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I developed an app for IOS with flash air 15.0I used StageWebView to play youtube video in my app. On some ipad I have video +sound and on other only video without sound.Is someone have a track for a solution?You can find my app on the apple store or play store , find :"fare, le mond de la propreté"Best regardsJean Luc
Dear Adobe Team,as you know - TLF texts are not updating on iOS apps using new fast packager.There are two bugs about it:Bug#3829668 - AIR 15 on iOS tlfText not renderingBug#3835226 - tlfText fields in Flash CS6 not being updated in Air 15 for iOS (something missed in the iOS packed file)!In release notes for AIR 15.0.0.347 this bug was in Known issue sectionIn release notes for AIR 15.0.0.356 in Known issue this bug not presented.BUT! Still in AIR 16.0.0.214 TLF text not updating! I can't use simple TextField, because it has very limited options and strange behavior when aligning and positioning.So - is it "Known issue" or not?! I do not understand it.
my app runs well on Android devices and PCs, when it was published first time to appStore with the last sdk (15), it was rejected by apple upload tool. This has been fixed with the airsdk 15 beta and later.But when I use airsdk beta or build 349, app crashes immediately when I open it on my iOS devices (this didn't happen before with airsdk 14, and even now it could run properly with airsdk 14 on jailbroken devices). I tried to disable everything but basic components of starling and feathersui, it works! This is probably because some issues with the compiler (changes warning to error on some particular issues, I assume).-useLegacyAOT yes not works for memy app s written with mvcexpress, starling, feathersui. I tracked down the code to find that some commandPool in mvcExpress has probably caused the crash. but it comes more and more complicated to work with the mvc engine and I decided to give up.I am looking for the solution of using airsdk 14 with some trick written by Colin here: No
Anybody else have this issue? Just wondered.I'm using Darkredz Video ANE. Love it. But it causes my TOUCH_OUT events to fail after I launch a video (with the ANE). Pretty much screws up my app.I had a distriqt ANE that did the same thing to TOUCH_OUT. In the end there, I just used the Milkman games version which didn't have the same problem. But I'm seeing this recurring problem and wondering if anyone else has experienced it and, if so, what you did to fix it.Thanks!
i have using AIR SDK 15.0.0.356source text:"画面下部に表示されるリソースインストール中のテキストが正常に表示されません。"output text:see the included image(this's working on Android 5(Nexus7 2013)
Sorry if this is the wrong forum but I don't see any activity after three months of this open acknowledged, 100% repeatable bug. Still open on AIR 15.0.0.356.https://bugbase.adobe.com/index.cfm?event=bug&id=3805033Can someone at Adobe please let me know what I can do to get this resolved?Thanks,Dave
When I put an Input TextField on stage in an ActionScript Mobile project and click on it, the softkeyboard comes up but behaves differently when in portrait or in landscape. In portrait, the softkeyboard comes up and allows me to edit my field without hiding. In Landscape, the softkeyboard goes into fullscreen mode and I can no longer see my app in the background. I would like for Landscape mode to bring up the softkeyboard but not overlay my app with a text area. Is there a way to configure this?
Where can I find the AIR 16.0.0.214 release notes?The http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air16_flashplayer16_releasenotes.pdf link is 404 Not Found.
Hey all, I've been converting an iOS tablet app over to Android and I've noticed the StageWebView has some curious limitations, especially with anything that accessed the GPU (video, etc). At first the embedded YouTube (iframe) videos would just show the first frame of the video dutifully with the usual play button. When pressed, the video went black and all I heard was audio. The reason I even mention this is it took quite a while to locate this Adobe page with a section entitled "Enabling Flash Player and other plug-ins in a StageWebView object". So I added in the application tag to enable the plugins with acceleration (<application android:hardwareAccelerated="true"/>) and now I can see video. The erratic thing is on ICS (Android 4.0.x) the video plays in the StageWebView but it horizontally closes to about 20% its normal width. The video player doesn't scale to 20% width, the iframe is just somehow collapsing to that narrow width removing the ability to see 80% of the video o
Facebook posted a few days ago how they no longer look at Android versions but instead look to hardware capabilities when developing their app(s):Year class: A classification system for Android | Engineering Blog | Facebook Code | FacebookA significant, and increasing, problem we have experienced over the past two years of deploying to Android isn't the fragmentation of the OS versions, rather the fragmentation of hardware.Cheap Android devices are often shipping with v6 ARM CPUs but Air only supports V7.These cheap Android devices can run the latest Android versions though which is hugely difficult to explain to clients. Clients think that since the latest devices can all run the latest Android version, why can't Air also support those same devices? A logical question to have but, understanding the lower power hardware doesn't always make sense to these clients.Sure, it's a great marketing move by the hardware manufacturers who use the 'latest Android version' as a headline for
Doing Android builds on Macs fails with the following error: aapt tool failed:ERROR: Unknown option '--extra-packages'. I copied aapt from build tools version 19 and it seems to have fixed the issue.
Hello, I'm currently using AIR 15.0.0.302 for iOS. I've packaged the Default-375w-667h@2x.png (6), Default-414w-736h@3x (6+), and Default-568h@2x.png (5), as well as all the new icons in my application files. The app was just approved and is currently live, however, it doesn't show compatibility for iPhone 6 or 6+. Is this an existing Adobe AIR issue (unclear by the release notes and forums) or am I missing something else that is now required, possibly in my xml document? The latest beta version release notes aren't very clear either whether or not this is still an existing issue with the beta build. I need H.E.L.P LoLI've got about several apps that are waiting to be updated for iOS 8... and I would like to knock everything out in one fell swoop. If anyone could provide assistance, it would be greatly appreciated.
