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Hi,I have a problem with new AIR 16. I'm not able to install IPA files produced by this version, installation always hangs and have to be canceled.My device is iPad, iOS 5.1.1, PC has Win 7 x64 + Flash Builder 4.7. I tried both stable 16.0.0.272 and Beta AIR 16, the problem is always the same.I tested all my projects and all behave exacly the same, I even tried to create simple Hello world package and it has also same issue. I also tried to get new mobileprovision, but the problem is the same.If I switch to any previous of AIR (13 / 14 / 15) the package can be installed without any problems and runs fine.Thanks for info,If needed I can provide the example projects etc.Jiri
I try using this lib https://code.google.com/p/facebook-actionscript-api/, but when I call FacebookDesktop.init("820024968051122",loginHandler); I get error:code: 2500message: An active access token must be used to query information about the current user.type: OAuthExceptionIf I call FacebookDesktop.init("820024968051122",loginHandler,"test_user_token"); then all work fine, but how I get token if user is not log in?
I try to install(settle) winamax on the computer of a customer but I always have this answer:" This application requires a version of adobe air which is untraceable.Please download the last version of the feasible from:Http: // www.adobe.com / go / getair_frOr contact the author of the application to obtain an update. "You have a solution because I downloaded adobe air at least 10 times without succés.Thank you in advance
Bonjour,j'essaye d'installer winamax sur l'ordinateur d'un client mais j'ai toujours cette réponse :"cette application nécessite une version d'adobe air qui est introuvable.Veuillez télécharger la dernière version de l'exécutable à partir de :http://www.adobe.com/go/getair_frou contacter l'auteur de l'application pour obtenir une mise à jour."Avez-vous une solution car j'ai téléchargé adobe air au moins 10 fois sans succés.Merci d'avance
HiMy AIR app on Android seems to have a LocalConnection issue.The app has a Master and Client swf. The Master and Client communicates via LocalConnection sockets.I don't have any issues on WIndows PC, Windows 8 Surface. But on Android (Samsung Galaxy Table), it is not working.Curiously enough, the cs6 Debug Launcher for Desktop also has the same problem - ie works for Desktop (Windows) but not Android.I turned on all permissions in .apk and .air. Also, I made sure to include master.swf and client.swf in the package.Appended is a reduced program to isolate to key essentials (well, I did leave in some convenient debugging functions)One would tap on the Master debug text window to pop message to Client Debug Window and vice versa,Appreciate if anyone can shed some light on this ?master.fla----------------import flash.display.*;import fl.events.*;import flash.text.TextField;import flash.events.Event;var client_loader:Loader = new Loader();var client_url:URLRequest = new URLRequest("Client.
I just published an AIR app from Flash CC 2014 and I'm viewing on my Kindle Fire. There are a few things that I see which I need to address before I finish the build. Since I'm new to AIR deployment I would think someone would give me a bit of knowledge here.1. The app was originally developed as an IOS app with the size of 1024 x 768 pixels, I notice on the Kindle FireI have a lot of whitespace on the left and right2. When touching the buttons I have to hit a few times for the button to work3. Is there a way to make the app responsive so user can pinch and expand the app stage?
Hello, I'm trying to use the CameraRoll to access photos on a Galaxy S5 Android device. I'm using the latest version of AIR from the labs.When I browse for a photo, everything seems to be working correctly, it gives me the options of where to chose from then shows the photos. But anytime I choose a photo, the "ErrorEvent.ERROR" is dispatched and I see the message."ERROR #2124: Loaded file is an unknown type."Has anyone else ever had this problem before? Pretty straight forward code but just doesn't work for me. if(CameraRoll.supportsBrowseForImage){ var camera:CameraRoll = new CameraRoll(); camera.addEventListener(MediaEvent.SELECT, _onSelect); camera.addEventListener(Event.CANCEL, _onCancel); camera.addEventListener(ErrorEvent.ERROR, _onError); camera.browseForImage(); } private function _onSelect($event:MediaEvent):void{ trace("selected"); } private function _onCancel($event:Event):void{ trace("cancelled"); } private function _onError($event:E
From all the googling I have done this appears to be an common question but it is really unbelievable that Adobe Air doesn't have a good way to handle Adobe PDFs. I know about loading pdfs into a web view. but I need a way to fill out pdf forms and to add annotation to pdf files. Is there any source out there for an actionscript based pdf viewer that can work with a pdf like this? I don't want to rasterize the pdf or have any server backend requirements. I just need a library that can load an unaltered local pdf file with form capabilities (cross platform). I would certainly be willing to pay a lot for such a library.
