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Create a FREArray inside a AsyncTask causes "FREWrongThreadException" exception in Android code. Do you know why?Inside call() methodnew AsyncTask<Void,Void,Void>() {@2226279 protected Void doInBackground(Void... params) {//anything return null; }protected void onPostExecute(Void result) {FREArray resultAIR = null; try { resultAIR = FREArray.newArray(1); } catch (IllegalStateException e1) { e1.printStackTrace(); } catch (FREASErrorException e1) { e1.printStackTrace(); } catch (FREWrongThreadException e1) { e1.printStackTrace(); }//anything}}thanks!
Can anyone please help me to solve these requirement for my android air application which is generated from Adobe flash cc1. Is there any choice to add authentication??2. Is there any choice to generate application for single user?? ( copy protection)3. Is there any choice to add expiry period for application like 2 months or 3 months??4. serial number process to activate application??why i am asking is Android air applications generated from Flash development tool are not shows their android code.Thanks&RegardsNiranjan
Hi there:I have developed some air app that can run normally on three PCs (Windows 7 , 8 and Mac OS 10.6.8) without any problem, but it suddenly cannot run after recent update.For some app, the UI doesn't show up after double click the app icon and the app cannot be found in the task manager.I tried to uninstall them but uninstaller said "It is running".For some other app, the UI doesn't show up after double click the app icon, but the app can be found in the task manager and run as a process.Re-install the app didn't help.Re-install the AIR runtime didn't help.Did anyone else has this problem and know what is the reason ?Thanks.
Hi there, I'm using Stage3D (tested with all the different profiles) and it runs fine when the window is normal. But once it's maximized, the framerate drops to 34 (usually 60) on a scene with very few elements (I'm using ND2Dx which can usually show thousands of elements at 60fps without any problem)I've even tried to extend the window progressively until I reach the full size of my screen and it runs at 60fps until I'm a few pixels near the full size of the screen (the window stays in "normal" mode, not maximized) and then drops to +-35fps again.I'm on Windows Vista 32bits, using AIR sdk 18 beta (tried with stable release sdk 17).It was working fine before (I could not say with which sdk though)Anyone else has this "bug" ?Thanks.
It seems like this problem has persisted for some years now and I was wondering if anyone here is aware of modern workarounds for the problem? I have a hunch that it might be due to how the mp3 was encoded but I'm not sure. The delay is about 300-500ms. This was the bug report on the problem but it was closed for apparently not being reproducible which is a shock to me: https://bugbase.adobe.com/index.cfm?event=bug&id=2878728Thanks for any info!
Hello, I am trying to access a kids game app called Zoodles that requires Flash (which I downloaded) and then when I run the app it says Air is needed too and I get an error message saying it cannot write the application to the hard disk. When I try to download Air separately it says it does not run on tablets. This is the device I am using: Dragon Touch 7" with Android operating system. Any help would greatly be appreciated. Thank you.
Hi,I need an AS3 version of the Twitter's official twitter-text.js "getTweetLength" for a new AIR based Twitter client.This is the file on their GitHub: https://github.com/twitter/twitter-text/blob/master/js/twitter-text.jsDid anybody port it to AS3 yet?Thanks,Tom
HiMy ios app downloading zip file which contains several mp3 files, extracting these files from zip file and writing to applicationStorageDirectory via fileStream.writeBytes method asynchronously. app works fine on Iphone 4 (ios version 7.0.3, adobe air sdk 17.0.0.144 and 18.0.0.109 )but same app crashed on Iphone 4s (ios version 7.0.6, adobe air sdk 17.0.0.144 and 18.0.0.109 ) when writing the mp3 files to the applicationStorageDirectory.i reproduced the FileStream issue successfully and uploaded a sample app to google drive. You can download from here: FileStreamTest.rar - Google Driveplease inform me about the issue because i must wait you to send my app to the appstore.thanks.
Hi all,It would be great if sombody may help me with integration Unity Ads in my mobile projects (iOS/Android)?There is told on the Unity Ads website "Built-in support for Unity3D, Corona, Marmalade, Adobe Air...", but, unfortunately, I wasn't able to find any .ane packages for Adobe AIR =(It would be great if somebody has any ideas about this tricky question.Thanks.
While creating ipa i am getting the following error. I am gaming sdk ane for inapp purchase. Have also downloaded the newer 64 bit version of ane but still i am facing the same issue.Please let me know the possible solution for this error.
Device:Iphone 6 e Iphone 6 plusMy application xml: <fullScreen>true</fullScreen> <aspectRatio>landscape</aspectRatio> <renderMode>cpu</renderMode> <autoOrients>false</autoOrients></initialWindowWhen I use "cameraRoll.browseForImage ();" and the user clicks on the "Cancel" the keyboard becomes vertical and status bar trasparent. Unable to use the app.Adobe is not the same as a few years ago, instead of solving the problems they create.With "Adobe AIR 15" works but I can not publish the app on Apple Store (OS64 bit).HelpMeeeeeeeee
have tried playing with all settings and publish cache but I can't narrow down what exactly is causing flash cs6 to suddenly decide to add 10 mb to the size of the air apk file size
I use the device in landscape mode.In "IOS - iphone 6" if I select a photo from "camera roll" the orientation of the gallery, is wrong. Always it remains vertically.!With adobe air 15 worked very well!Help me????
