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Hi there! How is your life? full of Code like mine? not bad!well....are you ready for a new story?!- there was an old app (version 1) made for both Android and iOS (available in Google Play and Apple Store).- I received the request and developed the new version 2 (Completely from scratch, using Adobe Flash CS6).- For Android, all I had to upgrade the App from Version 1 to 2, was a certificate file with no extention (just the password).- After a LONG process fortunately I could convert that to p12 , remove the air. prefix to match old package name, and I am done And now I am into Apple!!- For Apple, all I have received now contains 2 files related to Version 1: ios_development.cer PAQ_DEV.mobileprovisionBased on your valuable experience dear freinds: 1- Those files are really all I need to upgrade the App from Version 1 to Version 2 ??2- what is the process to make p12 file (I mean any URLs or articles in this case that could help?).thanks alo
Is this a supported scenario?Windows 7 PC.Adobe Air runtime (latest; 4.0) has been installed by an administrator using a local admin account and the eulaAccepted file is present under the "All Users" profile.User logs in using her own account which does not have local admin rights.User downloads an Air app and tries to install it to C:\Users\<username> where she has full write permissions to the disk.What I observe when acting as the User is that the Windows UAC (security escalation to local admin rights) dialog pops up. Can anyone clearly state what the Adobe Air installer is doing that requires the UAC escalation when installing an app to a user's folder? Thanks.
Hi,Thanks for read this.When I reload external swfs , Error #3764 appear. In this blog https://blogs.adobe.com/airodynamics/2012/11/09/packaging-and-loading-multiple-swfs-in-air-apps-on-ios/#commentsIt saisReloading of pure asset SWFs will work with AIR 3.7 buildsSource code can be downloaded from here Anyone can help me? Thanks!
I have to target Flash Player 11 for 3D projects, which means I'm struggling to retain some important AIR functionality for Android:NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE;NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, DeactivateDevice);NativeApplication.nativeApplication.addEventListener(Event.ACTIVATE, ReactivateDevice);I get the error:1120: Access of undefined property NativeApplication.Or this if I try to import the class manually:1172: Definition flash.desktop:NativeApplication could not be found.Is it possible to have the best of both worlds? And if not, how can I achieve the above things some other way?
Hello,I am trying to develop apps for a large interactive wall and I seem to be running into the 4096x4096 bitmapData limit. This post: http://stackoverflow.com/questions/8277639/no-more-constrain-on-bitmap-resolution-in-flash-player-11?rq=1 says that the limit has been removed since Flash version 11 (I'm running Flash 12 and AIR 4.0) however I am seeing display object being cut off at exactly x=4096.My app is basically this...I have 30 sprites (each 600x428 and each with an image on front and back) spread evenly across the wall (10 colums and 3 rows). I use Papersprite and Tweener to flip (rotationY) each sprite over once they are touched. Before being touched, they all display perfectly across the wall. When I touch a sprite past x=4096, they dissapear completely, or they are literally cut off/in-half at x=4096. Before x=4096, they flip perfectly. Also, another application I made has many images that are 8000x2500 and they each fade in/out, also using Tweener, to the next with zero i
I am getting several errors during submission. 1) I'm using the "correct" version of the Adobe AIR 4.0 compiler downloaded from http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.zip as noted here: http://forums.adobe.com/message/6081764#60817642) I am developing on Windows, using intelliJ, but using the Application Loader on my Macbook3) I can publish to my iPad for testing/development purposes no problem4) As far as I can tell I *must* submit the app via a Mac, so I'm submitting from my Macbook AIR even though I am developing on my Windows Desktop5) This app is "iPad only". I have only inluced <string>2</string> in the supported devices section of the descriptor XML file.5) When I attempt to submit the app using the Application Loader on the Mac I receive the following errors:ERROR ITMS-9000 "This bundle is invalid....must be built in Xcode 5"ERROR ITMS-9000 "Your binary is not optimized for iPhone 5..."Unable to authenticate the package: 813923839.it
Hello,We are authoring an iOS app where we want to have different behaviors on reactivation (Event.ACTIVATE), based on whether the user let the iPad go to sleep, or if they pressed the Home button to exit the app. Basically, a user's action affects the length of time before we make them log back in. We have UIApplicationExitsOnSuspend set to false.However, we haven't found a way of distinguishing between sleep or home button pressed. We've been experimenting with different properties and events in the NativeApplication class. Here's what we've found so far:Event.DEACTIVATE is triggered by both sleep and home buttonEvent.EXITING is not triggered by either, presumably because UIApplicationExitsOnSuspend is false and thus app is not exiting.Event.SUSPEND is not triggered by either (maybe not supported on mobile?)Event.USER_IDLE is not supported on mobile devices.We also tried faking a sleep event, under the theory that most users will not change the default Sleep setting of 2 minutes, by
Hi, im trying to develop a mobile application, but whenever i go to "Run Configurations" the "Packaging Method" options are disabled. It can only package in standard mode. That shouldn't be a problem (other than the longer time do package) but when i deploy the app to any iOS device and try to run it, the app enters "Installing" mode and doesn't answer anymore. Could it be a problem related to my air version?
