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It seems that unless I package my app with the option -useLegacyAOT yes, it will crash if loading multiple FileStream objects. The behavior is exactly the same as described in this previously fixed bug: Bug#3496074 - [Platform_iOS]Creating too many FileStream objects will cause app to crash on iOSSo using the new packaging engine is NOT an option for me in it's current state.
After we compile an adobe .air application, is it possible to replace the default folder with an icon of our own branding? We have the icon available after this (eg on mac in the dock), but we would like the first impression to be ours.
Hello,I'm trying to sign an AIR app with a Comodo code signing cert.- SHA-256 with RSA Encryption - Java 1.8 (same problem with 1.6)- AIR 15 (same problem with older versions)My command : java -jar -Xmx1024m /data/sdk/AIRSDK_Compiler15/lib/adt.jar -sign -storetype pkcs12 -storepass ******* -keystore cert/air-distrib.p12 bin-release/TestCert.airi bin-release/TestCert.air I get the following error : Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:3181) at java.util.ArrayList.grow(ArrayList.java:261) at java.util.ArrayList.ensureExplicitCapacity(ArrayList.java:235) at java.util.ArrayList.ensureCapacityInternal(ArrayList.java:227) at java.util.ArrayList.add(ArrayList.java:458) at sun.security.pkcs12.PKCS12KeyStore.engineLoad(PKCS12KeyStore.java:2026) at java.security.KeyStore.load(KeyStore.ja
AIR errors when trying to install the Workamajig app in Windows 8.1 (64-bit). Is there any way to get the installation to succeed? These are the errors that appear.
Hi,Is it possible to open/ link to "general - > settings" from Air? (iOS in this case)I'm using native Facebook/ Twitter ANEs and it would great to present a "Go to settings" from my app, if FB/Twitter isn't installed.
Today I am trying to submit a new version of an app to iTunes with the application loader but keeps coming up with the following error. The app was submitting fine last Friday. Any help or fixes will be much appreciated.Package Summary: 1 package(s) were not uploaded because they had problems: /var/folders/cc/4b5fjzqn0_n34cll1wzkbk49jhjcnt/T/404743731.itmsp - Error Messages: ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."
I see lots of posts on this subject, and I am experiencing the same issue. I fail to see why this change in the SDK was put forth, as it has made development a real pain for iOS. In the AIR SDK 4.0 this worked fine. According to the new method, we are supposed to use an environment variable to control which simulator we want to debug in, but this does not work either when multiple iOS SDKs are installed. If this can be controlled by an environment variable, then why can't it be controlled by a command line option to adt? That would be a much more robust solution versus having to change your OS's environment every time you need to switch simulators.Any response from development on why it is this way now?
After failing to apply an update to Adobe Air, I attempted to re-install it from scratch. This is at the end of the installation log:[2014-09-27:20:02:36] Rolling back install of c:\users\martin\appdata\local\temp\air6641.tmp\setup.msi[2014-09-27:20:02:36] Rollback complete[2014-09-27:20:02:36] Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0][2014-09-27:20:02:36] Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0][2014-09-27:20:02:36] Runtime Installer end with exit code 7[2014-09-27:20:02:38] Runtime Installer end with exit code 7[2014-09-29:07:59:54] Runtime Installer begin with version 15.0.0.249 on Windows Vista x86[2014-09-29:07:59:54] Commandline is: [2014-09-29:07:59:54] No installed runtime detected[2014-09-29:07:59:59] Relaunching with elevation[2014-09-29:07:59:59] Launching subprocess with commandline c:\users\martin\appdata\local\temp\aire002.
Let's face it guys. Air is Dead. Look at the feature list for 4.0. The pace of development and bug fixes have slowed to a crawl.It's presented to us as a mobile development platform but you can't pick a video from the Gallery, read the Contacts database or Play a movie. The forums are full of bugs and when Adobe rarely chimes in it's to ask us to vote. Shouldn't you just fix bugs?It's touted as a cross platform mobile environment but it's not listed in a single article comparing them. No new developer in his right mind would program in Flash at this point. I did for ten years but I'm done. Tired of spending hours on bugs and workarounds.I wish Adobe would spin out the two or three guys still working on it and open source it. Maybe they could call themselves MacroMedia.
Hello,When I try to play a video on android the screen flashes black. It will play. But when I try to play it again, it shows the last frame of the last video first before it starts. Is there any thing I can do about this? I had a similar problem nearly 2 years ago and it still isn't fixed? Flash was supposed to be THE internet video solution years ago. What happened?Is there a hack or an ane or anything that will solve this?
