『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Join a global community of Adobe Air users and developers.
新着順
Hi,Not sure if this should go here (performance) or IOS section, since I mainly have this issue on iOS but I think its on all air players.When a bitmap (for exemple a bitmap in a fla) is added, you can see with Adobe SCOUT (great tool btw!) that it is uncompressed when added. Allright.The bad thing is, if it is removed from stage, even if you keep it in memory for reuse, it is very often re-uncompressed when redisplayed. I mean 'often' because it seems erratic. If it stay removed for just a second, most of the time it won't be uncompressed again, but after 3 or more seconds, most of the time it will be (some kind of garbage collector in the "video" memory ?)Setting its quality to lossless in the fla helps the decompression goes a bit faster (30-40 % I would say), on the detriment of swf size, but does not solve the main question : how can I force an animation (made of bitmaps for example) to never be uncompressed again as long as I dont tell it to to be "disposed" from wherever this is
thank you
Adobe AIR * AIR.SWF in-browser APIAfter finding the article above which sets out how to launch an AIR app from the browser I attempted to create some test files.When publishing an AIR Desktop app using AIR15 and setting the target as 'Application with runtime embedded' the publishing fails with the error "116. Browser invocation is not supported with this target".The documentation mentions nothing about apps with the runtime embedded and I'm presuming it was written before embedding was possible.Could anyone please confirm that this is in fact the case. That you CANNOT launch an AIR app with the runtime embedded from the browser?Many thanks,Mark
Hello,May be my issue based on my misunderstanding... but please help me.I made window minimize process like these.app.addEventListener(Event.USER_IDLE, function(e:Event):void{ var window:NativeWindow = nativeWindow; window.minimize();});It is run well on debugger, minimize to Taskbar and Dock.However, after export release package, it is run not well, minimize and exit soon.Why run well on debugger, exit suddenly on release package?Please help me.Thank you very much
ok Its been a good 6 months since I did any app work and now I need to update some apps but I'm struggling to get a p12 certificate after having to sign the new agreement on the IOS dev center.Here are the steps I have done, please help:1. Went to the ceertificates, identifiers & profiles section of the ios dev centre and revoked any certificates in there 2. open keychain access3.Keychain Access > Certificate Assistant > Request a Certificate from a Certificate Authority4. Filled in the details and created a .certSigningRequest file5. Went to the ceertificates, identifiers & profiles section of the ios dev centre.6.Added a new ceertificate for production and uploaded my .certSigningRequest file7. This created an ios_distribution.cer file8. Double clicked this to add it to Keychain accessIt appears under certficiates but not under "my Certificates"when I choose to export the p12 option is greyed out. What have I done wrong?
Hello Everyone,So I'm working with Adobe AIR with the SDK as provided by the Flex 4.13.0 installer. I've noticed that when I paste into a TextInput, the value on my presenter is set to a text string reading "null". I've tried replacing it with an mx:TextInput, but that doesn't allow for pasting. I'm using this current version of AIR because my hard drive was acting up, and I lost the old one, I believe it was the AIR sdk that comes with 4.12.0. Anyway, any help is greatly appreciated. I have noticed that if I type, not paste, into the TextInput, all is well.
So ever since iOS 8 rolled out I keep getting emails from users that our various apps are not working. These are built with different versions of AIR including one we just put out about a week ago with the latest AIR. The one thing they have in common is they are all iPhone 5C users, this is really strange because this issue did not exist before iOS8 and the apps still work perfect on iPhone 5, iPad Mini, iPhone 6 and a full size iPad so I cant figure out why just the 5C would be having issues. Is anyone else experiencing this?
It seems that unless I package my app with the option -useLegacyAOT yes, it will crash if loading multiple FileStream objects. The behavior is exactly the same as described in this previously fixed bug: Bug#3496074 - [Platform_iOS]Creating too many FileStream objects will cause app to crash on iOSSo using the new packaging engine is NOT an option for me in it's current state.
After we compile an adobe .air application, is it possible to replace the default folder with an icon of our own branding? We have the icon available after this (eg on mac in the dock), but we would like the first impression to be ours.
