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Hi! I'm wondering what would be the best way to capture AIR app audio on iOS.I was able to capture video with OpenGL(that was tricky), also I'm able to do microphone capturing, both from ANE.Now I'm wondering how does AIR do audio output on the native level (iOS). What API does it use... From that I might be able to understand how to capture the audio. I know that there are different audio "pathways" from my limited iOS understanding, like Remote IO, or AVFoundation - but I'm not sure how/if its possible to capture from AVFoundation if its that. I know there's a way to capture from Remote IO.In general, I know it is possible, I'm seeing frameworks being able to capture audio on iOS just with a single ANE...so its only about figuring out "how". To clarify: I'm looking to capture realtime audio output from an AIR app.
What's up with the SharedObject low-memory bug (Bug#3711301)?Has this been resolved? Is it still an issue with the latest AIR 15.0? There has been no activity on the issue for some time, and it's been around for a long time!
Having trouble downloading Adobe Air to my Mac book (OS 10.7.5).Irrespective of which browser I use, Safari, Firefox or Chrome after it initially appears to be downloading I get the same message….."can't find the server at airdownload.adobe.com".Tried removing all internet restrictions etc to no avail. I see from other postings that there were issues installing Adobe Air in the past but none seemed to involve having trouble connecting to "air download.adobe.com" I need Adobe Air to run Scratch 2.0. Any ideas please?
Device:Iphone 6 e Iphone 6 plusMy application xml: <fullScreen>true</fullScreen> <aspectRatio>landscape</aspectRatio> <renderMode>cpu</renderMode> <autoOrients>false</autoOrients></initialWindowWhen I use "cameraRoll.browseForImage ();" and the user clicks on the "Cancel" the keyboard becomes vertical and status bar trasparent. Unable to use the app.Adobe is not the same as a few years ago, instead of solving the problems they create.With "Adobe AIR 15" works but I can not publish the app on Apple Store (OS64 bit).HelpMeeeeeeeee
Stack dump:0. Program arguments: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/bin/compile-abc/compile-abc.exe -mtriple=armv7-apple-ios -filetype=obj -sdk C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/avmglue.abc -fields C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/air-fields.arm-air.txt -O3 -abc-file-list=D:\Flash Builder Work Spaces\OpenFace\OpenFaceMobile\bin-release-temp\AOT\AOTBuildOutput8214170326467616343.tmp\ABCFilesList.txt Compilation failed while executing : compile-abcWINDOW 7 , AIRSDK 16.0.0.272export for iosWHY?
I am writing a client app for Air in FB 4.7 and AS3. The app makes a call to an authentication service that sits behind nginx that is set up for SSL. I can successfully implement "certificate pinning" with SecureSocket, but can't figure out how to then send an HTTP request using SecureSocket. I understand the main use case for SecureSocket is for direct TCP socket communication, but I can't figure out how to do certificate pinning with UrlRequest/UrlLoader.Is it possible to:1.) Send an HTTP request with SecureSocket, with which I've already been able to enable "certificate pinning".2.) Gain access to the server cert with UrlRequest/UrlLoader (or HttpService or UrlStream...) so that I can compare with a locally stored public key or copy of the server's cert.3.) Using UrlLoader, automatically distrust invalid certs: If someone intercepts the request with a self-signed cert, don't prompt the user and allow them to continue even with an untrusted cert.4.) Some other method of preventing ma
Dear Adobe developer,My app only gets geolocation and i have a problem with iOS 7 64 bit. App is crashed in start up time when app was built with AIR SDK 16.0.0.272 or AIR SDK 16.0.0.283.Are you going to have plan to fix the issue ?Following is result:Devices TestedComment32bit - iOS 6.xpassed32bit - iOS 7.xpassed32bit - iOS 8.xpassed64bit - iOS 7.xCrashedThe latest AIR 16 SDK has not supported for those kind of devices yet.64bit - iOS 8.xpassedAndroidpassed
Hi,I'm using the fullscreen mode for an Air iOS 8 app.If a user imports an image from the CameraRoll, the "Photos" title and "Cancel" button overlays the status bar.Example:This is from my iOS app.xml: <initialWindow> <systemChrome>none</systemChrome> <fullScreen>true</fullScreen> </initialWindow> Is that a know issue, how to fix that?Thanks
I'm in the process of developing an application for my company. This app will be used at Trade Shows, showing off each area of our business, giving a slideshow for each, and gathering contact leads.Here's my question; what's the best way to gather contact information via Flash created Android app? I'm thinking either creating a contact form, but I can't find any tutorials on developing the code to send an email. Is there an easy way to tell the Android device to create a .text file with the name, email address and phone number?Ideal world, the app would just gather the information in a text file that we could access on the computer after the fact. No internet connection needed.Any help will be much appreciated! If anything isn't clear, please ask!Jake
When I re-boot my computer, I am always getting the msg: "Application descriptor could not be found for this application". I have de-installed and re-installed Adobe Air with no results. Does not seem to affect the operation of my laptop otherwise, but is very annoying to always receive this msg. What do I do to get rid of it?
