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This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WSfffb011ac560372f2fea1812938a6e463-8000.html
It seems due to an issue with duplicate SWFs, that I can only get my .ipa to package using Interpreted Mode (not AOT). This, of course, has been working fine using development provisioning and has tested fine using an enterprise distribution provisioning and certificate.The client will be distributing the .ipa to in-house staff using over-the-air (this will NOT be an Apple Store item). I haven't seen anything saying one way or another whether there are any requirements, such as that the .ipa be compiled AOT.Could someone please confirm, or point me to the appropriate references? I don't want to discover this hiccup once the final .ipa has been released to the client and they attempt to distribute to their staff.
Hello,I'm trying to show a video on iOS using AIR. I copied to code from some samples I found but I got very wierd results.I wrote the code and ran it a few times, the first few times the video worked fine, then when I ran it again, for no aparent reason, I coudln't see the video anymore, but I could still hear it. After many checks I noticed that if I change the device's orientation I can see the video again, even if I return to the original orientation. It's like the video or stage doesn't refresh so the video is not visible and the orientation change somehow causes it to refresh and work again.I found that if I change the stage alignment after setting the StageVideo's viewport it works fine again, but this seems like a strange patch..Did anyone encounter this behvaiour and knows what causes it and how to fix it?Thanks
Hi All,I'm fairly experienced with AIR for mobile, but so far have done very little with video. So here's a very basic question:Is it possible to play a video located on a server in iOS?I've been told (by a fairly experienced developer) that this isn't possible, but I'm finding stuff online that seems to indicate that it is possible.If it's possible, can you offer any basic pointers on how to go about this? I haven't found a good tutorial that uses video on a server.I'd like to do this in Flash Pro, but most of my experience is in Flash Builder with Flex, so please don't assume that I know much about Flash Pro. I've done a fair amount of experimenting - encoding video in Adobe Media Encoder - importing the video into a FLA file - and the video plays fine in Flash Pro, but not on my iPhone.Thanks,Douglas
im building an android application, the database i have to use is a txt file, on the device file systemi tryed many codes from the internet but none of them worked.can someone write an example code of how to read and edit this file?im a beginner so it would be helpful if you be more detaied....thanks.
I am trying to download/install AIR on MeMo 302c (Andriod 4.2) and get the error message "invalid file package". This tablet is listed as supported by Adobe. Is there a setting I should change?
I've recently converted my game levels from XML files to Actionscript code (large 10K line AS classes) - this has given a big boost in level load speed and compilation time hasn't increased by too much.However, after this change, during IPA packaging, the ABC Optimizer started throwing heap space issues (I use ANT to compile). I threw 11Gig of RAM at the JVM which fixed the memory issues, but now the compilation runs for hours without any output. Seems like the ABC optimizer is freaking out trying to optimize my huge classes.What should I do? I can't go back to XML, since my levels are huge, and parsing/creating levels during gameplay is taking forever using XML.P.S I've created a bug base ticket here.
In the release notes of air 3.9.0.1030 sdk it says:Notable bug fixes:[3622405] [AIR] [iOS7] - iOS7 requires 5 new icon sizes: 76px, 120px, 152px, 40px, 80pxBut i cant still select those icon sizes when publishing? is still being any problem?
