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Hello, Using AIR Beta 15 (302) and Flash Professional 2014, Flash throws the error "Unable to install the application on iOS Simulator"The SDK path is set to /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator8.0.sdkI am using by Development profile and selected Debug Mode...... Thanks for any help you can give.Craig
HeyI am trying to allow user to login using Twitter on an Adobe Air/Flex mobile app. I open a StageWebView browser and point it to:https://api.twitter.com/oauth/authenticate?oauth_token=XXXIf the user logs in successfully on the first attempt, it redirects to: https://twitter.com/intent/sessionsand freezes there.The very very strange thing, is that if the user enters the incorrect login details, and then enters the correct details on the second/third attempt, it redirects successfully and everything works as expected.Any help or guidance would be massively appreciated.thanks very much!
I have fairly successfully used the AIR installer badge to deploy my application for some years now [link removed by moderator] but have occasional problems with customers being unsuccessful with the installation insofar as the badge very quickly goes to say "Try Again" or the installer file is damaged. I can usually have success if I get them to manually install AIR and then manually install our application (usually after they have turned off their anti-virus and firewall) but it is not a very good customer experience. There can also be problems nowadays with people using new Mac computers as Apple do not pre-install Flash which means that the standard badge will not work.Does anyone have any ideas for alternative one-click installation solutions?Thanks
Ok developed a game app for IOs IPad, works great used 1024 x 768 landscape, NOW I have to deploy to Android but I'm not sure of the sizes to do. For instance, I did NOT do an IPhone app for this as the text and buttons are way to small for IPhone so it would be safe to say that I should NOT deploy for Android phones which leaves just tablets.Unless there is a way to have the user pinch out the stage to make the stage bigger?If I cannot the closest I see to doing this right is this articleSupporting the multiple screen sizes of multiple devices in Adobe AIR | Adobe Developer ConnectionBut where do I put this code?any help?RCD
SoftKeyboardEvent of the form can not be acquired in the StageWebView. How do I stageWebView = new StageWebView(); stageWebView.stage = stage; var view_rect: Rectangle = new Rectangle(); view_rect.x = 0; view_rect.y = 0; view_rect.width = 480; view_rect.height = 700; stageWebView.viewPort = view_rect; stageWebView.loadURL("https://www.google.com"); stageWebView.addEventListener(SoftKeyboardEvent.SOFT_KEYBOARD_ACTIVATING, activating); stageWebView.addEventListener(SoftKeyboardEvent.SOFT_KEYBOARD_ACTIVATE, activate); stageWebView.addEventListener(SoftKeyboardEvent.SOFT_KEYBOARD_DEACTIVATE, deactivate); function activating( event:SoftKeyboardEvent ):void { } function activate( event:SoftKeyboardEvent ):void { } function deactivate( event:SoftKeyboardEvent ):void { }
What is the best way to deliver Native Installers without raising flags from Browsers and Virus programs?I realize I could rename an exe to anything else and send it individually that way but that is not ideal if delivering from a website.The exe is digitially signed with a code signing certificate from a reputable CA.I could submit the exe to Norton and eventually that might save some face with that one virus program. But what about the rest?And browsers for that matter who are only the courier.Is there not a better way for New Adobe AIR Native Installers to Not get Flagged?
Hi guys ,i want to ask about any successful attempt to develop ANEs for iOS using Swift .. is the FlashRuntimeExtensions Header file suitable for something like this task ?thank you
Compiling my app with the beta AIR 16.0.0.283 sdk, the english language seems to missing from the compiled APK.I have the supportedLanguages tag in my manifest set to "<supportedLanguages>en de</supportedLanguages>". Odd enough the play developer console says that my apk supports only "standard" (german my case), "de" and "es" (!?).Removing the tag adds all countries despite "en".Going to "Optimizing tips" I get the hint, that I have added english translations (en-gb, en-us) to the store entry but not to the apk.I am located in germany if this is relevant.Any idea?
So how do you treat your different aspect ratios now we have iphone 4, 5 and 6 all different sizes?Do you build for 4 and then have extra space and backgrounds for 5 and 6, or do you adjust your app based on the different resoltuons by detecting the res and auto adjusting and moving things?
Je souhaiterai savoir si nativement le serveur peut connaître toutes les actions que l'on effectue sur le client ? Par exemple, si le client dispose d'un bouton "copier", et il possible au server de savoir combien de fois ce bouton "copier" a été activé ?
Is there a way to have a static image appear in place of my Flash file on iphone or ipad?
I'm developing an app using flash professional sc6, Air for android. It works fine on my computer. When I run it on my phone it works perfectly in the beginning, but after a few deaths or levels it gets noticeably slower, and it ruins the experience a bit. I've read on other forums that this might be due to a memory leak, and I found out that I should profile it with scout.I can't enable advanced telemetry, which is required, and I can't find any information on how to do it. When I go to publish settings - click on swf file and press the advaced button, there isn't a 'enable advanced telemetry' thing i can click.. I've tried to download the latest air sdk and go help - manage air sdk and set it to air 3.6, 3.7 and the latest version. Nothing helps..What to do??