Each time my PC reboots I get a message from Adobe Air "Application descriptor could not be found for this application. Try re-installing or contacting the publisher for assistance." I have un-installed and re-installed this program several times. The message continues to show up. It has yet to affect the operation of my PC, however this message is an annoyance. Please tell me how to get rid of it. The PC is a HP Pavillion HPE. The operating system is Windows 7.
I am getting amn error message re: adobe air. "application descriptor could not be found...." I uninstalled then downloaded but still get the same message. What can I do? Thanks
Keep getting this message on start up....'Application descriptor could not be found for this application'Un/re-installed version 13.0.0.76 various times without success.Windows 7 home basic+service pack 1Pentium Dual Core CPU64 bit3GB RAMAny advice will be appreciated thanks!
ADOBE AIR on start up of the computer I keep getting a message:Applicator Descriptor could not be found for this application. try re-installing or contacting the publisher for assistance.I have re-installed twice now and still receive message on start up. Can anyone assist with this problem?
Upon starting my computer I keep getting an error message for Adobe AIR stating, "Application descriptor could not be found for this application. Try re-installing or contacting the publisher for assistance." I have uninstalled and re-installed Adobe AIR THREE times and have restared my computer with each new re-installation. The error message is still showing. Please let me know how to resolve this issue.Thank you.
Since this bug exist on AIR16 as everybody knows ,I just downloaded the latest AIR 16 beta from Download Adobe AIR 16 Beta - Adobe Labs , I thought this bug should be fixed as I've been told:, And it is looks good As long as I launch app from Left-Landscape mode, but If I launch app from Right-Landscape mode the splash screen still get distorted and rotated 90 degrees CW...I need publish my apps ASAP to appstore, this is certainly a big blocking bug for me, please anybody from ADOBE can help?
How would I load a photo from the camera roll, apply a change to the photo, and save over the photo that I just loaded? I was able to figure out how to load photos and save them to the camera roll but the photo would come out as a new photo rather than saving over the photo that was loaded.
Just tried doing a submission. It immediately gets rejected for Invalid Binary.Invalid Binary ErrorMinimum OS Version Mismatch - The minimum OS version (LC_VERSION_MIN_IPHONEOS) in the binary ('6.0') for architecture ('armv7') differs from the MinimumOSVersion ('7.0') in the Info.plist.
The distriqt GameServices ANE is now available! Google Play Game Services and Apple Game Center through a single AS3 API.We've released the licensed version along with a comprehensive "Getting Started" guide, code samples, ASDocs and the example application. It provides the following key functionality:- user sign in / out- leaderboards- achievements- save games- turn based multiplayer functionalityhttp://airnativeextensions.com/extension/com.distriqt.GameServicesIf you were a kickstarter backer and haven't received your reward please let me know and I'll sort it out.