Everything worked fine in AIR 15 .. As soon as I switch to 16 .. If I open the camera image picker for iOS .. even if I just choose "Cancel". The app freezes and is not responding anymore.Has anyone seen this or know of a fix ?Here is what I am doing // ================================================================================= // initCamera // ================================================================================= function initCamera(evt:Event):void{ endTouchX = mouseX; endTouchY = mouseY; if (startTouchX - endTouchX < 25 && startTouchX - endTouchX >-25 && startTouchY - endTouchY < 25 && startTouchY - endTouchY >-25) { takePhotoBTN.alpha = 1; trace("Starting Camera");  
I compile app with adt.
How do I uninstall Adobe Air from a Windows 8.1 system when the control program uninstall fails with "error occurred, contact administrator" and the install.log file contains:[2014-12-24:15:27:02] Runtime Installer begin with version 15.0.0.356 on Windows 8 x86[2014-12-24:15:27:03] Commandline is: -arp:uninstall[2014-12-24:15:27:03] Installed runtime (15.0.0.356) located at c:\Program Files (x86)\Common Files\Adobe AIR[2014-12-24:15:27:16] Relaunching with elevation[2014-12-24:15:27:16] Launching subprocess with commandline c:\program files (x86)\common files\adobe air\versions\1.0\resources\adobe air updater.exe -eu[2014-12-24:15:27:16] Runtime Installer begin with version 15.0.0.356 on Windows 8 x86[2014-12-24:15:27:16] Commandline is: -stdio \\.\pipe\AIR_3244_0 -eu[2014-12-24:15:27:16] Installed runtime (15.0.0.356) located at c:\Program Files (x86)\Common Files\Adobe AIR[2014-12-24:15:27:16] Starting runtime uninstall. Uninstalling runtime version 15.0.0.356[2014-12-24:15:27:16] Ex
I have a flash document that will become an app. I need to know if I can add an email field where the user would submit their email address to be alerted for the next newest app. One thing dinging it in AS3 but need to make sure this will translate properly when the app is deployed for both IOS and Android.Any help?ThxR
In this article you can set the stage quality to 16X16LINEAR. I'm not able to do this in my AIR app:<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="600" height="625" preinitialize="preinitializeHandler(event)" > <fx:Script> <![CDATA[ import mx.core.FlexGlobals; import mx.events.FlexEvent; import mx.managers.SystemManager; protected function preinitializeHandler(event:FlexEvent):void { systemManager.topLevelSystemManager.stage.quality = StageQuality.HIGH_16X16_LINEAR; trace("quality=" + systemManager.topLevelSystemManager.stage.quality); // HIGH } ]]> </fx:Script></s:WindowedApplication>Flash Player 11.2 graphical gem | kaourantin.net
Hello,I desperately try to have a traditional and simplified Chinese app icon name on iOS.I am using Adobe Air SDK 4.0According to all documentation something like this in the app descriptor file should work:<name><text xml:lang="en">Sudoku</text> <text xml:lang="it">Sudoku</text> <text xml:lang="zh-Hans">数独</text> <text xml:lang="zh-Hant">數獨</text> </name><supportedLanguages>zh en fr de it es</supportedLanguages>However always I package the app, load it up to my iPhone and switch the language to Chinese the English name is shown.What am I doing wrong?Best,Henning
When I dp a Spotlight search for 'Adobe AIR' I find "Adobe AIR Application Installer.app", "Adobe AIR Uninstaller.app", and "Adobe Flash Player Install Manager.app" in the Utilities folder. I don't find anything else.about AIR anywhere else on my Mac so I don't know if I ever installed it. Please help. Thank you.
My Aplication can't see the obb file after install - it can find it only after device system reloadbut I can see it on such directorys by any file manager:storage/sdcard0/Android/obb/storage/emulated/legacy/Android/obb/storage/emulated/0/Android/obb/I use this path to find obb:var path : String = "Android/obb/air.AppName";var filename : String = "main.1000000.air.AppName.obb";var file : File = File.desktopDirectory.resolvePath(path + "/" + filename);so why aplication can't find it ?
