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I'm currently playing around with the new video texture feature for stage3D — which is totally awesome, BTW! 😃While I have managed to use the live video from the webcam, I could not play back any local or embedded file. When I try to display a video in "flv" format, I get the well-known "Error #3605: Sampler 0 binds an invalid texture". And when I use an "mp4" or "3gp" video (taken from here), the "RENDER_STATE" event is never fired, and thus I cannot use the texture.Here's the code that I'm currently using:VideoTextureExperiments.asThat's a Starling root class to be passed to the Starling constructor. The problem is not related to Starling; as I wrote above, it's simply that the RENDER_STATE event is never fired.Could it be that the video format is simply not supported? Could you maybe post a link to a supported video?Or is there anything else that jumps into anyone's eye — maybe I'm doing something horribly wrong? 😉For reference, I'm using OS X Yosemite with the AIR 1
I upgraded to Mac OS X Yosemite this week and Adobe Air no longer works. I tried to uninstall and re-install Adobe Air and it still won't work. I keep getting a message that the application is damaged. Any suggestions to fix this issues? I have some applications that I use daily that I cannot use without Adobe Air, so right now I can't use them. Any help would be appreciated!
Related issues:Adobe Air not working on Mac since OS X Yosemite upgradeAdobe Air isn't working with Mac OS X Yosemite?Bug report: Bug#3847656 - Adobe Air not work on Mac OS X YosemiteWhen I try to install any AIR application on OS X Yosemite (updated last week) I have got error ""Adobe AIR Application Installer" is damaged and can't be opened.".Uninstall and re-install AIR runtime didn't solve this issue. It works fine with Mac OS X Yosemite beta.
I saw that the ReturnKeyType [1] only supports a subset of value possible on iOS [2].Basically the supported return key types are "done", "go", "next", "search" and "default" which corresponds to "enter" on iOSwhile iOS also supports "Google", "Join", "Route", "Send", "Yahoo" and "Emergency Call".Two of the iOS types "Join" and "Send" I would find quite useful in places I'm currenlty using the "go" return key typeIs there anyway to get the soft keyboard to show this labels on iOS?Alternatively it would be great if "join" and "send" are added as Air ReturnKeyType's (e.g. they could default to "go" on other devices)Thanks[1] ReturnKeyLabel - Adobe ActionScript® 3 (AS3 ) API Reference[2] UITextInputTraits Protocol Reference
I need to update an app on App Store, but the Application Loader keeps rejecting my IPA.The command I'm using for the build is the same one I used before one of my colleagues updated the Mac OS X from 10.8 to 10.9.5."/Users/imac/dev/AIRSDK_Compiler/bin/adt" -package -target ipa-app-store -storetype pkcs12 -keystore /Users/imac/Documents/flash/dist/distributionCertificate.p12 -storepass notShown -provisioning-profile /Users/imac/Documents/flash/dist/Monster_Brain_Dist.mobileprovision Monster_Brain_Surgery.ipa monster-brain-surgery-app-ios.xml Monster-Brain-Surgery-Mobile.swf Default.png Default@2x.png Default-568h@2x.png Default-Landscape.png Default-Landscape@2x.png assets -extdir /Users/imac/Documents/flash/monster\ build/libI checked all the certificates and provision profiles and they are good. I tried transforming the ipa into a zip, uncompress it, compress it to a new zip and transforming into a ipa.I also run the command:codesign -vv Monster_Brain_Surgery.appand it says Mon
I am wondering if this is even possible, because I am getting error 2148. I am loading in SWF files that are externally hosted into an AIR app. Everything works great!Is it possible to have one of these child SWFs load in some type of XML data or access an XML file on the desktop/tmp?Or if need be, should I have the AIR app do all the loading (including the other XML) and pass that to the child SWF?Thanks in advance! In detail:AIR app -> Loads SWFsSWFS -> Load XMLSWF -> displays something or does something RAD!!!Stuff I have tried:Ive added an mms.cfg file in the proper places, as well as, changed my adobe security settings to allow access to a "tmp" folder on desktop. The loaded SWF from an external domain loads fine however it still shows an error 2148 when trying to access an XML file within the "tmp" folder on desktop. The SWF when published is also set to "access local files"
The latest version of Android 5.0 on Nexus devices do away with the 'gallery' app in favour of the 'photos' app. The problem is that users want to be able to select any image and not just ones local to device. The photos app actually blurs what is local vs cloud and you have to specifically navigate to 'on device'. I have a feeling the Nexus 6 might be a pretty successful device and since I have apps that use the cameraroll api, I am worried about getting complaints of non loading images because the current cameraroll api fails. Any one have a solution, an ANE? I had a custom ANE for intent pushed images to my app but not one for picking images. It would be awesome if cameraroll supported:- cloud images from photos or other- multiple image selectionDoes anyone know if the failed selection via cameraroll api provides the content path back? I might be able to do something if I get the content path.
