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Hi everyone, I have finally finished part 2 of my blog to publish Air apps on Windows Store. This second part covers in-app purchases including server side verification: http://blog.evil-software.com/119/publishing-an-adobe-air-app-to-the-windows-store-iaps/ I hope it will be useful for some people.Regards
I am using the latest AIR SDK 32 (version 32.0.0.116) and iPhone SDK 12.Also add the launch image with resolution of 2732 X 2048 and named as Default-Portrait@2x.png, Default-Landscape@2x.png.But can’t get the fullscreen on the new iPad Pro3.After published the app on the iPad, I saw black border around the app. Especially the home indicator is outside the app.
Is there some sample code or an ANE that would provide file transfer to/from a remote server? For example, for a photo/video sharing app we would need to upload/download pictures, videos and XML files. Ideally, the same solution would work smoothly on both iOS and Android. An encrypted transfer capability would be nice too.
Hello,when I add the latest GoogleMobileAds v7.44.0 in platform.xml on iOS to create ANE<packagedDependencies> <packagedDependency>GoogleMobileAds.framework</packagedDependency></packagedDependencies>The ane is created correctly, but I have this message error when I compile the ipaUndefined symbols for architecture arm64: "___isOSVersionAtLeast", referenced from: l035 in GoogleMobileAds(GADAugmentedRealitySignalSource.o)ld: symbol(s) not found for architecture arm64Undefined symbols for architecture armv7: "___isOSVersionAtLeast", referenced from: l002 in GoogleMobileAds(GADAugmentedRealitySignalSource.o)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64Thanks
I have a mobile app that allows users to upload files. Accessing images is easy enough but I would like to upload all file types. I see that both Android and ios have apps that have file pickers to browse the file system. Is there a way to do this in air? Are there any Anes out there to accomplish this?
It has been signaled before by some devs that they have got emails from Google stating their games no longer work on the upcoming version of Android.With the explanation from Google:"Possible Root Cause: Starting with API 23, shared objects must not contain text relocations. That is, the code must be loaded as is and must not be modified. Such an approach reduces load time and improves security. We haven't supported text relocations since API 23, and we are now moving to enforce this via SELinux."(see this bug report: https://tracker.adobe.com/#/view/AIR-4198749or this forum post: https://forums.adobe.com/thread/2558904 )Last night the first beta of Android Q was released so I installed it.And what I feared is true: all my AIR apps and all AIR games by others that I know crash immediatly at startup...(note: for the moment you can only install the Android Q beta on Google Pixel phones)Help Adobe Air team!
We've just discovered that all apps made with AIR crash immediately after launch in Android Q Beta.We've opened this bug: Tracker AIR-4198820This is very serious as it affects all apps, including existing ones from Play Store. They all install fine, but crash at launch each and every time. We've created a simple Hello World (Test.apk - Google Drive ) which shows the same crash. It's compiled with AIR SDK 32, Captive Runtime.In the logs we can see "java.lang.SecurityException: MODE_WORLD_READABLE no longer supported" originating in libCore.so. Here is a relevant section from the stack trace:04-05 15:15:45.186 20701 20701 W x.tropictrouble: type=1400 audit(0.0:1370): avc: denied { execmod } for path="/data/app/air.com.qublix.tropictrouble--0Aw4mMbpjDczNwHpL5dEw==/lib/arm/libCore.so" dev="dm-6" ino=10917 scontext=u:r:untrusted_app_27:s0:c512,c768 tcontext=u:object_r:apk_data_file:s0 tclass=file permissive=004-05 15:15:45.255 20701 20701 W System.err: java.lang.SecurityException: MODE_WO
Hello everyone, I hope this question is ok to ask. We are building our apps using Adobe AIR and are looking for a full-time developer to start asap. We are in the energy management space and trying to save the world by helping consumers to reduce their energy usage to zero. We are based in Gothenburg, Sweden. We are really proud of our as3 app and we feel that we have used AIR to the edges of its capabilities. Check out one of our apps on app store or google play, called Eliq. While we are building new native apps, that eventually will replace the AIR apps, we still need to maintain and evolve current as3 apps at least for a year to come. PM me if this sounds interesting and I am happy to tell you more!