Hello,I'm trying to sign an AIR app with a Comodo code signing cert.- SHA-256 with RSA Encryption - Java 1.8 (same problem with 1.6)- AIR 15 (same problem with older versions)My command : java -jar -Xmx1024m /data/sdk/AIRSDK_Compiler15/lib/adt.jar -sign -storetype pkcs12 -storepass ******* -keystore cert/air-distrib.p12 bin-release/TestCert.airi bin-release/TestCert.air I get the following error : Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:3181) at java.util.ArrayList.grow(ArrayList.java:261) at java.util.ArrayList.ensureExplicitCapacity(ArrayList.java:235) at java.util.ArrayList.ensureCapacityInternal(ArrayList.java:227) at java.util.ArrayList.add(ArrayList.java:458) at sun.security.pkcs12.PKCS12KeyStore.engineLoad(PKCS12KeyStore.java:2026) at java.security.KeyStore.load(KeyStore.ja
AIR errors when trying to install the Workamajig app in Windows 8.1 (64-bit). Is there any way to get the installation to succeed? These are the errors that appear.
Hi,Is it possible to open/ link to "general - > settings" from Air? (iOS in this case)I'm using native Facebook/ Twitter ANEs and it would great to present a "Go to settings" from my app, if FB/Twitter isn't installed.
Today I am trying to submit a new version of an app to iTunes with the application loader but keeps coming up with the following error. The app was submitting fine last Friday. Any help or fixes will be much appreciated.Package Summary: 1 package(s) were not uploaded because they had problems: /var/folders/cc/4b5fjzqn0_n34cll1wzkbk49jhjcnt/T/404743731.itmsp - Error Messages: ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."
I see lots of posts on this subject, and I am experiencing the same issue. I fail to see why this change in the SDK was put forth, as it has made development a real pain for iOS. In the AIR SDK 4.0 this worked fine. According to the new method, we are supposed to use an environment variable to control which simulator we want to debug in, but this does not work either when multiple iOS SDKs are installed. If this can be controlled by an environment variable, then why can't it be controlled by a command line option to adt? That would be a much more robust solution versus having to change your OS's environment every time you need to switch simulators.Any response from development on why it is this way now?
After failing to apply an update to Adobe Air, I attempted to re-install it from scratch. This is at the end of the installation log:[2014-09-27:20:02:36] Rolling back install of c:\users\martin\appdata\local\temp\air6641.tmp\setup.msi[2014-09-27:20:02:36] Rollback complete[2014-09-27:20:02:36] Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0][2014-09-27:20:02:36] Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0][2014-09-27:20:02:36] Runtime Installer end with exit code 7[2014-09-27:20:02:38] Runtime Installer end with exit code 7[2014-09-29:07:59:54] Runtime Installer begin with version 15.0.0.249 on Windows Vista x86[2014-09-29:07:59:54] Commandline is: [2014-09-29:07:59:54] No installed runtime detected[2014-09-29:07:59:59] Relaunching with elevation[2014-09-29:07:59:59] Launching subprocess with commandline c:\users\martin\appdata\local\temp\aire002.
Let's face it guys. Air is Dead. Look at the feature list for 4.0. The pace of development and bug fixes have slowed to a crawl.It's presented to us as a mobile development platform but you can't pick a video from the Gallery, read the Contacts database or Play a movie. The forums are full of bugs and when Adobe rarely chimes in it's to ask us to vote. Shouldn't you just fix bugs?It's touted as a cross platform mobile environment but it's not listed in a single article comparing them. No new developer in his right mind would program in Flash at this point. I did for ten years but I'm done. Tired of spending hours on bugs and workarounds.I wish Adobe would spin out the two or three guys still working on it and open source it. Maybe they could call themselves MacroMedia.
Hello,When I try to play a video on android the screen flashes black. It will play. But when I try to play it again, it shows the last frame of the last video first before it starts. Is there any thing I can do about this? I had a similar problem nearly 2 years ago and it still isn't fixed? Flash was supposed to be THE internet video solution years ago. What happened?Is there a hack or an ane or anything that will solve this?
Looking at this new Descriptor.15.0.xsd in the SDK, it has removed the 76x76 & 152x152 icon sizes, when Apples guidelines still list them as required: iOS Human Interface Guidelines: Icon and Image Sizes.Why is that?
