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I am getting this error when compiling an IPA with Flash CC 2014, AIR version 15.0:"ERROR ITMS-9000: "This bundle is invalid. The value for key CFBundleShortVersionString [1.0] in the Info.plist file must contain a higher version than that of the previously approved version [1.5]."Funny; this is an upgrade to an existing app. The current version on the app store is 1.1. The version I am submitting to Apple is 2.0. So, I really can't understand what this error is about.Any thoughts would be greatly appreciated!
Here is the feature request: Feature#3828999 - [New_Feature_Requirement] Async texture uploading for Stage3DProblem: we developing a lot of applications with many high resolution resources and we can't preload all content because GPU memory very limited.Only way - dynamic resources managing. But uploading textures very expensive operations with current Texture.uploadFromBitmapData and Texture.uploadFromByteArray methods. Every upload function call with 2048*2048 BitmapData causes 50-100 ms UI freeze (even on desktop platforms!). It's not acceptable - we need smooth media galleries, UI and so on.We need async BitmapData uploading to Texture that not kill application performance. Please implement this feature as soon as possible. We need it both mobile and desktop platforms.I'd like to ask everyone who interested in it to take a minute and vote for implementing this feature.Thanks.
I've just created a new ANE for CMBilling.jar (a common library for implementing IAP in China), and I get the error below, 100% of the time, if I try to package an apk with it included.I created a repo for easy access, SixMinute/ANEMyGamez · GitHub but realistically, if you want to replicate the bug, just include ANEMyGamez/ANEMyGamez.ane at master · SixMinute/ANEMyGamez · GitHub as an ANE into an Android project, then try build, and you'll get the same. I've tried with both AIR 14 SDK, and AIR 15 beta.dx tool failed:UNEXPECTED TOP-LEVEL EXCEPTION:com.android.dx.cf.code.SimException: bad range: 5..6; actual size 5 at com.android.dx.cf.code.BytecodeArray.parseInstruction(BytecodeArray.java:793) at com.android.dx.cf.code.BytecodeArray.processWorkSet(BytecodeArray.java:156) at com.android.dx.cf.code.BasicBlocker.doit(BasicBlocker.java:346) at com.android.dx.cf.code.BasicBlocker.identifyBlocks(BasicBlocker.java:8
My app loads but on first interaction the screen dims grey. It functions as expected on iOS7.
Hi friends. I'm using Windows 7 Ultimate. and I have Mac os x Mountain Lion on VMware Application.I'm using Air SDK 14.0.0.103 or Air SDK 13.0.0.111 or Air SDK 4.0.0.1390 on Flash CC & Flash CS6I have tried this air sdk and flash program. When I compiler on windows with this sdk and flash program. iPa file created on windows.After, when I upload my app to apple with application laoder, but on mountain lion in VMware..Verifying assets to itunes... etc..This errors.I have tried so much. But I cant solve this problem. Because I cant find other icon files? on this screenshots.
Hi!I need help: I deliverd an App in July this year and everything went fine.Yesterday I wanted to upload a new version. So I created a new Version1.0.8 in Itunes Connect. Saw that the Portal changed.So i filled in everything and now it says "Deliver for Review"I opened application loader (1.9) choosed my new Version of the APP andare getting the following errors:Errpr 9000: Invalid bundle:1. Adobe Air iOS Invalid Bundle The bundle does not support the minimum version os specified in info.plistand2. Warning: the app is not a position independent executable:3. Warning and of course I get the two Icon's missing error for 152 and 56 iconsizes:Please help. I tried almost everything. At the moment I'm using Cs6 with Air 14.0.0.137 for IOSMichael
Errors such as the following will occur.「ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."」By using the 15.0.0.249 the latest AIR SDK It has published using Flash Professional CC and I have uploaded using the Application Loader the ipa file, but I get an error. Perhaps error resolution methods?
