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Hi there,A strange thing happened today to my Flash Builer 4.7 installation on OS 10.8.5 : it suddenly refused installing and debugging AIR apps.At -the famous- 57% of compilation completion I can see the "installing app on device" message, but nothing happens then, and the one minute connection to app timeout is finally triggered. I had a look at other threads dealing with this problem here http://forums.adobe.com/thread/1154269 and here http://www.androidpolice.com/2013/02/12/new-android-4-2-2-feature-usb-debug-whitelist-prevents-adb-savvy-thieves-from-stealing-your-data-in-some-situations/ and I downloaded the latets Android SDK and replaced a bunch of files into the /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/android/bin folder but nothing worked. The fun side of the issue is that yesterday it worked, and this morning it did not worked anymore, but I swear I did not ugraded Android on my phone nor I upgraded AIR SDK in FLash Builder or OS X. The Android phone is the same a
2 questions.1) I want to create a multiplayer iOS game using AIR, but I don't really see any options to make it happen. Game Center would be ideal but as far as I know there are no ANE's to do this, have I missed them? or are there other options?2) I'm a big fan of parse.com and their services, are there any ways to get them working AIR/AS3 ?Thanks for any advice.
Help! We're in a huge deadline crunch and I can't publish the newest versions of our iOS app!I've never had problems publishing before, but now I'm getting this "Device Error: Please check if there is enough space on the device." error. (There is TONS of room on the iPad I'm trying to load this on.)This error pops up when I have the check box selected "Install application on the connected iOS device". If I don't have that checked, I don't get an error, but the app won't install successfully on the iPad when I use the approach of dragging the ipa over to iTunes and synching the device.Oddly, if I use an AdHoc Provisioning Profile I created for a different app, it publishes just fine! (But I obviously need to provide the appropriate provisioning profile for the App Store).I've tried creating a new Distribution Provisioning Profile and using that, but that's not helping. (aside from the AdHoc one I created). Any suggestions?I'm really in a bind he
Hi,Air 3.9 and latest build of Flash Pro CS6, still strips off the manifest file the manually added entries for xhdpi icons.Our app from one of the biggest online games player appears with a smaller icon, therefore not visible in featured apps on PlayStore.This is creating serious troubles. I see the issue is reported since months ago, but still no fix for Flash Pro.Anybody managed to find a workaround?Adobe? I bought Flash Pro in order not to bang my head on adt compiling syntax, is your solution going to be "use adt"?Many people complain about this since months, and clients do not see it as a professional product if icon looks so small, could Adobe at least make a tool to unpack apk's and inject icons as files and entries in manifest?Seriously concerned.Takes a while to convince clients to use air as a tool to build their products, and jeopardizing this because of an icon...Is it going to be a missing feature to force us to buy a flash CC mortgage?
I want to know from where to download Adobe AIR, setting the development environment, and creating the first app
Hey allI just finished publishing my AIR mobile app for iOS and Android, both featuring freemium style in-app purchasing/billing, for a single purpose only - opening the app to be full featured.Now the client wants a desktop version of the app. I need a way to monetize the same way: the user wants all the features - they click a button in the app, pay the 2 dollars, and now all the features are accessible.I think going out to PayPal, paying there and returning to the app would be best, but I cannot get the files I found here to work.Do you have any suggestions of a workflow with examples, or a service with AS3 support?thanx
I have recently upgraded to Windows 8.1 and am having problems getting both the debugger and the run to work for an AIR Mobile application in Flashbuilder 8.1.In Flashbuilder the error message is 'Process Terminated unexpectedly' with the adl.ex launch command below it.If I run the adl from the command prompt, the error message states 'Adobe AIR could not be found'.However, if I replace the -runtime with an AIR download i.e. 3.9 that does not include the Flashbuilder Flex components, then the AIR app fires up correctly. I don't think it is a port problem as I tried with the firewall turned off and got the same results.Is this a known problem with Windows 8.1? Has anyone else seen this issue?Thanks
Hello,I am trying to populate fields in a fillable .pdf from AIR. I have done some thinking on this, but all of my ideas seem a bit roundabout. Has anyone done anything similar? Any pointers would be much appreciated!Thanks,rw
Dear Gurus,Being a newbie, I have been searching hi & low for the method to browse and select non-media related file type in android.Besides the following these which I have reference from the AS3 Documentation (http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7fe4.html#WS5b3ccc516d4fbf351e63e3d118676a4c56-7ff0)var fileToOpen = File.documentsDirectory.resolvePath(""); selectFile(fileToOpen); function selectFile(root:File):void {
This question has been asked at least once, but with no real conclusion.The latest android ui guidelines define 4 resolutions for launcher - 36x36, 48x48, 72x72, 96x96.http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.htmlIn the publish settings for Flash Professional CS6, only the first three resolutions are supported. Are there plans to add support for 96x96 in the near future?As of yet, I haven't found a workaround. Adding <image96x96> to the application-app.xml file does not work. During publishing the tag is stripped from this file. A quick internet search indicates that adding it to the published .apk file (open as zip and add file) is not possible because the AndroidManifest.xml is encrypted and cannot be edited to reflect the added icon.Thanks in advance for any information regarding this issue.
