Flash cc 2015. It keeps appearing as:<?xml version="1.0"so when I try to upload the new .ipa to iTunes Connect with Application Loader I get this message:“””ERROR ITMS-4238: "Redundant Binary Upload. There already exists a binary upload with build version '1.0.0' for train '1.0.0'" at SoftwareAssets/PreReleaseSoftwareAsset”””The problem is not from Application Loader or iTunes Connect as when I open again the .fla and check the “AIR for iOS Settings” window it keeps showing version 1.0 over and over again. So Flash is not saving changes on the .xml file.And it is happening with all my other apps Android or iOS, old and newer versions, all appear as <?xml version="1.0" on the .xml file.Does anyone knows how can I solve this?Thanks.
Hi, I'm starting a new activity from an native extension which doesn't cover all of the screen - you can see the flash graphics alongside,yet when I click to catch a MouseEvent.Click from stage, it does not respond. (Android)What's blocking it?
We are planning to package Adobe Air into our own release package for internal use. So I would like to know where can I get Open Source Software disclosure documents from Adobe Air?Many Thanks
Hello, how can I limit the installation of my application only for ipad Pro and Ipad Air2 ... With UIDeviceFamily I can choose the type of device?
I'm getting a strange error when trying to package my iOS App to Device:I can create a package from ANT, but trying to Debug from FlashBuilder, or Export Release Build, gives me the error above.Digging into the log gives me this:!MESSAGE Error occurred while packaging the application:Index: 32, Size: 32!STACK 0java.lang.IndexOutOfBoundsException: Index: 32, Size: 32 at java.util.ArrayList.RangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at com.adobe.flexbuilder.project.air.export.AbstractFilePackager.getPresentParameterIndex(AbstractFilePackager.java:371) at com.adobe.flexbuilder.project.air.export.AbstractFilePackager.processAdditionalCommands(AbstractFilePackager.java:326) at com.adobe.flexide.multiplatform.ios.packaging.IPAPackager.create(IPAPackager.java:161) at com.adobe.flexbuilder.project.air.export.AIRPackageParameterModificationHandler.handleModifiedPackaging(AIRPackageParameterModificationHandler.java:236) at com.
Have the release notes been created for the latest Beta?Any news on Windows 64bit release? I'm eager to test it and help if I can.Best regards,Leo
Hello,I am in a bit of a pickle. Last year I developed a school app for a company and they now want me to do a small update to it, as well as making a new app.The problem is that many of the schools using the app still have a lot of first generation iPads. The app runs very well on the device, but I don't think I am able to update it without loosing the support for iPad 1. Since Apple requires 64-bit support I can't use an older AIR version than 16 right?Has anyone been able to publish a new app that supports iOS 5.1.1 (ie the latest version iPad1 supports) using AIR? I am not using any extensions or any new features.Thanks in advance!
I build apps that use an iOS app (built in AIR) to control a second screen app (also built in Flash/AIR) via a local Netstream P2P connection. This works great, but we occasionally come across an issue: The two apps are connected, and working.But after a short period without the 'controller' app being used (the iPad), a delay takes place between the commands being sent from the iPad and being received by the other app.The delay can be between 8 - 12 seconds, then the second app responds, and then subsequent messages are instant once again.Has anyone else encountered this strange timeout? I can't seem to drill down to the source of the problem.Thanks!
