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I indent to port a existing Android native app to Adobe AIR for android. Reasons: To use my existing AS3 skills, "cost" for native is too high and soon port it to iOS.Difficulties I face here:Existing app package, say "com.mygame.myapp" has to be retained. By using FB with AIR SDK, we get a "air." prefix to the package name. It becomes "air.com.mygame.myapp".Will this solution still solve the problem in AIR SDK removing "air." prefix from package name has any working solution!?.The help link http://helpx.adobe.com/air/kb/opt-out-air-application-analytics.html is dead now. iOS specific is found here Opt-out | Adobe AIR app analytics | iOSPlease suggest me a Mac suitable solution.In Android, using a ".keystore" file, we need to export as the ".APK" file. In AIR, if we publish using a new ".p12" signature file would it be compatible with Google Play, and it rules.App's existing users should find difficulty in upgrading the app.Another unanswered thread Possible to remove "air." appended o
Helloi have a strange issue since update of my app for ios 8: my app is loading external swf (doesnt containing code, its just pdf converted to swf using swftools)while its working ok when debugging on device, these external swf don't show up since the app have been accepted on itunes. And i dont have any error messagewhat i don't understand is why it's working good with the debug version and not the production version. they are supposed to be exactly the same, and i don't see why it would be a crossdomain or applicationdomain issue. Did somebody experienced the same problem ?the thing is its a bit hard to debug, as the prod version isnt firing any message, and the debug version is just fine...:/thanks !
Helloany chance to see the x86 android export automatically added in flashbuilder 4.7 soon ?thank you
Apparently my name is being shown regardless of what privacy settings I select.Unfortunately, around 1995 I used my name as my "screen name." I suppose that can't be changed. But at least stop my name from being broadcast across the Internet and included in Google searches. Might be fine for some people, but for private reasons not acceptable to me.How can I get the privacy settings to work?Thanks!
this error is still causing an issue even with latest AIR 16.0 builds .. having NO ability to test on simulators without having to resort to some sort of manual install just sucks..even with manual installs, all apps tested via simulator just default to english and ignore the translations, resulting in the need to produce separate simulator builds for every language !tried everything to get this working... if we cant get stable iOS8 builds tested for both new and old devices soon, i'll be out of business and sadly a non subscriber !
This is just a question that popped into my head when looking through some of the new iOS docs but does the introduction of Metal on iOS give any potential benefit to AIR in the future? Is there any plan / possibility for AIR apps to take advantage of this lower overhead access to the GPU using existing technology like Stage3d / Starling? Or is this something that just can't be hooked up to the AIR framework?
Hi,I've developed an app that I was about to submit to the App store. I've just upgraded to AIR 15 and installed using rsync, following instructions here. I'm using Flash Builder 4.6.I can create the ipa and run in debug mode, either on my mac or on my iphone 5 (running ios 7). But when I upload to TestFlight and then download onto my phone, the app crashes. It opens, I see a white screen, and then it immediately closes. When I check the crash test report on TestFlight, it doesn't show any crashes.I'm trying to figure out if there is some setting that I have wrong. I've set this line in my app descriptor:<application xmlns="http://ns.adobe.com/air/application/15.0">When I tried to export a release build for android, I got this error: /bin-release-temp/WordSlider-app.xml: error 102: Invalid namespacehttp://ns.adobe.com/air/application/15.0Anyone seen this or know what to do?TIADavid
There is a huge bug were if people update their phone to Android 5.0 Lollipop, it removes all AIR applications installed and then it doesn't let the user install them again from Google Play because it shows the error 505.A big amount of users are complaining about this issue.Please Adobe take a look on this, I think is a critical bug for most of the developers. Are you aware of this?Thank youAlberto
I've never been able to get the Post Publishing working on my PC, so have got a Mac and tried that.It does show in the device list, but when publishing it comes up with the following error:'Unable to install the application. More than one device is connected'Does anyone know how this can be fixed?(I only have one device connected by the way)
Hello,I'm looking for a solution to print from Adobe air on mobile - Android, i find ANE for IOS with airprint, but nothing for Android,If someone know about a solution, free or not...Thank you!
I run Glary Utilities, which tells me I need to upgrade from Air 3 to Air 15.I go to Install/Delete programs - there is no record of ANY Air install or delete.I download Air 15, and do the install..... it just goes into an endless loop throwing up a small window asking me to "agree" to install AIr setup. I click on the "I agree" button" - another window opens that sayys "Installing" - this window is quickly covered by another window that syas "Installer setup" with the options to "I agree" or "cancel".... and so on it goes. I've given up after twenty windows worth!!!Eventually a window pops up telling me the program "might not have installed correctly" and offering the choice of using the recommended settings (which just repeats the whole cycle), or accepting that the program has installed correctly (which it hasn't).I've tried with my antivirus program running, with it disabled etc., etc., etc.This has happened dozens of times, and I'm pretty narky about it.I can't even get a screen d
I recently installed Mac OS Yosemite (10.10), and now Acrobat Pro XI is crashing. I tried installing an update to Acrobat (11.0.9) but this also failed, and the error message said to contact the manufacturer. Is there any help available for this, or knowledge about this problem for others?
Windows 8.1 Control Panel says some prior version is needed. How to force an uninstall? Tried installing 15.0.0.356 but 15.0.0.249 remains listed, even after a refresh or reboot. Tried reinstalling 15.0.0.249, but that didn't help either.
