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We're developing cross-platform mobile games on iOS/Android.As Apple recently updated its policy not to accept new apps without arm64 support, we decided to make a quick shift to AIR SDK 16 in all active projects.But as you already expected, it was a serious **PAIN**.Too much troubles that can't be handled in our side.Rebuilding in-house native extensions to include arm64 symbols was almost nothing compared to the following issues:1. Any ios application with native extension will crash on 64-bit iOS 7 devices. No workaround available except throwing away all native extensions.Obviously not an option, as all our products are free-to-play games with in-app purchase. Crash report indicates it's not from native extension code flaws.A quarter of iOS users are still using iOS 7 - we just can't throw them away.2. There will be weird behavior with TextField in iOS 8 devices landscape mode. iOS text magnifier will have strange limitations and wrong coordinate.Although user will be able to input
I installed Android 5.0 developer preview on Nexus 7(2013). ( Android L Developer Preview | Android Developers )In-App-Billing V3 test purchasing currently works on Nexus 7 with Android 4.4.2.But, Android L returns error, 11-11 14:17:53.126: D/Finsky(1403): [1] PurchaseFragment.handleError: Error: PurchaseError{type=3 subtype=12} 11-11 14:17:53.126: D/Finsky(1403): [1] PurchaseFragment.fail: Purchase failed: PurchaseError{type=3 subtype=12} and have system dialog below.This version of the application is not configured for billing through Google Play. Check the help center for more informationOther application (not using AdobeAIR) is working fine on Android L...Any solutions?
I'm getting some conflicting info on this and wonder if someone could clarify.I'm using Flash Pro CC 2014 to publish AIR for iOS.The AIR SDK has been updated to the latest version (17).In "Library path" I've removed the Flex SDK and updated the path to the AIR SDK. (/Applications/Adobe Flash CC 2014/AIR17.0/frameworks/libs/)When I publish to AIR for iOS is it using the new ASC 2.0 compiler in the AIR SDK? Or does Flash Pro CC 2014 have it's own internal AIR compiler? And if so, is it based on the older compiler?
Why Phone Gap supports windows phone?Why adobe air, does not support windows phone?I want to have a response from Adobe ...
Hi,Is it possible to load an image from a path like the one below without using an .ane? (Adobe Native Extension)Path:file:///private/var/mobile/Containers/Data/Application/997B6DDE-2709-569-AEBE-9866444/Documents/Inbox/9282_999.jpgThank you
I developed an app using Flash CC 2014, In IOS I had to upgrade to the builder and I got the function to work, but now I have the same app and need to develop for Android. I created a separate fla and did the followingUsed Android 17.0.0.96added the general infocreated the p12 now I have the option to choose captive or shared runtime. I get warnings about each when I publish so I have to publish this app to GooglePlay and need to know the procedure as I'm on a Mac and I see procedures involving code when doing this on a windows machine.Can someone help me out here?R
Hello everyone,I need to list all contacts list in my android device through Air For Android to compare to my contacts database on another server. Is possible through AirForAndroid?Thanks
Hey, since Adobe has released AIR 16/17 and updated the .ANEs such as stageAd.ane, gameCenter.ane etc. to comply with Apple's 64-bit requirement, adverts are not showing correctly in my application. iAd only shows correctly in portrait and is displayed off screen in landscape and adMob is displaying adverts sideways on the left of the screen, when it should be at the bottom of the screen. When I revert AIR back to 14.0 for iOS everything displays correctly again however this means I can't submit it to Apple as it is 32-bit.Does anyone know if there's a fix for this problem?Thanks a lot!
On iOS, when I call netstream.play - why do I get NetStream.Play.StreamNotFound?I am using Adobe AIR 3.7.0.2090.My url (incomingStreamName) plays fine in the Safari browser on my iOS device,but within Adobe AIR I get the NetStatusEvent NetStream.Play.StreamNotFoundMy code is like so:var incomingStreamName:String = "http://192.168.3.2/hls-live/livepkgr/_definst_/liveevent/test_ios.m3u8"var nc:NetConnection = new NetConnection();nc.connect(null);var netStream:NetStream = new NetStream(nc);netStream.receiveVideo(true);netStream.play(incomingStreamName);var stageVid:StageVideo = this.stage.stageVideos[0];stageVid.attachNetStream(netStream);Why am I getting the StreamNotFound error?
Hi,Since the release of the fast compiler, I've experienced problems with compiling release version with it.Since it was still in beta and since it was still possible to use the legacy compiler, I chose to use the legacy compiler each time (especially since it was more stable).With that the 64-bit iOS requirement came into play on February 1st, the legacy compiler is no longer available as it was completely removed from AIR 16 (and all future versions).Now, I can no longer compile release versions (debug versions are working fine) since I receive the following error each time:Error occurred while packaging the application:Stack dump:0. Program arguments: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/bin/compile-abc/compile-abc.exe -mtriple=armv7-apple-ios -filetype=obj -sdk C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/avmglue
When rotating the screen from portrait to landscape the iOS status bar disappears and some buttons in my UI become unclickable.I created a bug for it here.Is anyone seeing this issue on other devices like iPhone 6 perhaps? The iPhone 4 with an older version of iOS doesn't have the problem.
