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I have read numerous posts that the latest versions of Adobe Air 3.9 Beta is supposed to resolve the issue of iOS 7 apps prompting for microphone access. However, I am still encountering this error.Am using Adobe AIR: v3.9 BetaAdobe Flash CC: v13.0.0.759OS: Windows 7, 64bitThe app has audio but does not require microphone access. Please advise how to fix this!!Thanks!!
We use the flasg.globalization.DateTimeFormatter to format our dates and it works like charm.In thailand (locale th_TH) the date is shown like this 4/10/2556 which is correct because most of the people seems to use the buddhist-time. But unfortunatelly our client wants to display the gregorian-time for those pepole, too...So I would like to know, how to get rid of this offset! Does someone has an idea?Yours,Uli
code<?xml version="1.0" encoding="utf-8"?><s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" applicationComplete="init()"><fx:Declarations><!-- Place non-visual elements (e.g., services, value objects) here --></fx:Declarations><fx:Script><![CDATA[import mx.core.UIComponent;import spark.components.Group;private const SERVER:String = "rtmfp://stratus.adobe.com/";private const DEVKEY:String = "YOUR-DEVKEY";[Bindable]private var connected:Boolean = false;private var video:Video;private var netConnection:NetConnection;private var stream:NetStream;private function init():void{video = new Video(320,240);video.x = 10;video.y = 10;var uic:UIComponent = new UIComponent();uic.addChild(video);addElement(uic);connect();}private function connect():void{netConnection = new NetConnection();netConnection.addEventListener(NetStatusEvent.NET_STATUS,
Hello,I have a question about anes, here is my problem : Some of the anes I use don't have simulator support or all-device support (only android, only iOS,...)In my code, I of course test the device before calling anything so its fine from a runtime point of view (never had a runtime issue).But, it does refuse to compile/launch. I know I could use multiple projects, compiler constants for imports, blablabla, but the best way to increase productivity would be to have them support all-device and simulator even if they do nothing with it.So what I tried : - rename ane as zip- edit extensions.xml, add proper stuff- rezip and rename back, and of course, don't call anything in the ane if you know your support is just "fake" for that deviceIt works for simulator BUT if I use the rezipped ane in a iOS build (which was supported), it refuses to build a release. So I have to switch ane back and forth.It doesn't work if trying to add iOS support (well it compiles but when installing on device, in
Just wondering what everyone elses thoughts are on this. There's a lot of chatter going on about this.Looking at Adobe's roadmap for Flash ( http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html )ActionScript "Next" development has been cancelledFlash Player "Next" development has been cancelledAIR for Windows 8 "Modern UI" has been cancelledKevin Lynch (Adobe CTO) has left Adobe to go to Apple ( didnt see that one coming )The thing I don't get about Adobe is how they are pimping out that AIR be used only for gaming. You don't ever hear them say that AIR is a great platform for developing Multiplatform Mobile Apps.... which it is! I would argue its the best simply because of how easy it is to develop multi-platform apps with ease.I work in corporate marketing in a billion dollar+ company and I'm using AIR for mobile apps and it's awesome! Now looking at my own personal roadmap moving forward... do I want to keep AIR on the radar ?I've also built apps usin
I've got a 'live' streaming service that is working very well using Flash or Air on Desktops. I'm able to set netStream.bufferTime to 1.0 seconds and that's what I get in flash player.When I package the same app for android and deploy it to my Transformer Prime (running Honeycomb since h264 appears to be broken in ICS), I always get a 5 second buffer. This is a show stopper for me since I am receiving commands from the user and updating the video feed. One second latency is ok, 5 is a no go. No matter what I do, I cannot get the Prime even to try and play with a lower buffer setting. I've tried setting netStream.bufferTimeMax = 1.0, but that has no effect. Is there some sort of a hard lower limit on buffer time in Air for Android?
Sorry I post the same question but in the wrong forum (I posted it in the Flash Player Beta Channel).Hi, I am currently working on a game built using Air SDK v. 3.8 that is running fine on iOS 6. However, since the release of iOS, sometime it becomes unresponsive. When profiling with Adobe Scout, the problem seems to have something to do with the garbage collection. In Scout, some GC pass could take up to few seconds on iOS 7, while it would never take more than 700 ms on iOS 6.I've tried to compile the project using the new 3.9 beta, and the result is somewhere in between what we've got on iOS 6 and iOS 7 (1-2 seconds).I'm wondering if this is something that you are aware of, and if there's a fix (or optimisation) around the corner. Thanks a lot.