Hi, I updated my OS to Lion and now my flash cs5.5 can't publish to OS. The first error was 103 and I tried to make the solution for the xml version file, but also don't worked.The second that I do is unistall flash and I install again, but now the problem is that; I can't test iOS movies and I can't publish to iOS. The error message is : "iOS publishing requires files which are not installed. Please quit Flash Professional and run the original installer to ensure that all optional components are installed" Someone with the same problem ? Any solution ? I have all the Adobe software with the last version and now the Adobe air version is 2.6 but before was 2.7 Thank youXavi
Two of our published apps that ran well with iOS 7.1.2 are now crashing or hanging on iOS8.I've tried recompiling with AIR 15.0.0.289, but they are both failing in the same place.Interestingly both apps are able to install and get past the launch image. The issue is when I'm loading assets into memory.I'm wondering if memory management has changed in iOS 8?Both apps were pushing the limits of memory, but still working in iOS7. Did Apple reduce the max app memory limit in iOS8?Other details:One app uses standard Flash DisplayList.The other app uses Starling.Tested on 2 iPad AIRs (one iOS7, one iOS8)
We've run into an issue with Apple no longer accepting apps compiled with Adobe AIR, due to a new requirement for the XCode version used:As of September 9th 2014, all apps must be built using XCode 5.1.1 -- though Adobe AIR (including the newest version 15 released on the same date) compiles using XCode 5.0.2.After submitting an AIR app to iTunes Connect yesterday, we received an email from iTunes stating that "This bundle is invalid" because it's using an older version of XCode that is no longer allowed for uploads. The full message reads:Dear developer,We have discovered one or more issues with your recent submission for "yourappnamehere". To process your submission, the following issues must be corrected:This bundle is invalid - New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.Once these issues have been corrected, use Xcode or Application Loader to up
Just figured I'd let everyone know that if you thought it'd be cool to let your IOS users launch your app from a link in a browser and that it would be cool to encode parameters in that URL to be passed into your app, you're out of luck. When you add a listener to your app like...NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, onInvoke);or..NativeApplication.nativeApplication.addEventListener(BrowserInvokeEvent.BROWSER_INVOKE, onBrowserInvoke);It doesn't fire on an IOS device, so there's no way to get the parameters out of the arguments property.The app does indeed fire from a browser if you set up your custom URL scheme properly in your app.xml file. Framework just doesn't fire the handler function for the registered invoke listener. The parameter retrieval code at the link below, therefore, doesn't work on an IOS device.http://www.riaspace.com/2011/08/defining-custom-url-schemes-for-your-air-mobile-applications/
I am developing games on Android devices and I find the total memory usage of my air application presented in Scout is always smaller (100M) than the memory usage shown in the Taskmanager.Some articles say that the Scout does not count the memory used by the air runtime.However, it is not possible that the air runtime occupies more than 100M memory, right? Especially, on Android devices?I have also written a very small test app, it only occupies 20M memory (containing the air runtime).My question is how can I reduce the additional 100M memory not presented in Scout?
Hi,I'm using GPU mode to display smooth scrolling texts vertically. I'm first rendering the text to several bitmaps, that I put in a Sprite container. Then I move the container. The results are very smooth, and work fine.But due to the upcoming constraint of publishing all new Apple apps with Retina support (from 1st of May), I began to test it by adding the following tag to my XML:<requestedDisplayResolution>high</requestedDisplayResolution>Actually it was very straightforward, as all my assets are already in retina resolution (640x960). The scrolling was still smooth, so I was quite happy. Until I found a very annoying bug: if I leave the app idle, and my iPod 4G goes to sleep, when I wake it up, the app becomes VERY jerky. Even if I go to various sections of the app, calling for System.gc(), I can never get a smooth response again. I have to quit the app and launch it again. I rebooted my iPod, but the issue still occurs.If I don't activate the <requestedDisplayResolu
I just bought inapp purchase. How can I cancel auto renew?
I have a production mobile Flex app that uses RemoteObject calls for all data access, and it's working well, except for a new remote call I just added that only fails when running with a release build. The same call works fine when running on the device (iPhone) using debug build. When running with a release build, the result handler is never called (nor is the fault handler called). Viewing the BlazeDS logs in debug mode, the call is received and send back with data. I've narrowed it down to what seems to be a data size issue.I have targeted one specific data call that returns in the String value a string length of 44kb, which fails in the release build (result or fault handler never called), but the result handler is called as expected in debug build. When I do not populate the String value (in server side Java code) on the object (just set it empty string), the result handler is then called, and the object is returned (release build).The custom object being returned in the call is a
Been getting the error below when installing an ipa on the Xcode 6 GM seed simulator, released yesterday.I used -target ipa-test-interpreter-simulator on the command line to build with AIR 15.0 release (iPhoneSimulator8.0.sdk).It seems related to localized descriptions, tried removing descriptions from the descriptor.xml to no avail.Any ideas chaps ?not getting errors with the build process just the install.....2014-09-10 13:33:42.947 isb[383:507] -[__NSCFString localizedDescription]: unrecognized selector sent to instance 0x1002027b02014-09-10 13:33:42.948 isb[383:507] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFString localizedDescription]: unrecognized selector sent to instance 0x1002027b0'*** First throw call stack:( 0 CoreFoundation 0x00007fff8532225c __excepti
Hi guys,Ok...so I have figured out how to visit a URL and after that URL has loaded, get a HTTP status back to know if I visited a valid web page or not. However, now I am needing to know a simply way of basically storing all the hyperlinks that may exist on that page into an array/string.I'm in a sense trying to scan the entire webpage I just loaded and grab anything thing on that page that is a hyperlink and store it in an array for use elsewhere in my actionscript program. Keep in mind, I'm visiting the website behind the scenes in an Adobe Air program.