Not sure what could be causing this. In the test .swf, all items on staged are lined up perfectly. On both testing devices, parts of items that are placed below the stage can be seen. I have selected "full screen" in the settings. Any advice is appreciated. Thanks.
How does one create an AIR worker? I created a simple worker test and I find that the worker class doesn't seem to work unless I set the target to Flash Player. If I set the target to AIR then the resulting SWF gives no errors but simply doesn't work at all.-Aaron
https://bugbase.adobe.comAdobe AIR 3.9 - Bug 3654958
Hi,I updated to iOS7 on my iPad so tht I could test the functionality of an application that is currently deployed on iOS6. The application is published with the Landscape aspect ratio, Auto orientation unchecked and standard resolution. When I launch the App on iOS7 it wil only display in portrait mode. Does anyone have an explanation/solution for this?Best regards,Chris McLaughlin
Hi!I'm using Flash CS6 with Air. Does anyone know how create hyperlink for calling? F.ex. user see phonenumber on screen and touching that phone (android operating system) starts calling.Thanks.
I am using Flash Builder 4.6. I just downloaded the new AIR SDK 3.9 and copied the files in it over a copy of Flex SDK 4.6.0 After doing this, when I create a new Flex Mobile Project, I see multiple namespace issues. Any idea what might be the issue?
In CPanel, I have three Adobe icons (Adobe AIR- version 3.1.0, Acrobat Reader - v. 10.1.7, and Flash Player, v 11.9.900) In many instances, an emailed pdf download will not open and giving an error msg that Adobe's already running. I would assume I'd uninstall the oldest version of the three (the Adobe AIR) but want to be sure I don't lose documents or a necessary program before any changes are made. Please advise!!
Trying once again to publish something to the Mac App Store. I know, I know, there are a lot of archived posts about this, and links to bloggers (including myself) who spell out the steps. But all of those are old and it looks like between new versions of AIR and XCode, things change monthly.Using the latest XCode (5) and AIR 3.9.x, all previous instructions seem to be outdated.The first problem I run into is when trying to codesign. I get this dreaded error:"cannot find code object on disk"A Google search turns up lots of things about this, all in the context of other tools, older versions of XCode and iOS development, not Mac.Most say a quick assignment of CODESIGN_ALLOCATE will fix it, but no.The details: publishing from Flash CS6 to AIR 3.9.1.1080 for Desktop, Mac. Using Mountain Lion. App works fine. Using this command:codesign -f -s -v MYCERTIFICATE_NAME PATH_TO_APPI tried this first, too, because some places suggest you need to sign the internal code first. Same result:codesign
I have a .swf made from an AIR project that makes https request to a REST api (i.e. Parse.com)There is no problem running this .swf with AIR runtime.Since I want to run this in a browser, if I were to run this .swf in regular Flash player 11, I encounter:GET request I receive error 401 (unauthorized)POST request there is no problem.How can I debug further?
I am trying to load a zip file which is in /mnt/sdcard/download/ on my Android phone. Using the following code:m_fileReference = new flash.net.FileReference();m_fileReference.browse();But when I open the app and browse I am only able to see video, audio and image files. Does anybody know how I can load a zip file?Thanks--Matt
Hello all,I am developing mobile app for ios using flash builder . How do i change the content of the app say label when the device orientaion is changed
I tried using navigateToUrl and openWithDefaultApplication methods to open a pdf file on iOS platform.Nothing...I tried also copying the pdf file to the app storage directory...nothing...All goes well on the Mac air app.Any suggestion?ThanksAngelo
Anyone knows how to exclude iPad 2 from compatible devices?I'm developing an app that crashes on iPad probably due to hardware limitations?thanksangelo
I have a desktop application which communicates from the local machine to a remote web service. The application uses the full range of REST requests, GET, POST, PUT, DELETE. DELETE calls fail when I test in app (rather than just running the app in a browser). When I inspect the web traffic I notice that the browser makes an OPTIONS call prior to the actual call. In AIR no OPTIONS call is made. Any advice? I'd like to understand how to work with cross domain calls in a AIR Javascript application.Thanks,Scott
Hey guys, I want t know what do I need to test iOS games made from Flash Builder 4.6 and Flash CS6? I am on a Windows Machine, and I was wondering how would I test it on an iOS device? My sister has a Mac so I would be able to upload to the App Store after development, I just wanted to know how would I test on Windows since I don't want to use her Computer until I need to upload to the App Store.
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