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Hi,I'm implementing a ANE to register to a private PushNotification System. I need to check out whenever "didReceiveRemoteNotification" is launched and send some data to the native SDK.When extensionContextInitializer is launched, I inject the functions in a custom delegate. And it works fine when the mobile receives the notification and the app is opened on background.NSString *newClassName = [NSString stringWithFormat:@"Custom_%@", NSStringFromClass(objectClass)]; Class modDelegate = objc_allocateClassPair(objectClass, [newClassName UTF8String], 0); SEL selectorToOverride1 = @selector(application:didRegisterForRemoteNotificationsWithDeviceToken:); SEL selectorToOverride2 = @selector(application:didFailToRegisterForRemoteNotificationsWithError:); SEL selectorToOverride3 = @selector(application:didReceiveRemoteNotification:); // get the info
Ever since using xCode6 to deploy xCode iOS apps I have been having an issues with Flash CC 2014/2015 final deployment "Apple App Store" compiles.The p12 and mobile provisions seem correct, created and managed by xCode6, not the older keychain route and individually download from developer center.The same p12/mobile provision files can be used in xCode a create mini apps that sign and upload but when used in Flash I get the error:After compile on MBP, with iOS (iPad 3) connected via USB it fails to upload the app to the device for testingThe device has encountered an unexpected error. Installation Error: ApplicationVerificationFailed.Adhoc compiles do work and install on the deviceIn the process of fixing other p12/mobile provisions issues as request by Apple I did wipe most of my keychain, and now use the xCode6 team/signature management which allows you to export the files for use in Flash.I do have multiple team identities on this machine, but dont think this is the issue.Has anyone
Hello,When tapping with two fingers close together it registers as one tap, I need to seperate my fingers a bit for it to work as intended.What I'm looking for is to register multiple finger events without the need to seperate my fingers.Is this a screen issue or the way air works?I use Multitouch.inputMode = MultitouchInputMode.TOUCH_POINTThanks!/T
I am developing a game that uses the iOS GameKit API via a native extension. It works great over WiFi. But when I switch to Bluetooth, I get intermittent crashes.So I can start guessing at where my problem lies... but that could take days. iOS is dumping a crash report that it is able to partially symbolicate. (Unfortunately, it's the part that doesn't help me much) For example:Incident Identifier: B3D0F337-B696-47C9-8ABA-883F2DFA2BA8CrashReporter Key: 91475c97fb1586aa03dc9db38bd3b6c5c8c3d8a5Hardware Model: iPad1,1Process: MyGame [2352]Path: /var/mobile/Applications/87342D20-3FBA-4486-B464-226F6F2FE8E4/MyGame.app/MyGameIdentifier: MyGameVersion: ??? (???)Code Type: ARM (Native)Parent P
Hi friends, i'm needing your help with social ane from Adobe. i was using this ane for long time and it was working greatly but, this week i dont know what happen i cant setMessage for facebook. I'm able to only setUrl for facebook. I need so much this to work because in my game, player should use this social share method to post in facebook his score... I have tried to fix this with many ways but nothing happens.Somebody has faced something like this? How do you fix it?Otherwise, i dont know of this matter, but i dont have publish_action allowed in my facebook app.
After opening the native modal window(of social network) (and rotating ios device in landscape) and closing it again. App is still in portrait, as it is designed to be, but the viewport is shifted down about half the screen (496 pixels, to be precise: behind the game center overlay, the stage gets rotated into landscape, so only the top 640 px (screen width) are visible. Use: <fullScreen>true</fullScreen> <autoOrients>false</autoOrients> <renderMode>direct</renderMode> <visible>true</visible> <aspectRatio>portrait</aspectRatio>and in app: stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT;use flex sdk 4.6.0.23201 air 17.0.0.123App should stay in portrait orientation. What I can do?Сообщение отредактировано: Сергей Янгичер
Geolocation services not works at all on iOS devices if application compile using AIR SDK 16.0.0.272 for Windows.While the release notes indicated: (fixed issues) Geolocation services are not working (Bug 3916071)Geolocation service is allways muted on iOS 8.1.2.There are no system dialog about Geolocation permission, as well as by using AIR SDK 16.0.0.250 betaIs it a know issue?
I am trying to upload my music to the Amazon Music Library and when I try to download the Music Importer, I get the following message: "The application cannot be installed due to a certificate problem. The certificate does not match the installed application certificate, does not support application upgrades, or is invalid. Please contact the application author." I have rebooted my computer, uninstalled Adobe Air and reinstalled it. I still get the same error message. I am running Windows 7.
