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I'm trying to use NativeProcess to run an executable generated by Matlab (blah). I've called it "engine.exe"I've installed the Matlab Compiler Runtime (MCR) and I can call the engine.exe fine from the directory I want to run it in when using the command line.But when I try to call the same executable with the same arguments via NativeProcess, I get a MCR Error dialog "Could not find version 8.2 of the MCR. Attempting to load mclmcrrt8_2.dll..." Interestingly, I can see this mclmcrrt8_2.dll in C:\Program Files\MATLAB\MATLAB Compiler Runtime\v82\runtime\win64And that path is part of my PATH setting on my pc. So not sure why I can run engine.exe fine with the command line but it gives this error when trying to run from NativeProcess.So the only thing I can think of is that when the exe is run via NativeProcess, it somehow can't see the PATH settings? Could that be true?Thanks for any thoughts.Daniel
Hi Guys,I would like to load additional local swf files to my ios release build but I am confused a little bit because of the new API changes.As far as I know at the moment (from Air 3.7 or newer) it is allowed to load local swf files that contains compiled actionscript both from local folder and from a predefined remote host as well. My assumption based on this article:http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air-apps-on-ios/I created the text file to include all of my local swf file names and created the following node in the application.xml:<iPhone> . <externalSwfs>assets/SampleSWFInfoFile.txt</externalSwfs> .</iPhone>When I compile the release build (ipa) using command line adt, it converts all of my local swfs into the stripped swfs which is perfect, but even though I include all the swfs in the compiler command, it puts only the
Hi,I just purchased a 7" Kindle Fire HD tablet, and I am testing in app purchases on it. I created a wrapper around several ANE to abstract the in app purchase process, depending on the device the app runs on. It was working great with Android and iOS, but now I'm encountering an issue. Indeed, I need to determine if I'm running on a regular Android device (to use Google Play and the Milkman IAP ANE), or on the Kindle Fire (to use Amazon's ANE calls instead).Unfortunately, it seems that the Kindle Fire returns "Android Linux" in the Capabilities.manufacturer variable, like a standard Android device. So I have no way to identify a Kindle Fire specifically. Would you have a trick to recognize the Kindle Fire, please?Thank you very much!Frédéric
I can't seem to be able to install my app compiled with AIR4 on iPad1 (iOS 5). It works on iPad3 (iOS7).I have both devices with provisioning profiles but when I try to install with iTunes, I get a not helpful error "MyApp failed to install"Last time I compiled and tested on iPad1 was with AIR3.7Is this a known issue?
Hi,What's the difference between StageWebView in an AIR mobile andAIR desktop app? (AIR 3.9 SDK)I have the problem that in a StageWebView related feature is working and on mobile but not on desktop AIR apps.The feature lets users login into a website and post to the forum - on mobile it seems that the cookie/session is not found.What could be the reason for that?Any ideas welcome!
Hi,I have a quality problem with (mostly) fine vector lines and thin Fonts on iPad mini. On iPad retina everything is super sharp and looks as intended, but on the iPad mini it looks like stage quality low or something. Has anyone had the same problem? Do you have any ideas how to solve that?Best!
Were can i find the ecrypted local store on OSX 10.8?
Then whats the point of this new beta version?Forcing us to search for alternatives?Check your own bugbase once and a while...
Due to an apparent bug with StageVideo not working with mp4 files with AIR SDK 3.8, 3.9 AND 4.0 I need to use AIR SDK 3.7.I have just upgraded to Flash CC and it is not allowing me to add AIR SDK 3.7 via "Manage Adobe AIR SDK" panel.When I try to add 3.7 it gives me the error saying I need to add a version greate than 3.8There is by default 3.6 and 3.8 included in the list and it will not allow me to remove either of these.Any ideas why these are locked down like this and how to resolve?Thanks in advance
There is only one question on this forum that talks about this topic and has not been answered for over 2 years now.Can we have AIR Apps on Android track campaigns and referrals with Google Analytics (v2/v3)?I have failed to create a native extension that can accept the campaign parameters from the Android Activity's Intent.I believe, the campaign parameters are exposed in the Intent that launches the primary Activity (the app), however, when native functions are called they have their own Intent and Activity and they do not contain the campaign parameters.It will be highly appretiated if we are able to crack this bit of a hurdel so that we can calculate ROI on promotions for apps.Thanks in advance.
Is there any way to implement capturing the parameters described here with Air?https://support.google.com/analytics/bin/answer.py?hl=en&answer=1033863&topic=1032998&ctx=topicThis is important to perform any meaningful marketing analytics. I'd also be interested in learning of other ways to capture marketing data for analytics.
Hello all,I am facing a strange problem when developing ANE for InMobi and Millennial media for Androidthe problem is that both the SDK need to be initialised with Activity and Context respectively, But when i initialise them the processess get hanged.what i have done.(InMobi)public FREObject call(FREContext context, FREObject[] argv) { Log.d("Android Inmobi", "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~inobi will start"); InMobi.setLogLevel(InMobi.LOG_LEVEL.DEBUG); InMobi.initialize(context.getActivity(), "MY_PROPERTY_ID"); Log.d("Android Inmobi", "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~inobi will complete"); return null; }(MMedia)public FREObject call(FREContext frecontext, FREObject[] args) { Context context = frecontext.getActivity().getApplication
I downloaded AIR 4 for windows and AIR SDK and compliler but am unsure on how to install it in my flash pro 6 so that I may use it for publishing applications.
I've built and tested a newly finished iOS app on an iPad 1. It works fine.On submitting the app to Apple, I receive a rejection and the reason "No content was loaded". They attach a screenshot showing my launch screen and nothing else. The app seems to freeze there without ever starting to execute the code.Apparently, something goes haywire when the app is packaged as a distribution app and submitted. I don't use any ANEs in my project, and there are no external SWFs being loaded.Does anyone have any experience with this?