Looking at this new Descriptor.15.0.xsd in the SDK, it has removed the 76x76 & 152x152 icon sizes, when Apples guidelines still list them as required: iOS Human Interface Guidelines: Icon and Image Sizes.Why is that?
Hi,I created several OS X Apps using Adobe Air. That worked quite well before. Now I have do update my OS X Apps - therefore I also needed update my certificates. [ I'm using Flash CC 2014 on OS X Yosemite 10.10 ]. But whatever I do it doesn’t work anymore. I always get this Message saying: Unable to build a valid certificate chain for the signer.I googled a lot and the only "guide" I found is this post (from April 2013) about code singing - http://scottgaertner.com/code_signing/ I’m not used to deal with this kind of stuff (CA etc.) - so it's quite confusing to me. Would anybody please be so kind and tell me what I have to do?Is there any instruction from Adobe? (I didn't find one yet) A step by step instruction for absolute dummies would be great!Best regards and thank you in advanceJan
Hello, I've been using Adobe AIR in the latest years to build mobile apps, but I've never used it for TV apps. The info I've seen about AIR for TV is mostly talking about very old versions of AIR (2.5). Is that still supported? What TVs are compatible with Adobe AIR? Is there any testing environment I can install in a PC to test TV apps?Thank you!
Hey, I'm working in video encoding ANE - all is working great on iOS, except one HUGE bottleneck. Grabbing 1 frame of application composed of MovieClips/layers etc. is super slow, because the only way I know around this is using BitmapData.draw, which of course redraws everything, including the effects etc., which is really slow for example on iPad 3.In my case grabbing the frame as fast as possible is super important as I'm trying to achieve realtime video encoding. On the ANE side everything is optimized, using AVFoundation with pixel buffer pools etc. but AIR is killing it with the draw method. When fooling around in the ANE, I made a list of views AIR is using on iOS, and saw the whole app is running in GL view. Could AIR provide a method to grab GL view somehow ? I tried hacking around it from the ANE(glReadPixels, which I know is slow but doesnt work anyway because the framebuffer is empty by the time Im calling it from ANE). Theres also a way to attach texture to framebuff
Hi,I am trying to find out whether I can render images using iPad GPU from a native extension loaded by an AIR application on iPad. The main reason for this is that I need every bit of GPU power in my AIR application and I cannot use Stage3D (see http://forums.adobe.com/thread/1267084 for details).The idea is to pass a bitmap from the ActionScript code to the native extension, render it by Objective C code and raw OpenGL ES and send it back to the AIR code.Is it technically possible? I am afraid that AIR runtime uses OpenGL ES for its own needs (at least for Stage3D support) so native extension possibly cannot share OpenGL with it.Nevertheless I have made a try. Here is some code:The first strange thing is that the following initialization code:myContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];[EAGLContext setCurrentContext:myContext];does not make much sense for me. Instead of this I can see that EAGLContext already contains some instance previously set up by so
The latest beta has introduced a serious bug in BitmapData.draw() - when drawing a bitmapData onto another using a transformation matrix, the pixels are getting messed up:Example:package{ import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.geom.Matrix; public class Air15ArtifactDemo extends Sprite { public function Air15ArtifactDemo() { stage.scaleMode = "noScale", stage.align = "TL"; var map:BitmapData = new BitmapData(1024,1024,true,0); var map2:BitmapData = new BitmapData(500,500,true,0xff000000); var m:Matrix = new Matrix(); m.translate(-250,-250); m.rotate(Math.PI*0.25); m.scale(1.3,1.3); m.translate(512,512); map.draw(map2,m,null,"normal",null,true); addChild(new Bitmap(map,"auto",true)); } }}
Stack dump:0. Program arguments: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/bin/compile-abc /compile-abc.exe -mtriple=armv7-apple-ios -filetype=obj -sdk C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/avmglue.abc -fields C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/air-fields. arm-air.txt -O3 -ane-symbol=ExtInitializer -ane-symbol=ExtFinalizer -abc-file-list=D:\Flash Builder Work Spaces\OpenFace\OpenFaceMobile\bin-release-temp\AOT\AOTBuildOutput2257593084305138721.tmp \ABCFilesList.txtCompilation failed while executing : compile-abcWINDOWS 7, FLASH BUILDER 4.7
Since the upgrade of my devices for iOS 8, I keep having a Window Alert for Push Notification even on applications which haven't such notification : "MyApp Would Like to Send You Notifications"I've seen that it may be caused by an old AIR version. Problem is that I'm already testing in the last AIR SDK version ( 15.0.0.249 ) and the push notification keep appears.Otherwise, the real problem seems to be that in my others applications which allready have the push, it seems to make conflict when you refuse the push at the first opening. It cause freezing the application and force to kill it.Do you know why it happens ? Thanks a lot,
Im trying to upgrade and then reinstall an Adobe Air application but get the error message failing to install due to a certificate issue.The developer says the fix is to uninstall the app and install again but this also fails.Checked my machine clock - saved but that didnt workThe adobe AIR uninstaller simply says I have the latest version? Cant seem to delete and reinstall although other adobe air apps work so I dont think this is the issueI have gone through the troubleshooting guide: Troubleshoot AIR installation | Mac OS but still have the issue?Any ideas would be great.