Hi,I created several OS X Apps using Adobe Air. That worked quite well before. Now I have do update my OS X Apps - therefore I also needed update my certificates. [ I'm using Flash CC 2014 on OS X Yosemite 10.10 ]. But whatever I do it doesn’t work anymore. I always get this Message saying: Unable to build a valid certificate chain for the signer.I googled a lot and the only "guide" I found is this post (from April 2013) about code singing - http://scottgaertner.com/code_signing/ I’m not used to deal with this kind of stuff (CA etc.) - so it's quite confusing to me. Would anybody please be so kind and tell me what I have to do?Is there any instruction from Adobe? (I didn't find one yet) A step by step instruction for absolute dummies would be great!Best regards and thank you in advanceJan
Hello, I've been using Adobe AIR in the latest years to build mobile apps, but I've never used it for TV apps. The info I've seen about AIR for TV is mostly talking about very old versions of AIR (2.5). Is that still supported? What TVs are compatible with Adobe AIR? Is there any testing environment I can install in a PC to test TV apps?Thank you!
Hey, I'm working in video encoding ANE - all is working great on iOS, except one HUGE bottleneck. Grabbing 1 frame of application composed of MovieClips/layers etc. is super slow, because the only way I know around this is using BitmapData.draw, which of course redraws everything, including the effects etc., which is really slow for example on iPad 3.In my case grabbing the frame as fast as possible is super important as I'm trying to achieve realtime video encoding. On the ANE side everything is optimized, using AVFoundation with pixel buffer pools etc. but AIR is killing it with the draw method. When fooling around in the ANE, I made a list of views AIR is using on iOS, and saw the whole app is running in GL view. Could AIR provide a method to grab GL view somehow ? I tried hacking around it from the ANE(glReadPixels, which I know is slow but doesnt work anyway because the framebuffer is empty by the time Im calling it from ANE). Theres also a way to attach texture to framebuff
Hi,I am trying to find out whether I can render images using iPad GPU from a native extension loaded by an AIR application on iPad. The main reason for this is that I need every bit of GPU power in my AIR application and I cannot use Stage3D (see http://forums.adobe.com/thread/1267084 for details).The idea is to pass a bitmap from the ActionScript code to the native extension, render it by Objective C code and raw OpenGL ES and send it back to the AIR code.Is it technically possible? I am afraid that AIR runtime uses OpenGL ES for its own needs (at least for Stage3D support) so native extension possibly cannot share OpenGL with it.Nevertheless I have made a try. Here is some code:The first strange thing is that the following initialization code:myContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];[EAGLContext setCurrentContext:myContext];does not make much sense for me. Instead of this I can see that EAGLContext already contains some instance previously set up by so
The latest beta has introduced a serious bug in BitmapData.draw() - when drawing a bitmapData onto another using a transformation matrix, the pixels are getting messed up:Example:package{ import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.geom.Matrix; public class Air15ArtifactDemo extends Sprite { public function Air15ArtifactDemo() { stage.scaleMode = "noScale", stage.align = "TL"; var map:BitmapData = new BitmapData(1024,1024,true,0); var map2:BitmapData = new BitmapData(500,500,true,0xff000000); var m:Matrix = new Matrix(); m.translate(-250,-250); m.rotate(Math.PI*0.25); m.scale(1.3,1.3); m.translate(512,512); map.draw(map2,m,null,"normal",null,true); addChild(new Bitmap(map,"auto",true)); } }}
Stack dump:0. Program arguments: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/bin/compile-abc /compile-abc.exe -mtriple=armv7-apple-ios -filetype=obj -sdk C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/avmglue.abc -fields C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/air-fields. arm-air.txt -O3 -ane-symbol=ExtInitializer -ane-symbol=ExtFinalizer -abc-file-list=D:\Flash Builder Work Spaces\OpenFace\OpenFaceMobile\bin-release-temp\AOT\AOTBuildOutput2257593084305138721.tmp \ABCFilesList.txtCompilation failed while executing : compile-abcWINDOWS 7, FLASH BUILDER 4.7
Since the upgrade of my devices for iOS 8, I keep having a Window Alert for Push Notification even on applications which haven't such notification : "MyApp Would Like to Send You Notifications"I've seen that it may be caused by an old AIR version. Problem is that I'm already testing in the last AIR SDK version ( 15.0.0.249 ) and the push notification keep appears.Otherwise, the real problem seems to be that in my others applications which allready have the push, it seems to make conflict when you refuse the push at the first opening. It cause freezing the application and force to kill it.Do you know why it happens ? Thanks a lot,
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.
申し訳ございません。このファイルは、ダウンロードしても安全かどうか、内容を確認中です。数分後にもう一度お試しください。
申し訳ございませんが、当社のウイルススキャナは、このファイルをダウンロードすることは安全ではないと検出しました。