Join a global community of Adobe Air users and developers.
Recently active
Hi,Now that Harman will manage new versions of AIR, and are asking for community feedback, I thought it would be nice to gather here all ideas, suggestions, bug reports or any brainstorming that could help Andrew and his team plan their next steps.PLEASE, DON'T use this thread for opinions, ego wars or pure speculations about Adobe or pessimistic views about AIR. There are already two big threads dedicated to this, we don't need a third one. For once, let's try to be factual and constructive. Thank you.I think we could split the points in three categories:- Short term actions- What new features would be appreciated- Long term plans1) Short term actions:- Implement Android 64bits support- Create a website dedicated to AIR, presenting its features and gathering as much resources as possible. Possibly create also dedicated forums, as Adobe forums may be a cursed place, now. - Anticipate iOS SDK upgrade for requirements that may come with iOS 132) Cool new features:- Adaptive icon support
Hi, I'm using IntelliJ IDEA Ultimate to develop and package my Adobe AIR application for Windows. How do I package a 64-bit version? I found this thread: How do I create a Captive 64 bit Adobe Air Application For Windows? that mentions the <architecture>64</architecture> tag, but when I add it (below "name") to my .xml file, IntelliJ complains and says "Element architecture is not allowed here".I'm on a Win 10 Pro x64 laptop.
After reading the Harman email, I'm wondering if SDK 33 will require a fee. I am fine with paying a license fee going forward, but given the request for developer feedback on the beta, and the tight schedule (Aug 1) for updating Android apps, this feels like any awkward scenario.This question is for Harman/Adobe, please resist the urge wax poetic .
Hi,I have an app (Android & IOS) that contains an XML file (embedded with Adobe Flash in settings) that my app uses for showing data to the user. I've made a function that compares the xml file embedded in the app with an xml file on my servervar packagedFile:File = File.applicationDirectory.resolvePath( "soleil.xml" );var destFile_soleilXML:File = File.applicationStorageDirectory.resolvePath( "soleil.xml" );var url_local_soleil:URLRequest = new URLRequest("soleil.xml");loader_local.load(url_local_soleil);var url_online_soleil:URLRequest = new URLRequest("http://mywebsite.com/soleil.xml");loader_online.load(url_online_soleil);function loader_local_Complete(e:Event):void{size_of_horaires_local = URLLoader(e.target).bytesTotal; }function loader_local_soleil_Complete(e:Event):void{size_of_soleil_local = URLLoader(e.target).bytesTotal; }function check_if_size_different():void{if(size_of_horaires_local == size_of_horaires_online){//if same size, copy the actual xml file into a specific
Great news everybody. Adobe AIR got extension until August 2020.Android Developers Blog: Get your apps ready for the 64-bit requirement
I have no idea what you call the feature I want to ask about. But we have all used a mobile feature such as in a mobile email browser where you are scrolling through a list, and if you want to remove an item from the list, you swipe left across the list item and it reveals a "delete" button.Does AIR offer a component like this out of the box, or do you have to build it out yourself?
I created a 64 bit native extension, addded it to a project and was able to export a release build in Flash Builder.The applications runs without problems.However, when I try to debug the project which uses the 64 bit native extension, I get two error messages:According to this post, a 64 bit version is required for debugging:When will the 64-bit version of adl.exe become available? Is this true, or is there a way for debugging 64 bit applications that use a 64 bit native externsion?
my adobe air game www.crystalfighter.com/battlemon broke when I upgraded to a new android phone.android 6.0+ needs special permissions for fine location.anyone know example code?
I am trying to make a simple app which allows the user to select an image from CameraRoll and then display it in an <s:Image/> on Flex, but all the tutorials and example code, is very old.I managed to get the cameraroll working with permissions, select the image, but then I can't display it in and Image object. Any one has an updated sample?
Tried new beta build to meet new Apple iOS requirements. It suits, but there's a bug issue.In new 32.0.109 build it doesn't play sound and/or video. On desktop builds it plays neither video nor sound, neither video nor stagedVideo. On mobile builds (both iOS and Android) it doesn't play only sound, video exists. After many tries I excluded all reasons. The simplest test application with 32.0 (and many previous) sdk works, and with 32.0.109 it doesn't. It's ok to work with 32.0 sdk for Windows, Mac and Android. But it's not for iOS. I need sdk that supports 12.1 iOS version.Any solution with this situation?
hi everyoneI build an ane which contains a ConstraintLayout layout, and then I build apk with this ane, but failed with detail error as below:aapt tool failed:C:\Users\rsm\AppData\Local\Temp\303e4c10-3667-4485-9896-8cdb9de06802\res\layout\activity_upgrade.xml:9: error: No resource identifier found for attribute 'layout_constraintBottom_toBottomOf' in package 'air.base.rsm.com'Is there any solution for this issue? Thanks
Has anyone else had trouble with their AIR apps on the new Galaxy S10+ (and possibly all S10) phones? All my android apps built with the March version of AIR 32 and Starling / GPU layer are receiving the wrong resolution info from those phones and as a result only show a small slice of the app with the rest of the screen black. Usually there's an AIR update to support new phones within a month or two, but HARMAN has told me they don't consider it a high priority (despite being a subsidiary of Samsung...).I reported it here:https://tracker.adobe.com/#/view/AIR-4198836But I haven't heard other devs mention this issue, so I wonder if it might be something specific to my apps and/or something I could work around. It looks like it limits the draw area in a way I can't affect from my code, but users have reporting fixing it by swapping to another app and back.
