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I am trying to integrate the MixPanel SDK as a native extension to our project. I can compile the .ANE fine, but when I try to package my application I get the following error:Undefined symbols for architecture armv7: utf8_nextCharSafeBody, referenced from:_validate_dispatch_data_partial_string from libPods-MixPanel.a(MPVWebSocket.o)the library is open source, heres this file:mixpanel-iphone/MPWebSocket.m at master · mixpanel/mixpanel-iphone · GitHubThe definition of this function comes from this import:#import <unicode/utf8.h>which comes from usr/incude -> unicode -> utf8.h according to XCode. How can I include this file? Do I need to include it at all?My platform.xml looks like this:<platform xmlns="http://ns.adobe.com/air/extension/15.0"> <sdkVersion>6.0</sdkVersion> <linkerOptions> <option>-ios_version_min 6.0</option> <option>-framework Accelerate</option>
I am getting the following error during install. Would appreciate any suggestions to resolve this issue.During installation of Adobe AIR, you receive an error dialog with contents similar to "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I followed the instructions here (twice), but it did not resolve the issue.During installation of Adobe AIR, you receive an error dialog with contents similar to "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."Follow these steps for the manual solution:Using Finder, navigate to your Applications folder and look for a file (not a folder) named "Adobe". If one exists, rename or delete it. Open the Terminal application in your Applications/Utilities folder. Run the following commands: 1234sudo chmod -R ug=rwx,o=rx /Applications/Adobesudo
is it possible to use an ipa compiled from flash professional in the simualtors in xcode 8.1?
All of a sudden randomly when I try and see the air settings in flash pro cs6 I can't get to them, it just wont openI have updated to the latest version of air, uninstalled and reinstalled flash they just wont show. it shows for android but wont show up for air - whats wrong and how do i fix it?
Hello,I have this problem with an app I've been working on, it just refuses to work on iOS no matter what, at least in the iPad I'm testing. It installs perfectly, but when I run it, I always get a black screen. I tried installing iPhone Config Utility, to see if I could get an idea of what the hell is going on, and I have certainly found some messages that could be pointing to the actual problem. I'm using an iPad 2 with iOS 7.0.4. I am absolutely sure I'm using the right certificate, the mobileprovision has the device registered in it, and is associated with the certificate. Can anyone point me in the right direction?When I uninstall it, this comes up:Nov 27 08:41:38 myipad mobile_installation_proxy[121] <Warning>: Launch Services: Registering unknown app identifier some.app.id failedNov 27 08:41:38 myipad mobile_installation_proxy[121] <Warning>: Launch Services: Unable to find app identifier some.app.idNov 27 08:41:38 myipad mobile_installation_proxy[121] <Warning>
hii use various software that need adobe air to use. but for whatever reason it is just not working.i have uninstalled adobe air and re-installed it but that didn't worki have uninstalled adobe air and one of the software i use with it and re-installed everything and still nothing worksi am now in a situation where my pc is telling me i have adobe air on my pc but i don't see it anywhereas you can tell i am stressed out right nowi use Firefox as my browser and im using Windows 7 Proi have never had a problem beforewhy do i get the feeling im going to have to format my PC and start afresh with an older version of adobe air?can anyone help me please? all help gratefully received, thank you in advance.
I have a couple of universal apps on the app store. I want to update them but have refrained from doing so because of the remaining bugs in the SDK.I am now wondering if anyone can give me some advice on this matter. Can anyone answer these questions?For the new iPhone 6 and iPhone 6+, do I only require 3 new launch images to support these devices?- Default-667h@2x.png for iPhone 6- Default-Landscape-736h@3x.png for iPhone 6+- Default-Portrait-736h@3x.png for iPhone 6+Is this correct? If I package those using the latest Adobe AIR SDK (16), would these work fine on iOS 7 and 8?Second question is more of a problem I am running intoI have tried setting the resolution to match the iPhone 6+ (2208x1242) using Flashdevelop and for some reason Flashdevelop only gives me a resolution of 2208x1164. I don't know why those pixels are missing.Using the latest Flash CC Professional I get the same result unless I change the "fullscreen" flag in the app descriptor to false, then the resolution is cor
Have you seen the new rules thats taking place on Jan 1st?http://www.telegraph.co.uk/finance/businessclub/11254829/New-EU-VAT-rules-threaten-to-kill-UK-micro-firms.htmlMeaning if you sell UK to europe you have to add VAT to every part of your business from the 1st £1 you sellGoogle have updated their terms to be like apple so they are the seller, meaning us app developers don't need to worry for apple or google play.My question is what about amazon? which boat do they fall into, Nook? Blackberry? Samsung store?
I would like to know how can i add admob ads in adobe flash cs5.5 air for android app without buying any extentions please tell in detail because my scripting in as3 is VERY weak, so detailed answers would be lovely.
Unable to install and run adobe air
Did anyone knows how to fix this issue? Cause it's happening to me as well.I submitted 4 times to Apple Store the update of my app and it got always rejected, due to a crash when it launch.It was a simple update to an app, which works on iPhone and iPad.Can anyone help me out?Follow the screenshot of one of the rejections.