I developed an app for IOS with flash air 15.0I used StageWebView to play youtube video in my app. On some ipad I have video +sound and on other only video without sound.Is someone have a track for a solution?You can find my app on the apple store or play store , find :"fare, le mond de la propreté"Best regardsJean Luc
Dear Adobe Team,as you know - TLF texts are not updating on iOS apps using new fast packager.There are two bugs about it:Bug#3829668 - AIR 15 on iOS tlfText not renderingBug#3835226 - tlfText fields in Flash CS6 not being updated in Air 15 for iOS (something missed in the iOS packed file)!In release notes for AIR 15.0.0.347 this bug was in Known issue sectionIn release notes for AIR 15.0.0.356 in Known issue this bug not presented.BUT! Still in AIR 16.0.0.214 TLF text not updating! I can't use simple TextField, because it has very limited options and strange behavior when aligning and positioning.So - is it "Known issue" or not?! I do not understand it.
my app runs well on Android devices and PCs, when it was published first time to appStore with the last sdk (15), it was rejected by apple upload tool. This has been fixed with the airsdk 15 beta and later.But when I use airsdk beta or build 349, app crashes immediately when I open it on my iOS devices (this didn't happen before with airsdk 14, and even now it could run properly with airsdk 14 on jailbroken devices). I tried to disable everything but basic components of starling and feathersui, it works! This is probably because some issues with the compiler (changes warning to error on some particular issues, I assume).-useLegacyAOT yes not works for memy app s written with mvcexpress, starling, feathersui. I tracked down the code to find that some commandPool in mvcExpress has probably caused the crash. but it comes more and more complicated to work with the mvc engine and I decided to give up.I am looking for the solution of using airsdk 14 with some trick written by Colin here: No
Anybody else have this issue? Just wondered.I'm using Darkredz Video ANE. Love it. But it causes my TOUCH_OUT events to fail after I launch a video (with the ANE). Pretty much screws up my app.I had a distriqt ANE that did the same thing to TOUCH_OUT. In the end there, I just used the Milkman games version which didn't have the same problem. But I'm seeing this recurring problem and wondering if anyone else has experienced it and, if so, what you did to fix it.Thanks!
i have using AIR SDK 15.0.0.356source text:"画面下部に表示されるリソースインストール中のテキストが正常に表示されません。"output text:see the included image(this's working on Android 5(Nexus7 2013)
Sorry if this is the wrong forum but I don't see any activity after three months of this open acknowledged, 100% repeatable bug. Still open on AIR 15.0.0.356.https://bugbase.adobe.com/index.cfm?event=bug&id=3805033Can someone at Adobe please let me know what I can do to get this resolved?Thanks,Dave
When I put an Input TextField on stage in an ActionScript Mobile project and click on it, the softkeyboard comes up but behaves differently when in portrait or in landscape. In portrait, the softkeyboard comes up and allows me to edit my field without hiding. In Landscape, the softkeyboard goes into fullscreen mode and I can no longer see my app in the background. I would like for Landscape mode to bring up the softkeyboard but not overlay my app with a text area. Is there a way to configure this?
Where can I find the AIR 16.0.0.214 release notes?The http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air16_flashplayer16_releasenotes.pdf link is 404 Not Found.
