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Hi Guys,Im using StageWebView to play youtube videos in Android and iOS.I need to disable the context menu in this html5 video, because I do not want you to see/copy the video url.Can anybody help me ? Thanks you guysIm using:- Flash CC 2014- Air 16.0.0.222- Android 4.4.4:: MY CODE ::import flash.display.StageAlign;import flash.display.StageScaleMode;import flash.events.Event;import flash.geom.Rectangle;import flash.media.StageWebView;import flash.events.ErrorEvent;stage.align = StageAlign.TOP_LEFT;stage.scaleMode = StageScaleMode.NO_SCALE;var w : int = 540;var h : int = 720; //304;var testview:StageWebView = new StageWebView();testview.stage = this.stage;testview.viewPort = new Rectangle(0, 0, w,h);testview.loadString( getHTML5Player("oaJwulqZdkk") );testview.addEventListener(ErrorEvent.ERROR, onError);function onError(event:ErrorEvent):void { erro.text = "not able to reach location: "+ event.errorID;}function getHTML5Player( videoId : String ) : String{ return "<
Hi,I am planning to create an app on both iOS and Android, and below 2 features/functionality are required1. the app need to read the monitor the current GPS, even when the app is in the background.2. the app need to inform user(e.g. notification/vibration/ring ) even when the app is in the background.3. the app need to access internet.Please help to verify whether it is possible, and provide me some online document/resource, I used to play with Flash before. Thanks in adv.Regards,bill
I have some older Air apps I'm updating and I'm getting a graphic bug. How my process works is I create a graphical asset ( image, button, animation or control skin ) in Flash CC, assign it a class name and publish a SWC. I then use the SWC as a graphical asset library in Flash Builder. I've noticed recently that PNG's from my older projects display fine in Flash CC but when I compile the app the image data is transparent in the app. This is only PNG's not JPG's.I also have the same issue with a modern Air app created only 7 months ago when I migrate from Mac to PC or back and forth ( I develop on both OS' ). I have to export the image and then re-import it. Again the image appears fine in Flash CC, it's only when I compile it into the App that the bitmap data seems to go transparent. Running Flash CC and Air 15.
Have had this problem since I first started with mobile apps. Any solutions? I've searched thoroughly and can't find any answer.I add an FPS displayer to the app to keep track of the FPS (btw, is capitalized FPS only used for First Person Shooter or also the Framerate?, should the framrate be "fps"?, alsways wondering that ). Wherever I tap the screen, the FPS drops. I don't even have to have any other code, so it's not even a button I tap. It can be in an empty black space and it just makes the game run slower. Even if I remove the FPS displayer and just add the smallest code needed to move an mc from the left side to the right and tap the screen fast while it moves, it moves stuttery and/or slows down. If the screen is not touched, it can take it 5 secs to go from left to right, if I tap the screen as fast as I can while it moves, it can take up to 8+ secs before it gets to the right side.So, what's up with this slowdown when the screen is touched in Adobe Air mobile apps? Been like
Hey guys,I'm looking to share abouta HP Gaming Computer -M/B - Setup with 12 g ram and a 2.8 Ghz 6 core chip.A fast machine.Updated with latest windows security updates.I have not been able to get Adobe Air to function since August purchase.Programs tell the same story - Over and over again.Program Installer corrupted.I've worked through the steps.Cleaning AA off the machine.Cleaning off all the program copies.Running the registry clean up tools.Running the Dos error check for a possible windows installer error issue.Finding particularly a utility that referred to making sure the windows installer issue would be handled.The same error message.The install is damaged - go to the supplier.The suppliers seem to think - it is my machine.There have been different programs.AndThe programs do not like to open.Extract, Click the action icon.Open the file to run.Set to the preference screen.Install.Error message.Same point in time - repeatedly.
Hello,In a mobile project with ActionScript and AIR, I use a Webview with a LocationChangeEvent.LOCATION_CHANGING attached to it.During my last test, it appears that it doesn't work anymore and I've seen it is caused by the last version of AIR since the 15.0.0.274.I've tried again with the AIR 16 without better results.Does something changed about the LocationChangeEvent since the AIR 15 ?Thanks for telling me.