Hi,Is there a useful mailing list that I can get onto to find out about AIR and Flex and PlayerGlobal releases?Thanks,G
The most recent info I can find is for Flash Pro CS6:http://helpx.adobe.com/x-productkb/multi/overlay-air-sdk-flash-professional1.htmlDoes this work in Flash Pro CC?
Every apk I seem to publish in CS6 with 3.2 automatically includes these Sticky Broadcasts by default, no matter what permissions I check or if I am using or not using an ANE. What's the deal, what setting determines this, what are these sticky broadcasts? They sure do sound evil especially the description that comes with them. "...malicious applications can make phone slow or unstable..." I don't recall ever getting these in cs5.5 even with 3.2.Someone explain please, most users don't seem to care but its not helping I am sure.
Hello everyone.The last few months, I've been having trouble with StageVideo on selected Android devices and as of today on all iOS 7 devices.When I try to switch between the currently playing video and a new one, after a random number of toggles, the application crashes. With the latest update of the iOS, the maximum videos I toggle on my NetStream object is 2, which is extraordinary for a machine such as iPad 4.I create all the objects that are nessesary to play a video as I should and check the StageVideo availability on my device so I'm sure that this is a StageVideo issue.Here is some of my code: // Connections nc = new NetConnection(); nc.connect(null); ns = new NetStream(nc); &nb
With the latest 3.9 Beta I'm seeing the Feathers TextInput field unmasked when it's set to 'password'.Has anyone else seen this? It worked fine under 3.8. It's possible it's a Feathers issue in combination with recent 3.9 updates.
I have a remaining issue with my Android apps the sound still plays even though the operating system has the sound set to OFF.Is there any way to detect this?
My app includes a script to load several .jpg or .png "slides". I make an array and then load the first one, when its Event.COMPLETE fires, I load the next one. I've found that when running on the iPad it will usually pause for a good 30-60 seconds immediately after I call Loader.load() if the file is a .png. I say that it pauses because I don't even get the progess events to fire until it finally commences. But then it seems to always recover, fires the progress events and finally the Event.COMPLETE. It only happens on the device--not the "test movie" similator. Using AIR 3.9.0.960 in Flash CS6.Any ideas? I can make a simple example that demonstrates the problem if need be.
AIR's error messages on runtime are very useful when developing and debugging an application, but the problem is that even on final production releases, errors halt the application as well.Once an application has been compiled as final release (IPA or APK), errors should not halt an application. At least not simple errors such as a null variable.For example, take this code:import flash.text.TextField;var tfTest:TextField = new TextField();var appendedText:String = ' World';tfTest.text = 'Hello';tfTest.appendText(appendedText);addChild(tfTest);This just makes the sentence "Hello World" appear in the screen. But imagine if the contents of appendedString came from a server, and for some reason the server outputted "null" at some time. That would cause the application to halt. Why? Just the lack of a string shouldn't halt the application!Try running this code:import flash.text.TextField;var tfTest:TextField = new TextField();var appendedText:String = null;tfTest.text = 'Hello';tfTest.appen
I am using Flash Builder 4.7 to build an Actionscript AIR project. The project embeds a number of png files from my local directory and I have been using absolute paths which all works fine.I have a laptop with which I want to start developing the same project - I set up a git repository that both the laptop and main pc can pull from and so I can get the source where I need it and push it back to the central repository.My problem is that the absolute paths for the embed commands don't work on the laptop as it has a different filesystem setup (Windows 8 with one drive as opposed to Windows 7 with a SSD and a data drive). I thought the solution would be as easy as using an environment variable to specify the path which could then point to a different physical directory on both machines, i.e:[Embed(source = "DEVELOPER_RESOURCES/graphics/are/here.png"]I did a bit of research and there was quite a lot mentioned about setting up resource directories using path variables which I w
Currently, the CameraRoll does not support browsing for videos on iOS or Android.A workaround is to use the File.browseForOpen to let users to pick the file from the storage (instead of opening the gallery), but this is only working on Android. So, currently, no workaround exist for iOS.Do you have any plan to overcome this limitation? Search the web and you will find many developers complaining about this.. the best solution would be video support in CameraRoll, but, if this is not technically feasible, could File.browseForOpen be supported on iOS to apply the workaround?Thank you very much.