We have developed an AIR application that involves syncing multiple audio tracks with a video track. We are using the Spark VideoDisplay component for video and the Flash SoundChannel object for audio. We are having trouble keeping the audio synced with the video. Is there a better component to use for this? Is there some technique to keeping audio and video synced in Flash/AIR?
My -app.xml file is a simple,<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/4.0"> <id>com.sixminute.plaintester</id> <filename>OtherTester</filename> <name>OtherTester</name> <versionNumber>0.0.0</versionNumber> <initialWindow> <content>[This value will be overwritten by Flash Builder in the output app.xml]</content> <!-- <aspectRatio>portrait</aspectRatio> --> <renderMode>direct</renderMode> <autoOrients>true</autoOrients>  
I have a couple of free apps I make money on through in app purchases. They get around 300 downloads a dayWhat would implementing an admob service in them actually gain - apart from irritating the customers?Does it bring anything worth bothering?
Once we developed app for Mobile Device with Adobe Air, we need embed the Youtube video to the app. For easiest way, we use StageWebView of AIR, so we can directly load Youtube Embed video like a frame.It used to be working. But from today, it suddenly not working. the video just show the blank screen or "An error occurred while performing this operation." message. I think Youtube may change some setting of its video pages. The youtube homepage or search page are still working in StageWebView.
Hello, I see on the Adobe website that Air version 4 simplifies management License Verification Library (LVL) on google play. but how? I can not find help, except old aid for older versions of Air? there is no change? still need a ANE (which I can not find anywhere the way, if you use flash cs6 and we do not know java, difficult to get out ...)? thanksHenri Blumwww.opium-bleu.com
I've run into a beta tester who can run my Stage3d app correctly while in Firefox, but when he runs it in Chrome it can't find his video card (GeForce 8600 GTS, 2013 drivers - old but on this list), causing Stage3d to slip into uber-slow software mode in Chrome.Short of telling my users to "try a different browse", is there something specific about Chrome or PepperFlash (newest version WIN 12,0,0,70) that might cause Stage3d to fail to see some video cards? Is there anything I can do about it?
I would be grateful if someone could help me with a couple of issues. I have developed a simple AIR app using Flash Builder 4.7, AIR 4.0 sdk. This app has some lists with item renderers which are performing very differently to touch events in Android and iOS. The original size of the item renderer was set at 50 pixels high. In Android, the item renderer resposnds fine to a touch event, but in iOS the item renderer does not respond at all. If I, however, increase the height of the item renderer to 100 pixels, the item renderer responds properly in iOS. The item renderes in some of the lists include images which are set at a width of 15 pixels and height of 10 pixels. In iOS these images do not respond to touch events unless I increase the size to width of 60 / height 40 pixels. As you can imagine, at this size the images do not look good especially when compared to the rest of the objects that the iterm renderer contains. I am new to Flex / Action Script / AIR development, so I don't un
Hi,I'm currently having a problem building my application with an open-source ANE (Freshplanet's Facebook ANE).The ANE itself seems to be building fine; the error happens when building the application.The error I'm getting is ld: file was built for unsupported file format ( 0x58 0x53 0x79 0x6d 0x a 0x30 0x30 0x32 0x34 0x a 0x64 0x31 0x62 0x33 0x33 0x32 ) which is not the architecture being linked (armv7): C:\<path>\8a5e33b0-7624-45f1-8912-b2e12ac6f924/FacebookSDK.framework/FacebookSDK for architecture armv7Compilation failed while executing : ld64We're building our application with Air 4.0, and I've tried changing to 3.8 and 3.9 for kicks, but to no avail.Anything come to mind?Thanks,FYI, I needed to recompile the ANE because the Facebook API changed and theyhave deprecated some functions.
