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See the image below.When running the app on Flash Builder 4.7 simulator, some of the bitmaps break. Only parts of bitmaps are broken, and the way they are broken is different each time they are redrawn (not each frame though). I haven't encountered similar problems with previous AIR versions, not even beta versions and the strangest thing is, that bitmaps are not broken on Android (I have to test with iOS).I have this problem with two different PCs having different GPUs. I guess this is related to how bitmaps are sent to GPU? Anyone have any idea wheter I should trust the beta build for production or not. I have used previous betas without any issues.
Hello. I've recently submitted several apps made in AIR on the Amazon Store, but they were rejected because of the following problem : "App is always inverted in landscape mode". This problem appears only on the Amazon devices which use Fire OS. What can I do about this. Does anyone have a solution? Or is it something that should by Adobe and should appear in an update of AIR?
I am developing an Universal Advertising AIR Native Extension for developer which want a easy way to monetize their app.Now seeking backer for this project in indiegogo. If you interesting on it, you can visit here for more information.Universal Advertising AIR Native Extension | Indiegogo
Hi,My app takes a screensave of an area of the stage and save it to the camera roll. The problem is that cameraRoll.addBitmapData(bitmapDataA); kicks in before the draw is done.Is there a way to use oncomplete events on the draw-function or something like that?Thanks,Dan bitmapdata = new BitmapData(stage.stageWidth, stage.stageHeight); bitmapDataA = new BitmapData(1536, 1536); bitmapdata.draw(stage); bitmapDataA.copyPixels(bitmapdata, new Rectangle(0,236, 1536, 1772), new Point(0, 0)); cameraRoll.addBitmapData(bitmapDataA);
HelloI'm trying to export my first iOS app from flash to my desktop / on the device (Flash Pro CC, Iphone5)I followed the instructions on the adobe website to build an air app for iOS but on the last step itdoesn't export the app.What I've done so far:- Apple developer account- creating the certificate + convert it to .p12- app ID / Name etc.- creating the provisioning profile from apple- iOS Air app in flash (Only Text "Hello world" with a tween)Now i have to load the certificates into Flash & enter a password (is it the password thati entered in the certificate or from my developer account/ Apple ID password? Both didn't work at the end)When i klick on publish in the last step than it loads a while but then i get the Error:"no access to the digital certificate"What is wrong? Can you help me please.
On first launch, my app copies about 100 tiny XML files from application dir to storage dir. It takes about 35 seconds. That is clearly an issue. It takes about 1/100th of a second on any other platform. I've switched to copyToAsync() so that the user doesn't bail, but still this is like using a dial-up modem! Anyone have any thoughts?
I am running Win 8.1 and have Air installed, but it does not show up in Control Panel/Programs and Features.Is there a way to uninstall AIR since I cannot see it in Programs and Features?
When running on my iPad Mini (2nd gen) with iOS 7.1, Scout is telling me that each call to the method drawChild allocates an Array. However, when I run the app as Flash that function makes no allocations. Can anyone tell me what could be allocating memory in that function? Also, has anyone else seen the iOS version of their app have different allocation behavior than the Flash version?Here is the function in question: https://github.com/LLK/scratch-flash/blob/master/3d_render_src/DisplayObjectContainerIn3D.as#L446-L636And the Scout view (one frame selected):Thanks,Shane
Hi all,it's possible to make a android App with Adobe Air that needs a serial number to be installed?ThanksGustavoS
Hello Community,My partner and I are both developers looking to hire/partner with 'thee' juggernaut of Adobe Air. We are looking to outsource a large majority of the heavy lifting to someone who has serious experience with this framework. If there is an interest we will provide you with specifications to our current projects in additions to an NDA. We are very serious professionals looking to retain the services of a similar blood-type. If there is an interest PM your portfolio and lets get on a skype call.Best,DK
Hi Everyone, I'm new to building games/apps, so I apologize if this question is redundant... I am developing a couple games for Android/iOS, and was initially using a regular (un-encrypted) sqlite database. I need to populate the database with a lot of info for the games, such as levels, store items, etc. Originally, I was creating the database with SQL Manager (Firefox) and then when I install a game on a device, it would copy that pre-populated database to the device. However, if someone was able to access that app's database, they could feasibly add unlimited coins to their account, unlock every level, etc.So I have a few questions:First, can someone access that data in an APK/IPA app once downloaded from the app store, or is the method I've been using above secure and good practice?Second, is the best solution to go with an encrypted database? I know Adobe Air has the built-in support for that, and I have the perfect article on how to create it (Ten tips for building better Adobe A
Hello,for my app in AIr I'm using File.browseFroOpen to let the user pick a file on his device. this.myFile = File.documentsDirectory; txtFilter = new FileFilter("Music", "*.mp3;*.wav;"); this.myFile.addEventListener(Event.SELECT, this.onFileSelected); this.myFile.browseForOpen("Open", [txtFilter]);If the user pick a file, or use the device back button to close the window, no problem, everything is fine, but if the user just click outside of the modal window, it just disappear, but I guess it isn't closed since I can't call browseForOpen again without getting the ""Error #2041: Only one file browsing session may be performed at a time" error.I thougth these windows were modal, so normally it can't be closed this way.Am I doing something wrong ?Thank you.