I have a fairly large project that seems to run well under AIR 16 except for a library that is throwing an error. The library is D.eval-1.1.swc. D.eval is a library for simulating the eval function of AS2 in AS3. Our program uses it for runtime scripting much like LUA. I have reduced the problem to a very simple program that shows the error.The program is: import flash.display.MovieClip; import r1.deval.D; public class testEval extends MovieClip { public function testEval() { var value:String = "10==10"; try { var result:Boolean = D.evalToBoolean(value); // evaluate conditional } catch (e:Error) { &
Hi, I'm trying to listen to the android sharing intent (android.intent.action.SEND) to receive a shared picture from the system gallery using AIR SDK 15. I believe I set my app manifest correctly since the app is listed on the sharing options at the phone: <application> <activity> <intent-filter> <data android:mimeType="image/*" /> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <intent-filter> &nb
hi folksI am building android app.I have a problem with loading several .swfs cache. this swf-s have almost same package and class structure/ names.App stores ActionScript and assets of first loaded swf and when i try to load second swf, anyway it loads first swf. I used request.cacheResponse = false; request.useCache = false; loader.unload(); loader.unloadAndStop(); loader = null; but no luck, any solutions, suggestions?thanks
Hi,we have developed a range of multimedia terminal applications for conventions and the like in AIR.We are using FLV files for repeating animated backgrounds and screen savers; the player class, using FLVPlayback, waits for a cuepoint at the end of the video to fire and seeks back to start.This technique has been abroad and in use for years now, tried and true.Now we suddenly have freezing video, playback starting several seconds into the film or playback not starting at all.All of these errors happen every now and then, but are not reproducable in an exact manner.Furthermore, instability seems to vary across machines, all running Windows 7 with current updates and AIR 15.0.0.356Has anyone else encountered this?Any insights or ideas?Our clients paid quiet a bit of money for the development of these things, so we have to solve this, and fast.Thanks, Martin
Does anyone have an ETA on being able to compile a 64-bit compatible iOS app from Flash Air SDK?Apple states that from February 1st 2015 any apps uploaded to the App Store must include 64-bit support.
Hi I'm running under OS X 10.9.5 and I can't run any AIR app anymore.I've see this topic : Adobe Air not working on Mac since OS X Yosemite upgradeBut compiling my apps with either the latest AIR SDK 15 or AIR SDK 16 beta doesn't change anything.I've also seen a topic on stackoverflow where someone add a similar problem because of the use of FlashBug extension for Firefox:I also have that extension installed but I renamed all my m.cfg files to mm_backup.cfg file but it did not solve the problem.Wether I try to start an app from Flash builder (Run as desktop app) or by launching a released app or by using the adl command, it just fails silently...What could be the reason of my problem ?ThanksThomas
Does anyone have any walkthrough they can share for how to play a video in an mobile AIR app? This would be for a video that's bundled with the air app.Thanks!
I indent to port a existing Android native app to Adobe AIR for android. Reasons: To use my existing AS3 skills, "cost" for native is too high and soon port it to iOS.Difficulties I face here:Existing app package, say "com.mygame.myapp" has to be retained. By using FB with AIR SDK, we get a "air." prefix to the package name. It becomes "air.com.mygame.myapp".Will this solution still solve the problem in AIR SDK removing "air." prefix from package name has any working solution!?.The help link http://helpx.adobe.com/air/kb/opt-out-air-application-analytics.html is dead now. iOS specific is found here Opt-out | Adobe AIR app analytics | iOSPlease suggest me a Mac suitable solution.In Android, using a ".keystore" file, we need to export as the ".APK" file. In AIR, if we publish using a new ".p12" signature file would it be compatible with Google Play, and it rules.App's existing users should find difficulty in upgrading the app.Another unanswered thread Possible to remove "air." appended o
Helloi have a strange issue since update of my app for ios 8: my app is loading external swf (doesnt containing code, its just pdf converted to swf using swftools)while its working ok when debugging on device, these external swf don't show up since the app have been accepted on itunes. And i dont have any error messagewhat i don't understand is why it's working good with the debug version and not the production version. they are supposed to be exactly the same, and i don't see why it would be a crossdomain or applicationdomain issue. Did somebody experienced the same problem ?the thing is its a bit hard to debug, as the prod version isnt firing any message, and the debug version is just fine...:/thanks !
Helloany chance to see the x86 android export automatically added in flashbuilder 4.7 soon ?thank you
Apparently my name is being shown regardless of what privacy settings I select.Unfortunately, around 1995 I used my name as my "screen name." I suppose that can't be changed. But at least stop my name from being broadcast across the Internet and included in Google searches. Might be fine for some people, but for private reasons not acceptable to me.How can I get the privacy settings to work?Thanks!
this error is still causing an issue even with latest AIR 16.0 builds .. having NO ability to test on simulators without having to resort to some sort of manual install just sucks..even with manual installs, all apps tested via simulator just default to english and ignore the translations, resulting in the need to produce separate simulator builds for every language !tried everything to get this working... if we cant get stable iOS8 builds tested for both new and old devices soon, i'll be out of business and sadly a non subscriber !
This is just a question that popped into my head when looking through some of the new iOS docs but does the introduction of Metal on iOS give any potential benefit to AIR in the future? Is there any plan / possibility for AIR apps to take advantage of this lower overhead access to the GPU using existing technology like Stage3d / Starling? Or is this something that just can't be hooked up to the AIR framework?
Hi,I've developed an app that I was about to submit to the App store. I've just upgraded to AIR 15 and installed using rsync, following instructions here. I'm using Flash Builder 4.6.I can create the ipa and run in debug mode, either on my mac or on my iphone 5 (running ios 7). But when I upload to TestFlight and then download onto my phone, the app crashes. It opens, I see a white screen, and then it immediately closes. When I check the crash test report on TestFlight, it doesn't show any crashes.I'm trying to figure out if there is some setting that I have wrong. I've set this line in my app descriptor:<application xmlns="http://ns.adobe.com/air/application/15.0">When I tried to export a release build for android, I got this error: /bin-release-temp/WordSlider-app.xml: error 102: Invalid namespacehttp://ns.adobe.com/air/application/15.0Anyone seen this or know what to do?TIADavid
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