Last I attempted this was in AIR 14.0 and had no problems, I know this is an Adobe issue NOT an Apple issue as I'm getting the "digital certificate invalid" msg in Flash CC. I have a few questions as I must be inputting the wrong certificate.Just to make sure, here is the workflow.In the AIR 17 publishing window it asks for the p12 certificate. My question is which Apple generated certificate needs to be converted to p12?I have the following certs:IOS developmentIOS distribution certsthen the provisioning profile certsdevelopmentdistributionwhich one of the 4 certificates needs to be converted to a p12?last question:on the failure each time I receive the "digital certificate invalid" messagedo I need to re do the certificates over again?If so which ones?any help here as I see Apple videos but NO Adobe on this.MRD
I've developed an air app and in my W7 system it works just fine. When I try to run it in XP, Vista or W 8.1 it keeps stalling. The same is happening in a Mac OSX system that I've tested. Does anyone know why?
Hi all,I was wondering if anybody knows how to implement the next behaviour of Adobe AIR Windows Native Installer: it should use different shortcut names (Desktop and Startup menu) for different Windows' languages.For example, if user works on English Windows, it should use shortcut "AppEn". If user works on Chinese, then "AppCh", e.t.c.Please, could somebody tell if there is any chance to implement this?Thanks a lot!
Hello Flash community.I'm using ADOBE AIR 17 and I have problem with embed image with compression.my code is here:[Embed(mime Type="image/jpeg", source="test.jpg", compression="true", quality="80")] and compiler has problemError message:Error: Could not find definition flash.utils.Bitmap referenced by embedded source C:\test.jpg.Error: The definition of base class Bitmap was not found.when I embed only this, working correctly [Embed(source="test.jpg")]Thank you for any ideas.
Hi,I'm working on an Air mobile game that uses ANE on iOS and Android. I'm in the process of creating a new ANE and face a problem on the Android side.My ANE requires an external framework (Burstly, http://burstly.com). If I just link the Android project to Burstly's .jar file, I get errors in "adb logcat", like:I/dalvikvm(16074): Could not find method com.burstly.lib.BurstlySdk.init, referenced from method com.freshplanet.burstly.functions.InitBurstlyFunction.callIn order to include Burstly's files in my own .jar, I unzip Burstly's .jar file and repackage them with my compiled code in a unique .jar (following advice on http://stackoverflow.com/questions/7732742/air-3-native-extensions-for-android-can-i-how-to-include-3rd-party-libraries).Problem: Burstly's SDK includes thousands of files. It doesn't create any trouble when packaging the ANE, but when I try to package the Air application, I get the following error:dx tool failed:UNEXPECTED TOP-LEVEL ERROR:java.lang.OutOfMemoryError: Ja
Hi,I would like to remotely uninstall flash player version 15.x from our client machines totally around 2,000 machines. Does any one know the way which I can remotely uninstall program simultaneously at once?Please any one suggest me.Thank you very much.Attasit
Hello,I work on a project, it's a mobile application for Android and iOS.It's a presentation application simple, there is only screens with content.There is no problem during developement.Everything works fine in debug mode on both platforms. Everything is okay on Android, exportation is done and new version of the application is online.When I export application for Apple it's very bad. The build of file is okay in ipa-app-store or ipa-ad-hoc With the latests versions of AIR (after 15.0), Application works for debugIf application is run on phone, it crashes after loading all elements.I tried with -useLegacy=yes or not, there is no changesWith the oldest version of AIR (before 15.0 included), Application works for debugApplication works fine on phone, but Apple don't want I sent this version because it's not "64-bit support "Is anybody meets the same problem ? Is there a solution for publish my update?ThanksJB
Hello, I have an issue about Stage.contentsScaleFactor property.My application is just a template AIR Mobile AS3 project from FlashDevelop: application.xml file, and a Main class. In the Main class, I create a text field with stage.contentsScaleFactor value as a text: var textField:TextField = new TextField(); textField.appendText("Size: " + stage.stageWidth + " x " + stage.stageHeight + "\n"); textField.appendText("Scale: " + stage.contentsScaleFactor + "\n"); addChild(textField);On my iPhone with retina support, i get "Size: 960 x 640 Scale: 1" for <requestedDisplayResolution>high</requestedDisplayResolution>, and "Size: 480 x 320 Scale: 1" for <requestedDisplayResolution>standard</requestedDisplayResolution>.Almost the same for iPad, "Size: 2048 x 1536 Scale: 1" for high, and "Size: 1024 x 768 Scale: 1" for standard.I'm compiling with latest AIR SDK 18 (beta), -swf-version=29.Same results for release AIR 18.For AIR 14 -swf-version=25,
Steps to reproduce:1. I opened social login form(vk) 2. Change phone rotation.3. Click "Cancel" on form and back to app.4. App screen is moved down.My AS3/Adobe Air app on ios with settings <fullScreen>true</fullScreen> <autoOrients>false</autoOrients> <renderMode>direct</renderMode> <visible>true</visible> <aspectRatio>portrait</aspectRatio>and stage.scaleMode = StageScaleMode.NO_SCALE;stage.align = StageAlign.TOP_LEFT;use flex sdk 4.6.0.23201 air 17.0.0.123Can I disable rotation or something?