I just purchased a Shuttle mobile credit card reader that attaches to the audio jack on the mobile device. I'm wondering if anyone has any experience with these type of card readers or if there is any documentation out there to set up the connection between the mobile device and the card reader in Actionscript or if there is an ANE (iOs) already out there for this? Any help would be greatly appreciated.Thank you
Google play told me my phone is incompatible with the purposes grepolis. google play tells me my phone is incompatible with grepolis application.I tried to install via apps.evozi.com/apk-downloader/. I did not succeed.Grepolis staff said to me that the application had never worked on LG G3 due to incompatibility with technology adobe air, can you help me?
I was playing a Disney game on iOS and they had this great popup at the beginning that was like, "Hey, your silent switch is on. That's why you can't hear anything. Do you want it on?" And I'm like brilliant! What a great way to keep from getting single stars from people who don't know how to work their device!So, does anyone know how to do this in Air with as3? I'm already using the SoundMixer.audioPlaybackMode = AudioPlaybackMode.AMBIENT setting. I just wondered if I could detect whether I can detect whether that switch is on.Thanks!
I have an app built with Flash Builder 4.7 using Adobe Air (version 15.0.0.356). The app runs some interactive animations (.swc files) and after running for a while on iPad2 the app crashes (can reproduce crash in same scene exactly 5 seconds into animation every time) but runs perfectly fine on the iPad3 both using iOS 8.1. Is this a fixable memory issue? an sdk problem?
My client is getting the following error when sending my app (compiled in Flash Pro CC 2014 with AIR SDK 15.0.0.356) to the Apple app store:ERROR ITMS-9000: "Missing Code Signing Entitlements. No entitlements found in bundle'com.xxxxxx.xx.xxx' for excutable 'payload/xxxxx.app./xxxx'.""He is saying that I need to send them the entitlements file.I can't find out any information about this with regards to Adobe Air compiled iOS apps, apart from this old post:Adding iOS entitlements to AIR appswhich states that 'the packager configures the entitlements file 'Can anyone explain what might be missing here?Thanks,Alan.
HiI get this error when trying to publish for iOS. We use some third party extensions that used to work fine when building with CS6.Environment: Flash CC, Air 13, 14 and 15 (happens on all) on Win 7.Libraries: 2x swc, 1x aneI tried to merge the libraries into the code, but the issue persists.Any idea what is causing this and how this could be solved? Is it a known compiler issue (a friend succeeded to compile with the same project)?Publishing works if the libraries are not used... could the ANE be the cause (since it's the only part using Java)?Thank in advance for any input.Best,Stefan
I have developed an application for ios/android.It's on the stores (app and play).OTOFURO - Android Apps on Google PlayOTOFURO on the App Store on iTunesEverything is working fine except with a user I know who was on a Android Samsung Galaxy S III.The first time he launched the app after the installation, the app freezed.After the app has been killed and relaunch everything was fine.He did the test several times and it was the same issue 8/10 times.After few researches it comes out that an adobe air app will unpack the runtime the first launch. So I created the same app but without the native runtime included and the problem disappeared.However distributing the app without runtime is not an option and a freeze the first launch isn't good.Did someone have the same issue?Any idea on how to solve this problem?Thx
Full screen AIR application that plays 8 videos (mp4) in a loop for local community center.This application runs flawlessly on an 9 year old dell inspiron zino hd (windows vista), and a 10 year old macbook pro for days on end without ever turning off the machine and screen.The local community center recently bought a ASUS EB1036 that has windows 8 on it.This machine will run for a couple hours but then the AIR app goes black.I have added some display fields in a test version of the AIR app to see time played, total memory used, file being played, etc...When ran on the ASUS, the screen eventually will go black and freezes to an extent however the timer keeps ticking showing time played. However, it stops playing video and triggering events.Any ideas?
Just tested my simple camera tester with Air 16 Beta and the issue still exists.Im refering to the issue were the camera stops responding after a number of attaches/detaches to a video object and if attached multiple calls to setMode.The issue im referring to is Bug#3850401 - Handle leak with video.attachCamera leading to inoperable camera
Can somebody tell me how to write an app that display a picture of the webcam on screen, change the size of video shown and remove it from the screen without the camera eventually not displaying and the created handles being left behind.From my investigation any camera with the usbvideo.sys driver is affected, which will be at least 50% of webcams out there.Sometimes air locks up and becomes unresponsive / sometimes it just stops displaying the camera, it depends upon the camera.Tested with lots of different cameras on Windows 7 and 8 with lots of versions of the Air/Flex Frameworks.Heres a simple app to test it.<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="windowedapplication1_creationCompleteHandler(event)"> <fx:Script> <![CDATA[ imp
What is common practice for signing Android Apps, is self signing acceptable? If not, what certificate authorities are popular for Adobe AIR Apps? Thanks
We're having an issue with videos in a StageWebView under iOS 8. Videos playing in a StageWebView control are playing at double size on iOS 8, resulting in the video appearing to be chopped off (see screen shot below).We are using a StageWebView and calling the .loadURL(videoPath). Previously the video has always been sized to the viewport of the StageWebView control. public var webView:StageWebView; webView.viewPort = new Rectangle(this.x,this.y,374,221); webView.loadURL(<<our file path>>); Has anyone experienced this or have any idea what's going on? Thank you for your help.
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