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I would like to know if Adobe AIR deal with "Content labels" for Android development e.g. android:contentDescriptionandroid:hintIn my AIR app I have few Pre-launch report issues (from Google Play developer console) related to content labelling
I use a lot of PopUps in my mobile app. They work great on iOS, Android, and Amazon Fire devices, but the don't POSITION themselves correctly on Amazon Fire devices. noInvitePopUp = PopUpManager.createPopUp(this, NoInvitePopUp, true) as NoInvitePopUp; PopUpManager.centerPopUp(noInvitePopUp); This code should create a popup that is centered horizontally and vertically inside of the component that created it. It works on iOS and Android, but on Amazon Fire, it centers horizontally, but vertically it positions flush to the top of the component that created it. Has anyone experienced this, and do you have any tips to take care of this? Do I need to post a bug report??
I successfully managed to build a .pkg file following steps described in: https://helpx.adobe.com/flash-player/kb/posting-air-app-mac-app.html I also double checked I have a valid bundle ID on my Apple Developer portal associated with my app. However, I'm getting "Failed to create the .itmsp " error at the point of Transporter submission. Appreciated for your assistance.
Flash Builder won't export Release build with AIR 33. It will with AIR 32.Anybody have this issue? Oh, I'm on OS X Mojave 10.14.6. Java 8, 1.8.0_231
The following plays properly on iPhone X and AndroidVideo is OK but the audio is missing on: iPhone 5S, iPhone 7+, iPhone 8+ (no other iPhone tested)Testing using ffmpeg encode settings:mp4libfdk_aac12800044100libx26412000001024x768protected function test_triggeredHandler(event:Event):void{ vidClient = new Object(); vidClient.onMetaData = onMetaData; nc = new NetConnection(); nc.connect(null); ns = new NetStream(nc); ns.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus); ns.client = vidClient; videoTexture=Texture.fromNetStream(ns , Starling.current.contentScaleFactor , onTextureComplete) ns.play("https://somevideo.mp4");} private function onTextureComplete():void { videoImage = new Image(videoTexture) this.addChild(videoImage) } private function onMetaData():void { trace('on net onMetaData'
I can package a development build for iOS but not ADHoc or Production. Android no issues at all. I'm seeing the following error: struct avmplus::ScopeChain size is incorrect Using Harman AIR 33.0.2.315 / FB 4.7
Hello,I'm just about to release a new game in Google Play and I realized that Google Play does not allow me to upload an .apk file anymore.It requires .aab bundle file. I cannot even rollout the internal test. This is the screenshot. I'm using IntelliJ Idea. Any ideas on how to package it?
Hi All, I have no knowledge on Adobe Air and internal frameworks etc. and Adobe themselves cannot offer any assistance so I hope someone here can help. I downloaded Adobe Air (the current version as to the time of posting this) and the installer itself was pixelated. I thought nothing of it, until I ran an indie app (the only reason I have Adobe Air) and the app is completely pixelated too. I have searched and all I found was to add the below inside the <initialWindow> part of the app itself: <requestedDisplayResolution>high</requestedDisplayResolution> Luckily I found where this was and I added it, but no change. Adobe Air installer is pixelated and I believe that is the cause of the issue – I have a Macbook Pro Retina Display and have attached photos to illustrated the blurriness of Air, if they do the issue justice. Any assistance is greatly appreciated! – Conor
Hi all,I've developed an application using Adobe AIR 1.5.3 and am looking into upgrading to AIR 2.0. When I install the AIR 2.0 runtime and try to upgrade an existing AIR 1.5.3 application to a new AIR 2.0 application I get the following message when the application starts:<AppName> wants to use your confidential information stored in "Adobe.APS" in your keychain.One of the first things that the application tries to do when it starts is access encrypted local storage (I'm assuming that this is where this message is coming from).Is there any way to avoid this message when upgrading to AIR 2.0?ThanksSean
From what I can gather, notarization is in effect right now, and it's only the notarizaition steps that have been relaxed until Jabuary 2020 i.e apps need to be notarized now in order to be installed without Gatekeeper intervention. I can currently use the Adobe Air Application Installer (which is notarized) to run my .air file, that installs my application (which is not notarized). My application runs perfectly fine first go, with no Gatekeeper intervention. Does anyone know if an application that is installed by using Adobe Air Application Installer needs to be notarized on macOs Catalina? And if so, why is my non-notarized app working without notarization, or being presented with Gatekeeper messages?
hiIs AIR unsafe like flash? Is it safe for windows? any version of osx? Linux? Is there a portable version (yes i know it is a runtime enviroment)? thx
I appear to be seeeing a 4k limit to the data returned to the uploadCompleteData() handler - after an upload completes. I can't find any docs that talk to this limit. Has anyone else run into this?
