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Hi!Im using Flash Prof cc 2014 and want to use the license verification services.My ANdroid apps are sold 20 times less than IPAD, cause to hackers that are spreading my app for free.It is unbelievable that Android is not helping at all. On IPAD I have no problems at all cause of the provision certificates.So please can someone help me with that, how can i implement the License Services in my app.michael
When I debug the app on AIR simulator, the embedded font is rendered properly to all components. When I export to the device, the embedded fonts don't show up. Any suggestions?I am using Flash Builder 4.7 and Apache Flex 4.14.1 SDK. Testing device is Samsung Galaxy Note III.@11220649-face { src: url("assets/SourceSansPro-Regular.otf"); fontFamily: "Source Sans Pro"; fontWeight: normal; embedAsCFF: true; } src: url("assets/SourceSansPro-Regular.otf"); fontFamily: "Source Sans Pro 2"; fontWeight: normal; embedAsCFF: false; } @11220649-face { src: url("assets/SourceSansPro-Bold.otf"); fontFamily: "Source Sans Pro"; fontWeight: bold; embedAsCFF: true; } @11220649-face { src: url("assets/SourceSansPro-Bold.otf"); fontFamily: "Source Sans Pro 2"; fontWeight: bold; embedAsCFF: false;} s|TextInput{ fontFamily: Source Sans Pro;}s|Button{ fontFamily: Source Sans Pro 2;}s|Label{ fontFamily: Source Sans Pro;}
I am ready to wait 10 times longer.If only my app worked.
Hi,A great new WebView feature called "Custom Chrome Taps" will be available with Android M.Is this a planned feature for AIR Android or do we need to build an ANE for that?"This allows you make use of Chrome features such as device sign ins, saved passwords, Google Translate and Autofill, amongst other things.Chrome Custom Tabs is available now in the Chrome Dev Channel, with release in Q3."More: Webview Update on Android M Dev Preview - XDA ForumsPersonally I can't wait for this! So much great use cases!
At first I though it was the app, but now I have a second app and it also crashes a few seconds after opening!I am using PrPowershot and LongTailPro.I just downloaded and installed the latest version of Adobe Air hoping this might solve the issue, but nothing has changed.
In our app we use a lot of StageWebViews and therefore JavaScript as well. I am currently facing a strange problem which I have no idea how to solve it. Maybe someone has an idea.On every HTML-page there is a setTimeout used (or on some event more then one) to trigger a specific function on startup with some delay. This works fine and as it should, as long as the app keeps the focus after start. Once you leave the app and return to it, NOT A SINGLE setTimeout is working. The function itself is known (determined by calling alert(window.setTimeout) ) but it simply won´t do ANYTHING. Anyone an idea ???
I am looking to purchase the monthly subscription for the Adobe Premiere, is there a certain laptop or amount of gigabytes, ram, processor..ect....need for adobe Premiere properly?
Hello, Im looking for something similar to darkredz IOS UIWebView, just for Android. http://darkredz.com/ios-uiwebview-and-videoplayer-native-extension-for-air-mobile/Does anyone know a good alternative to AIRs StageWebView ?Rendermode GPU + StageWebView on Android is simply too buggy and unpredictable (crash on Fullscreen, Videos upside down, Flickering on xPeria, OS-Player kidnaps youtube-player and crashes, youtube player-ui and os-ui on screen at the same time, not disposed, ... and so on, uncontrolable freakin Nightmare). Unfortunately the App is ready (ported from ios) and relies on GPU-Mode, so, rendermode direct is not an option.Eternal gratitude assured.
Hi there, Im just creating a cached offline version of my app. I am including a folder in the build called ASSETS now when I load from an asset from a server I want to place it into the included folder. I have tried numerous path combinations but to no avail? Can I just check that if this is actually possible?Many thanksPhil
Hi,We have created AIR application which includes games. We have noticed that it crashes on Windows 7 & 8 machines after 24 hours. Please review the attached screenshot and provide me your guidance in order to fix this issue.Regards,Shankar
Hi,I'm developing an iOS library with XCode 6.2 and Intellij for Air Code.I can debug easily with Intellij, but I'd like to read iOS logs written with NSLog. Stop on breakpoints would be even better.Right now I'm connecting XCode with Debug -> Attach To Proccess, and seems to work, but it does not stop on breakpoints nor reads logs. In Android was easy, Catlog app worked just fine. iOS does not seem to have something similar.Any ideas?thanks!
I get this error now:I think this started because I installed Oracle's Java SDK in order to get their jarsigner.exe tool. Then I uninstalled the SDK.This error started appearing in Flash Pro CC 2014. I installed CC 2015 in hopes it would fix the issue, but it persists even in CC 2015.Help!