I have an existing Native Application installed that I'm trying to update silently, i.e. without being prompted if I want to replace the application. In command prompt on Windows 7 x64 I have tried the following:C:\NativeAppUpdate.exe -silentThe command fails with the following message: failed due to bad configurationAt this point I Googled the error and came across a post on this forum of something experiencing a similar issue. Adobe suggested using the ARH tool to get a better understanding of what the error was. So I tried the ARH tool as follows:arh -installAppSilent NativeAppUpdate.exeUnfortunately that failed too with the following message:Failed (consult log)So I looked at the log and found the following entries:[2012-07-02:17:04:35] Application Installer begin with version 3.1.0.4880 on Windows 7 x86[2012-07-02:17:04:35] Commandline is: -silent NativeApp_1_0_1.exe[2012-07-02:17:04:35] Installed runtime (3.1.0.4880) located at c:\Program Files (x86)\Common Files\Adobe AIR[2012-0
I've asked this on stackoverflow and am pulling my hairout! Any tips suggestions welcome!json - AIR, URLRequest and uploading video file to NodeJS server - Stack OverflowI have a NodeJS server set up on localhost (for testing) that I am using to run FFMPEG on video files that are uploaded. This is the actual node application I am uploading to. https://github.com/madebyhiro/codem-transcodeThe actual conversion process works correctly if I run a curl job in the OSX console usingsudo curl -d '{"source_file": "MASTER.flv","destination_file":"converted.mp4","encoder_options": "-vcodec libx264 -vb 416k -s 320x180 -y -threads 0"}' http://localhost:8080/jobsso I know the node server is running properly.You can see that a specific JSON object is required as part of the HTTP POST request. (In my AIR client code sample below this is the params Object which I have intentionally left blank.)On the client side I am using a AIR for desktop application to simply upload the video files.Many QuestionsIs
HiIm using fb 4.7 air sdk 15.0.0.349 with Macosx 10.9.4, xcode 6.1 (ios simulator 8.1) and i keep getting the following response when debugging with ios simulator:Error occurred while installing the application:Session did end with error (null)Can you help? Is this a bug being fixed yet?Thanks.zed0784
Several programs requiring Adobe AIR have stopped working and a new one I downloaded fails to install. The AIR installer says I'm rummimg ver. 3.8.0.870 trying to load ver. 15.0.0.356. CPU is a Dell XPS running Windows 8.1. Any suggestions would be appreciated.
Hi everyone,on Android, I deploy a small apk application that will download the latest version of my game from my servers whenever an update is available. The communication between Android and the game.swf happens through a few base classes that might be overriden by the Android application. For example: The game.swf will normally be initialized by a FacebookWeb class, while on Android it is initialized with a FacebookAndroid class, that makes use of the Facebook SDK for Android. Both these classes share the same base class. That means the definition of these base classes is known to both the Android app and the game.swf.Now once in a while I will update a base class. For example I might add a function and override it in the FacebookWeb. If I do not update my Android apk in time, or the players use outdated versions of the Android app, the loading of the game.swf will fail with: "[Fault] exception, information=VerifyError: Error #1053: Illegal override of isPermissionGranted in Faceboo
First time posting here so forgive me if I do anything wrong, so I've been practising my skills in AS3 by making some games for android. I sent the generated APK to some people and some of them said it worked, but the others said that it crashed when they opened it.There weren't any problems during installation, just when they opened the game.Worked:- Samsung Galaxy FameFailed: - HTC One M7- Samsung S4 MiniThe target version was 'AIR 3.2 for Android'.Link for the APK:MEGA
Are there any requirements for it? Such as it must be the iOS sdk version used in compiling the .a files used in ANE?For its value, higher is better or lower is better?
My AIR project causes the (non-legacy) AOT compiler to crash during compilation 100% of the time.To be very clear: this is a crash in the compiler, and NOT in the compiled application.I created a bug in Adobe's bugbase back in September; the bug was incorrectly marked as a duplicate of a bug causing *runtime crashes in the compiled application*, using the new compiler. I've posted additional comments to my bug explaining that it was incorrectly marked as a duplicate, but it's months later, and no response.There seem to be Adobe engineers paying some attention to this forum, so I'm trying my luck over here, as whoever's in charge of triaging the bugbase issues is completely unresponsive. (If you can't tell, this is pretty frustrating!)My bugbase bug is Bug#3822043 - iOS AOT packaging crashI'm copy-pasting the details below as well.It'd be great to hear back from somebody at Adobe about this! I can work around the bug using the legacyAOT compiler, but the iOS game I'm developing will not
Adobe Air attempted installation replies with and error message:Sorry, and error has occurred while installing Adobe Air. Installation may not be allowed by your administrator. Please contact your administrator. I have run as user and Administrator to no avail.Most up to date version has been downloaded from Adobe.Tried to delete any previous versionsNo previous version of Adobe Air can be found on the computer.I want to use an added program in Dreamweaver.The add-on is XPOSE Gallery Image ManagerHow can I install Adobe Air so I can use XPOSE Gallery Image Manager?
i need help with a serial number stolen from me
Phone Brand: HuaweiModel: G750-U10Android Version: 4.2.2Native apps working but not based on Adobe Air (tested 14,15)Details:a) Works on all other phones therefore basics of the app are correct.b) Debug log on Hawei phones shows GPS supported, GPS onc) The objGeolocation.addEventListener(GeolocationEvent.UPDATE, geoUpdateHandler,false,2); the geoUpdateHandler does not trigger.Any ideas ?
HAHA, show my work...swf2d/demo-screenshot.jpg at master · undef2015/swf2d · GitHub
Hello,Since few days, I noticed when I resize NativeWindow I can see (sometimes) horizontal color lines over background image. I am using AIR 16.0.0.245 on Windows 7.Length of those lines is changing width while I am resizing.This is OK, bg image in nativewindow: http://i.imgur.com/omsHR9P.pngThen after some window resize: http://i.imgur.com/fFutbtC.pngAfter some more pixels resize: http://i.imgur.com/tHDqiSu.pngIs this some latest AIR bug maybe? Does anyone knows how to solve this problem?
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