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Hey Everyone,Each time I do a build of an application which is on both iOS and Android I'm having to comment out the icon blocks in the app descriptor so that each version gets the correct icons - simply because the android version has visually different icons to the iOS ones. Here's my icons block:<icon> <!-- App icons for iOS 6 --> <image29x29>icons/29.png</image29x29> <image48x48>icons/48.png</image48x48> <image57x57>icons/57.png</image57x57> <image58x58>icons/58.png</im
The current issue we are having is that we want to track build revision when we post to Testflight, etc. The format on IOS would ideally be something like 1.0.1 (59) or 1.0.1.59 to indicate that this is rev59 of version 1.0.1.This is calculated by services like TestFlight or Hockeynet as "CFBundleShortVersionString (CFBundleVersion)" for display.The issue we are having is that no matter what we set the <versionLabel> key to in the app.xml the adt packager is *always* using the <versionNumber> key to set both the CFBundleVersion and CFBundleShortVersionString in the generated Info.plist on iOS. The Air docs say that these are both reserved keys in the info.plist.Is there any way to set those values independently or is this a bug in ADT?There is another thread on the Flex forums with the same issue:http://forums.adobe.com/message/4560647Anyone?
I packaged up my iOS application which loads SWFs containing bytecode. I set my swf-version=21 and when I packaged it, the resulting swf (when I look inside the IPA package) was only 511 bytes. (its an 85k swf of almost all code). I guess this means it stripped the code properly???The SWF loads (as in the loader returns something), but when I try to get the content using event.target.content, it fails to make a movieclip out of it.var request:URLRequest = new URLRequest(url);var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);load(request, loaderContext);Air version is 3.8. Any ideas what I might be doing wrong?PS I am pretty sure the basic app is functional because the Android port works fine.
I released a few apps onto itunes over a year ago. All was great, they run happily on ipads, ipods, various iphones etc. I recently updated my ipad2 and ipad2 mini to ios7 and found none of my apps (already installed) now work. They worked fine until after the update. Some dont launch. Some work but only show a black screen, music etc can be heard in the background. Does anyone have any ideas what this could be? All apps developed with flashbuilder 4.5 with air 2.6.
Does anyone know of a way to change the order in which your apps appear in the App Store?We've got a series of eight apps, (four brand new and four that have been in the store for several months). The apps are educational and follow a course from elementary to more advanced, (Unit 1 app most basic, Unit 4 app most advanced). Is there a way to force the Unit 1 app to be displayed first and foremost ahead of the others?Thanks for any suggestions!
Hi I'm working on my first game for IiPad developed in Flash pro. CS6 (Air 3.7). It seems like Air is handling when the game is moved to the background and I just use Event.DEACTIVATE and Event.ACTIVATE to pause timers and animations etc. But when the App is closed by IOS (or by the user) the application state should saved so the user can continue when he reopens the app - or so I've read. Or saw one example of this listening to Event.SUSPEND and saving the data in SharedObject. Is it necessary to save every state of any bullet flying around or is it OK the just continue from the last level played ? Would an app that doesn't save the application state get rejected from App store? Any help appreciatedThanks! Rolf
My apps is currently in the android store and i had a big push yesterday.I had a lot of comment about how it didnt work in nexus 4. As i understand ( i don't have a nexus4 to test) nobody is able to load an image ... either from the camera or the their gallery so it's look like a problem with the media promise.Anybody with a nexus 4 can confirm me that or help me find a fix ? It woudl be awesome.Thanks a lot,Paul-André iFunFace Team
Hi,we have an app for iOs and Android using flex and graniteDS and Air 3.7. Many of our users which have updated to iOs 7 get an "Server.Security.AccessDenied" after the update...Has anyone else this problem / any idea what causes the problem?Best regards,Christian
