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My ANE I'm working on was working fine with multiple re-compiles but then suddenly FB keeps complaining about it with the following message.Any ideas?!Error occurred while packaging the application:Undefined symbols for architecture armv7: "_vfrPdfReaderExtFinalizer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _vfrPdfReaderExtFinalizer_name) "_vfrPdfReaderExtInitializer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _vfrPdfReaderExtInitializer_name)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64
Hi I have an applications running on windows xp that I need to be able to debug out side of the authoring enviroment.I know that its throwing some flash errors, I just caunt see them. And I need to.So I think I have to use the Air Debug Launcher?Im not loads up on my cmd. could someone help me write the command?http://livedocs.adobe.com/flex/3/html/help.html?content=CommandLineTools_4.htmlSo I need to give it the url for the runtime directory? So that would be...C:\Program Files\Common Files\Adobe AIR\Versions\1.0and I need to say where the app xml is?C:\Documents and Settings\aidan.mack\Desktop\air\interface-app.xmlwhere does the adl program need to be? In the same dir as the runtime?so adl -runtime C:\Program Files\Common Files\Adobe AIR\Versions\1.0 So where do I put.. C:\Documents and Settings\aidan.mack\Desktop\air\interface-app.xml?Thanks for any help
I am having trouble installing an update or even trying to uninstall Adobe Air. The logs are:Update:[2013-10-18:10:53:53] Starting runtime uninstall. Uninstalling runtime version 3.8.0.870[2013-10-18:10:53:53] Reinstalling C:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\setup.msi[2013-10-18:10:53:53] Uninstalling product with GUID {A0087DDE-69D0-11E2-AD57-43CA6188709B}[2013-10-18:10:53:53] Error occurred during msi uninstall operation; beginning rollback: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1605" errorID=0][2013-10-18:10:53:53] Rollback complete[2013-10-18:10:53:53] Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1605" errorID=0]Uninstall:[2013-10-18:11:12:42] Installed runtime (3.8.0.870) located at C:\Program Files (x86)\Common Files\Adobe AIR[2013-10-18:11:12:43] Starting runtime uninstall. Uninstalling runtime version 3.8.0.870[2013-10-18:11:12:43] Reinstalling C:\Program Files (x86)\
I'm currently trying to debug with an HTC one and have no idea how to solve this issue. I've tried the following and it just always says flash builder can't find a connected device.installed latest htc one sync manager although it seems to crash when detecting device (may or may not be related?)updated to air 3.9updated the following files in air 3.9 to the latest in android sdkdx.jaraaptadbmanually running adb and asking for devices connected shows the htc one connecting finerunning android file transfer works fineI'm starting to run out of things to try here and was wondering if anyone had any ideas on how to fix this?
If a Code Signing Certificate for AIR is purchased, can that same certificate be used when distributing the package using MSI?Or does it not matter as long as the AIR app is signed?
I'm experiencing an error in AIR 3.8 which doesn't happen in AIR 3.7 or 3.6If compiling an IPA with AIR 3.8 in "ipa-debug-interpreter" mode then I get this message when installing in the test device:Installation Error: PackageExtractionFailedThis doesn't happen in older versions of AIR (3.6, 3.7), and it also does not happen in non-debug modes in AIR 3.8.These are the lines I use (Windows):adt -package -target ipa-debug-interpreter -listen 7936 -provisioning-profile profile.mobileprovision -storetype pkcs12 -keystore cert\ios\ios_dev.p12 -storepass mypassword application.ipa application-app.xml -C . application.swf icons\application_512.png icons\application_114.png icons\application_72.png icons\application_57.png icons\application_48.png icons\application_29.png Default-Landscape.png -extdir ..\aneadt -installApp -platform ios -package application.ipaThen I get the "Installation Error: PackageExtractionFailed" message. From what I can gather, this is an iTunes related error message.
