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Hello everyone, I'm developing apps for iOS with Adobe AIR since years but...I always had this big problem: how to make the app understand if I'm tapping something or if I'm just scrolling it?In my last product I basically have a scrolling menu with some options to activate. So I need a way to determinate if I'm tapping a MovieClip or just scrolling it. Can you help me?Thank you so much guys, have a nice day!
I have an Adobe AIR 4.0 application that uses the secure socket class to connect to a server with a valid certificate. It works fine on normal networks without firewalls and proxys. I have users that report it does not connect when they are behind a proxy. Is there anyway to work around this currently? Is this a bug in the SecureSocket class?
One of our users has suddenly started experiencing crashes on Mac. There has been no change to the application.Has already tried re-installing the app as well as AIR 3.9.What could be wrong? Any ideas? Thanks.Process: Convo [1655]Path: /Applications/Convo.app/Contents/MacOS/ConvoIdentifier: convofy.0F156731A8EDAB9758133E30CA85B43DA5F59D40.1Version: 2013112901 (???)Code Type: X86 (Native)Parent Process: launchd [183]Responsible: Convo [1655]User ID: 501Date/Time: 2014-01-08 08:21:57.011 -0500OS Version: Mac OS X 10.9.1 (13B42)Report Version: 11Anonymous UUID: A3AF566D-9BEA-DCDA-E465-9307D4E90431Crashed Thread:
Hi allI am using the GoViral SDK and I noticed that when my games connect to FB they often time out when there is a low data connection- Although its not extremely low (it allows me to browse and download files without interuption) it seems to either cause my game to freeze or just loads forever!If whilst it takes ages to load I press the home button (android) and close the game in the task manager, then reopen it the game displays I am logged in via FB.If I have a perfect connection status then I don't have this problem at all. I also noticed when I play games like candy crush or bubble witch I don't have this problem with low connectivity.Can anyone suggest a solution? or has anyone come across this?
I get reports back in the Android Play Store of crashes which show the below. Anyone have any idea what the cause is or how to start to troubleshoot? java.lang.UnsatisfiedLinkError: nativeSurfaceCreatedat com.adobe.air.AIRWindowSurfaceView.nativeSurfaceCreated(Native Method)at com.adobe.air.AIRWindowSurfaceView.surfaceCreated(AIRWindowSurfaceView.java:719)at android.view.SurfaceView.updateWindow(SurfaceView.java:533)at android.view.SurfaceView.access$000(SurfaceView.java:81)at android.view.SurfaceView$3.onPreDraw(SurfaceView.java:169)at android.view.ViewTreeObserver.dispatchOnPreDraw(ViewTreeObserver.java:590)at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1620)at android.view.ViewRootImpl.handleMessage(ViewRootImpl.java:2448)at android.os.Handler.dispatchMessage(Handler.java:99)at android.os.Looper.loop(Looper.java:137)at android.app.ActivityThread.main(ActivityThread.java:4424)at java.lang.reflect.Method.invokeNative(Native Method)at java.lang.reflect.Met
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We are still waiting to see in Flash option to choose large icons above 72px, how many years has to pass for that?Or we just gonna use Google ADT bundle and forget about Flash ?
Hi guys, I need to use an android app which needs AIR. When I launch the app, it tells me this and asks me if I want to install it, but when I click install, it goes to the play store, but and attempts to download and install, but then tells me: "Your device is not compatible with this version."Is there a workaround for this?My device is a Dell Streak 5 'Phablet' running Android 2.2. I read elsewhere that some devces have an incompatible chipset, mine is:Qualcomm QSD8250 SnapdragonCPU 1 GHz ScorpionGPU Adreno 200Which, AFAIK, has the required ARMv7 architecture.