Hi All, In my Apache Flex app (Flex 4.16, AIR 25) running on iOS, all audio stops working if/when the user receives a phone call, or even if the phone just rings once. If the user then leaves the app, i.e. presses the phone's home key, then returns, the problem goes away. I'm guessing that I have to do something in response to the app's DEACTIVATE or ACTIVATE events, like this: NativeApplication.nativeApplication.addEventListener(Event.ACTIVATE, onActivateApp); NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onDeactivateApp); private function onActivateApp(event:Event):void { // do something here } private function onDeactivateApp(event:Event):void { // and/or here } ... and I've tried calling SoundMixer.stopAll() when the app deactivates, but that doesn't help... Thoughts? Thanks, Douglas
When I try to download adobe air I get a message "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator." Even though the download has been ticked in properties as 'run as administrator' and I actually ran it as adminstrator as well. Help!Thank you Fiona
Hi All,There are multiple posts in this forum about this problem in AIR 23, and it was "solved" in AIR 24, yet I'm running into it when I use AIR 33.When I add this code to my app descriptor file ... <key>UIDeviceFamily</key> <array> <string>1</string> <string>2</string> </array>... I get this error ..."error 105: application.iPhone.InfoAdditions contains an invalid value" Does anyone know why I might be getting this error? I assume that many of you are using similar XML, as this is (I think) needed to make an app run properly on both iPhone and iPad. Douglas
Hello, we have an application that downloads content (various swf files as well as images and sounds) from the internet and stores them in the cache folder of the application. When we run the application on PC it runs correctly, when we try to run it on iPad, it fails to find the downloaded files (although we can see that they exist right after we have downloaded them).Any solutions? Thank you in advance.
Application were worked fine with AIR 32.116. But after upgrade to AIR 33.0.2.315 I have exception from "nowhere":VerifyError: Error #1053: Illegal override of z in mx.core.BitmapAsset. Googling of that just point to some old issues with SDK or old Flash players, which solved by simple their upgrade.
In AIR 32, if I create a .air installer including a movie of 300Mb, during install I get the infamous error: "The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author."Tracking down things, it appears if a .mp4 is too large installer will not work on windows.Works fine on iPad.Anibody knows a workaround or what is this size limit?Thank you
I have been building for Android using Flash Builder 4.7 for several years now with no problems. I am currently using AIR 32. I can build for iOS with no problems whatsoever, but when I try to create a release build for Android, I get some strange errors suddenly popping up. I recently added a new ANE to my app for One Signal Push Notifications, but it builds for iOS with no issues, but won't build for Android, so I have no idea if this problem is related to the ANE. Here is the error that is spit out. Please let me know if it sparks any ideas at all. Thanks! aapt tool failed:C:\Users\waspe\AppData\Local\Temp\65adc63b-f561-40b5-9c09-77f5a124f940\android.support.compat-res\values\values.xml:7: error: Attribute "fontProviderFetchStrategy" already defined with incompatible format.C:\Users\waspe\AppData\Local\Temp\65adc63b-f561-40b5-9c09-77f5a124f940\support-compat-27.0.2-res\values\values.xml:9: Original attribute defined here.C:\Users\waspe\
Adobe Air isn't downloading, it would say its finished but no application would be on your mac at all. Also after saying finished it would say its damaged and cannot open at all.
Hi all, Harman has released Air SDK 33.0.2.315 on their website: https://airsdk.harman.com/ This is the announcement mail: Hi all Just to let you know we have a new release available on https://airsdk.harman.com which provides a number of key bug fixes, for example:fixing the problem with saving a large file via asynchronous FileStream write operationsreverting the issue with packaging an IPA file so that it still supports older 32-bit devices and is in the appropriate format for 64-bitseveral stability updates to avoid crashes particularly around audio usageand a number of other fixes, please see the release notes for details..There are also some ‘experimental’ updates which you are welcome to try out:support for x86_64 platform on Android (needed as the 64-bit equivalent if you support x86 and have to upload this to the Play Store)support for Android App Bundle, with a bit of a restriction around the use of resources within AIR Native Extensions which we’re trying
I am trying to install AdobeAir but it says my software does not support it. (However I have the Mac Catalina update.) I had to download an older version and I keep getting the "damaged file" message and it won't install. I messaged Adobe and they were not super helpful since their solution was literally "teach yourself how to code and figure out the problem on your own!" I know nothing about coding nor how to fix this problem. Please help!
Environment:AIR SDK: 29Android API: 15+ Problem Description:We are using Loader class for loading our game swf file which is above 30MB.But while loading the SWF (even though load function is non-blocking), touch or device back button doesn't work. It is making app non-responsive during that period. We are using below code. var swfLoader = new Loader(); var urlReq:URLRequest = new URLRequest("SWF_PATH"); var lc:LoaderContext = new LoaderContext(true, ApplicationDomain.currentDomain); swfLoader.load(urlReq, lc); Please look into this issue. Is there any way to load an SWF file without making app non-responsive?
Hello, I sat down today to notarize my Mac app in anticipation of the requirement coming up. It has been a bit painful, but I thought I made it through until I got errors right at the end -- errors that seem to indicate something is not right even in the first codesign stages.Has anyone been successful at notarizing Mac apps?I got three types of errors:Errors about unsigned binaries, e.g., "SimsUshare_v2.dmg/SimsUshare_v2.app/Contents/Frameworks/Adobe AIR.framework/Versions/1.0/Resources/A2712Enabler" and "SimsUshare_v2.dmg/SimsUshare_v2.app/Contents/Frameworks/Adobe AIR.framework/Versions/1.0/Resources/WebKit.dylib". However, I did the codesign-ing with --deep --force, which is supposed to code sign everything, apparently it is notErrors about insecure timestamps on the same two files, "SimsUshare_v2.dmg/SimsUshare_v2.app/Contents/Frameworks/Adobe AIR.framework/Versions/1.0/Resources/A2712Enabler" and "SimsUshare_v2.dmg/SimsUshare_v2.app/Contents/Frameworks/Adobe AIR.framework/Version
OS: Windows 10I would like to install Scratch 2.0 for windows, but locally (For my user only) as I do not have admin. I set the AIR installer to install to my Documents folder, but an Admin prompt still appears. When I click "Cancel", the installer returns an error.
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