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How does one create an AIR worker? I created a simple worker test and I find that the worker class doesn't seem to work unless I set the target to Flash Player. If I set the target to AIR then the resulting SWF gives no errors but simply doesn't work at all.-Aaron
https://bugbase.adobe.comAdobe AIR 3.9 - Bug 3654958
Hi,I updated to iOS7 on my iPad so tht I could test the functionality of an application that is currently deployed on iOS6. The application is published with the Landscape aspect ratio, Auto orientation unchecked and standard resolution. When I launch the App on iOS7 it wil only display in portrait mode. Does anyone have an explanation/solution for this?Best regards,Chris McLaughlin
Hi!I'm using Flash CS6 with Air. Does anyone know how create hyperlink for calling? F.ex. user see phonenumber on screen and touching that phone (android operating system) starts calling.Thanks.
I am using Flash Builder 4.6. I just downloaded the new AIR SDK 3.9 and copied the files in it over a copy of Flex SDK 4.6.0 After doing this, when I create a new Flex Mobile Project, I see multiple namespace issues. Any idea what might be the issue?
In CPanel, I have three Adobe icons (Adobe AIR- version 3.1.0, Acrobat Reader - v. 10.1.7, and Flash Player, v 11.9.900) In many instances, an emailed pdf download will not open and giving an error msg that Adobe's already running. I would assume I'd uninstall the oldest version of the three (the Adobe AIR) but want to be sure I don't lose documents or a necessary program before any changes are made. Please advise!!
Trying once again to publish something to the Mac App Store. I know, I know, there are a lot of archived posts about this, and links to bloggers (including myself) who spell out the steps. But all of those are old and it looks like between new versions of AIR and XCode, things change monthly.Using the latest XCode (5) and AIR 3.9.x, all previous instructions seem to be outdated.The first problem I run into is when trying to codesign. I get this dreaded error:"cannot find code object on disk"A Google search turns up lots of things about this, all in the context of other tools, older versions of XCode and iOS development, not Mac.Most say a quick assignment of CODESIGN_ALLOCATE will fix it, but no.The details: publishing from Flash CS6 to AIR 3.9.1.1080 for Desktop, Mac. Using Mountain Lion. App works fine. Using this command:codesign -f -s -v MYCERTIFICATE_NAME PATH_TO_APPI tried this first, too, because some places suggest you need to sign the internal code first. Same result:codesign
I have a .swf made from an AIR project that makes https request to a REST api (i.e. Parse.com)There is no problem running this .swf with AIR runtime.Since I want to run this in a browser, if I were to run this .swf in regular Flash player 11, I encounter:GET request I receive error 401 (unauthorized)POST request there is no problem.How can I debug further?
I am trying to load a zip file which is in /mnt/sdcard/download/ on my Android phone. Using the following code:m_fileReference = new flash.net.FileReference();m_fileReference.browse();But when I open the app and browse I am only able to see video, audio and image files. Does anybody know how I can load a zip file?Thanks--Matt
Hello all,I am developing mobile app for ios using flash builder . How do i change the content of the app say label when the device orientaion is changed
I tried using navigateToUrl and openWithDefaultApplication methods to open a pdf file on iOS platform.Nothing...I tried also copying the pdf file to the app storage directory...nothing...All goes well on the Mac air app.Any suggestion?ThanksAngelo
Anyone knows how to exclude iPad 2 from compatible devices?I'm developing an app that crashes on iPad probably due to hardware limitations?thanksangelo
I have a desktop application which communicates from the local machine to a remote web service. The application uses the full range of REST requests, GET, POST, PUT, DELETE. DELETE calls fail when I test in app (rather than just running the app in a browser). When I inspect the web traffic I notice that the browser makes an OPTIONS call prior to the actual call. In AIR no OPTIONS call is made. Any advice? I'd like to understand how to work with cross domain calls in a AIR Javascript application.Thanks,Scott
Hey guys, I want t know what do I need to test iOS games made from Flash Builder 4.6 and Flash CS6? I am on a Windows Machine, and I was wondering how would I test it on an iOS device? My sister has a Mac so I would be able to upload to the App Store after development, I just wanted to know how would I test on Windows since I don't want to use her Computer until I need to upload to the App Store.