Hello, Using AIR Beta 15 (302) and Flash Professional 2014, Flash throws the error "Unable to install the application on iOS Simulator"The SDK path is set to /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator8.0.sdkI am using by Development profile and selected Debug Mode...... Thanks for any help you can give.Craig
HeyI am trying to allow user to login using Twitter on an Adobe Air/Flex mobile app. I open a StageWebView browser and point it to:https://api.twitter.com/oauth/authenticate?oauth_token=XXXIf the user logs in successfully on the first attempt, it redirects to: https://twitter.com/intent/sessionsand freezes there.The very very strange thing, is that if the user enters the incorrect login details, and then enters the correct details on the second/third attempt, it redirects successfully and everything works as expected.Any help or guidance would be massively appreciated.thanks very much!
I have fairly successfully used the AIR installer badge to deploy my application for some years now [link removed by moderator] but have occasional problems with customers being unsuccessful with the installation insofar as the badge very quickly goes to say "Try Again" or the installer file is damaged. I can usually have success if I get them to manually install AIR and then manually install our application (usually after they have turned off their anti-virus and firewall) but it is not a very good customer experience. There can also be problems nowadays with people using new Mac computers as Apple do not pre-install Flash which means that the standard badge will not work.Does anyone have any ideas for alternative one-click installation solutions?Thanks
Ok developed a game app for IOs IPad, works great used 1024 x 768 landscape, NOW I have to deploy to Android but I'm not sure of the sizes to do. For instance, I did NOT do an IPhone app for this as the text and buttons are way to small for IPhone so it would be safe to say that I should NOT deploy for Android phones which leaves just tablets.Unless there is a way to have the user pinch out the stage to make the stage bigger?If I cannot the closest I see to doing this right is this articleSupporting the multiple screen sizes of multiple devices in Adobe AIR | Adobe Developer ConnectionBut where do I put this code?any help?RCD
SoftKeyboardEvent of the form can not be acquired in the StageWebView. How do I stageWebView = new StageWebView(); stageWebView.stage = stage; var view_rect: Rectangle = new Rectangle(); view_rect.x = 0; view_rect.y = 0; view_rect.width = 480; view_rect.height = 700; stageWebView.viewPort = view_rect; stageWebView.loadURL("https://www.google.com"); stageWebView.addEventListener(SoftKeyboardEvent.SOFT_KEYBOARD_ACTIVATING, activating); stageWebView.addEventListener(SoftKeyboardEvent.SOFT_KEYBOARD_ACTIVATE, activate); stageWebView.addEventListener(SoftKeyboardEvent.SOFT_KEYBOARD_DEACTIVATE, deactivate); function activating( event:SoftKeyboardEvent ):void { } function activate( event:SoftKeyboardEvent ):void { } function deactivate( event:SoftKeyboardEvent ):void { }
What is the best way to deliver Native Installers without raising flags from Browsers and Virus programs?I realize I could rename an exe to anything else and send it individually that way but that is not ideal if delivering from a website.The exe is digitially signed with a code signing certificate from a reputable CA.I could submit the exe to Norton and eventually that might save some face with that one virus program. But what about the rest?And browsers for that matter who are only the courier.Is there not a better way for New Adobe AIR Native Installers to Not get Flagged?
Hi guys ,i want to ask about any successful attempt to develop ANEs for iOS using Swift .. is the FlashRuntimeExtensions Header file suitable for something like this task ?thank you
Compiling my app with the beta AIR 16.0.0.283 sdk, the english language seems to missing from the compiled APK.I have the supportedLanguages tag in my manifest set to "<supportedLanguages>en de</supportedLanguages>". Odd enough the play developer console says that my apk supports only "standard" (german my case), "de" and "es" (!?).Removing the tag adds all countries despite "en".Going to "Optimizing tips" I get the hint, that I have added english translations (en-gb, en-us) to the store entry but not to the apk.I am located in germany if this is relevant.Any idea?
So how do you treat your different aspect ratios now we have iphone 4, 5 and 6 all different sizes?Do you build for 4 and then have extra space and backgrounds for 5 and 6, or do you adjust your app based on the different resoltuons by detecting the res and auto adjusting and moving things?
Je souhaiterai savoir si nativement le serveur peut connaître toutes les actions que l'on effectue sur le client ? Par exemple, si le client dispose d'un bouton "copier", et il possible au server de savoir combien de fois ce bouton "copier" a été activé ?
Is there a way to have a static image appear in place of my Flash file on iphone or ipad?