Testflight keeps telling me I need to update my SDK by 3/26. Just wondering if Adobe will be addressing this. Thanks.
I read that when I am using file.upload in adobe air, the following format is being posted. using the following code var request:URLRequest = new URLRequest("http://www.yourdomain.com/FileReferenceUpload/fileupload.cfm"); request.method = URLRequestMethod.POST; request.data = params; fileRef.upload(request, "photo"); XXXXXXXXXXXXXXXXXXXXXXX ------------Ij5GI3GI3ei4GI3ei4KM7GI3KM7KM7 Content-Disposition: form-data; name="photo"; filename="sushi.jpg" Content-Type: application/octet-stream (actual file data,,,) ------------Ij5GI3GI3ei4GI3ei4KM7GI3KM7KM7 Content-Disposition: form-data; name="Upload"I am trying to send to an API web server and they are very strict with the parameters and do not handle the name="Upload" parameter. How do I change this ? Please help thank you.
BBHi,Is it possible to change the softKeyboardBehavior mode dynamically?I need to have it set to "none" in portrait mode, but in landscape mode it should set to "pan" because the screen is too small.Or alternativly - is there a way to launch the Android fullscreen keyboard writing mode?http://i.imgur.com/MB623.pngAny solution to handle the softKeyboardBehavior is welcome!
Hi,An app that I would like to use requires Adobe AIR.I already have tried to install it from Playstore, but unfortunately without success.I have tried this 6-7 time and also with different gmail accounts. It downloads fine, however install is giving an error with code 24.My device is Asus MeMo Pad fhd 10 with Android 4.3How can I overcome this issue?I don’t care if it is not “officially supported”, it is OK for me if it works most of the time.Thanks in advance!Tofig
Hi,publishing live streaming on flashplayer, and playing on air for ios.when I attach mic on flashplayer, video is freeze on air for ios.and then, diattach mic, video is playing smoothly...is any idea?environmentflashplayer 12.0.0.44 (H.263, nellymoser)AIR SDK version 4.0.0.1628
I would be grateful if someone could help me with the following problems. I have developed an audio streaming app that relies on OSMF framework in Android and StageVideo / Netstream classes in iOS (OSMF is HLS agnostic). The Android app, works great except when the screen goes dark or when the app is pushed in the background. When the screen goes dark, the app takes almost a minute to switch between streams. When testing in AIR simulator and when the device screen is not dark, the app moves to the next track quickly. Why? Is this related to the fact that the framerate slows to 4 per second when device screen is dark? If the app is pushed to the background, the audio continues playing, but when the track is complete, the player does not continue to play the next track. If I bring the app to the foreground, it immediately starts playing the next track. Again, I don't understand why this is the case? I tried setting the different rendering modes to direct, and cpu. When set to direct, the
Hi,I created a ANE which uses a external framework. I could make to compile the ANE but when I use it in my iOS APP the framework ask for a bundle (a package of resources). Actually I can see the the resource bundle inside of my ANE but when I compile the APP the bundle is not moved to the top level folder as iOS requires and then probably is the reason why the framework fails to locate the bundle.Can you help me? Thanks!
I have already emailed Chris Campbell about this issue but had no response.When I try to download AIR from the get.adobe.com site or the Enterprise site, the old version (dated December 2013) is being downloaded.Any ideas?
Guys,As an Apple developer, I just received a newsletter stating that :"Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK" https://developer.apple.com/ios7/ --> have a look at the last paragraphSo should we be concerned about this or not ? What do tou think ?
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