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I’m bringing an app, that I’ve already released with AIR for iOS, to Android. I understand that AIR for Android apps will run on ARM processors and NOT Intel processors under Android. But which versions of the ARM core are supported by AIR? Can anyone report difficulties with any particular ARM devices? thanks, Craig
Hello,I'm wiriting applicaiton using adobe air and part of it is to display in iframe code of website with built in ckeditor (http://ckeditor.com).The problem is that when I want to submit modified text using ckeditor adobe air send old content.I'm trying to get new text from ckeditor element using: 1. CK method "var content = CKEDITOR.instances.editor_content.getData();" 2. jQuery call: "jQuery("#editor_content").val()"but both methods return always the initial text, not the modified one. It works without problems with all standard browsers (Chrome, FF, IE etc.).to test this issue you can open this url within adobe air window (i.e. as iframe): http://ckeditor.com/demo#flashthen update content and try to "send to flash". It will send original content, not the modified one.Does anyone have any idea of workaround for this that can force Adobe Air to send send back updated content of ckeditor ?I would prefer to find
So, I've been scouring the internet for answers, but have come up dry! I've been using the Milkman Games google in-app billing for quite some time now. I'm not sure what changed with Google in-app system, but it appears my consumables are no longer being consumed. I understand Google Play now labels items 'managed' and 'unmanaged' - but the Billing ANE has a consume function to allow users to purchase multiple of an item (ex. gold coins). The purchase begins to function as it normally does, runs the consume function, then hangs. The successful consumption is what triggers the item to add to user inventory. But as I stated previously, neither consumption success or fail gets triggered. Is something going on with Google's in-App servers? Any others experiencing this issue? I've only had one user send an email regarding the issue so far, but I've checked a couple of apps, and its the same thing across the board. Definitely not good.&nb
Hello,I think I found a bug in the Adobe compiler to build an iOS ipa. It only happens on ipa release builds, not interpreter builds and I have tried it with several Adobe Air SDKs (from 3.6 to 3.9).This function:protected function isCardValid(player:Player, card:Card):Boolean { if (trick.length == 0) return true; else if (cardsMatch(trick[0], card)) return true; var validCardLeft:Boolean = false; for (var i:uint = 0; i < player.hand.cards.length; ++i) if (cardsMatch(trick[0], player.hand.cards)) &nb
Why is flash.notifications specific to Apple's "APN" API?Why is there no built in support for Android push notifications? Or did I miss that somewhere? Is it coming in the future?Is it possible to implement Android push notifications and Apple notifications in an abstract way, without regard to what platform you are on? (Like how AIR, as a cross-platform framework, is generally supposed to work.)Cheers.-Aaron
Hi,Is there any way to bring an AS3 based app to WindowsPhone?Maybe with some workaround like a HTML5, .ipa, .apk, .swf converter or a WebView/WebShell?Thanks
Is there another listener for when user doesn't allow the notifications the first time they open the app? something similar to:rn.addEventListener(RemoteNotificationEvent.TOKEN, tokenEventHandler);I am conditioning my app starting after it receibed the token, but if users don't accept the alert how can i know that?
Hi, i'm creating a "brochure" app, that will present our monthly products.I was expecting to be able to download the content (SWF Pages), from our sever.So that way we can use same app, but let the users download different/updated content as we go.Is that possible?
Hi,I'm developing an Android App with Adobe Air 4.0 and Flash Develop. I'm using Flex Compier (1.0) and Adobe Air installed on top.In order to load the assets, I publish SWC files in Flash CC.So far I worked fine with Flash CS5. Editing the graphics and publishing a SWC files I load as libraries in my Flash Develop project.I'm having problems with flash CC. If I try to load my app in Debug mode (device with interpreter or emulator) and it takes to long. I've waited ten minutes and the app is not launched.Just switch to release in Flash Develop solves the issue, but I would like to debug my app and, also, I'm worried about performance issues.
Hi Team,I am currently working with an AIR application (using flex SDK 4.11/ AS3/ Air Runtime 3.9). I am trying to automate this AIR application both for mobile devices and desktop.I have used ID and NAME for the components that are in our application, but unable to use it to recognize, when I try to automate.I'm using Appium in Win 7 machine to automate the apk file and QTP in Win 7 machine to automate the desktop application. I have included a sample app that contains a text box and two command buttons. When the first button(submit) is clicked, it takes us to the next page. When we click on the next button(logout), it takes to the first page.When I used uiautomator that comes with Appium(for apk) and QTP (for desktop), both these tools were unable to recognize neither the text box nor the buttons used. I contacted Appium regarding this issue and they told that there is no issue on their side. The source output (also visible via uiautomatorviewer) shows there's no resource ids o
I just tried to submit my app to the Mac store (following the known steps).Got this error back:Deprecated API Usage - Apple no longer accepts submissions of apps that use QuickTime APIs.I realize not many devs care about the Mac store, but are there any plans for a workaround?
i downloaded Version 4.0 of air but when i go to publish setting in flash cs6 i dont have Version 4.0, but only 3.8.0.440and i can not distribute my app.what should i do to have the option "air 4.o for ios"?