Hello All:Where can I find Adobe Air Sample applications with source code. The link provided in the website below does not work anymoreAdobe AIR * Installing and running the AIR sample applications
I have an app I created several years ago that accesses the user's microphone. It's worked perfectly until recently. Upon a long overdue updating of the app, I discovered I had to begin using Microphone.permissionStatus in order to access the mic, (since around the release of AIR 28, I believe). Unfortunately, the recording feature now works intermittently at best. It seems to work fine at first, but a while later, the first second or two of audio is no longer recorded, if I get any audio recorded at all.I first thought it might be an internet speed issue, but upon further testing, it doesn't seem to be the issue. It almost seems like it's more related to relocating to another location, (even just out to the parking lot.) Speedtest tests shows roughly the same speed of LTE signal, but once I leave the area, regardless of internet speed available, the recorder stops performing well. Upon returning to my desk, where it worked well before, it no l
Hi!I use my app in Windows and Android.Is it possible to change the icon showed in Windows start menu and in the app .exe using AS3?Thanks a lot.
Hello,our app created and compiled in Animate requires "Full Internet Access" even if we don't set this permission requirement in app descriptor.Searching I found this more then 6 year old explanation here on the AIR forum:Re: Why my application requires "Full Internet Access" Is this still valid? Still we do not have any possibility to get rid of this permission?thanks
I know there's a few threads about this error, just wanted to know if anyone knows how to get around this particular case.I was able to re-publish two older apps with AIR 32.0.0.116And they were uploaded without errors and today they were approved for sale.The minimum OS version in the plist file is set to 8.0A big thank you to the Adobe AIR team for making this happen. Much appreciated!But the app I'm really wanting to publish got rejected with the error:Invalid architectures - This app has invalid architecture, and may have been built with invalid build settings or incompatible tools. Try rebuilding the app with the latest Xcode version. If you are using third party development tools, contact the provider.The difference with this one is that I am using Enhance SDK.The plist file still says minimum OS is 8.0 (I tried editing the xml file to 9.0 but that didn't help)But something is still making apple mad and I'm wondering if anyone knows what it could be, how I could check and how I c
Hey Team,I am developing an e-learning project on Animate CC (AIR as3.0) where e-course is running on users mobile. This course has assessment as well. Client wants some functionalities which are listed below:1: This App should be capable of handling assessments and generate score. ( I did -- completed)2: This App should send records to their database. (I did -- completed)3: This App should have timer dependent activities. (I did -- completed)4: This App should take picture of the participants and save to their database (PHP MYSQL structure) ... (I am unable to handle this task) -- NEED HELP HEREI need a guidance to handle user's mobile camera to take his picture during course progress after certain intervals and that picture need to be stored in their database with date and time only.I will be very thankful for your time guys. please help me out. Best regards Prashant Dwivedi - INDIA
How to Realize the Ring Curtain Effect in As 3.0?thanks?
So, when I export with Auto, it works fine and colors are all normal but exporting with GPU/DIRECT completely oversaturates all the colors in my game. Has anyone had this issue? Is this a bug? Is there a workaround for this that doesn't involve desaturating colors before export?Thanks!
Hi I can't create any A.pple TV application with Adobe Animate. I tried installing all the adobe Air SDKs from version 30 onwards.I always get this error "Error:packaging applications for tvOS is not supported in this build".How can I solve it?
Is it possible to listen for webhooks in an AIR app ?
Hello,I saw today (25-01-2019) a new update of AIR but still without any mention about support for Android 64 bits its that will be a requirement soon.I want to update an AIR App but I'm worry about this requirement from Google.We already have 64 bits support for all other AIR options.This is only the missing piece.Any predictions about 64 bits support for Android ?
Hello there,StageWebView (non native) on windows.If link is called tapping on <a href="...">link</a>LocationEvent.CHANGING is called thus can be intercepted with preventDefault();If a link is called with: window.location = "...";The LocationEvent.CHANGING is not fired.Works well on iOS and Android.Bug still exists on AIR 32.0.0.129
So a 3rd party API I am using to retrieve some data that is working fine... they also have some event API's that send info to your app as it happens. Is this possible to set up to listen to in an AIR app? I can't seem to find any documentation for listening for events from an API.Any guidance is hugely appreciated!
Hi!I need to download this version of AIR, but I could not find any link.(AIR SDK & Compiler 32.0.0.89).Thanks a lot.
Can anyone point me to a recent working example of an audio recorder that records and plays back audio captured from the user's microphone created with a recent version of AIR, along with sample code?I'm particularly interested in seeing how the microphone permissions are handled.Thank you in advance!
Hello,Adobe Air for Android is 32 or 64 bit architecture in a device using 64-bit ARMv8 ?Thanks
when I try to upload my app to ios store the give me this message:We identified one or more issues with a recent delivery for your app, "flip it! biology LC". Please correct the following issues, then upload again. Missing Asset Catalog - Your app is missing the asset catalog file in 'flipit leaving cert biology.app'.Has anyone seen this happen before ? Thanks
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