After installing the latest AIR runtime I am seeing a lot visual artifacts in older AIR apps that seem to be related to BitmapData.draw() in conjunction with a transformation matrix. It pretty much always happens when applying a rotation or skew and it also happens with certain offsets.Here is an example created with Nodewerk (Nodewerk😞From left to right: original, skew, rotation, offset
Hi All,Does anyone has worked with sharing image URL on Twitter from Adobe AIR Desktop. I am able to post data but with multiple libraries still not able to post images over twitter. Any help will be appreciated.Thanks,Sunil Rana
Hi,So...AIR has a known bug that has been acknowledged and verified by Adobe and that causes us actual commercial pain.Bug#3545316 - [Platform_Android]NetStream playback on Android is truncatedDespite this, it has been closed and deferred. I have tried to find out why, and been told I have to refer to an alternative, duplicated thread.There is no link to this duplicated thread and the last request for clarification took two months for a not very satisfactory response.Is there a higher authority to appeal to?Is there even a way to find out the basic information as to WHERE this duplicated thread might be?Is there, in fact, any way whatsoever for me to interact with the bug process?G
Greetings; I cant get an application to install that requires adobe air. I have windows 7, have re installed air,received a new copy of app, but I keep getting this,"The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author". Any suggestions?Thanks Ben
I got this 'invalid application descriptor: invalid application identifier' when publish my old flash android fla.My app id is like com.this_is_id.android.testIt keep happens when my id with underline '_', but this id was ok about a year ago.Now I cant update my app at googleplay because this.Please help,thanks.*MBP OS X 10.9*Flash CC & CS6*AIR SDK 3.4 ~ 4.0
I'm using StageVideo to play an h264 encoded mp4 file in an iPhone app. When I package the mp4 file with the app (in the root), the app doesn't play the video at all. When I simply change the video's location to a http location where the exact same file is located, it plays fine.In other words, the only change I'm making is:Packaging mp4 in root of app:var _videoURL:String = "video_h264.mp4" ;_nc = new NetConnection ( ) ;_nc.connect ( null ) ;_ns = new NetStream ( _nc ) ;_ns.client = this ;_ns.play ( _videoURL ) ;..._stageVideo.attachNetStream ( _ns ) ;toHosting video remotely:var _videoURL:String = "http://www.myDomain.dk/video_h264.mp4" ;_nc = new NetConnection ( ) ;_nc.connect ( null ) ;_ns = new NetStream ( _nc ) ;_ns.client = this ;_ns.play ( _videoURL ) ;..._stageVideo.attachNetStream ( _ns ) ;Does anyone know if there's some restriction when using NetStream that could explain this?
flash player on our ipad and iphone
Hi,I tried to install an update for adobe air 11 yesterday, at the end of the process I got the message "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."After I click close, Windows Program Compatability Assistant opens saying "This program might not have installed correctly" and offers to "Reinstall using recommended settings".When I click on "Reinstall using recommended settings", the same message comes up about the error and contact the administrator.I use Google chrome and FileHippo update checker, I have also uninstalled the version of adobe air that was on my computer in the hope I could install the current version but unfortunately the error message is all I get.If you need any further information I will be happy to help, although I have forgotten how to do a screenshot.Regards,Helen Smith.
Hello there, Any help or pointers would be appreciated. I'm new to using Air and new to this forum. So i'm just getting my head round a few things. This looks to offer some great possibilities for desktop development.Although I have worked out how to publish to my Mac desktop. There is an option for making a custom DMG - how would I customise the internal graphics of the DMG, the disk image. Can this be achieved from flash or would this require me to make changes at a post production stage?Making the EXEIs there an option for publishing for the .exe with an installer and all the bells and whistles?Last questionIs there any pitfalls/ issue that should be taken into account if I'm considering using Air for deploying a company application? Thanks for you help
Running 15.0.0.196 on our app produces the following crash (I have longer logcat if more context is needed):I/DEBUG (21438): handle_request(15)I/DEBUG (21438): check process 20971 name:riticalThinkingI/DEBUG (21438): tid 21413 abort msg address is:0I/DEBUG (21438): BOOM: pid=20971 uid=10281 gid=10281 tid=21413I/DEBUG (21438): [OnPurpose Redunant in preset_info] pid: 20971, tid: 21413, name: FP_AudioCallbac >>> air.com.toolwire.Android.RTE.CriticalThinking <<<I/DEBUG (21438): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***I/DEBUG (21438): Build fingerprint: 'Lenovo/A7600-F/A7600-F:4.4.2/KOT49H/A7600F_A442_000_016_140627_ROW:user/release-keys'I/DEBUG (21438): pid: 20971, tid: 21413, name: FP_AudioCallbac >>> air.com.toolwire.Android.RTE.CriticalThinking <<<I/DEBUG (21438): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fau
The withdrawal of the FLV format has thoroughly confused me. FLV is the only video format I've ever succesfully worked with in AIR apps on iOS. MP4, MOV etc. - all these formats never played when I tested them on iOS devices. Only FLV. I know that StageVideo gives some more options, but my question is:With FLV getting phased out, which video format options will work in AIR apps for iOS (without using StageVideo) at this point?
how can stageWebView keep another cache as logging into my site through simulator on mac also logs me in safari plz help with a solution or alternative?? thanks
I couldn't find any results regarding this problem. Maybe I'm just using wrong keywords as it is difficult to explain.Has anyone else encountered that video is not working on the first run of Android app? By first run I mean directly after installing. I'm using NetConnection, NetStream, Video objects and GPU renderMode. By working I mean it's not showing and can't hear the audio. I haven't yet debugged deeper so I don't know if the problem is actually related to the code loading the video.I've encountered the following issues, which may or may not be related, regarding the the first run and Video object: - The first run takes about 20 seconds to start. After that, the start is pretty much instant. If you clear app's cache, it again takes the 20 seconds to launch. The video works after clearing app's cache.- When creating the first Video object, the app flashes screen to black for a few frames. This is why I create a dummy Video object in the beginning.I use AIR 13, going to upgrade to
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