I am building an ioS/Android app in Flash Builder 4.7.I am using the TLF classes to do some advanced text handling. so import : import flashx.textLayout.elements.TextFlow; import flashx.textLayout.formats.TextLayoutFormat;however it says "Definition... could not be found" on those two lines, so my program won't compile.I am including in my library path "tlfRuntime.swc", but that doesn't seem to fix it.i realize that the TLF classes are not part of Flash, so i gotta include and specify to merge into the code the class, but i swear this code used to work before I updated to SDK 3.9 beta, which I have to do because IOS7 broke all my air apps, so I am rebuilding them now, and can't remember how I got this compile before.i downloaded the Flex SDK, but this is an AIR app, so not sure what to do with the flex stuff anyway.I am trying to build a standalone app, so is flex even par
On doing some googling, I saw a few stackoverflow messages that indicated back in 2011 that it was not possible to build and AIR app straight to an AVD. Is that still true?I wrote a native android app that sends an intent with some text data, that will be picked up by an ANE that I'm writing, then deliver it to my AIR app. I don't see any clear examples anywhere of that being done before. If anyone can offer links or suggestions, I'd appreciate it. Here is a link to my project in progress on GitHub. I will be leaving this project up for others to learn from on the chance I might eventually have success: https://github.com/interactivenyc/ANESampleProjectPS: Getting the AIR app to run in an AVD is simply a convenience I'm trying to work out – I've been able to build these projects to my Nexus 7 with no problem. The ANE is the Big Picture project that I thought I'd throw in for context, and to ask for a little help. Thanks in advance,-steve warren
How to keep the soft keyboard opened? I have a simple text form (1 text field as StageText, 1 button and a scrolling area, similar to sms chat application). Click on the button or on the scrolling area causes a focus lost in StageText instance and the soft keybord closing (it causes app resize and other problems).I tried various variants with assignFocus() function, using events SOFT_KEYBOARD_DEACTIVATE, FOCUS_OUT, MOUSE_DOWN.Also, I tried to call assignFocus() with pause and several times during some period, I tried to move focus to other field and so on...It was working partially if I created enterFrame event with assignFocus(), but it makes soft keyboard buttons to work very slow and soft keyboard closes when I remove enterFrame event.This problem is for Android only, iOS version works just fine with MOUSE_DOWN -> assignFocus().I'm using Flash CS 5.5 and CS 6, AIR 3.2 and AIR 3.3 beta and HTC Sensation with Android 2.3.5 for tests.Also, I found that SoftKeyboardType.PUNCTUATION i
I was wondering whether is possible to print through an ios app developed by sdk 3.8........or 3.9?Thanks and regards
Hi,I have been monitoring calls to download media from an AIR iOS app via Charles sniffer. What I am seeing is repeated downloads of the identical files, each and every time they are requested. Obviously, with large data lists, this represents a huge amount of data that shouldn't need to be redownloaded a second time. In this case, I have checked that the cache headers are "no-cache", so I will take that up with the server developers, but I am curious: do image downloads via AIR cache downloaded data using the system's browser cache or is it separate somehow?G
Windows 8, Sony Vaio laptop.After uninstalling Adobe Air and MySnapper application, in order to get the latest update, I can no longer reinstall the applications. Adobe Air comes up with an error message right at the end of installation process - "Sorry, an error has occurred. The application could not be installed. Try installing it again. If the problem persists, contact the application author. Error#0". In the control panel - remove/add programs window, it has the 'MySnapper' application still listed, but has lost it's logo and when you clock 'uninstall' it says "The feature you are trying to use is on a network resource that is unavailable. Click OK to try again, or enter an alternate path to a folder containing the installation package 'setup.msi' in the bow below..."The Adobe Air and MySnapper driver package can be clicked on and uninstalled with no problem however it is the Adobe Air window saying there is an error when trying to reinstall.I have asked MySnapper for help and the
Can AIR applicaiton request elevation to admin privileges at startup? I need access database installed along with the applicaiton and having issues with it. It works only when I manually start it with "Run as administration" via menu.
Hi,I am developing a application in air and part of the functionality I need is the ability for the app to listen for when a specific key is pressed, even when the air app does not have focus.Is there support for this for windows or mac? If not, how might this be accomplished? ANE?