Hi, I posted this in the AIR beta channel, but I think it suits better here... I'm sorry for double posting.Hi,I have a game targeting iOS using AIR sdk that needs to load many swf assets from the disk (packaged with the game). When using AIR sdk 3.5, everything runs just fine. When upgrading the sdk to 3.6 or later (-swf-version=19, 20, 21), we ran into the following problems:1) The packaging time (making the ipa file for iOS) passes from 15 minutes to 40+ minutes.2) The game can't load any swf twice (ie. reload a swf).The first problem is not a big deal. We only have to wait a little bit more. Our guess is that is has to do with new feature introduced by the sdk 3.6, which will go through all packaged secondary swfs and remove the code from it, and since we have lot of swf assets, it takes more time.The second problem is way more serious, as I have to be able to reload assets according to player's action. Since we have a ton of assets, I can't keep them all in the memory as we could
hello there , i have an issue and it seems like i couldnt find a soultion for it when using safari for iphone or browser in android devices , when long pressing a image on any webpage an options appear to savethe image or else. But this option list are not showing in stagewebview in air application ??? does any one have any idea on how to make long press to save image function in stagewebview because it looks like its not working at all thanks
Dear AllI have publish one external SWF from Flash CS6 that is simplr animation and i write action script on time line just stop and and click event script but when i publish IPA using ADT as mentionhttp://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-sec ondary-swfs-for-air-apps-on-ios/#commentsBut my action script not work when IPA play on iOS device. please suggest me how resolve that.my secondary SWF is "http://www.gamegurus.com/exswf.swf"Please help asap.ThanksRahul
My security package tells me that Air needs updates, so I must've had it at one time, but I can't install the latest version and have followed all the instructions to overcome this - except that it can't be found!I've been having trouble downloading stuff lately (unrelated) although I may need it to do so.Anyone have any bright ideas? I'd be very grateful as this has been going on some time and it's beyond a joke! Many thanksMoot
The last air update (3.9) seems to have caused a strange new issue for me. I can't publish directly to iPad without conflicts if I have more than one iPad in the room. I can have my wifi and ethernet ports off, be plugged into one iPad, but it will still shows additional iPads in the room that I test on. I have to power them off in order to resolve this. They take turns displaying their names in the Post Publishing dilogue box. Pretty strange. Any ideas?
Using the AIR 3.9 SDK and running Android emulator (any): call adt -installRuntime -platform android Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES]Does this mean that the Runtime.apk included with AIR 3.9 was packaged without a certificate, rendering it useless? Or am I doing something wrong?I know captive-runtime apks are preferred, but they don't seem to run on Android emulators prior to armeabi-v7a.
I cannot download Adobe air to my computer. I consistently receive the following error message: An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator. I have tried turning off my anitvirus program although it says it is safe.
Hi there,In a similar vein to the 100's of 'booth' type apps on the AppStore, I am trying to overlay the CameraUI component with a template (png), enabling our users to line up their face correctly. As far as I understand it, the CameraUI isn't actually on the displaylist for me to overlay...Before I look into this any further, could some one with more Air experience save me the hassle and tell me whether it's actually possible?Any insight would be amazing.Cheers!
There are no Adobe Air applications on my PC and Adobe Air is not installed on it. However, every 12 hours Adobe Air pops up saying an application requires Adobe Air and to download and install it.Again, I have no applcations that require Adobe Air and I do not want it on my PC. How do I stop the Adobe Air notification from popping up every 12 hours?
HI could someone help me setup the runtime directory for the AIR Debug Launcher?I thought It would be just a case of...adl -runtime C:\Program Files\Common Files\Adobe AIR\Versions\1.0But I get the error "please use -runtime to specify the location of the runtime"What am I doing wrong?ThanksAidan
Hi I am using URLFilePromise to download a zip file from my server to desktop using an air app. The zip file is about 200MB, but after it reaches downloading about 7 MB , urlFilePromise is dispatching complete event. I could see the following error message in charles debugging proxy saying "Client closed connection before receiving the entire response". I have tried the same download url in the browser and it works fine. Please suggest me, What causes this issue??, how to resolve this??I am using http protocol to download this file.
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