I'm trying to develop an app using Flash cs6, i have checked for solutions such as changing the app id in the publish settings to the one i see in the provisioning profile, and i have checked that the certificate matches the provisioning profile. And if i did not check "Install application on the connected iOS device" and i publish it, the ipa file can be installed on the ipad, but it showed me a black screen when i open the app. Can anyone please help me please?
Hi,Is there a way to find out if an AIR iOS app was previously installed on a user's device?(User installed the app ->deleted it ->installed again)Many thanks for any input.
Hi,for a project I had to download a file with around 3GB.So I decided to write a chunk based download controller, which easily does the following:- open an URLStream- Load the file by URLRequest- Wait for the progress events and check, that we have more than 5MB in the buffer- Write the bytes to an local file by using an Bytearray+Filestream combinationAdditional I have implemented a workaround for the file size limit regarding to the Android specs,that the local files is chunked when, the file exceeds the file size limit.This solution works fine in this cases / test systems:- Desktop - Windows- Desktop - Mac- Android - Debug- Android - Release- iOS 8.1.3 - Debug - fast interpreter modeBut when I try to compile and run / debug the app for iOS with the following modes:- Release build Store- Release build AdHoc- Debug build without fast interpreterThe app crashes hard during the download.I isolated my download controller and created a simple test app, which is using a simple spriteand r
Hello,My ios-app loads the wrong version of a .ane-file whenever I use the original swf-name for my project, I have one ane for android and one for iOS.When changing the swf-name to anything else it loads the correct selected ane.I tried reinstalling flash, recreating the fla, removing the xml-file, removing the configuration files, deleting the files in /roaming, tried different versions of SDK.The problem is when using another name for my swf the old sharedobject won't load.This "cache" problem started when I by mistake changed export settings from ios to android,Windows 8.1 and flash cs6.Do you have any thoughts about this?Thanks ahead!**Update: It works when exporting on my friend's computer, seems like a system format is needed if no solution is found./T
Hello,There is an issue with my app, and issue is repeatable with Starling & Feathers examples.App crashes after few orientation changes. It seems there is an internal issue in AIR, because actionscript debugging gives no results. App crashes without telling anything.I have opened a ticket in bugbase and gave example project recently. Author of Feathers framework approved, there is an issue.Can you inviestigate tis issue?Bug#3950997 - Segmentation fault related crash on AIR 15+ for Android
Hi all,I want to start here a new discussion about Air Windows Applications. There is an increasing number of Windows 8/8.1 tablets/convertibles out on the market. Developing applications for those tablets issues a challenge to many developers nowadays. If a user want's to input some data he has to use a SoftKeyboard. As a Mobile Developer I am used to have the automated functionality of a soft keyboard integration in the system. Starting a windows Air Application let me struggle - there is no way to get a SoftKeyboard be shown with standard functionality. Yes, there are some possibilities like calling the TabTip.exe directly or native extension. But this is not really a nice user experience. You'll never get this smoothly working - especially if you are working with Flex. The whole Flex SoftKeyboard integrations could not be used that way. It's annoying!I am in contact with Chris Campbel (project manager of Adobe Air) - he presented me the prospect to add a soft keyboard integration
I have done the overlay AIR 3 stuff, but I still can't find an answer on how to get Android Licensing Service implemented after days and days of searching. It is pretty poitless to package a paid Android app without the licensing check as it would just easily hand the app to unauthorized users to install it without a fight.Do not post this absurd unhelpful link: http://www.adobe.com/devnet/air/articles/android-licensing-native-extensions.htmlIt is only instructions for the bizzare FlashBuilder tool, and is quite long winded and excessive as wellAndroid Licesnsing Service is listed as a feature of AIR 3. How do I enable or install it onto my app in Flash Professional.
Hi , thanks for your time to fix this.Here is the log:Process: adl [20503]Path: /Applications/Adobe Flash Builder 4.7/*/adlIdentifier: adlVersion: ???Code Type: X86 (Native)Parent Process: Adobe Flash Builder 4.7 [20039]User ID: 501Date/Time: 2013-06-28 14:41:36.483 +0800OS Version: Mac OS X 10.8.2 (12C60)Report Version: 10Interval Since Last Report: 525498 secCrashes Since Last Report: 31Per-App Crashes Since Last Report: 28Anonymous UUID: &nbs
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