What exactly can be done to publish/play video stream on mobile (AIR mobile) ?Maybe someone knows (yes/no) answers to these simple questions ?1) can android publish video on AIR ? (H263) 2) can android publish video on AIR ? (H264) 3) can android play video on AIR ? (H263)4) can android play video on AIR ? (H264)5) can ios publish video on AIR ? (H263) 6) can ios publish video on AIR ? (H264) 7) can ios play video on AIR ? (H263) 😎 can ios play video on AIR ? (H264) questions concern RTMP and RTMPF.Regards
Hi friends,I writting this in order to find an answer to my issue. 1- First i have a desktop air app. I have installed on windows and macosx and work great.2- My app has several object and each one open a website (swf base) throughout a native window.3- I'm using htmlLoader.The issue4- I can open everything on windows 8 but if i try to open on macosx it does not work. It does open the native window but white screen appers.Does anyone have encontered this issue or have an idea of what is the problem. Best regards and thanks in advance.Joao
So in theory it should be 10x times faster to compile the .ipa right?Why is it it takes exactly the same amount of time to compile my app? (around 2 minutes)I have installed SDK 4.0 in Flash CC, and chose Air 4.0 as the target. Is there anythign else I must do?
I have spent days pulling my hair out trying to get a mp4 video to play on my iPad or iPhone using StageVideo. I have tried numerous examples on the web that all claim to work and none of them would work on my devices. Note I was testing with Air 3.9This morning I tried a sample someone had kindly uploaded to the web that had the Air settings set to Air 3.7 and wow and behold it works.Changing the version of Air to 3.8 or 3.9 stops it working. This is the case when testing in the Flash CS6 IDE and on the iPad.So is there a bug in Air 3.8 and 3.9 or has there been a change in how StageVideo is implenented?If anyone has managed to play mp4 using StageVideo and Air 3.8 or 3.9 please let me know and if you are able to paste the code even better.Here is a link to the example I am usinghttp://01am.co.uk/comment/2
On Windows Vista, installed AdobeAir update as required. Next screen said "Mandatory Upgrade" & when I clicked on it, version 2.0 of Acrobat was removed, new version 3.2 wouldn't download error# 16820! What do I do now? Need Acrobat, but I don't know what to do next! I'm working at a small church w/no budget. so please help if you can.
Hi, I am using AIR on mobile for streaming a video from a VideoDisplay object to FMS (Flash Media Server) using NetConnection and NetStream.It's working, but 50% of the videos are being cut off in the middle. The FLV file on the server is small. Somehow the streaming just stoppes. I guess it has something to do with mobile connectivity, but this happens both on 3G connections and WiFi connections.Here is some code:private function CreateConnection():void { nc = new NetConnection(); &nbs
Hey guys. I've been working on an AdMob ANE for a couple weeks: http://www.brinkbit.com/blog/ane-admob-android-ios/I know there are already a number of these out there, but I couldn't find one with all the features that I wanted, so I decided to make my own. Mostly I was interested in exposing the AdMob SDK's new property "tag_for_child_directed_treatment" to make apps COPPA-compliant. I don't know if anyone else is really concerned about COPPA compliance, but it was something that my company has been paying close attention to.The ANE also served as a great learning experience for me, as it was the first big Native Extension I've made. I plan on making a lot more of these in the near future, and it was useful to start with something that I knew was possible. In making it, I realized there were a number of other aspects I could expose in the SDK that maybe some other developers overlooked, like the ability to preload both banner and interstitial ads. I tried to make it as full-featured
Hello there,one year ago I successfully used a native extension in a AIR app, at that time it was AIR 3.6.I didn't change anything in the build process but only updated my Mac Mini to XCode 5, then rebuilt the .a and then the ANE, rebuilt the ipa and deployed again to my iPad.Unfortunately, the app doesn't start now anymore. The app just hangs in the default splash screen, nothing is in the device log, a Scout connection isn't established and even a debug build doesn't connect to the debugger to be able to investigate it. If I press the home screen and then reopen the app, the device log says "timeout while app resume" and then kills it.I now stripped everything down to a simple function that returns "Hello World", removed everything else, I even do not call the native extension anymore. The app still doesn't start.The only thing to get the app going again is to remove the "<extensions>...." block in the application.xml, the app then just runs fine again.Any help is highly apprec
Please contribute if you have some useful info.PlacePlay just announced they are going out of business so I need to replace them ASAP I am already running iAd and AdMob extensions but would like to have more options. Are there any other networks/extensions available to AIR developers other than those two. If you are using a different network how do you like it and how simple is it to implement?
Hi!Since I signed the new agreements today I have not been abled to submit any apps for review, or updates of existing apps.My apps utilize a couple of air extensions like admob and in-app purchasing.I get the message "Failed to verify code design".Anyone experienced this today ?/mr T
Hi,I'm finalizing an iPad only project which will be the first I try get through the Apple App Store approval process. I just wanted to check on what the current set of roadblocks might be. This is the main issue I'm curious about:Is app auto-rotation still an issue, as it seemed to be a few years ago? What does this mean in real terms - I found some posts saying I must support all 4 orientations (or at least support them for the launch image), but my app (which is a childrens comic authoring app) only works in landscape mode. Additionally, the AdMob extension I'm using doesn't support rotation, so I thought I could just lock it down (but when searching found out that might be an issue). I'm happy to switch to the MilkMan AdMob ANE if I need to, but I just thought I'd check what the word is before embarking on that.Are there other common roadblocks I should know about - anyone keeping a list?Thanks,Kevin N.
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