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I am using the following line of code in my Flash Builder:navigateToURL(request,"_blank");However, when I am using Internet Explorer 8 (with tabbed browsing enabled), and this code is called to open a link, the link is opened in a new tab, but IE8 does not switch you to view that tab as you would expect!When I open a link in a normal web page in IE8 (and the link opens in a new tab because _blank was specified in the HTML code for that link), IE8 will switch you to that new tab to see the web page you just opened, so why does it not happen when using Flash?I know that within the settings for IE8, there is a setting that you can tick that says,Always switch to new tabs when they are created, and this solves the problem. However, many web site visitors will not have this ticked.How can I make sure that when a user opens a link in a new tab from my Flash movie, IE8 switches to that tab?ps: IE9 works fineI am using ActionScript 3.0 and Flash Builder4.6.
Is there any way to replace the HTMLLoader that is in the Adobe Air SDK with one of the native browsers on the user's system?In my Air app, there is an inline browser that loads content from a website that looks and works fine in native IE, Safari, Firefox, or Chrome... But the Air browser apparently doesn't support local storage... And the page I try to load inline requires that support.
So I have created an app for a very popular music group. They know about the app.The app is using the iTunes API to pull in the 30 second preview that iTunes offers up with their API. ( Same as what Twitter Music is doing ).For every song snippet there is the option to purchase the songs or albums.When I first submitted the app, Apple rejected with Metadata Rejected and asked me to change the name of the app from just being the bands name to being SomeAppName: BandName EditionI complied and made the change.Then they rejected again for Metadata > 3rd Party Content, Copyright, etcI'm confused here.. How is using the iTunes API to pull the 30 second sample violating anything ? Isn't that what this API is for ?My bigger issue is that its not very easy to get a simple document for permission to use signed by them as: 1.) They are on tour, 2.) They are far from tech savvy. It would require me flying to their location with a hard copy to get signed. Yes I know this
Hi,I know that in the descriptor file you can set the installFolder for your application.But I caunt see any means to set the drive. I want to change my drive from C: to 😧Publishing as..<installFolder>D:\myfolder</installFolder>... Creates an error.Is their somewhere I can set the drive?RegardsAidan
I have encountered an issue with stageVideo for which the only solutution I have found is quite bizarre.I have several apps that use stageVideo with (previously) no problems. After the update to iOS7 I obviously had to update to AIR 3.9 to get them to work again. The apps are all play one of several videos triggered by user's button taps. I have since noticed a problem where sometimes when a new video is selected the video doesn't play (screen is black) but the audio can still be heard.I have tried many different ways to start and stop the video - things like pausing the netstream before switching video, destroying the netstream and recreating it, pausing before playing, pausing before reattaching the netstream, not pausing etc etc but the problem always appears sooner or later.Bizarrely I have found that if I overlay a text field on top of the video and output error messages to the text field then the black screen issue completely disappears! Every single time
I've got some error using latest version of beta air sdk 3.9.1050 on ios 7. there are some animations and button on the screen, and also a textfield which can be use to input words. Click the voice input button, and the voice input panel show up. Then all the animations stop, and all the buttons are not reponsible. the logs are:Oct 15 09:42:28 macde-iPad assistantd[682] <Notice>: connection 4 total: 1, connected: 0, added new subflow [cid=1, state=Waiting, ifindex=2]Oct 15 09:42:28 macde-iPad awdd[684] <Error>: CoreLocation: CLClient is deprecated. Will be obsolete soon.Oct 15 09:42:28 macde-iPad assistantd[682] <Notice>: connection 4 total: 1, connected: 1, new connected subflow [cid=1, state=Connected, ifindex=2, preferred, mp_capable]Oct 15 09:42:28 macde-iPad securityd[80] <Error>: OCSPResponse: now > latestNextUpdateOct 15 09:42:28 macde-iPad securityd[80] <Error>: OCSPResponse: now > latestNextUpdateOct 15 09:42:29 macde-iPad securityd[80] <
Seems to be a compatibility problem installing Adobe AIR on to an Asus phonepad returning "error package file is invalid". Is there a fix in the air? Several other fonepad users have reported the same problem on Google play. wotdyano.