iOS 7 added a new background mode "fetch" - reading the docs, the OS should periodically wake up the app and invoke a precise method to allow it downloading small chunck of data from remote servers.Any plans about supporting this feature? AIR SDK and runtime may support this by implementing the required methods and redispatching them to the app using an NativeApplication event (similar to the Event.SUSPEND strategy).A really nice addition to have would also be Flex polling channel integration, meaning that the remoting could adapt the polling channels could "poll" for new messages in this fetch window. This would allow for seamless integration between the iOS fetch strategy and the Flash/Flex remoting polling (probably this must be managed in Apache Flex channel set classes, if the runtime will provide the base integration with the iOS 7 fetch API).
i have developed an application with flash CS6 for Android devices.In this application i want to print a text in one portable printer whenever the user press one button.i use function pprescendprentfun(evt:MouseEvent){ var printJob:PrintJob = new PrintJob(); if (printJob.start()) { if (pprescprincontent_mc.width>printJob.pageWidth) { pprescprincontent_mc.width=printJob.pageWidth; pprescprincontent_mc.scaleY=pprescprincontent_mc.scaleX; } printJob.addPage(pprescprincontent_mc); printJob.send(); } }but it doesnot work does any body have solution????
I have an Air app for iOS that has always built just fine. Recently, I accidentlayy included a bad file as an ANE. I replaced it and re-entered the path, but now when I try to publish the app, I get this error:Error creating files.C:\Users\XXX\AppData\Local\Temp\nefertiti_slots_ANE_Cache\._com.milkmangames.extensions.GoViral.ane is not a valid ANE file.This happens whether or not I have the valid ANE file present and included.
Hello,I tried many time to install Air but I always failed...They keep telling me that I need administrator rights, but I have and i launch the installation with them.I tried many ways (like using this as told : http://support.microsoft.com/mats/Program_Install_and_Uninstall/en-us but it didn't work as well, the program is uninstalled - I need to install it again -, and it doesn't appear on the installation programs...) and searched everywhere but without success ; that's why I finally decided to ask here.Thank you for your help.Shisma.Here is the Install.log :[2013-10-07:23:01:32] Runtime Installer begin with version 3.8.0.1430 on Windows Vista x86[2013-10-07:23:01:32] Commandline is: [2013-10-07:23:01:32] No installed runtime detected[2013-10-07:23:01:42] Relaunching with elevation[2013-10-07:23:01:42] Launching subprocess with commandline c:\users\shisma\appdata\local\temp\air46a1.tmp\adobe air installer.exe -ei[2013-10-07:23:01:43] Runtime Installer begin with version 3.8.0.1430 on
Does anyone know of a way to see which search terms users are using to find our apps in the Google Play store and/or the Apple App Store?Thanks in advance for any input!
How much work would it be to expose the FCSH (Flex Compiler Shell) capability in the ASC2.0 command-line compiler? Obviously the functionality exists because Flash Builder uses it for fast compile times, but it's not availble from the command-line (aka, there's not an fcsh executable in the ASC2.0 compiler).Is there any chance of this happening?Thanks,-Jeff
This may be something with iOS 7, but I'm seeing our apps ask for access to the microphone at launch. What triggers this? We aren't using the microphone in the app. At least not that we are aware of.Edit: We have 12 apps in the App store. All of them launch with a warning requesting microphone access in iOS 7. You can choose don't allow because the apps don't use the microphone, but we need to figure out how to remove this. Our apps range from air 3.5 to 3.7 I believe. It's affecting all them in the same way. They all show up under the privacy tab in iOS 7 with a toggle.
I am making Air version for IPad of a Flex application. My flex application needs session from an secured enterprise proxy, without that session none remoteObject requests can pass the proxy and reach blazeDS. My solution for flex works fine: calling an enterprise servlet at application´s startup to obtain a cookie session. I use a POST call to the servlet using URLRequest (sending the user and password parameters), the servlet responds with a message with a session cookie, and from that point, without me having to code anything more, my flex application get that cookie with the session that automatically is loaded in my browser cookie stack, and that transparently is used from all my subsequents remoteObjects calls in the flex application.In my Adobe Air Ipad version, this just does not work, the session or is not storaged or is not attached with subsequent remoteObjects requests. - I´m forcing request.manageCookies = true- I´m working with the IOS simulator (Is there any
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