Hello,I want to instal Adobe Muse ,so i can start learning it ,but when installing it show error with Installation Adobe Ait on PC somethign about : Adobe air instalation .exe this file is not associated with the program to perform this action (translated in google i have russian windows).I tryed to uninstall delete all log cashe temp else files ,but still getting this error when trying to instal new version of air .I have Windows 7 32
Can any Adobe staffer monitoring this forum please help provide an update on the status of this bug ?Not having any luck on JIRAhttps://bugbase.adobe.com/index.cfm?event=bug&id=3645241This bug is singlehandedly driving down our app ratings.- Abey
We have an application that loads StrobeMediaPlayback in an AIR application to play videos. But once we've upgraded to AIR runtime 3.8 and above, the fullscreen stops working: video is missing but audio is still playing. This is reported to be happening to our users using Windows that 64-bit and a few reports with 32-bit Windows (ie Win7 and Win8).Looking at it closely, it looks like the StageVideo introduced to AIR desktop from AIR 3.8+ runtime was causing the problem. I can disable stageVideo in the player (OSMFSettings.enableStageVideo = false) and it can work fine (or turn off hardware acceleration in the computer). But the real problem I think is that the StageVideoAvailibiltyEvent is not returning the correct value if the machine really supports StageVideo or not. This looks like a bug in AIR runtime.
i get an error itms 9000 when trying to deliver my app with application loaderi understand that i miss icon 568hmy air version is 3.8.0.440 and there is not possible way to download png file with size 568hplease help
Hi,I'm using the devices camera and I want to use it in my app and have the app in portrait. The problems is that when I get the camera while the app is in portrait the camera is always rotated wrong. The camera's rotation is fine when using landscape.Does anyone have any solutions?Here is my code:package { import flash.display.MovieClip; import flash.media.Camera; import flash.media.Video; import flash.display.StageScaleMode; import flash.display.StageAlign; public class Main extends MovieClip { &n
Hi, I'm trying to build my first ANE and I'm having some issues. After a lot of trial and error Iwas able to build an ANE that includes an external framework and bundle. Unfortunately, when I try to test my ANE in my own iOS test app, I get the following error:ld: warning: ignoring file"path/to/the/external/framework/being/used", file was built for unsupported file format ( 0x56 0x65 0x72 0x73 0x69 0x6f 0x6e 0x73 0x2f 0x43 0x75 0x72 0x72 0x65 0x6e 0x74 ) whis is not the architecture being linked (armv7)undefined symbols blah blah because it just ignored the framework it needsI'm by no means a Xcode nor native iOS expert, but I have no idea how the format can be the hex representation of "Versions/Current" when it was expecting "armv7". The only mention of something similar I found in Apples framework development guide: https://developer.apple.com/library/mac/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html but it doesn't shed much light on the issue.Has anyon
Hello Everyone ...I am new to Action Script environment and recently I have created an application in Flash Builder 4.6 (trial Version) using Air kinect Gesture Library (using its native extension) and Flare3D(trial version) to import a 3D model to the stage.In the application , the 3D model can be rotated by user's right hand in 3-axis.My application runs well in Flash builder.But when I try to run it's swf file , then it gives an error: "VerifyError: Error #1014: Class com.as3nui.nativeExtensions.air.kinect::Kinect could not be found".I have made some changes in the application's xml file:<renderMode>direct</renderMode><supportedProfiles>extendedDesktop</supportedProfiles>But it's not getting work.I don't know how to set the extension for kinect in the application's xml file.Please help me to solve this problem...Regards,
Hi,I am using adobe air 3.6 and starling for a multi-platform game. And I seem to have a problem with some Android devices when using stageText.I am using the feathers TextInput component which uses a StageText instance, and the problem occurs when I come across the first TextInput item.I select it, everything works fine, can type text and all... the problem occurs when I tab on something else in the site, either clicking on the background or another TextInput. So it seems to be the focusOut event of the StageText?On all devices it runs fine (including a bunch of Android devices as well), except for a Nexus 4 with Android 4.2.2.With a bit of googling on the error it could be something with a missing texture or something?Any help is appreciated...This is the error/backtrace:W/Adreno200-ES20(30792): <__load_uniform_matrix:809>: GL_INVALID_OPERATIONF/libc (30792): Fatal signal 11 (SIGSEGV) at 0x00000008 (code=1), thread 30792 (.endemol.pingel)I/DEBUG (&
Hi!I am developing an application with high resolution illustrations on Flash. In some cases I need to move these big images from one side of the screen to another (simple move animation). When I run my app on iPad 4 the animations are smooth. When I run the same app on iPad 2, the images have really great difficulty moving and the app is really laggy.My current Adobe Air options are:Render mode: GPUResolution: HighStage Quality: HighIs there a way to adapt these settings to different iPad devices? Or do you have any other suggestions?Thanks a lot!
Hi all,My latest game is very action oriented. However, every 2 seconds (regularly as clockwork) the game will pause noticeably for a split second. Adobe Scout CC tells me this is when some major garbage collection happens. Garbage collection is taking about 600 - 650ms at that time (on iPhone5).Question: How can i get scout to show me exactly what is being garbage collected? Which objects and/or where they were created? I have 'CPU usage', 'AS Sampler', and 'Mem Allocation Tracking' all set to ON.Background: I am using object pooling for everything in my game loop (enemies, projectiles, powerups etc). I even use private properties for iterating loops ('i' is declared as a private property, for example) so that there is no memory allocation there - but I have obviously missed something! Just want to find out what Any help appreciated,Peter
Installing programme Dubturbo error reads: application wants a versionof adobe air which cannot be found: . In the turbo folder there is note saying adobe air 1.0 is thid whats required ,please inform . problem occured after recent update of dubturbo. thanks nick
Hi,I have resubmitted bug 3545316 as it was closed without fixing, despite being replicated, but it remains a major business issue for us.I would ask anybody who uses video in Android to check this ticket and vote for it: https://bugbase.adobe.com/index.cfm?event=bug&id=3731463I am highly unimpressed by the handling of this one.G
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