This is a cross-post from http://forums.adobe.com/thread/1312883 The gist is earlier today the ApplicationUpdater UI was failing to download an update that was posted. Just now the update started to successfully dowload (without any changes) but when you click 'Install Now' it closes the app but fails to install the update. However, the failure to install was captured by the Console - the output is belowOct 10 16:31:54 Damons-MacBook-Pro.local Adobe AIR Application Installer[9129]: Application Installer begin with version 3.9.0.1030 on Mac OS 10.8.5 x86Oct 10 16:31:54 Damons-MacBook-Pro.local Adobe AIR Application Installer[9129]: Commandline is: "/Users/damon/Library/Application Support/com.eworksmedia.xmpp.chat/Local Store/#ApplicationUpdater/update.air" 1.0.2Oct 10 16:31:54 Damons-MacBook-Pro.local Adobe AIR Application Installer[9129]: Installed runtime (3.9.0.1030) located at /Library/Frameworks/Adobe AIR.frameworkOct 10 16:31:54 Damons-MacBook-Pro.local Adobe AIR Applicatio
I'm currently capable of capturing audio using the microphone, but I would like some tips on saving it to the mobile device.I'm being using the techniques described here to record and play audio through the microphone:http://suzhiyam.wordpress.com/tag/using-microphone-in-as3/The save technique used is this:function onSave(evt:MouseEvent=null):void{ hidePlayUI() soundO.position=0 var o:ByteArray=enco.encode(soundO,1) file.save(o,"sample.wav") showPlayUI()}What is the best method to save an audio file from a ByteArray? Where does it actually save? How can I reference/load the saved audio file later in my application? Is FileReference the way to go or should I be using mediaPromise?Thanks,Tegan Snyder
Hi!, I need to know if a loaded SWF file have source code. I develop an APP that run on iOS and admin can upload SWF files that show in the APP, but I need to know before show (Adobe mobile AIR APP) or activate (PHP script server), if this SWF file have source code to no show or don't activate it.,Thank you!
Adobe Air Community,I am contacting regarding the Air Software License Agreement that is listed before selecting the Install Now icon at the web address http://get.adobe.com/air/otherversions/. When selecting the Software License Agreement there are many products and agreements that are listed. The specific license agreement that is referenced to in the terms and conditions is not linked to.Jacob Eli Goodson
I'm currently unable to install an application to an iPad from Flash CC after updationg iOS7...Have deleted all certificates and completely re-created and reloaded new certificates (from scratch - generated new certificates in iOS Dev Cntr.)Itunes does connect to the iPad and iPad shows charging from Mac (2.7GHz core i5 8GB1333 Mhz DDR3 OSx 10.8.5)Could someone please tell me if they are having the same problem OR better still if you have a solution.
I am using the following line of code in my Flash Builder:navigateToURL(request,"_blank");However, when I am using Internet Explorer 8 (with tabbed browsing enabled), and this code is called to open a link, the link is opened in a new tab, but IE8 does not switch you to view that tab as you would expect!When I open a link in a normal web page in IE8 (and the link opens in a new tab because _blank was specified in the HTML code for that link), IE8 will switch you to that new tab to see the web page you just opened, so why does it not happen when using Flash?I know that within the settings for IE8, there is a setting that you can tick that says,Always switch to new tabs when they are created, and this solves the problem. However, many web site visitors will not have this ticked.How can I make sure that when a user opens a link in a new tab from my Flash movie, IE8 switches to that tab?ps: IE9 works fineI am using ActionScript 3.0 and Flash Builder4.6.
Is there any way to replace the HTMLLoader that is in the Adobe Air SDK with one of the native browsers on the user's system?In my Air app, there is an inline browser that loads content from a website that looks and works fine in native IE, Safari, Firefox, or Chrome... But the Air browser apparently doesn't support local storage... And the page I try to load inline requires that support.
So I have created an app for a very popular music group. They know about the app.The app is using the iTunes API to pull in the 30 second preview that iTunes offers up with their API. ( Same as what Twitter Music is doing ).For every song snippet there is the option to purchase the songs or albums.When I first submitted the app, Apple rejected with Metadata Rejected and asked me to change the name of the app from just being the bands name to being SomeAppName: BandName EditionI complied and made the change.Then they rejected again for Metadata > 3rd Party Content, Copyright, etcI'm confused here.. How is using the iTunes API to pull the 30 second sample violating anything ? Isn't that what this API is for ?My bigger issue is that its not very easy to get a simple document for permission to use signed by them as: 1.) They are on tour, 2.) They are far from tech savvy. It would require me flying to their location with a hard copy to get signed. Yes I know this
Hi,I know that in the descriptor file you can set the installFolder for your application.But I caunt see any means to set the drive. I want to change my drive from C: to 😧Publishing as..<installFolder>D:\myfolder</installFolder>... Creates an error.Is their somewhere I can set the drive?RegardsAidan