Hi,I am embedding around 100 fonts(ttf, otf, ttc etc.) in my Adobe Air desktop application using css stylesheet.I am using Flash Builder 4.7 for the development.The issue I am facing is the compiler gets much slow when compiling the fonts and sometimes I can't make a release build.Hence i am thinking is there any way I can skip the fonts embedding at compile time and put the fonts in some application directory and load the fonts at run time when necessary.Please advice.Thanks in advance.Jameel
All of a sudden, using the AIR 17 SDK and Flash CS5.5, I can't seem to publish an ipa for my older iPad which is running, deliberately, iOS 4.3.5. If I up the <key>MinimumOSVersion</key> to <string>6.0</string> then there's no problem on iPads running 6 through 8.3. Not sure about 5.0. First it worked, then it didn't. The error that I get on attempting to publish is one I've never seen before. Here it is: There are no ANEs employed in this project.I'm running from fairly unremarkable timeline code for this test. Even simpler no-code test-ipas are failing in the same way. Is this a problem built-into newer AIR sdks? Or something else?
I've been trying to install Adobe AIR on one of our users computers, but it keeps failing installation.While installing, it gives a prompt saying"An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator"I've tried a few things already, but I just can't get it to work.Hope someone can help me.This is the installation log:[2015-05-08:11:13:30] Runtime Installer begin with version 17.0.0.144 on Windows 7 x86[2015-05-08:11:13:30] Commandline is: [2015-05-08:11:13:30] No installed runtime detected[2015-05-08:11:13:45] Relaunching with elevation[2015-05-08:11:13:45] Launching subprocess with commandline c:\users\kristeja\appdata\local\temp\airb829.tmp\adobe air installer.exe -ei[2015-05-08:11:13:45] Runtime Installer begin with version 17.0.0.144 on Windows 7 x86[2015-05-08:11:13:45] Commandline is: -stdio \\.\pipe\AIR_43004_0 -ei[2015-05-08:11:13:45] No installed runtime detected[2015-05-08:11:13:45] Starting sile
Hi there,this is my first question here, and i really need help on this problem. We are struggling since few days on the following error: C05-12 17:35:29.321: E/AndroidRuntime(26531): FATAL EXCEPTION: IntentService[MCGcmIntentService]05-12 17:35:29.321: E/AndroidRuntime(26531): Process: air.com.mooncat.androidTest, PID: 2653105-12 17:35:29.321: E/AndroidRuntime(26531): java.lang.NoClassDefFoundError: Failed resolution of: Landroid/support/v4/app/NotificationCompat$Builder;05-12 17:35:29.321: E/AndroidRuntime(26531): at com.mooncat.MCGooglePlayServices.MCGcmIntentService.sendNotification(MCGcmIntentService.java:92)05-12 17:35:29.321: E/AndroidRuntime(26531): at com.mooncat.MCGooglePlayServices.MCGcmIntentService.onHandleIntent(MCGcmIntentService.java:48)05-12 17:35:29.321: E/AndroidRuntime(26531): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:65)05-12 17:35:29.321: E/AndroidRuntime(26531): at android.os.Handler.dispatchMessage(Handler.java:102)05-12 17:35:
So this is a public release that has not been tested on Mobile?So this is a what? non-stable public release?Please note that this build was not certified or tested against our mobile platforms. We recommend mobile developers target AIR 17.0.0.144 or the latest AIR 18 beta release on labs.
Hello,We're creating a video chat app which will work across desktop, iOS and Android.Everything is working fine except that the published stream suffers from a low frame rate - averaging around 7fps.This is really annoying especially as the camera is capturing at approx 30fps.We're using a beefy server running Wowza or AMS but the issue seems to be on the publishing side in the Air app.Has anyone else experienced this or any one know of optimum settings to get that frame rate higher?It seems like it might be a bug with Air to be honest as I wouldn't have thought publishing would put that much strain on the CPU to reduce the frame rate that much.Thanks,Dave.
How to set "build version" on IOS app use AIR?not <versionNumber>....
Hi,I read that Google Analytics does not support Adobe Air. What solutions have you guys used to implement analytics tags?Is there a workaround to get GA to work in Air? Thanks!
Hi everyone.I'm building a short app and it used to work just fine in my device (android 4.4).I've advanced a lot last morning in this development and then when I tried to run it at my mobile, suddendly it stopped working.Black screen... with '...' only... seems like it doesn't load at all! What could it be?In debug mode it works fine (even with that mobile in debug session!). Only the release mode don't load (?).What could it be?
I just got an email from Google Play saying:"""We wanted to let you know that your app(s) listed below statically link against a version of OpenSSL that has multiple security vulnerabilities for users. Please migrate your app(s) to an updated version of OpenSSL within 60 days of this notification. Beginning 7/7/15, Google Play will block publishing of any new apps and updates that use older, unsupported versions of OpenSSL (see below for details)."""The apps list were built on Flash 2014 with different AIR SDKs: 16, 17, 18I thought this issue was solved months ago.Has anyone else received the same mail?Best Regards
I'm getting this crash with 124 (and I don't think it ever happened with 123, but I may just have been passing in different parameters). Anybody know whats going on?Incident Identifier: 18A41DC7-6FA7-4E34-B1C8-21B893F302C9CrashReporter Key: cb0bd8f3a81ba9c63cd6bf651670c06577034811Hardware Model: iPad3,1Process: Writing [2649]Path: /private/var/mobile/Containers/Bundle/Application/17F541DB-06B1-40FF-A0A8-1A57F1B4DE37/Writing.app/WritingIdentifier: com.toolwire.WritingILUsVersion: 1.0.0 (1.0)Code Type: ARM (Native)Parent Process: launchd [1]Date/Time: &
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