So I have my main FLA all setup as an AIR project. Great.Now I want to create another SWF which is called Panel. I've got a separate FLA which is coded to work with the main FLA/AIR project, I include this SWF in the "included files" of the main AIR app, and it all works fine. However, I seem to face two unpleasant options when working in the Panel FLA:1. Set the target as Flash Player 11.x, and get all sorts of compile errors about missing AIR stuff.2. Set the target as AIR and end up with a whole separate AIR project with mostly throw-away output (I just care about the SWF, not the app.xml, .air, etc.)Is there a cleaner way to do this?Thanks!-Aaron
I am currently developing a video conference app for Desktop, iOS, and Android.I'm experiencing a problem that happens only on iOS. My app connects 2 live feeds together with rtmp. Everything works fine on the Desktop or on Android, but on iOS, whenever it recieves any audio from any of the other broadcasting clients, the video immediately pauses... and then resumes once the audio has played. Without fail, every murmur or whisper I make, immediately the video pauses, the audio plays, and then the video resumes.I've been working on this app for a while now, since AIR 3.2... and when initially building we did not have this problem. I believe it could be because I updated the project to a more recent version of AIR, be it 3.6, 3.7, 3.8 (sadly, we didnt notice this problem until now)Has anyone ever expierenced anything like this?If I mute the microphone from the end that is sending it's audio to IOS, the video plays perfectly no sutter.
Hi All, In my AIR Mobile app that runs on Android, when I setNativeApplication.nativeApplication.idleThreshold = 30 and then add an event listener, it works just fine in the Emulator, however when I run it on an Android Tablet, it just does not work, any ideas about this?RegardsBaliga
I have read numerous posts that the latest versions of Adobe Air 3.9 Beta is supposed to resolve the issue of iOS 7 apps prompting for microphone access. However, I am still encountering this error.Am using Adobe AIR: v3.9 BetaAdobe Flash CC: v13.0.0.759OS: Windows 7, 64bitThe app has audio but does not require microphone access. Please advise how to fix this!!Thanks!!
We use the flasg.globalization.DateTimeFormatter to format our dates and it works like charm.In thailand (locale th_TH) the date is shown like this 4/10/2556 which is correct because most of the people seems to use the buddhist-time. But unfortunatelly our client wants to display the gregorian-time for those pepole, too...So I would like to know, how to get rid of this offset! Does someone has an idea?Yours,Uli
code<?xml version="1.0" encoding="utf-8"?><s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" applicationComplete="init()"><fx:Declarations><!-- Place non-visual elements (e.g., services, value objects) here --></fx:Declarations><fx:Script><![CDATA[import mx.core.UIComponent;import spark.components.Group;private const SERVER:String = "rtmfp://stratus.adobe.com/";private const DEVKEY:String = "YOUR-DEVKEY";[Bindable]private var connected:Boolean = false;private var video:Video;private var netConnection:NetConnection;private var stream:NetStream;private function init():void{video = new Video(320,240);video.x = 10;video.y = 10;var uic:UIComponent = new UIComponent();uic.addChild(video);addElement(uic);connect();}private function connect():void{netConnection = new NetConnection();netConnection.addEventListener(NetStatusEvent.NET_STATUS,
Hello,I have a question about anes, here is my problem : Some of the anes I use don't have simulator support or all-device support (only android, only iOS,...)In my code, I of course test the device before calling anything so its fine from a runtime point of view (never had a runtime issue).But, it does refuse to compile/launch. I know I could use multiple projects, compiler constants for imports, blablabla, but the best way to increase productivity would be to have them support all-device and simulator even if they do nothing with it.So what I tried : - rename ane as zip- edit extensions.xml, add proper stuff- rezip and rename back, and of course, don't call anything in the ane if you know your support is just "fake" for that deviceIt works for simulator BUT if I use the rezipped ane in a iOS build (which was supported), it refuses to build a release. So I have to switch ane back and forth.It doesn't work if trying to add iOS support (well it compiles but when installing on device, in
Just wondering what everyone elses thoughts are on this. There's a lot of chatter going on about this.Looking at Adobe's roadmap for Flash ( http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html )ActionScript "Next" development has been cancelledFlash Player "Next" development has been cancelledAIR for Windows 8 "Modern UI" has been cancelledKevin Lynch (Adobe CTO) has left Adobe to go to Apple ( didnt see that one coming )The thing I don't get about Adobe is how they are pimping out that AIR be used only for gaming. You don't ever hear them say that AIR is a great platform for developing Multiplatform Mobile Apps.... which it is! I would argue its the best simply because of how easy it is to develop multi-platform apps with ease.I work in corporate marketing in a billion dollar+ company and I'm using AIR for mobile apps and it's awesome! Now looking at my own personal roadmap moving forward... do I want to keep AIR on the radar ?I've also built apps usin
I've got a 'live' streaming service that is working very well using Flash or Air on Desktops. I'm able to set netStream.bufferTime to 1.0 seconds and that's what I get in flash player.When I package the same app for android and deploy it to my Transformer Prime (running Honeycomb since h264 appears to be broken in ICS), I always get a 5 second buffer. This is a show stopper for me since I am receiving commands from the user and updating the video feed. One second latency is ok, 5 is a no go. No matter what I do, I cannot get the Prime even to try and play with a lower buffer setting. I've tried setting netStream.bufferTimeMax = 1.0, but that has no effect. Is there some sort of a hard lower limit on buffer time in Air for Android?