HiI'm using FlashProfesional CC, and the last versión Air 15.0.0.302 for iOS I received this message when I try to upload the application to AppleYour binary is not optimized for iPhone 5 Dear developer,We have discovered one or more issues with your recent delivery for "Leo Con Grin". To process your delivery, the following issues must be corrected:Your binary is not optimized for iPhone 5 - - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the 'iOS Human Interface Guidelines' at 'https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/ IconsImages/IconsIma
failed install ....prepaid photoshop elements 13........down loaded 3.8 gig....went thru setup..no prob....but install only got too 2% and crashed....then a note came up saying- I should try...rebooting....turning off smart firewall Norton and shut down any programs that may be running......tried all that and still wont ....install...don't no what else to try.....
Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0]Runtime Installer end with exit code 7plz..
My adobe-air 3.8 powered app can be installed and runon ipads running ios 5 and 6. But the same apk file cannot be installed on a ipad running ios 7(11A4449d). I install the app using adt. I tried both developement provision and ad-hoc provision. same result. Here's the error from the iphone console logs:Aug 30 17:24:25 Issa-mato-iPad mc_mobile_tunnel[168] <Notice>: (Note ) MC: mc_mobile_tunnel starting.Aug 30 17:24:33 Issa-mato-iPad mobile_installation_proxy[151] <Warning>: LaunchServices: Please include the kCFBundleIdentifierKey in the options dictionary when installing an app.Aug 30 17:24:33 Issa-mato-iPad mobile_installation_proxy[151] <Warning>: LaunchServices: installing app for existing placeholder (null)Aug 30 17:24:33 Issa-mato-iPad installd[60] <Notice>: 0x295000 handle_install_for_ls: Install of "/var/mobile/Media/PublicStaging/IDA.ipa" requested by mobile_installation_proxyAug 30 17:24:35 Issa-mato-iPad mc_mobile_tunnel[168] <No
I have a few Flash made apps, I've published them to my devices before, but now I can't. Flash get's stuck at 5 seconds. Flash freezes, I can't cancel.Any suggestions?
Hi i have problem with uploading our game.I have such list of errors:With newest flex sdk and air sdk. For now we have this error even on old builds that was already submitted and approved by apple ;(Any ideas?
Hi, after upgrading to Xcode 6.0.1, I can not test apps from Flash CC, via "Control"> "Test Movie". I get the "unable to launch iOS Simulator from the following location..." message.The path I'm using (SDK for iOS Simulator) is: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/S DKs/iPhoneSimulator8.0.sdkI'm using the AIR SDK 15.0.0.302Someone had a similar problem?
I want to connect ftp and upload my website content on server using my adobe air application.
@440089 everyoneI am developing an augmented reality app where I access the webcam, my app works if I run it from the flash pro, but when I create the executable AIR for desktop I doen't get my camera.Any idea what could it be?Thank you!
Hi Everybody,I have a Air application built in Flash Builder which runs on Windows as well as in Mac.My application has it's own menu bar. In windows it's OK.But in Mac above my app's menu bar there is a default Mac app menu bar with four items(App Name, File, Edit, Windows), which is totally unnecessary.I want to remove the Mac's default app menu bar.Please help.Thanks in advance,Jameel
Hi,I've just updated to AIR 15 Beta 15.0.0.302 in an attempt to submit an iOS app to Apple (because of the issue with segment alignment)And my App now shows the"Uncompiled Actionscript" popup when I load an external SWF.This was working fine with AIR 14, and previous versions of the App were approved by Apple and are in the App StoreThe issue is not caused by the loader context issue. Unless the procedure for this has changed e.g. usevar ldrContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain );etcand this worked fine in AIR 14The only time I got the "Uncompiled Actionscript" popup in AIR 14, was if I published for debugging on the iPad, but not when I published"Quick publishing for device testing" or "Deployment - Apple App Store"So there appears to be some change in the AIR 15 build / packaging which has caused this issue.Has there been a change to useLegacyAOT ? as this seems to effect the Uncompiled Actionscipt popupSeehttps://forums.adobe.com/thre
Hi,I'm developing a camera app with Adobe Air (version 15.0.0 build 302). I would appreciate any help with this really weird bug that I found.In the Samsung S3 device, attaching the front camera to a Video instance always results in the app crashing. After the crash, the camera becomes unusable by any app on the device. The device must be reset in order to restore the camera. After many tests, I know that the app crashes when the "video.attachCamera" method is called.This is the relevant piece of code:this.cameraPos = CameraPosition.FRONT;this.camera = this.getCamera(this.cameraPos);this.camera.setMode(640, 640, 30);this.video = new Video(640, 640);this.video.attachCamera(this.camera); // crash!private function getCamera(position:String):Camera{ for(var i:int=0; i<Camera.names.length; i++) { var c:Camera = Camera.getCamera(String(i)); if(c.position == position) return c; } return Camera.getCamera();}The same code works fine
We installed Adobe Photoshop and Adobe Illustrator on a few of our Windows 7 workstations. We also started using Tenable Nessus for internal PCI compliance testing. The results of our Nessus scan show we need to upgrade Adobe Air. I can't figure out how to upgrade Air. I don't even think we are using it, I suspect it was part of the Photoshop and/or Illustrator installs.
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