I'm developing an app using flash professional sc6, Air for android. It works fine on my computer. When I run it on my phone it works perfectly in the beginning, but after a few deaths or levels it gets noticeably slower, and it ruins the experience a bit. I've read on other forums that this might be due to a memory leak, and I found out that I should profile it with scout.I can't enable advanced telemetry, which is required, and I can't find any information on how to do it. When I go to publish settings - click on swf file and press the advaced button, there isn't a 'enable advanced telemetry' thing i can click.. I've tried to download the latest air sdk and go help - manage air sdk and set it to air 3.6, 3.7 and the latest version. Nothing helps..What to do??
I have an existing Native Application installed that I'm trying to update silently, i.e. without being prompted if I want to replace the application. In command prompt on Windows 7 x64 I have tried the following:C:\NativeAppUpdate.exe -silentThe command fails with the following message: failed due to bad configurationAt this point I Googled the error and came across a post on this forum of something experiencing a similar issue. Adobe suggested using the ARH tool to get a better understanding of what the error was. So I tried the ARH tool as follows:arh -installAppSilent NativeAppUpdate.exeUnfortunately that failed too with the following message:Failed (consult log)So I looked at the log and found the following entries:[2012-07-02:17:04:35] Application Installer begin with version 3.1.0.4880 on Windows 7 x86[2012-07-02:17:04:35] Commandline is: -silent NativeApp_1_0_1.exe[2012-07-02:17:04:35] Installed runtime (3.1.0.4880) located at c:\Program Files (x86)\Common Files\Adobe AIR[2012-0
I've asked this on stackoverflow and am pulling my hairout! Any tips suggestions welcome!json - AIR, URLRequest and uploading video file to NodeJS server - Stack OverflowI have a NodeJS server set up on localhost (for testing) that I am using to run FFMPEG on video files that are uploaded. This is the actual node application I am uploading to. https://github.com/madebyhiro/codem-transcodeThe actual conversion process works correctly if I run a curl job in the OSX console usingsudo curl -d '{"source_file": "MASTER.flv","destination_file":"converted.mp4","encoder_options": "-vcodec libx264 -vb 416k -s 320x180 -y -threads 0"}' http://localhost:8080/jobsso I know the node server is running properly.You can see that a specific JSON object is required as part of the HTTP POST request. (In my AIR client code sample below this is the params Object which I have intentionally left blank.)On the client side I am using a AIR for desktop application to simply upload the video files.Many QuestionsIs
HiIm using fb 4.7 air sdk 15.0.0.349 with Macosx 10.9.4, xcode 6.1 (ios simulator 8.1) and i keep getting the following response when debugging with ios simulator:Error occurred while installing the application:Session did end with error (null)Can you help? Is this a bug being fixed yet?Thanks.zed0784
Several programs requiring Adobe AIR have stopped working and a new one I downloaded fails to install. The AIR installer says I'm rummimg ver. 3.8.0.870 trying to load ver. 15.0.0.356. CPU is a Dell XPS running Windows 8.1. Any suggestions would be appreciated.
Hi everyone,on Android, I deploy a small apk application that will download the latest version of my game from my servers whenever an update is available. The communication between Android and the game.swf happens through a few base classes that might be overriden by the Android application. For example: The game.swf will normally be initialized by a FacebookWeb class, while on Android it is initialized with a FacebookAndroid class, that makes use of the Facebook SDK for Android. Both these classes share the same base class. That means the definition of these base classes is known to both the Android app and the game.swf.Now once in a while I will update a base class. For example I might add a function and override it in the FacebookWeb. If I do not update my Android apk in time, or the players use outdated versions of the Android app, the loading of the game.swf will fail with: "[Fault] exception, information=VerifyError: Error #1053: Illegal override of isPermissionGranted in Faceboo
First time posting here so forgive me if I do anything wrong, so I've been practising my skills in AS3 by making some games for android. I sent the generated APK to some people and some of them said it worked, but the others said that it crashed when they opened it.There weren't any problems during installation, just when they opened the game.Worked:- Samsung Galaxy FameFailed: - HTC One M7- Samsung S4 MiniThe target version was 'AIR 3.2 for Android'.Link for the APK:MEGA
Are there any requirements for it? Such as it must be the iOS sdk version used in compiling the .a files used in ANE?For its value, higher is better or lower is better?
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