Sorry I post the same question but in the wrong forum (I posted it in the Flash Player Beta Channel).Hi, I am currently working on a game built using Air SDK v. 3.8 that is running fine on iOS 6. However, since the release of iOS, sometime it becomes unresponsive. When profiling with Adobe Scout, the problem seems to have something to do with the garbage collection. In Scout, some GC pass could take up to few seconds on iOS 7, while it would never take more than 700 ms on iOS 6.I've tried to compile the project using the new 3.9 beta, and the result is somewhere in between what we've got on iOS 6 and iOS 7 (1-2 seconds).I'm wondering if this is something that you are aware of, and if there's a fix (or optimisation) around the corner. Thanks a lot.
Hi,Is there a useful mailing list that I can get onto to find out about AIR and Flex and PlayerGlobal releases?Thanks,G
The most recent info I can find is for Flash Pro CS6:http://helpx.adobe.com/x-productkb/multi/overlay-air-sdk-flash-professional1.htmlDoes this work in Flash Pro CC?
Every apk I seem to publish in CS6 with 3.2 automatically includes these Sticky Broadcasts by default, no matter what permissions I check or if I am using or not using an ANE. What's the deal, what setting determines this, what are these sticky broadcasts? They sure do sound evil especially the description that comes with them. "...malicious applications can make phone slow or unstable..." I don't recall ever getting these in cs5.5 even with 3.2.Someone explain please, most users don't seem to care but its not helping I am sure.
Hello everyone.The last few months, I've been having trouble with StageVideo on selected Android devices and as of today on all iOS 7 devices.When I try to switch between the currently playing video and a new one, after a random number of toggles, the application crashes. With the latest update of the iOS, the maximum videos I toggle on my NetStream object is 2, which is extraordinary for a machine such as iPad 4.I create all the objects that are nessesary to play a video as I should and check the StageVideo availability on my device so I'm sure that this is a StageVideo issue.Here is some of my code: // Connections nc = new NetConnection(); nc.connect(null); ns = new NetStream(nc); &nb
With the latest 3.9 Beta I'm seeing the Feathers TextInput field unmasked when it's set to 'password'.Has anyone else seen this? It worked fine under 3.8. It's possible it's a Feathers issue in combination with recent 3.9 updates.
I have a remaining issue with my Android apps the sound still plays even though the operating system has the sound set to OFF.Is there any way to detect this?
My app includes a script to load several .jpg or .png "slides". I make an array and then load the first one, when its Event.COMPLETE fires, I load the next one. I've found that when running on the iPad it will usually pause for a good 30-60 seconds immediately after I call Loader.load() if the file is a .png. I say that it pauses because I don't even get the progess events to fire until it finally commences. But then it seems to always recover, fires the progress events and finally the Event.COMPLETE. It only happens on the device--not the "test movie" similator. Using AIR 3.9.0.960 in Flash CS6.Any ideas? I can make a simple example that demonstrates the problem if need be.
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