I was using Flex 4.6 with AIR 3.1 in Flash Builder 4.6 on Windows 7. I used two build methods: 1) "Export Release Build" in Flash Builder during development and 2) the ADT toolchain on my build server.For the ADT method I would create AIR intermediate files using:"C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\FlashBuilderC.exe" --launcher.suppressErrors -noSplash -application org.eclipse.ant.core.antRunner -data [PATH_TO_SOURCE] -file [PATH_TO_BUILD_XML] [PROJECT_NAME]Where my build.xml looks like:<?xml version="1.0"?> <project default="main"> <target name="main"> <fb.exportReleaseBuild project="[PROJECT_NAME]" basefilename="[BASE_FILE_NAME]" verbose="true" destdir="bin-release" /> </target> </project>From these intermediate AIR files I would create my APK and IPA files using ADT like so (shown for iOS):echo [CERTIFICATE_PASSWORD]|"C:\Program Files (x86)\Adobe\Ado
BlackBerry is about to drop their built-in support of Air on BB10 operating system V10.3.1 and I am told it is due to the cost around licensing issues. Developers are being told to package their Apps as APKs with captive runtime and I would have no issue with that if it actually worked properly!APKs with captive runtime do not behave correctly, there are some weird bugs:Keyboard support does not work properly - I have a game that when packaged as an APK none of the keyboard buttons do anything on any BlackBerry with a keyboard. I noticed if I paired a BT keyboard, the arrow buttons work but nothing else...Whats the deal with keyboard buttons not working with Air captive runtime, yet it works with the Air runtime built into the OS??I'm aware the drop in built-in OS runtime support is pretty much a done deal, but can you at least fix bugs like that keyboard bug in your AIR runtime and prioritize this? There are loads of apps that are about to die in about a month or so due to issues like
Does adobe AIR 13 support Windows mobile app?
I updated air sdk from 4.0 to 16.0 beta to fix apple app store submitting bug. I can build the project and run it on simulator without any problem. But when I tried to export the ios release build, I got this error message: complilation failed while excuting : compile-abc. I use commmand line to excute compile-abc.exe with the parameters that adt gives it, but it failed without any error message.Here is the command line: compile-abc.exe -mtriple=armv7-apple-ios -filetype=obj -sdk "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.1 - air16\lib\aot/lib/avmglue.abc" -fields "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.1 - air16\lib\aot/lib/air-fields.arm-air.txt" -O3 -abc-file-list=E:\MyApp\bin-debug\AOTBuildOutput8184169967790207636.tmp\ABCFilesList.txtThere's a empty file AOTBuildOutput-0000001821_1821.o left in the command line workaroud path. I opened file AOTBuildOutput-0000001821.abc, but didn't get any clue. How can I trace this problem?
What are your top 3 favorite AIR Native Extensions?OS is irrelevant.
With some dismay I just tested AIR 16 beta to find that the CamerRoll problems have not been addressed in any way.It still can't load Picassa images on older versions of Android and is comprehensively broken on Android 5.As it is I'm about to release a product which will have to have a big warning on the front page regarding the broken nature of the gallery to my Android customers. It's embarrassing.When is this likely to be addressed?
Has anyone else noticed that the GesTouch library is broken in AIR 16?Touch seems to be completely unresponsive. Works fine in AIR 15.I need to update my app for the 64 Bit support and Gestouch is broken
Hello,I am trying to build a relatively complex Flex project with latest AIR (build 259) for iOS, using Flash Builder 4.7 on Windows 8.1.Reported error is simply:Compilation failed while executing : compile-abcIf I suspend the process and execute it from the command line, the result errorlevel is -1073741819, but still no explanation of why something went wrong.Can someone help me to debug this further? Can the error be recorded on a log file?Thanks in advanceRaffaele
I have a version of my Android app running properly in x86 now, but I'd rather that didn't replace the default APK. Does anybody have any experience or advice about hosting multiple APKs on Google Play? Their official guidance seems overcomplicated to me:Multiple APK Support | Android DevelopersI don't want to mess with my default listing until I have a clearer idea of what I should be uploading...
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