Hey Guys,Building an ANE for Android - I see that the exploded-aar folder is no longer being created. I've been searching and I've found one solution, a sort of fatJar (com.mobbeel.plugin) Only thing is, not all of the libs are being exported.What's the best way for us to do this now?
For those of us that that don't have access to 64 bit devices, do the apk's generated from AIr work in the Android studio emulator for testing on Android Q?
Hello devs, I need someone who can create an extension for me, the main function is to stream live audio/video(h264) to RMTP server, switch between back/front camera, mute/unmute outgoing audio.Library to use: https://github.com/pedroSG94/rtmp-rtsp-stream-client-java(Android only)Of course it should support 64 bit as well, if you can do it, please let me know how much!Skype: alex_urrutiaThanks!
I'm creating a cross-platform app using Flash CS6 targeted at AIR 3.3.0.3650. I setup a StageWebView and load a URL which uses geolocation via Google's JS API.I've ported my code from a working IOS implementation into Android. The code worked 100% fine on IOS, however, I do not get any prompts for permission to use a current location on the Android platform, and thus the map does not load or show your geolocation.I've kept the appplication and code to a complete minimum, but I'm still banging my head against the wall to get a prompt or get the geolocation working. If you were to visit the URL below via a desktop browser or the Android's default browser, the geolocation works. When you load it via StageWebView, the map portion remains blank.I have also set all permissions to allow for location services, etc. to no avail. Here is the barebones code that I'm running with to troubleshoot. I've even went as far as to use someone else's website in the StageWebView instance to make sure it wa
Recently, my application has been unable to install the AIR runtime as part of the installation on Windows 10 (despite no changes being made to my application). If AIR is not already installed, this will fail and this message appears:If AIR is installed already, then installation works successfully - this is fine for development but a big hassle for end users.This is what occurs in the install log:[2019-05-30:13:26:33] Bootstrapper begin with version 32.0.0.116 on Win x86[2019-05-30:13:26:33] No installed runtime detected[2019-05-30:13:26:33] Begin runtime download from https://airdownload.adobe.com/air/3/nai/windows10.0/x86/installer[2019-05-30:13:26:34] Download failure: 404 not found[2019-05-30:13:26:36] Bootstrapper end with exit code 14What's causing this? Thanks in advance for any help that can be provided.
Hi All,I only own a couple of Android phones and, rather than buying some of the new (expensive) models to see how my app works in relation to the notch etc, I'm thinking of hiring an app testing service.All I need is some feedback on whether the app displays properly when it starts up. I'm hoping to find someone who could test this on a limited number (~10?) of models and send me screen shots. It seems to me that this could be done in an hour or two. I'm looking for a service that is open to doing very small jobs like this.Any suggestions?Thanks,Douglas
Great news!New AIR Beta from Adobe is now available! But release notes are not very clear to me what are the new features or fixes.Can someone provide more details about what is new with the new AIR release.Also currently for me Adobe AIR is not usable when compiled to Windows because of GPU memory leak where only solution was to use -swf-version=37 to avoid AIR to use DirectX 11. More info can be found here: Memory is out (Windows) · Issue #38 · Gamua/Adobe-Runtime-Support · GitHub Hope Adobe fix that bug with DirectX 11 on Windows.Regards,Caslav
Hey Guys,After adding this to the application descriptor: <webContentsDebuggingEnabled>true</webContentsDebuggingEnabled>i'm seeing the error. Adobe AIR Android sdk version doesn't support webContentsDebuggingEnabled as xml tagAm I missing something? How do we get StageWebView debugging on Android? iOS works great btw.
Hi!In Android 6 >, is it possible?I'm getting this result: 02:00:00:00:00:00Thanks a lot.
Hello, I'm looking at building an app for Android and iOS that would incorporate a live video feed. I've looked into possible options, and it seems a lot more troublesome than I initially thought it'd be. Is there any solution that would work both on both platforms? Do I have to use multiple streams from a media server, e. g. Adobe Media Server? Isn't it required by Apple to use HLS protocol? Can the same thing be used on Android? What type of delay/latency could be achieved? What type of results can be expected from Air? Also, would it be possible to load a youtube stream directly into an Air app? I know it can be done with a normal YouTube video, but I couldn't replicate the same with a stream. Not sure a webview could be any better. I'd really appreciate any tips or guidelines.
Hi~I have some question about permission of AIR SDK for iOS.When I made an sample project with ActionScript Mobile Project and exported a realease build (.ipa),the following keys was added automatically to info.plist.<key>NSPhotoLibraryUsageDescription</key><string>Required by Apple</string><key>NSCameraUsageDescription</key><string>Required by Apple</string><key>NSLocationAlwaysUsageDescription</key><string>Required by Apple</string><key>NSLocationWhenInUseUsageDescription</key><string>Required by Apple</string>An sample project was empty and I did not add anything to it.My development environment is Flash Builder 4.7 and AIR SDK 32 beta ( 32.0.0.109 ) - MacBook Pro (Retina, 13-inch, Late 2013), macOS High Sierra 10.13.6.Is the above keys is required to use AIR SDK 32?If anyone knows about this, please let me know.Please, plese help me.
Bug appeared in 32.0.0129 is still there for Desktop.iOS played fine.Didn't test other targets.To play VideoTexture on Desktop use latest working one 32.0.0.89.
Will HARMAN improve the Steamworks API for AIR applications?There is FRESteamWorks but it does not support multiplayer lobbies and development seems to have stopped.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.