Hi,I'm searching a ANE to send WOL magic-packets to a list of known machines. Anybody knows an extension?Windows/OSX is my target platform. iOS/Androind would be nice - but low priority.RegardsStefan
This is not a question but rather a request to Adobe.I'm using Adobe Air to publish Android apps. With Android 4.4, Google has hardcoded the OS to make the existing Flash Player fail. One of my apps uses webviews to display websites that use the Flash Player in web views. Until now it worked OK but now that Android Kitkat was rigged to reject calls to the Flash Player, one of my apps no longer work.Please Adobe embed the Flash Player in the SDK so that the webkit uses an internal version of the Flash Player instead of relying on the Flash Player app.Please support this request by voting for the feature request I made:https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3701642
I have been told there is a free adobe Air app for my surface but I can't find the app and need it on my surface for my companys program, can I get a link or direction on how to find this app?My surface runs windows 8.1
I'm trying to use NativeProcess to run an executable generated by Matlab (blah). I've called it "engine.exe"I've installed the Matlab Compiler Runtime (MCR) and I can call the engine.exe fine from the directory I want to run it in when using the command line.But when I try to call the same executable with the same arguments via NativeProcess, I get a MCR Error dialog "Could not find version 8.2 of the MCR. Attempting to load mclmcrrt8_2.dll..." Interestingly, I can see this mclmcrrt8_2.dll in C:\Program Files\MATLAB\MATLAB Compiler Runtime\v82\runtime\win64And that path is part of my PATH setting on my pc. So not sure why I can run engine.exe fine with the command line but it gives this error when trying to run from NativeProcess.So the only thing I can think of is that when the exe is run via NativeProcess, it somehow can't see the PATH settings? Could that be true?Thanks for any thoughts.Daniel
Hi Guys,I would like to load additional local swf files to my ios release build but I am confused a little bit because of the new API changes.As far as I know at the moment (from Air 3.7 or newer) it is allowed to load local swf files that contains compiled actionscript both from local folder and from a predefined remote host as well. My assumption based on this article:http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air-apps-on-ios/I created the text file to include all of my local swf file names and created the following node in the application.xml:<iPhone> . <externalSwfs>assets/SampleSWFInfoFile.txt</externalSwfs> .</iPhone>When I compile the release build (ipa) using command line adt, it converts all of my local swfs into the stripped swfs which is perfect, but even though I include all the swfs in the compiler command, it puts only the
Hi,I just purchased a 7" Kindle Fire HD tablet, and I am testing in app purchases on it. I created a wrapper around several ANE to abstract the in app purchase process, depending on the device the app runs on. It was working great with Android and iOS, but now I'm encountering an issue. Indeed, I need to determine if I'm running on a regular Android device (to use Google Play and the Milkman IAP ANE), or on the Kindle Fire (to use Amazon's ANE calls instead).Unfortunately, it seems that the Kindle Fire returns "Android Linux" in the Capabilities.manufacturer variable, like a standard Android device. So I have no way to identify a Kindle Fire specifically. Would you have a trick to recognize the Kindle Fire, please?Thank you very much!Frédéric
I can't seem to be able to install my app compiled with AIR4 on iPad1 (iOS 5). It works on iPad3 (iOS7).I have both devices with provisioning profiles but when I try to install with iTunes, I get a not helpful error "MyApp failed to install"Last time I compiled and tested on iPad1 was with AIR3.7Is this a known issue?
Hi,What's the difference between StageWebView in an AIR mobile andAIR desktop app? (AIR 3.9 SDK)I have the problem that in a StageWebView related feature is working and on mobile but not on desktop AIR apps.The feature lets users login into a website and post to the forum - on mobile it seems that the cookie/session is not found.What could be the reason for that?Any ideas welcome!
Hi,I have a quality problem with (mostly) fine vector lines and thin Fonts on iPad mini. On iPad retina everything is super sharp and looks as intended, but on the iPad mini it looks like stage quality low or something. Has anyone had the same problem? Do you have any ideas how to solve that?Best!
Were can i find the ecrypted local store on OSX 10.8?
Then whats the point of this new beta version?Forcing us to search for alternatives?Check your own bugbase once and a while...
Due to an apparent bug with StageVideo not working with mp4 files with AIR SDK 3.8, 3.9 AND 4.0 I need to use AIR SDK 3.7.I have just upgraded to Flash CC and it is not allowing me to add AIR SDK 3.7 via "Manage Adobe AIR SDK" panel.When I try to add 3.7 it gives me the error saying I need to add a version greate than 3.8There is by default 3.6 and 3.8 included in the list and it will not allow me to remove either of these.Any ideas why these are locked down like this and how to resolve?Thanks in advance
There is only one question on this forum that talks about this topic and has not been answered for over 2 years now.Can we have AIR Apps on Android track campaigns and referrals with Google Analytics (v2/v3)?I have failed to create a native extension that can accept the campaign parameters from the Android Activity's Intent.I believe, the campaign parameters are exposed in the Intent that launches the primary Activity (the app), however, when native functions are called they have their own Intent and Activity and they do not contain the campaign parameters.It will be highly appretiated if we are able to crack this bit of a hurdel so that we can calculate ROI on promotions for apps.Thanks in advance.
Is there any way to implement capturing the parameters described here with Air?https://support.google.com/analytics/bin/answer.py?hl=en&answer=1033863&topic=1032998&ctx=topicThis is important to perform any meaningful marketing analytics. I'd also be interested in learning of other ways to capture marketing data for analytics.
Hello all,I am facing a strange problem when developing ANE for InMobi and Millennial media for Androidthe problem is that both the SDK need to be initialised with Activity and Context respectively, But when i initialise them the processess get hanged.what i have done.(InMobi)public FREObject call(FREContext context, FREObject[] argv) { Log.d("Android Inmobi", "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~inobi will start"); InMobi.setLogLevel(InMobi.LOG_LEVEL.DEBUG); InMobi.initialize(context.getActivity(), "MY_PROPERTY_ID"); Log.d("Android Inmobi", "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~inobi will complete"); return null; }(MMedia)public FREObject call(FREContext frecontext, FREObject[] args) { Context context = frecontext.getActivity().getApplication
I downloaded AIR 4 for windows and AIR SDK and compliler but am unsure on how to install it in my flash pro 6 so that I may use it for publishing applications.
I've built and tested a newly finished iOS app on an iPad 1. It works fine.On submitting the app to Apple, I receive a rejection and the reason "No content was loaded". They attach a screenshot showing my launch screen and nothing else. The app seems to freeze there without ever starting to execute the code.Apparently, something goes haywire when the app is packaged as a distribution app and submitted. I don't use any ANEs in my project, and there are no external SWFs being loaded.Does anyone have any experience with this?
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