Hi everybody,I work on application use Flex SDK 13.0, Air SDK 15.0, and Robotlegs 2.2.1 MVC Framework.Since I upgrated the AIR SDK to 15.0, there is an error in Robotlegs Framework. Searching, I found where the error was, so I create a simple project to test the problem.When you use argument.callee in mobile application on IOS, the arguments.callee is 'undefined'.This is simple code : <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" applicationDPI="160" applicationComplete="viewnavigatorapplication1_applicationCompleteHandler(event)" > <fx:Script> <![CDATA[ import mx.events.FlexEvent; protected function viewnavigatorapplication1_applicationCompleteHandler(event:FlexEvent):void { var callee : Function = arguments.callee; if(callee != null) { testCalleeLabel.text = "find callee"; }else
Dear Adobe AIR Team,I've already submitted the bug report, and it's already got 10 votes and counting:Bug#3829934 - StageWebView displays a blank when running on Mac OS if renderMode is set to direct or gpuPlease take 5 minutes of your time to look at this bug, thanks so much!DarkStone2014-09-24
Hello guys, okay? I have an Adobe Air application that will run on Android and iOS. I also have a microcontroller that has a server that serves HTTP requests and returns information about the plate. When I run my app in the simulator, it works correctly. When I use Android or iOS, it does not work. The request address is like this: http://192.168.0.50. When sending a command, it looks like this: http://192.168.0.50/setLightRoom. In Windows, the event returns HTTPStatusEvent.HTTP_RESPONSE_STATUS Event.COMPLETE before bringing the information correctly. The HTTPStatusEvent.HTTP_STATUS event returns 200 OK status. On Android or iOS, it returns only HTTPStatusEvent.HTTP_STATUS and status 0. My microcontroller uses the lwIP framework for making and receiving HTTP requests. He works with TCP, UDP, ARP etc. The return of my plate when I make a request is a string of type "ON" or "OFF". In Windows, the return works. On Android or iOS, there is no return. If I let the compiler microcontroller e
I am building some Adobe Flex Mobile application using Flex 4.6.0 + AIR 3.5 only for iOSThis app involves some iOS Native Extension created also by me.The thing is that this ANE uses some third party framework (GD.framework from Good Dynamics Technology). That framework requires GD FIPS linker to be used, and for that, i need to set some custom build settings in a .xcconfig file, with this content:FIPS_PACKAGE=$(CURRENT_ARCH).sdk LDPLUSPLUS=/Good Technology/Good.platform/FIPS_module/$FIPS_PACKAGE/bin/gd_fipsld LD=/Good Technology/Good.platform/FIPS_module/$FIPS_PACKAGE/bin/gd_fipsldThe ANE compiles OK, but then, I add the ANE to the app, I compile the app, but when I launch the app, it crashes because the FIPS linker was not properly got set on my Flex Mobile project.So, my question is:Is there a way to set the above configuration on my project like somebody would do in a Xcode project?Regards!
Hi all,I am needing to find a way in Actionscript 3 for a Adobe Air application to visit a website url (ex. example.com) in the background without Adobe Air opening up a web browser. After the website has loaded in the background, I would like to get all the URL link that the Adobe Air application may see. For example, maybe when you visit "example.com" it redirects you to "google.com", so I want my application to send me back whatever URL it sees after it loads the page.Can this be done, and is there any sample code anywhere?Thanks guys!
Hello, I was hoping that someone may be able to help? I have found numerous tutorials and step by steps guides for making/designing a DMG's but they seem to be failing for me in later stages of applying fancy artwork. I have worked out how to make a new disk imagethe content inside works and the icons work once the air/mac installer has worked it's magic - ie has installed the application on the desktopI cannot change the icon and image when I bring the file information up on my screen/ I can't make it fancy - I'm needing to make the complete package with all of the artwork.Basically when I attempt to drop the PNG into the icon in top left, the file is replaced with the default png image instead of the png I dropped onto the position.Any ideas?Please note, if you have any tips on this so I can make a bespoke DMG with imagery, icons and all of the rest of it for a professional look please help.
Our application started to crash since the upgrade was release for AIR 15. The following is the dump from the event log:Faulting application name: LEED Desk Prd.exe, version: 0.0.0.0, time stamp: 0x52acef88Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000Exception code: 0xc0000005Fault offset: 0x20000006Faulting process id: 0x1c4cFaulting application start time: 0x01cfd66c0e8781ecFaulting application path: C:\Program Files (x86)\LEED Desk Prd\LEED Desk Prd.exeFaulting module path: unknownReport Id: 19d36208-4260-11e4-bf6c-5c514fe8b5bfDowngrading AIR back to version 14 seems to solve the problem. Any suggestions?
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