I have encountered an issue with stageVideo for which the only solutution I have found is quite bizarre.I have several apps that use stageVideo with (previously) no problems. After the update to iOS7 I obviously had to update to AIR 3.9 to get them to work again. The apps are all play one of several videos triggered by user's button taps. I have since noticed a problem where sometimes when a new video is selected the video doesn't play (screen is black) but the audio can still be heard.I have tried many different ways to start and stop the video - things like pausing the netstream before switching video, destroying the netstream and recreating it, pausing before playing, pausing before reattaching the netstream, not pausing etc etc but the problem always appears sooner or later.Bizarrely I have found that if I overlay a text field on top of the video and output error messages to the text field then the black screen issue completely disappears! Every single time
I've got some error using latest version of beta air sdk 3.9.1050 on ios 7. there are some animations and button on the screen, and also a textfield which can be use to input words. Click the voice input button, and the voice input panel show up. Then all the animations stop, and all the buttons are not reponsible. the logs are:Oct 15 09:42:28 macde-iPad assistantd[682] <Notice>: connection 4 total: 1, connected: 0, added new subflow [cid=1, state=Waiting, ifindex=2]Oct 15 09:42:28 macde-iPad awdd[684] <Error>: CoreLocation: CLClient is deprecated. Will be obsolete soon.Oct 15 09:42:28 macde-iPad assistantd[682] <Notice>: connection 4 total: 1, connected: 1, new connected subflow [cid=1, state=Connected, ifindex=2, preferred, mp_capable]Oct 15 09:42:28 macde-iPad securityd[80] <Error>: OCSPResponse: now > latestNextUpdateOct 15 09:42:28 macde-iPad securityd[80] <Error>: OCSPResponse: now > latestNextUpdateOct 15 09:42:29 macde-iPad securityd[80] <
Seems to be a compatibility problem installing Adobe AIR on to an Asus phonepad returning "error package file is invalid". Is there a fix in the air? Several other fonepad users have reported the same problem on Google play. wotdyano.
Hi Im keep getting this msg - unknown error code during application install -24Can someone help ?Tnx
In my Air mobile project I need to prompt the user to enter Guided Access mode in iOS. I need to detect when the user enters or leaves Guided Access mode so I can react to acordingly.Is there any way to do this?I have searched the forums for an as3 or Native Extention solution. No luck so far.Please Help!
I included a little animation today in my AIR app using a swf movie clip as below private var myLoader:Loader = new Loader(); // connecting animation private var url:URLRequest = new URLRequest("../../../data/ConnectingAnim.swf"); .... code to add the loader and position itIt works fine when I deploy to my device via the USB but when I try to package it for ad hoc distribution, the resulting ipa isn't right. The screen with the animation is broken.I am guessing packaging for the app store is probably broken too.Am I missing something?Thanks!Message was edited by: mu.a
When I run my application in iPhone 5 (4 inch display), it still displays 3.5 inch launch screen (Default@2x) for a fraction of second when application is loaded for the first time.It works properly after killing the app, but problem appears again if device is restarted.I have these images included in my application.Default.png - 320x480Default@2x.png - 640x960Default-568@2x.png - 640x1136To be more precise, on first launch of app, it displays Default-568@2x.png followed by Default@2x before going to first screen of the app.My software configuration is as follows.Flash Builder version: 4.6Flex SDK: 4.6
I thought the output option "Application with runtime embedded" was pretty self-explanatory, but when I tried it out I ended up with a folder called MyApp.app that contained all sorts of stuff, including a .exe which is not nearly big enough to itself contain the AIR runtime .dll -- that's in a subfolder... is that what is expected to be the output, or is it not working as intended? I would have expected a single .exe which contained the AIR runtime and such.-Aaron
Can anyone clarify this for me:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/desktop/Updater.htmlThe Updater class is only supported in the desktop profile. It is not supported for extended desktop applications (applications installed with a native installer)...Extended desktop application (applications installed with a native installer) can download a new version of the native installer and launch it using the File.openWithDefaultApplication() method.First, is the "native installer" referring to when you choose the "Output as: Windows intaller" in the AIR settings?Second, does this mean an AIR app installed from a .exe can't install updates using a .air file? Or is this simply saying you can't use the Updater class to install an update from a .exe file? In other words, is this doable:1. Create an AIR app and output as Windows installer2. User the Updater class to install an update using a .air file-Aaron
Does any one know how to pass a vector containing custom objects to iOS via an ANE?I can easily send over vectors of primitive types fine - int, string etc but, I want to send over a vector containing a custom object.In this case it's a documentVO which has 'properties' of "title" and "description".Ideally I don't want to send over two parallel vectors - one for each property.Basically problem is...I have the 'object' in Obj-c as a FREObject but how do I get past that and access the properties or convert the FREObject representation of the vector over to a NSMutableArray etc?So...any ideas?!Nightmare...
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