I'm using FileStream to read files in two computers that are connected in a Local Area Network (LAN). I have no problem to read the files when the others computers are connected. I'm checking if the directory exists before writing the file I'm checking if the directory AND the file exists before reading the file.file_pc1 = new File("//OTHER-PC/Folder/file.csv"); directory = new File("//OTHER-PC/Folder");if (directory_pc1.exists){ stream.open(file_pc1, FileMode.WRITE); stream.writeUTFBytes(csv.data); stream.close();}if (directory_pc1.exists && file_pc1.exists){ stream.open(file_pc1, FileMode.READ); stream.writeUTFBytes(csv.data); stream.close();}All this works great but if the other computer is not connected, the statements directory_pc1.exists and file_pc1.exists takes a very long time and the app freezes, sometime even sending the "App
Hello,On many occasions I have had to make a benchmark of my files and this time I must comparing the files that I have on a PC with which I have stored on a Mac; at this point a question arises:How to declare the File variable when it is in a network location?To do this, I need do solve this checklist:I have access to the machine in the local network (username, password, stored credentials)I know the path that points to the drive or directory that you want access.With this elements covered, I must declare the File variable, with the following notation:var macStr:String = "file:////MacBook-Pro-de-Jaime.local/Seagate/netShared/transport-machines/SoftDepot";var windStr:String = "file:///U:/Appliances/Libraries/SoftDepot";var macStorage:File = new File (macStr);var pcStorage:File = new File (windStr);And presto, I was unable to access a network location to make my benchmark.Note that in the chains of the native path to the network location (macStr) the file descriptor is accompanied by fo
hi,would it be possible to record a video with sound (front camera) on mobile devices (ios and android)?i need to save the video on a webserver when it's finished recording.i don't want the user to leave the main app so it would be necessary to use a custom recording solution.anyone knows how to achieve this?cheers,marc
hi everyone! we develop app for iOS and Android, and as result we're getting iOS version much faster than for Android. also no Starling in our project, so if someone has any tips and ideas to improve performance - post here please. thanks!
I'm working on a fairly large AIR desktop/kiosk app that consistently crashes, usually with an out of memory error first (that error message doesn't appear when I'm profiling). What's confusing about this is that I have plenty of RAM available (16GB total, only 50-60% in use) and the AIR app itself crashes between 1GB - 1.2GB of memory use. With projector files I can reliably use up to about 1.7GB but I needed AIR for this project. I have managed to work around the error by loading/unloading modules, but this is not ideal since the app freezes while modules are loaded/unloaded. It's not a deal breaker but we prefer to avoid any pauses if we can. Aside from the fact that it seems to be prematurely running out of memory, another thing that is perplexing is the fact that the app uses more RAM while initializing than when it crashes, and during normal use the memory graph in the profiler remains almost completely flat and safely below the peak memory used duri
Hi,We have created AIR application which includes games. We have noticed that it crashes on Windows 7 & 8 machines after 24 hours and we think that this issue belongs to Adobe Air. Please provide me your guidance in order to fix this issue. Regards,Shankar
i try to publish app for device testing.it works well on my iphone 6 but get this error when i try to try on ipad
Hello,I am developing mobile application for iOS using AIR 16.0 and Flex 4.13.0I have a problem with the StatusBar on iPhone in Landscape mode. It is practically not shown under this conditions. In Portrait mode the bar is shown.On iPad the bar is also shown. Do you have any suggestions why this is happening?
Hi.SoundMixer.computeSpectrum()not output the ByteArray during play mp4 video on mobile. (android & ios)Why not return value?AIR 18.0.0.142MP4 : h.264, AAC
I used to be able to quickly tell which versions of Adobe AIR and Adobe Flash using the following pages.http://www.adobe.com/support/programs/policies/supported.htmlAdobe products and technical support periods covered under the new Lifecycle PolicyHowever Adobe AIR and Flash are no longer on either of the pages. I was able to find some rough information at Adobe AIR and Adobe Flash Player Team Blog | News, Commentary and Insights from the Flash Player and AIR Product and Eng…, however it is not a concise list.Is there any place where I can find a detailed list of the supported / unsupported versions of Flash and AIR?
Hi,I've used "Flash" in it's various incarnations for over a decade now. Have always been a fan of "Flash" and the web wouldn't be what it is today without it. I've worked with it on many projects in the past and I'm current using it as a Digital Signage application that runs in a browser and on Android devices.However, after another 3 day session trying to fix an issue in our application I'm getting to the point of giving up on it. I am trying to do the most simple thing: Have a video loop seamlessly on an Android device. Look at the ridiculous amount of things I've had to do to achieve this:As far as I know (judging by forum posts) Adobe offers no* solution to seamlessly loop videos. Eg. (Psuedocode): "var video; video.loop = true; video.play(URL)". There is always a 'pause', 'stutter' or 'delay' that prevents this. Workaround: Seamlessly looping video files in AS3 with Netstream.appendBytes | redannick blog. I have to convert my videos to FLV format, download them to the device and
Hi,I am investigating an issue with Samsung S5 and our established video player that has been running live for a couple of years now.When run on Samsung S5 (not sure what others, but this is the one we discovered it on), video playback fails entirely, 100%, without any explanation or error.EG: If I create the minimal video playback app as per the below (based on OSMF2), the video utterly fails to display in any way shape manner or form.Two things on this;1. I tried logging a bug, but the bugbase has moved _again_ so where can I go to log the bug?2. Does anybody have any ideas as to the potential cause and (better) any potential resolution?Thanks,GREPLICATE USING THE MINIMAL ACTIONSCRIPT MOBILE APPLICATION BELOW:package{import flash.display.Sprite;import flash.display.StageAlign;import flash.display.StageScaleMode;import org.osmf.events.MediaPlayerCapabilityChangeEvent;import org.osmf.media.MediaElement;import org.osmf.media.MediaFactory;import org.osmf.media.MediaPlayerSprite;import or
I'm been searching all over the internet for a technique to have AIR loop a video without a blank frame in between the loops, during the seek function.I know some time ago this worked fine, but now I need it for a project that has multiple small videos to navigate through. Choose you're own adventure type thing.The major issue is that .seek(0) or reloading the click causes the flash in the video play back.I've trying the new TextureVideo as well, mapped to a plane, so it must be the netstream object that's sending an empty frame.I've also used the BitmapData.draw routine to render a Texture on a sprite in Stage3D. This still has a small pause when seeking, but at least the screen doesn't flash. But I'm using half my processing frame time to manually draw to the screen!!!! This is insane!Can anyone direct me in how to have clean, pause free looping video that ideally does not take 50-60% of my execution time?This is specifically for a Windows Desktop Application.
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