Stack dump:0. Program arguments: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/bin/compile-abc/compile-abc.exe -mtriple=armv7-apple-ios -filetype=obj -sdk C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/avmglue.abc -fields C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/air-fields.arm-air.txt -O3 -ane-symbol=ExtInitializer -ane-symbol=ExtFinalizer -abc-file-list=D:\Flash Builder Work Spaces\OpenFace\OpenFaceMobile\bin-release-temp\AOT\AOTBuildOutput2257593084305138721.tmp\ABCFilesList.txt Compilation failed while executing : compile-abcWINDOWS 7, FLASH BUILDER 4.7
Trying to install updated Adobe AIR. Failed to update, so uninstalled and tried again. Still fails. Problem is in MSI install, so that log is included as well.Adobe log:[2014-09-20:16:25:09] Runtime Installer begin with version 15.0.0.249 on Windows Vista x86[2014-09-20:16:25:09] Commandline is:[2014-09-20:16:25:09] No installed runtime detected[2014-09-20:16:25:11] Relaunching with elevation[2014-09-20:16:25:11] Launching subprocess with commandline c:\users\myuser\appdata\local\temp\airc80f.tmp\adobe air installer.exe -ei[2014-09-20:16:25:12] Runtime Installer begin with version 15.0.0.249 on Windows 7 x86[2014-09-20:16:25:12] Commandline is: -stdio \\.\pipe\AIR_4156_0 -ei[2014-09-20:16:25:12] No installed runtime detected[2014-09-20:16:25:12] Starting silent runtime install. Installing runtime version 15.0.0.249[2014-09-20:16:25:12] Installing msi at c:\users\myuser\appdata\local\temp\airc80f.tmp\setup.msi with guid {7BBAEC47-1CC0-4CB8-ADB4-531B78DBD1DD}[2014-09-20
I am publishing an AIR app using a custom window style- set to Custom Chrome (transparent)When I do this, I am getting "WARNING: you are running in software mode!" even though I have Render mode set to Direct and DepthAndStencil set to true in the app's config.xml file. Works fine if I use A System window type - but I cannot... I need transparent.What to do? I have a fast approaching deadline and wasn't thinking this would be an issue...PS - Using Flare3D
Hello I was trying to install Vudu to go so I can watch my movies digitally anywhere. I ran into a problem when the application wanted me to install adobe air, I keep getting error #5100. It seems as though as if adobe air is incompatible with my pc but when I looked at adobe air specifications I assume my pc should be able to run it.System Summary:OS NameMicrosoft Windows 8Version6.2.9200 Build 9200Other OS DescriptionNot AvailableOS ManufacturerMicrosoft CorporationSystem NameUSERSystem ManufacturerLENOVOSystem Model20179System Typex64-based PCSystem SKULENOVO_MT_20179ProcessorAMD E1-1500 APU with Radeon(tm) HD Graphics, 1480 Mhz, 2 Core(s), 2 Logical Processor(s)BIOS Version/DateLENOVO 6CCN96WW(V8.08), 1/16/2013SMBIOS Version2.7Embedded Controller Version0.00BIOS ModeUEFIBaseBoard ManufacturerLENOVOBaseBoard ModelNot AvailableBaseBoard NameBase BoardPlatform RoleMobileSecure Boot StateOnPCR7 ConfigurationBinding Not PossibleWindows DirectoryC:\windowsSystem DirectoryC:\windows\syste
After went through given the solution(Enabled UAC &restarted) for Error #2032 still I am experiencing the same issue. Can someoneassist on this.. Installing an Adobe AIR application displays the errormessage: "Sorry an error has occurred. The application could not beinstalled. Try installing it again. If the problem persists, contact theapplication author." (Windows Vista / Windows 7)
I created an app that worked fine previously, but now it doesn't work in iOS 8. Has anyone else run into this problem? When I open the app it just loads to a black screen. I'm getting complaints from the users who have downloaded it, but I haven't changed anything so I don't know why it isn't working. When I try to publish the file from Flash CS6 now it gives me a long string of Javascript and Adobe Air errors. The errors are posted below. I just updated the Air SDK to version 15.0 but still get these errors.
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