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There is a huge bug were if people update their phone to Android 5.0 Lollipop, it removes all AIR applications installed and then it doesn't let the user install them again from Google Play because it shows the error 505.A big amount of users are complaining about this issue.Please Adobe take a look on this, I think is a critical bug for most of the developers. Are you aware of this?Thank youAlberto
I've never been able to get the Post Publishing working on my PC, so have got a Mac and tried that.It does show in the device list, but when publishing it comes up with the following error:'Unable to install the application. More than one device is connected'Does anyone know how this can be fixed?(I only have one device connected by the way)
Hello,I'm looking for a solution to print from Adobe air on mobile - Android, i find ANE for IOS with airprint, but nothing for Android,If someone know about a solution, free or not...Thank you!
I run Glary Utilities, which tells me I need to upgrade from Air 3 to Air 15.I go to Install/Delete programs - there is no record of ANY Air install or delete.I download Air 15, and do the install..... it just goes into an endless loop throwing up a small window asking me to "agree" to install AIr setup. I click on the "I agree" button" - another window opens that sayys "Installing" - this window is quickly covered by another window that syas "Installer setup" with the options to "I agree" or "cancel".... and so on it goes. I've given up after twenty windows worth!!!Eventually a window pops up telling me the program "might not have installed correctly" and offering the choice of using the recommended settings (which just repeats the whole cycle), or accepting that the program has installed correctly (which it hasn't).I've tried with my antivirus program running, with it disabled etc., etc., etc.This has happened dozens of times, and I'm pretty narky about it.I can't even get a screen d
I recently installed Mac OS Yosemite (10.10), and now Acrobat Pro XI is crashing. I tried installing an update to Acrobat (11.0.9) but this also failed, and the error message said to contact the manufacturer. Is there any help available for this, or knowledge about this problem for others?
Windows 8.1 Control Panel says some prior version is needed. How to force an uninstall? Tried installing 15.0.0.356 but 15.0.0.249 remains listed, even after a refresh or reboot. Tried reinstalling 15.0.0.249, but that didn't help either.
I just purchased a Shuttle mobile credit card reader that attaches to the audio jack on the mobile device. I'm wondering if anyone has any experience with these type of card readers or if there is any documentation out there to set up the connection between the mobile device and the card reader in Actionscript or if there is an ANE (iOs) already out there for this? Any help would be greatly appreciated.Thank you
Google play told me my phone is incompatible with the purposes grepolis. google play tells me my phone is incompatible with grepolis application.I tried to install via apps.evozi.com/apk-downloader/. I did not succeed.Grepolis staff said to me that the application had never worked on LG G3 due to incompatibility with technology adobe air, can you help me?
I was playing a Disney game on iOS and they had this great popup at the beginning that was like, "Hey, your silent switch is on. That's why you can't hear anything. Do you want it on?" And I'm like brilliant! What a great way to keep from getting single stars from people who don't know how to work their device!So, does anyone know how to do this in Air with as3? I'm already using the SoundMixer.audioPlaybackMode = AudioPlaybackMode.AMBIENT setting. I just wondered if I could detect whether I can detect whether that switch is on.Thanks!
I have an app built with Flash Builder 4.7 using Adobe Air (version 15.0.0.356). The app runs some interactive animations (.swc files) and after running for a while on iPad2 the app crashes (can reproduce crash in same scene exactly 5 seconds into animation every time) but runs perfectly fine on the iPad3 both using iOS 8.1. Is this a fixable memory issue? an sdk problem?
My client is getting the following error when sending my app (compiled in Flash Pro CC 2014 with AIR SDK 15.0.0.356) to the Apple app store:ERROR ITMS-9000: "Missing Code Signing Entitlements. No entitlements found in bundle'com.xxxxxx.xx.xxx' for excutable 'payload/xxxxx.app./xxxx'.""He is saying that I need to send them the entitlements file.I can't find out any information about this with regards to Adobe Air compiled iOS apps, apart from this old post:Adding iOS entitlements to AIR appswhich states that 'the packager configures the entitlements file 'Can anyone explain what might be missing here?Thanks,Alan.