here are the log files9/27/13 7:50:38.042 AM Install Adobe Muse: Begin runtime download from http://airdownload.adobe.com/air/3/nai/macos10.7/x86/installer9/27/13 7:54:35.121 AM Install Adobe Muse: Begin signature download from http://airdownload.adobe.com/air/3/nai/macos10.7/x86/installer.p79/27/13 7:54:35.558 AM Install Adobe Muse: Launching subprocess with commandline "AIR Runtime Installer" -x1 /Volumes/Install Adobe Muse.app/Install Adobe Muse.app/Contents/Resources/Adobe Muse 9/27/13 7:54:41.839 AM Adobe AIR Installer: Runtime Installer begin with version 3.8.0.1430 on Mac OS 10.7.5 x869/27/13 7:54:41.840 AM Adobe AIR Installer: Commandline is: -x1 "/Volumes/Install Adobe Muse.app/Install Adobe Muse.app/Contents/Resources/Adobe Muse"9/27/13 7:54:41.840 AM Adobe AIR Installer: No installed runtime detected9/27/13 7:54:41.923 AM Adobe AIR Installer: Invoking Application Installer for combined install9/27/13 7:54:41.925 AM Adobe AIR Installer: Launching subprocess with commandline /
I have simple AIR 3.8 application with 2 VideoPlayers:<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" applicationComplete="init()" showStatusBar="false" > <fx:Script source="MultiVideoPlayer.as" /> <s:VGroup width="100%" height="100%" > <s:HGroup width="100%" height="100%" id="row1" > <s:VideoPlayer width="100%" height="100%" source="assets/2.mp4"/> <s:VideoPlayer width="100%" height="100%" source="assets/3.mp4"/> </s:HGroup> </s:VGroup></s:WindowedApplication>Both videos are H.264 Full HD samples.I launch application and multi-threaded decoding works fine - all cores are involved and CPU usage is around 70%.When I replace source of VideoPlayers with exactly same files programmatically - videos are reloading, but they doesn't play smoothly and multi-threaded decoding isn't working anymore - CPU usage drops to 10%.Is there any way&n
Hello,I have seen a few posts SIMILAR to this on this forum, but would like to see if anyone can help with my specific issue.I am making an Iphone/Pad app, and have a Flash file that solely constst of a WebStageView script listed below. Also packaged within the app is a htm site directory called /HYIM/ with subfolders of HYIM/dinner/afternoon/a . import flash.geom.Rectangle;import flash.media.StageWebView;import flash.filesystem.File;import flash.utils.Timer;import flash.events.TimerEvent;stop();var webView:StageWebView = new StageWebView();webView.stage = this.stage;webView.viewPort = new Rectangle(0,0,stage.stageWidth,stage.stageHeight);var fPath:String = new File(new File("app:/HYIM/index.htm").nativePath).url;webView.loadURL( fPath );This loads fine within the app, and /HYIM/ is easily navigated, but within one of the pages there is a jQuery AJAX call that is not resolving. Below is an example of the code within this htm file. The page loads, but this particular code which is loadi
Hi folks.I've designed my apps for standard resolution displays (iPhone 3 and 4 etc), and I don't really have to upgrade them so they 'stretch' for the likes of the iPhone 5. Anyway, because of this I understandably get the bars above and below my app.When I tested this on my local device, these bars appeared black. So it looked ok to be honest. But when I submitted them via the AppStore and downloaded them, the bars above and below are now grey! Just like the grey around the stage in Adobe Flash. And it makes my app look pretty cheap.Is there a way around this? I'm thinking I'll just have to create a big black box with a hole in it 320 x 480 pixels in dimension and put it on one of the top layers. But this seems a bit....hacky? The stage color for my apps is currently set to white (not grey)Any advice appreciated.
I am using autoCorrect property in Flex Mobile application on iOS device. But it is not getting applied. Any idea what might be the reason?
Hi all,Still hacking away at my game, trying to improve hte iOS port...and running into some more issues:1.) Can I disable the auto correct for input text?2.) When I hit enter, can I prevent the softkeyboard keyboard from retractingAs always, help apreaciated immencely!!!Thanks,Yuri
Has anyone been able to toggle this setting effectively? On iOS it works fine, but for some reason, the Kindle Fire and Samsung Galaxy S3 I'm testing on (release build .apk's) won't recognize the "false" modes of auto-correct and auto-capitalize.I'm using the Feathers TextInput, which is the Starling wrapper for StageText.Thanks!
Im am encountering a very weird bug on Android only (i think every android device, as I've tested, Droid Bionic, Galaxy S3, Nexus, Galaxy Tab)In my -app.xml, i have .<renderMode>gpu</renderMode><softKeyboardBehavior>pan</softKeyboardBehavior>in my application, i have many textfields. When i give focus to a textfield, it does correctly and pans up as it should. Once the softkeyboard hides is when all the craziness starts happening....Everywhere I now click inside my application, AIR thinks I'm clicking about 30-40 pixels below that. Every rollover/ textfield/ anything interactive, will only respond if I touch 30-40 pixels above the actual hit area.It's like somehow, when the application did the "pan", the distance that it panned is now the distance I have to put my finger above each button to interact with it.This does not happen if I change it to <softKeyboardBehavior>none</softKeyboardBehavior>but now I dont get the panning....This only happens in G
No matter what I do .. this doesnt work. It fails to connect to the debugger every time.Is there something I am missing here ? I see my iPad in the list of devices. So frustrating!
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