Hi,I have been using a licensing ANE built based on this; Licensing Adobe AIR applications on Android | Adobe Developer ConnectionI have been using it without problems for a long, long while...However, I have just discovered some devices where I cannot launch my app as as it crashes unceremoniously with "Unfortunately, <APP NAME> has stopped. OK" No errors are found in action script, no code has changed (in AIR / Actionscript) from where it worked. Just a complete wipe-out and disappearance of the app.I have traced through as far as ActionScript will let me and I know that the LicenseChecker.checkLicense() call not only occurs successfully, but that it returns with a value of "1" which is what I would expect from the "AndroidLicensing.java" checkLicense call.However, shortly after this, the app dies... as in wipe-out... as in gone... dead... kaput.I've done some digging and found (through adb logcat) that there is a fatal error as per the below, so...I know that something has gon
I came across a memory leak with textfields using non-embeddedd chars.The issue occurs on Windows desktop with AIR 20 SDK and Flex 4.14.1.The textfield I'm using is the spark Label (however, from a post on Stackoverflow (http://stackoverflow.com/questions/23271354/as3-textfield-and-textformat-memory-leak-other-bitmap-memory/), I would assume that this does also occur for Flash TextFields/Textfields based on FTE).In Adobe Scout I do see a memory increase for "Bitmap" -> "Other Bitmap Memory" when I'm adding Labels with non-embedded chars.When I remove the textfields, the memory will remain the same and not decrease as one would expect.There is no situation where the memory will ever decrease - Garbage Collector System.gc() does also not work.The renderMode in the app descriptor XML does affect this behaviour as the following:- renderMode cpu:Memory does never increase- renderMode gpu:Memory does always increase- renderMode direct:Memory does only increase when application is fullscre
I having trouble to upload my app. The trouble refer to "the Info.plist in the package must contain the CFBundleVersion key" in Application loader. I have used AIR 19 Desktop for mac and Flash version 15. I assume that the info.plist is missing information and I wonder if it's possible to add missing information into the info.plist file thats requires. Maybe that will help? Or is it something else I can do? I am relay stucked here and would be very greatful for som help to step furher.
Hi,I want to watch H.264 live streaming video with StageVideo on Android/iOS.Does supported to playing H.264 live video in iOS by AIR ?And why displays a black screen in the Android stagevideo container ?How settings Application-app.xml to playing H.264 live video with stagevideo on Android/iOS ?I hope your help, how to playing live video on Android and iOS.Environment details:* Remote server : WowzaStreamingEngine* IDE : Flash Builder 4.7* SDKs : Adobe AIR19.0.0.241
Hey folks, I am trying to release a version of my app that works perfectly signed as development but when I compile either AdHoc or Distribution builds the ANE's fail to bubble events through FREDispatchStatusEventAsync even though the app builds fine with no reported errors, so this is super difficult to debug! I've never had this issue with iOS 8.x or iOS 7.x either and I've tried recompiling the ANE's using iOS SDK 9.1 and the Beta 9.2 and tried AIR SDK's 18, 19 and 20 beta and have even tried updating the Flex SDK to 4.16.1 but get the same problem every time - Essentially it works in developer mode fine but distribution build offer no joy even though the app builds fine with no reported errors, I'm absolutely stumped on this now and even thinking of ditching AIR for good as it feels so flakey and unloved . . . Has anyone else experienced this kind of issue for iOS9.x builds if so, how did you resolve it so I can ship my app.Many thanks in advance.
Hello.I want to pack of IPA failure, error id Id:library not found for -lgcc_s.1.platform : mac 10.10AIRSDK : 19.241ANE : noeIOS SDK : 9.1Please, help me.
I'm trying to use USB debugging in the iPad, as per this guide:http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac7b2281cc12cd6bced97-8000.htmlBut when I try to execute "idb.exe -forward 7936 7936 1" (1 being my iPad handle), I get the error message:"bind(): Result too large"What's happening?