HiI get this error when trying to publish for iOS. We use some third party extensions that used to work fine when building with CS6.Environment: Flash CC, Air 13, 14 and 15 (happens on all) on Win 7.Libraries: 2x swc, 1x aneI tried to merge the libraries into the code, but the issue persists.Any idea what is causing this and how this could be solved? Is it a known compiler issue (a friend succeeded to compile with the same project)?Publishing works if the libraries are not used... could the ANE be the cause (since it's the only part using Java)?Thank in advance for any input.Best,Stefan
I have developed an application for ios/android.It's on the stores (app and play).OTOFURO - Android Apps on Google PlayOTOFURO on the App Store on iTunesEverything is working fine except with a user I know who was on a Android Samsung Galaxy S III.The first time he launched the app after the installation, the app freezed.After the app has been killed and relaunch everything was fine.He did the test several times and it was the same issue 8/10 times.After few researches it comes out that an adobe air app will unpack the runtime the first launch. So I created the same app but without the native runtime included and the problem disappeared.However distributing the app without runtime is not an option and a freeze the first launch isn't good.Did someone have the same issue?Any idea on how to solve this problem?Thx
Full screen AIR application that plays 8 videos (mp4) in a loop for local community center.This application runs flawlessly on an 9 year old dell inspiron zino hd (windows vista), and a 10 year old macbook pro for days on end without ever turning off the machine and screen.The local community center recently bought a ASUS EB1036 that has windows 8 on it.This machine will run for a couple hours but then the AIR app goes black.I have added some display fields in a test version of the AIR app to see time played, total memory used, file being played, etc...When ran on the ASUS, the screen eventually will go black and freezes to an extent however the timer keeps ticking showing time played. However, it stops playing video and triggering events.Any ideas?
Just tested my simple camera tester with Air 16 Beta and the issue still exists.Im refering to the issue were the camera stops responding after a number of attaches/detaches to a video object and if attached multiple calls to setMode.The issue im referring to is Bug#3850401 - Handle leak with video.attachCamera leading to inoperable camera
Can somebody tell me how to write an app that display a picture of the webcam on screen, change the size of video shown and remove it from the screen without the camera eventually not displaying and the created handles being left behind.From my investigation any camera with the usbvideo.sys driver is affected, which will be at least 50% of webcams out there.Sometimes air locks up and becomes unresponsive / sometimes it just stops displaying the camera, it depends upon the camera.Tested with lots of different cameras on Windows 7 and 8 with lots of versions of the Air/Flex Frameworks.Heres a simple app to test it.<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="windowedapplication1_creationCompleteHandler(event)"> <fx:Script> <![CDATA[ imp
What is common practice for signing Android Apps, is self signing acceptable? If not, what certificate authorities are popular for Adobe AIR Apps? Thanks
We're having an issue with videos in a StageWebView under iOS 8. Videos playing in a StageWebView control are playing at double size on iOS 8, resulting in the video appearing to be chopped off (see screen shot below).We are using a StageWebView and calling the .loadURL(videoPath). Previously the video has always been sized to the viewport of the StageWebView control. public var webView:StageWebView; webView.viewPort = new Rectangle(this.x,this.y,374,221); webView.loadURL(<<our file path>>); Has anyone experienced this or have any idea what's going on? Thank you for your help.
I'm currently playing around with the new video texture feature for stage3D — which is totally awesome, BTW! 😃While I have managed to use the live video from the webcam, I could not play back any local or embedded file. When I try to display a video in "flv" format, I get the well-known "Error #3605: Sampler 0 binds an invalid texture". And when I use an "mp4" or "3gp" video (taken from here), the "RENDER_STATE" event is never fired, and thus I cannot use the texture.Here's the code that I'm currently using:VideoTextureExperiments.asThat's a Starling root class to be passed to the Starling constructor. The problem is not related to Starling; as I wrote above, it's simply that the RENDER_STATE event is never fired.Could it be that the video format is simply not supported? Could you maybe post a link to a supported video?Or is there anything else that jumps into anyone's eye — maybe I'm doing something horribly wrong? 😉For reference, I'm using OS X Yosemite with the AIR 1
I upgraded to Mac OS X Yosemite this week and Adobe Air no longer works. I tried to uninstall and re-install Adobe Air and it still won't work. I keep getting a message that the application is damaged. Any suggestions to fix this issues? I have some applications that I use daily that I cannot use without Adobe Air, so right now I can't use them. Any help would be appreciated!