Hey all, I've been converting an iOS tablet app over to Android and I've noticed the StageWebView has some curious limitations, especially with anything that accessed the GPU (video, etc). At first the embedded YouTube (iframe) videos would just show the first frame of the video dutifully with the usual play button. When pressed, the video went black and all I heard was audio. The reason I even mention this is it took quite a while to locate this Adobe page with a section entitled "Enabling Flash Player and other plug-ins in a StageWebView object". So I added in the application tag to enable the plugins with acceleration (<application android:hardwareAccelerated="true"/>) and now I can see video. The erratic thing is on ICS (Android 4.0.x) the video plays in the StageWebView but it horizontally closes to about 20% its normal width. The video player doesn't scale to 20% width, the iframe is just somehow collapsing to that narrow width removing the ability to see 80% of the video o
Facebook posted a few days ago how they no longer look at Android versions but instead look to hardware capabilities when developing their app(s):Year class: A classification system for Android | Engineering Blog | Facebook Code | FacebookA significant, and increasing, problem we have experienced over the past two years of deploying to Android isn't the fragmentation of the OS versions, rather the fragmentation of hardware.Cheap Android devices are often shipping with v6 ARM CPUs but Air only supports V7.These cheap Android devices can run the latest Android versions though which is hugely difficult to explain to clients. Clients think that since the latest devices can all run the latest Android version, why can't Air also support those same devices? A logical question to have but, understanding the lower power hardware doesn't always make sense to these clients.Sure, it's a great marketing move by the hardware manufacturers who use the 'latest Android version' as a headline for
Doing Android builds on Macs fails with the following error: aapt tool failed:ERROR: Unknown option '--extra-packages'. I copied aapt from build tools version 19 and it seems to have fixed the issue.
Hello, I'm currently using AIR 15.0.0.302 for iOS. I've packaged the Default-375w-667h@2x.png (6), Default-414w-736h@3x (6+), and Default-568h@2x.png (5), as well as all the new icons in my application files. The app was just approved and is currently live, however, it doesn't show compatibility for iPhone 6 or 6+. Is this an existing Adobe AIR issue (unclear by the release notes and forums) or am I missing something else that is now required, possibly in my xml document? The latest beta version release notes aren't very clear either whether or not this is still an existing issue with the beta build. I need H.E.L.P LoLI've got about several apps that are waiting to be updated for iOS 8... and I would like to knock everything out in one fell swoop. If anyone could provide assistance, it would be greatly appreciated.
HiI'm using FlashProfesional CC, and the last versión Air 15.0.0.302 for iOS I received this message when I try to upload the application to AppleYour binary is not optimized for iPhone 5 Dear developer,We have discovered one or more issues with your recent delivery for "Leo Con Grin". To process your delivery, the following issues must be corrected:Your binary is not optimized for iPhone 5 - - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the 'iOS Human Interface Guidelines' at 'https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/ IconsImages/IconsIma
failed install ....prepaid photoshop elements 13........down loaded 3.8 gig....went thru setup..no prob....but install only got too 2% and crashed....then a note came up saying- I should try...rebooting....turning off smart firewall Norton and shut down any programs that may be running......tried all that and still wont ....install...don't no what else to try.....
Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0]Runtime Installer end with exit code 7plz..
My adobe-air 3.8 powered app can be installed and runon ipads running ios 5 and 6. But the same apk file cannot be installed on a ipad running ios 7(11A4449d). I install the app using adt. I tried both developement provision and ad-hoc provision. same result. Here's the error from the iphone console logs:Aug 30 17:24:25 Issa-mato-iPad mc_mobile_tunnel[168] <Notice>: (Note ) MC: mc_mobile_tunnel starting.Aug 30 17:24:33 Issa-mato-iPad mobile_installation_proxy[151] <Warning>: LaunchServices: Please include the kCFBundleIdentifierKey in the options dictionary when installing an app.Aug 30 17:24:33 Issa-mato-iPad mobile_installation_proxy[151] <Warning>: LaunchServices: installing app for existing placeholder (null)Aug 30 17:24:33 Issa-mato-iPad installd[60] <Notice>: 0x295000 handle_install_for_ls: Install of "/var/mobile/Media/PublicStaging/IDA.ipa" requested by mobile_installation_proxyAug 30 17:24:35 Issa-mato-iPad mc_mobile_tunnel[168] <No
I have a few Flash made apps, I've published them to my devices before, but now I can't. Flash get's stuck at 5 seconds. Flash freezes, I can't cancel.Any suggestions?
Hi i have problem with uploading our game.I have such list of errors:With newest flex sdk and air sdk. For now we have this error even on old builds that was already submitted and approved by apple ;(Any ideas?
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