Here is details http://flashdaily.net/post/92720303047/ane-for-displaying-loading-statusSources is not available to anyone, but ANE is free to use.
Since the last Air SDK that supports iOS 64bit, i get the following error when packaging :Packaging failed!Packaging error message: Error: libSocial.a is required to have universal iOS libraries. Please contact the ANE developer(s) to get the same.I'm using Social ANE found in Adobe Gaming SDK 1.4, are there any plans from Adobe to update this?
First of all, a FYI for you guys who are waiting too long for Apple review team, you may request the team to review your app quicker rather than waiting for 10 days. You may find additional info here: App Review - Support - Apple DeveloperHowever, I seen some games that had big updates by just downloading and restarting the app, no update from AppStore needed. So how did they do that? Can we create a container and download the swf elsewhere from the internet and deploy in our app?
The Hawaii Flash User Group will be presenting a meeting on using AIR. It will also include on how to make your own extension with AIR.This meeting will be talking place on-line in Honolulu at 2:00 pm on February 20th, the meeting can also be viewed during New York time at 7:00pm. Please click here to convert the time to your location: http://www.timeanddate.com/worldclock/meeting.htmlAbout the Speaker: • Adam Smith is a creative developer based in Minneapolis, MN. • He uses the abundance of cold days to stay in and craft interactive experiences for the web, desktop, and digital installations. • He has worked heavily with the Flash platform, but is also versed in PHP, MySQL, Coldfusion, HTML, CSS, Javascript, and several API’s. • His experience is mostly in advertising, having worked on such brands as adidas, American Eagle, American Express, CNN, Forever 21, Harley-Davidson, Porsche, Jack Link’s, Starz Channel, and many others. About the Presentation: Adobe's Flash platform, spe
Hello all, I have and Audio player app that works fine in the background. But if it is not in use and you play iTunes or some other audio app for an extended period of time, the app will not run when refocuses. The sound gets loaded but not played back. I have a elapsed time function that shows the running time of the audio. When the app glitches it started to go twice as fast as normal but no audio. I would really appreciate anyone's input.... I am sort of stuck.ThanksCraig
I build a ipa with ane, it can be debug/run on iOS7.12-iPhone 4,iOS8.13-iPad 2,iTouch 5but,it can't be debug/run on iOS 7.03,iPhone 5s
Hey all, I have an app that has the NativeApplication.nativeApplication.executeInBackground = true; as well as the tag in the xml. When either pushing the home button, sleep button or letting it go to sleep on its own, the audio skips briefly.What can be done about it? Anything? Tried it will with 15 and 16.0.0.250ThanksCraig
Is there any ETA on when this issue will be fixed?"Landscape launch image twitches to portrait when aspectRatio is set to landscape in application.xml (3916056)"
need help anyone encounter this?
I have an app I developed in Adobe Flash ported to iOS as an AIR application. The microphone feature allowing a user to record his/her voice and play it back has stopped working on devices running iOS 8. It has worked fine on earlier versions of the iOS, but it's not playing nice with iOS 8.Has anyone run into this problem, and is there a fix?Please help! Thanks!
I know this issue has been posted before but the solutions in those discussions (Windows Installer Cleanup or Microsoft FixIt Uninstall-Install) do not work. I am in an Enterprise environment and need to get Air updated on all of our computers. Even logged on as Administrator here is the Install.log contents:[2015-02-12:09:27:51] Runtime Installer begin with version 16.0.0.273 on Windows 7 x86[2015-02-12:09:27:51] Commandline is: [2015-02-12:09:27:51] No installed runtime detected[2015-02-12:09:27:54] Relaunching with elevation[2015-02-12:09:27:54] Launching subprocess with commandline c:\users\admini~1\appdata\local\temp\airc310.tmp\adobe air installer.exe -ei[2015-02-12:09:27:54] Runtime Installer begin with version 16.0.0.273 on Windows 7 x86[2015-02-12:09:27:54] Commandline is: -stdio \\.\pipe\AIR_5640_0 -ei[2015-02-12:09:27:54] No installed runtime detected[2015-02-12:09:27:55] Starting silent runtime install. Installing runtime version 16.0.0.273[2015-02-12:09:27:55] Installing m
Hi,I am unable to update my adobe air as i cannot reset my password. Please advise
I installed Rosetta Stone on my laptop (Windows 7 Ultimate) a few days ago and it was working fine until today. Now when I try to open it it says: "Adobe AIR. The installation of this application is damaged. Try re-installing or contacting the publisher for assistance." I have uninstalled/re-installed several times and it hasn't helped. One more thing: when I go to the start menu and type in Adobe Air, it doesn't show up, only the installer does. I don't know if that's significant or not (I'm not tech-savvy). Please help?
Is anybody else having their Adobe AIR iOS app crash within the first second of opening it?I am using iPhone 6, iOS 8.1.3, with a development certificate.With Adobe AIR SDK 16.0.0.283 and now with 17.0.0.93, after compiling the app (whether in release mode or debug mode), before the app getTimer() can ever reach 999 milliseconds the app will crash. No matter what code I have, it is just crashing before the runtime can ever reach the first second.Anybody else having this kind of behavior?
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