Related issues:Adobe Air not working on Mac since OS X Yosemite upgradeAdobe Air isn't working with Mac OS X Yosemite?Bug report: Bug#3847656 - Adobe Air not work on Mac OS X YosemiteWhen I try to install any AIR application on OS X Yosemite (updated last week) I have got error ""Adobe AIR Application Installer" is damaged and can't be opened.".Uninstall and re-install AIR runtime didn't solve this issue. It works fine with Mac OS X Yosemite beta.
I saw that the ReturnKeyType [1] only supports a subset of value possible on iOS [2].Basically the supported return key types are "done", "go", "next", "search" and "default" which corresponds to "enter" on iOSwhile iOS also supports "Google", "Join", "Route", "Send", "Yahoo" and "Emergency Call".Two of the iOS types "Join" and "Send" I would find quite useful in places I'm currenlty using the "go" return key typeIs there anyway to get the soft keyboard to show this labels on iOS?Alternatively it would be great if "join" and "send" are added as Air ReturnKeyType's (e.g. they could default to "go" on other devices)Thanks[1] ReturnKeyLabel - Adobe ActionScript® 3 (AS3 ) API Reference[2] UITextInputTraits Protocol Reference
I need to update an app on App Store, but the Application Loader keeps rejecting my IPA.The command I'm using for the build is the same one I used before one of my colleagues updated the Mac OS X from 10.8 to 10.9.5."/Users/imac/dev/AIRSDK_Compiler/bin/adt" -package -target ipa-app-store -storetype pkcs12 -keystore /Users/imac/Documents/flash/dist/distributionCertificate.p12 -storepass notShown -provisioning-profile /Users/imac/Documents/flash/dist/Monster_Brain_Dist.mobileprovision Monster_Brain_Surgery.ipa monster-brain-surgery-app-ios.xml Monster-Brain-Surgery-Mobile.swf Default.png Default@2x.png Default-568h@2x.png Default-Landscape.png Default-Landscape@2x.png assets -extdir /Users/imac/Documents/flash/monster\ build/libI checked all the certificates and provision profiles and they are good. I tried transforming the ipa into a zip, uncompress it, compress it to a new zip and transforming into a ipa.I also run the command:codesign -vv Monster_Brain_Surgery.appand it says Mon
I am wondering if this is even possible, because I am getting error 2148. I am loading in SWF files that are externally hosted into an AIR app. Everything works great!Is it possible to have one of these child SWFs load in some type of XML data or access an XML file on the desktop/tmp?Or if need be, should I have the AIR app do all the loading (including the other XML) and pass that to the child SWF?Thanks in advance! In detail:AIR app -> Loads SWFsSWFS -> Load XMLSWF -> displays something or does something RAD!!!Stuff I have tried:Ive added an mms.cfg file in the proper places, as well as, changed my adobe security settings to allow access to a "tmp" folder on desktop. The loaded SWF from an external domain loads fine however it still shows an error 2148 when trying to access an XML file within the "tmp" folder on desktop. The SWF when published is also set to "access local files"
The latest version of Android 5.0 on Nexus devices do away with the 'gallery' app in favour of the 'photos' app. The problem is that users want to be able to select any image and not just ones local to device. The photos app actually blurs what is local vs cloud and you have to specifically navigate to 'on device'. I have a feeling the Nexus 6 might be a pretty successful device and since I have apps that use the cameraroll api, I am worried about getting complaints of non loading images because the current cameraroll api fails. Any one have a solution, an ANE? I had a custom ANE for intent pushed images to my app but not one for picking images. It would be awesome if cameraroll supported:- cloud images from photos or other- multiple image selectionDoes anyone know if the failed selection via cameraroll api provides the content path back? I might be able to do something if I get the content path.
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