Hi Im keep getting this msg - unknown error code during application install -24Can someone help ?Tnx
In my Air mobile project I need to prompt the user to enter Guided Access mode in iOS. I need to detect when the user enters or leaves Guided Access mode so I can react to acordingly.Is there any way to do this?I have searched the forums for an as3 or Native Extention solution. No luck so far.Please Help!
I included a little animation today in my AIR app using a swf movie clip as below private var myLoader:Loader = new Loader(); // connecting animation private var url:URLRequest = new URLRequest("../../../data/ConnectingAnim.swf"); .... code to add the loader and position itIt works fine when I deploy to my device via the USB but when I try to package it for ad hoc distribution, the resulting ipa isn't right. The screen with the animation is broken.I am guessing packaging for the app store is probably broken too.Am I missing something?Thanks!Message was edited by: mu.a
When I run my application in iPhone 5 (4 inch display), it still displays 3.5 inch launch screen (Default@2x) for a fraction of second when application is loaded for the first time.It works properly after killing the app, but problem appears again if device is restarted.I have these images included in my application.Default.png - 320x480Default@2x.png - 640x960Default-568@2x.png - 640x1136To be more precise, on first launch of app, it displays Default-568@2x.png followed by Default@2x before going to first screen of the app.My software configuration is as follows.Flash Builder version: 4.6Flex SDK: 4.6
I thought the output option "Application with runtime embedded" was pretty self-explanatory, but when I tried it out I ended up with a folder called MyApp.app that contained all sorts of stuff, including a .exe which is not nearly big enough to itself contain the AIR runtime .dll -- that's in a subfolder... is that what is expected to be the output, or is it not working as intended? I would have expected a single .exe which contained the AIR runtime and such.-Aaron
Can anyone clarify this for me:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/desktop/Updater.htmlThe Updater class is only supported in the desktop profile. It is not supported for extended desktop applications (applications installed with a native installer)...Extended desktop application (applications installed with a native installer) can download a new version of the native installer and launch it using the File.openWithDefaultApplication() method.First, is the "native installer" referring to when you choose the "Output as: Windows intaller" in the AIR settings?Second, does this mean an AIR app installed from a .exe can't install updates using a .air file? Or is this simply saying you can't use the Updater class to install an update from a .exe file? In other words, is this doable:1. Create an AIR app and output as Windows installer2. User the Updater class to install an update using a .air file-Aaron
Does any one know how to pass a vector containing custom objects to iOS via an ANE?I can easily send over vectors of primitive types fine - int, string etc but, I want to send over a vector containing a custom object.In this case it's a documentVO which has 'properties' of "title" and "description".Ideally I don't want to send over two parallel vectors - one for each property.Basically problem is...I have the 'object' in Obj-c as a FREObject but how do I get past that and access the properties or convert the FREObject representation of the vector over to a NSMutableArray etc?So...any ideas?!Nightmare...
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WSfffb011ac560372f2fea1812938a6e463-8000.html
It seems due to an issue with duplicate SWFs, that I can only get my .ipa to package using Interpreted Mode (not AOT). This, of course, has been working fine using development provisioning and has tested fine using an enterprise distribution provisioning and certificate.The client will be distributing the .ipa to in-house staff using over-the-air (this will NOT be an Apple Store item). I haven't seen anything saying one way or another whether there are any requirements, such as that the .ipa be compiled AOT.Could someone please confirm, or point me to the appropriate references? I don't want to discover this hiccup once the final .ipa has been released to the client and they attempt to distribute to their staff.