Hi Guys,Im using StageWebView to play youtube videos in Android and iOS.I need to disable the context menu in this html5 video, because I do not want you to see/copy the video url.Can anybody help me ? Thanks you guysIm using:- Flash CC 2014- Air 16.0.0.222- Android 4.4.4:: MY CODE ::import flash.display.StageAlign;import flash.display.StageScaleMode;import flash.events.Event;import flash.geom.Rectangle;import flash.media.StageWebView;import flash.events.ErrorEvent;stage.align = StageAlign.TOP_LEFT;stage.scaleMode = StageScaleMode.NO_SCALE;var w : int = 540;var h : int = 720; //304;var testview:StageWebView = new StageWebView();testview.stage = this.stage;testview.viewPort = new Rectangle(0, 0, w,h);testview.loadString( getHTML5Player("oaJwulqZdkk") );testview.addEventListener(ErrorEvent.ERROR, onError);function onError(event:ErrorEvent):void { erro.text = "not able to reach location: "+ event.errorID;}function getHTML5Player( videoId : String ) : String{ return "<
Hi,I am planning to create an app on both iOS and Android, and below 2 features/functionality are required1. the app need to read the monitor the current GPS, even when the app is in the background.2. the app need to inform user(e.g. notification/vibration/ring ) even when the app is in the background.3. the app need to access internet.Please help to verify whether it is possible, and provide me some online document/resource, I used to play with Flash before. Thanks in adv.Regards,bill
I have some older Air apps I'm updating and I'm getting a graphic bug. How my process works is I create a graphical asset ( image, button, animation or control skin ) in Flash CC, assign it a class name and publish a SWC. I then use the SWC as a graphical asset library in Flash Builder. I've noticed recently that PNG's from my older projects display fine in Flash CC but when I compile the app the image data is transparent in the app. This is only PNG's not JPG's.I also have the same issue with a modern Air app created only 7 months ago when I migrate from Mac to PC or back and forth ( I develop on both OS' ). I have to export the image and then re-import it. Again the image appears fine in Flash CC, it's only when I compile it into the App that the bitmap data seems to go transparent. Running Flash CC and Air 15.
Have had this problem since I first started with mobile apps. Any solutions? I've searched thoroughly and can't find any answer.I add an FPS displayer to the app to keep track of the FPS (btw, is capitalized FPS only used for First Person Shooter or also the Framerate?, should the framrate be "fps"?, alsways wondering that ). Wherever I tap the screen, the FPS drops. I don't even have to have any other code, so it's not even a button I tap. It can be in an empty black space and it just makes the game run slower. Even if I remove the FPS displayer and just add the smallest code needed to move an mc from the left side to the right and tap the screen fast while it moves, it moves stuttery and/or slows down. If the screen is not touched, it can take it 5 secs to go from left to right, if I tap the screen as fast as I can while it moves, it can take up to 8+ secs before it gets to the right side.So, what's up with this slowdown when the screen is touched in Adobe Air mobile apps? Been like
Hey guys,I'm looking to share abouta HP Gaming Computer -M/B - Setup with 12 g ram and a 2.8 Ghz 6 core chip.A fast machine.Updated with latest windows security updates.I have not been able to get Adobe Air to function since August purchase.Programs tell the same story - Over and over again.Program Installer corrupted.I've worked through the steps.Cleaning AA off the machine.Cleaning off all the program copies.Running the registry clean up tools.Running the Dos error check for a possible windows installer error issue.Finding particularly a utility that referred to making sure the windows installer issue would be handled.The same error message.The install is damaged - go to the supplier.The suppliers seem to think - it is my machine.There have been different programs.AndThe programs do not like to open.Extract, Click the action icon.Open the file to run.Set to the preference screen.Install.Error message.Same point in time - repeatedly.
Hello,In a mobile project with ActionScript and AIR, I use a Webview with a LocationChangeEvent.LOCATION_CHANGING attached to it.During my last test, it appears that it doesn't work anymore and I've seen it is caused by the last version of AIR since the 15.0.0.274.I've tried again with the AIR 16 without better results.Does something changed about the LocationChangeEvent since the AIR 15 ?Thanks for telling me.
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