H,is there any way to get the version number managed in the descriptor xml copied to exe file which is generated using captive runtime build or native installer for windows? (screenshot below)Currently i am using AIR SDK 20 Beta.best regards
Hello I package IPA by FB4.7 and Air SDK, throw error ID64 and Undefined symbols for architecture armv7: "_IOSANECollectionGameCenterExtInitializer", referenced from: _com.adobe.IOSANECollectionGameCenter_IOSANECollectionGameCenterExtInitializer in com.adobe.IOSANECollectionGameCenter.o (maybe you meant: _com.adobe.IOSANECollectionGameCenter_IOSANECollectionGameCenterExtInitializer) "_IOSANECollectionGameCenterExtFinalizer", referenced from: _com.adobe.IOSANECollectionGameCenter_IOSANECollectionGameCenterExtFinalizer in com.adobe.IOSANECollectionGameCenter.o (maybe you meant: _com.adobe.IOSANECollectionGameCenter_IOSANECollectionGameCenterExtFinalizer)ld: symbol(s) not found for architecture armv
Is it possible .. does anyone know of an ANE to turn on / off the camera light on iOS and Android ?
This is very frustrating. I have created an ios app, and I am trying to publish to ios app store with application loader. The problem is that I keep getting this error:I have tried to look this up of course, but the answers form others don't help me at all. I am using AIR 4.14 and publishing from Intellij Idea. In both my root project folder and src folder I have these two images files, size 640x1136: Default-568@2x.png and Default-568h@2x~iphone.pngI have tried a ton of variations and different image names, but I am completely lost now. Does anyone know how to fix this?Thanks.
How can I use "render mode" differently depending on the device. Example: Samsung S3 -> render mode CPU One Touch - GPU render mode etc. Thank you
I've got an AS3 code that goes to a php page on a website. That php search in a database (sql) online and send results to my AS3 code. So I've got 3 files : my project (FLA file), my php file, and my sql file. Everything is working, but now I would like to do this operation offline (local). How can I do ? In my AS3 code I've got : var urlreq = new URLRequest("http://www.****.com/****/myPHP.php"); urlreq.method = URLRequestMethod.POST; var urlVars = new URLVariables(); urlVars.theport = "New-York"; urlreq.data = urlVars; var loader:URLLoader = new URLLoader(urlreq); loader.addEventListener(Event.COMPLETE, completed); loader.dataFormat = URLLoaderDataFormat.VARIABLES; loader.load(urlreq); In my php : $theport = $_POST['theport']; ...linked to a conn.php file : $cfg_hote = 'mys****.perso'; $cfg_base = '******'; $cfg_user = '*****'; $cfg_password = '****rhx'; And I've got an sql file uploaded at phpmyadmin.ovh.netSo now, how can I do this operation offline (lo
Hi,I am using stylables in my custom view. After building, the app crashes at runtime when that custom view is getting instantiated.Error message is: E/AndroidRuntime(2451): Caused by: java.lang.NoSuchFieldError: No static field stl_SmartTabLayout of type [I in class Lcom/trendyworks/ane/AirTWShare/R$styleable; or its superclasses (declaration of 'com.trendyworks.ane.AirTWShare.R$styleable' appears in /data/app/air.test.android-2/base.apk).I am using Adobe Flash CC 2015 with AIR SDK 17.0 (and tried with 19.0), jdk 1.8, Adobe Flash Buidler 4.7 (64bit) (Flex SDK 4.6) and latest android sdk.(Note: I am using Eclipse to build jar file)APK includes every resource folder except attr.Kindly help me how to get this done.Thank you.
Problem description:AIR for android application with <application android:hardwareAccelerated="true"> will stuck and be unresponsive if brought to foreground from background in Android 6.0 (Marshmallow).We did some test with in Nexus(Android 6.0) device, and were able to reproduce the issue with Starling sample project.App failed to continue when attempted to switch between apps second time, though our app failed at first attempt.Reproduction:Application was packaged with latest AIR SDK (19.0.0.213), in Nexus 5 / 7 (both Android 6)App expected to continue running, but actually stucks (black screen) and OS prompts to terminate unreponsive app at second attempt to bring it foreground.Turning off hardware acceleration seems to circumvent the issue, at performance cost. (<application android:hardwareAccelerated="false">)We'd like to hear from other developers who tested their app (especially Stage3D apps) in Android 6 Marshmallow.Currently we have no choice but to tell customer
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