Hello,I'm trying to show a video on iOS using AIR. I copied to code from some samples I found but I got very wierd results.I wrote the code and ran it a few times, the first few times the video worked fine, then when I ran it again, for no aparent reason, I coudln't see the video anymore, but I could still hear it. After many checks I noticed that if I change the device's orientation I can see the video again, even if I return to the original orientation. It's like the video or stage doesn't refresh so the video is not visible and the orientation change somehow causes it to refresh and work again.I found that if I change the stage alignment after setting the StageVideo's viewport it works fine again, but this seems like a strange patch..Did anyone encounter this behvaiour and knows what causes it and how to fix it?Thanks
Hi All,I'm fairly experienced with AIR for mobile, but so far have done very little with video. So here's a very basic question:Is it possible to play a video located on a server in iOS?I've been told (by a fairly experienced developer) that this isn't possible, but I'm finding stuff online that seems to indicate that it is possible.If it's possible, can you offer any basic pointers on how to go about this? I haven't found a good tutorial that uses video on a server.I'd like to do this in Flash Pro, but most of my experience is in Flash Builder with Flex, so please don't assume that I know much about Flash Pro. I've done a fair amount of experimenting - encoding video in Adobe Media Encoder - importing the video into a FLA file - and the video plays fine in Flash Pro, but not on my iPhone.Thanks,Douglas
im building an android application, the database i have to use is a txt file, on the device file systemi tryed many codes from the internet but none of them worked.can someone write an example code of how to read and edit this file?im a beginner so it would be helpful if you be more detaied....thanks.
I am trying to download/install AIR on MeMo 302c (Andriod 4.2) and get the error message "invalid file package". This tablet is listed as supported by Adobe. Is there a setting I should change?
I've recently converted my game levels from XML files to Actionscript code (large 10K line AS classes) - this has given a big boost in level load speed and compilation time hasn't increased by too much.However, after this change, during IPA packaging, the ABC Optimizer started throwing heap space issues (I use ANT to compile). I threw 11Gig of RAM at the JVM which fixed the memory issues, but now the compilation runs for hours without any output. Seems like the ABC optimizer is freaking out trying to optimize my huge classes.What should I do? I can't go back to XML, since my levels are huge, and parsing/creating levels during gameplay is taking forever using XML.P.S I've created a bug base ticket here.
In the release notes of air 3.9.0.1030 sdk it says:Notable bug fixes:[3622405] [AIR] [iOS7] - iOS7 requires 5 new icon sizes: 76px, 120px, 152px, 40px, 80pxBut i cant still select those icon sizes when publishing? is still being any problem?
So I have my main FLA all setup as an AIR project. Great.Now I want to create another SWF which is called Panel. I've got a separate FLA which is coded to work with the main FLA/AIR project, I include this SWF in the "included files" of the main AIR app, and it all works fine. However, I seem to face two unpleasant options when working in the Panel FLA:1. Set the target as Flash Player 11.x, and get all sorts of compile errors about missing AIR stuff.2. Set the target as AIR and end up with a whole separate AIR project with mostly throw-away output (I just care about the SWF, not the app.xml, .air, etc.)Is there a cleaner way to do this?Thanks!-Aaron
I am currently developing a video conference app for Desktop, iOS, and Android.I'm experiencing a problem that happens only on iOS. My app connects 2 live feeds together with rtmp. Everything works fine on the Desktop or on Android, but on iOS, whenever it recieves any audio from any of the other broadcasting clients, the video immediately pauses... and then resumes once the audio has played. Without fail, every murmur or whisper I make, immediately the video pauses, the audio plays, and then the video resumes.I've been working on this app for a while now, since AIR 3.2... and when initially building we did not have this problem. I believe it could be because I updated the project to a more recent version of AIR, be it 3.6, 3.7, 3.8 (sadly, we didnt notice this problem until now)Has anyone ever expierenced anything like this?If I mute the microphone from the end that is sending it's audio to IOS, the video plays perfectly no sutter.
Hi All, In my AIR Mobile app that runs on Android, when I setNativeApplication.nativeApplication.idleThreshold = 30 and then add an event listener, it works just fine in the Emulator, however when I run it on an Android Tablet, it just does not work, any ideas about this?RegardsBaliga
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