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I was wondering whether is possible to print through an ios app developed by sdk 3.8........or 3.9?Thanks and regards
Hi,I have been monitoring calls to download media from an AIR iOS app via Charles sniffer. What I am seeing is repeated downloads of the identical files, each and every time they are requested. Obviously, with large data lists, this represents a huge amount of data that shouldn't need to be redownloaded a second time. In this case, I have checked that the cache headers are "no-cache", so I will take that up with the server developers, but I am curious: do image downloads via AIR cache downloaded data using the system's browser cache or is it separate somehow?G
Windows 8, Sony Vaio laptop.After uninstalling Adobe Air and MySnapper application, in order to get the latest update, I can no longer reinstall the applications. Adobe Air comes up with an error message right at the end of installation process - "Sorry, an error has occurred. The application could not be installed. Try installing it again. If the problem persists, contact the application author. Error#0". In the control panel - remove/add programs window, it has the 'MySnapper' application still listed, but has lost it's logo and when you clock 'uninstall' it says "The feature you are trying to use is on a network resource that is unavailable. Click OK to try again, or enter an alternate path to a folder containing the installation package 'setup.msi' in the bow below..."The Adobe Air and MySnapper driver package can be clicked on and uninstalled with no problem however it is the Adobe Air window saying there is an error when trying to reinstall.I have asked MySnapper for help and the
Can AIR applicaiton request elevation to admin privileges at startup? I need access database installed along with the applicaiton and having issues with it. It works only when I manually start it with "Run as administration" via menu.
Hi,I am developing a application in air and part of the functionality I need is the ability for the app to listen for when a specific key is pressed, even when the air app does not have focus.Is there support for this for windows or mac? If not, how might this be accomplished? ANE?
here are the log files9/27/13 7:50:38.042 AM Install Adobe Muse: Begin runtime download from http://airdownload.adobe.com/air/3/nai/macos10.7/x86/installer9/27/13 7:54:35.121 AM Install Adobe Muse: Begin signature download from http://airdownload.adobe.com/air/3/nai/macos10.7/x86/installer.p79/27/13 7:54:35.558 AM Install Adobe Muse: Launching subprocess with commandline "AIR Runtime Installer" -x1 /Volumes/Install Adobe Muse.app/Install Adobe Muse.app/Contents/Resources/Adobe Muse 9/27/13 7:54:41.839 AM Adobe AIR Installer: Runtime Installer begin with version 3.8.0.1430 on Mac OS 10.7.5 x869/27/13 7:54:41.840 AM Adobe AIR Installer: Commandline is: -x1 "/Volumes/Install Adobe Muse.app/Install Adobe Muse.app/Contents/Resources/Adobe Muse"9/27/13 7:54:41.840 AM Adobe AIR Installer: No installed runtime detected9/27/13 7:54:41.923 AM Adobe AIR Installer: Invoking Application Installer for combined install9/27/13 7:54:41.925 AM Adobe AIR Installer: Launching subprocess with commandline /
I have simple AIR 3.8 application with 2 VideoPlayers:<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" applicationComplete="init()" showStatusBar="false" > <fx:Script source="MultiVideoPlayer.as" /> <s:VGroup width="100%" height="100%" > <s:HGroup width="100%" height="100%" id="row1" > <s:VideoPlayer width="100%" height="100%" source="assets/2.mp4"/> <s:VideoPlayer width="100%" height="100%" source="assets/3.mp4"/> </s:HGroup> </s:VGroup></s:WindowedApplication>Both videos are H.264 Full HD samples.I launch application and multi-threaded decoding works fine - all cores are involved and CPU usage is around 70%.When I replace source of VideoPlayers with exactly same files programmatically - videos are reloading, but they doesn't play smoothly and multi-threaded decoding isn't working anymore - CPU usage drops to 10%.Is there any way&n
Hello,I have seen a few posts SIMILAR to this on this forum, but would like to see if anyone can help with my specific issue.I am making an Iphone/Pad app, and have a Flash file that solely constst of a WebStageView script listed below. Also packaged within the app is a htm site directory called /HYIM/ with subfolders of HYIM/dinner/afternoon/a . import flash.geom.Rectangle;import flash.media.StageWebView;import flash.filesystem.File;import flash.utils.Timer;import flash.events.TimerEvent;stop();var webView:StageWebView = new StageWebView();webView.stage = this.stage;webView.viewPort = new Rectangle(0,0,stage.stageWidth,stage.stageHeight);var fPath:String = new File(new File("app:/HYIM/index.htm").nativePath).url;webView.loadURL( fPath );This loads fine within the app, and /HYIM/ is easily navigated, but within one of the pages there is a jQuery AJAX call that is not resolving. Below is an example of the code within this htm file. The page loads, but this particular code which is loadi
Hi folks.I've designed my apps for standard resolution displays (iPhone 3 and 4 etc), and I don't really have to upgrade them so they 'stretch' for the likes of the iPhone 5. Anyway, because of this I understandably get the bars above and below my app.When I tested this on my local device, these bars appeared black. So it looked ok to be honest. But when I submitted them via the AppStore and downloaded them, the bars above and below are now grey! Just like the grey around the stage in Adobe Flash. And it makes my app look pretty cheap.Is there a way around this? I'm thinking I'll just have to create a big black box with a hole in it 320 x 480 pixels in dimension and put it on one of the top layers. But this seems a bit....hacky? The stage color for my apps is currently set to white (not grey)Any advice appreciated.
I am using autoCorrect property in Flex Mobile application on iOS device. But it is not getting applied. Any idea what might be the reason?
Hi all,Still hacking away at my game, trying to improve hte iOS port...and running into some more issues:1.) Can I disable the auto correct for input text?2.) When I hit enter, can I prevent the softkeyboard keyboard from retractingAs always, help apreaciated immencely!!!Thanks,Yuri
Has anyone been able to toggle this setting effectively? On iOS it works fine, but for some reason, the Kindle Fire and Samsung Galaxy S3 I'm testing on (release build .apk's) won't recognize the "false" modes of auto-correct and auto-capitalize.I'm using the Feathers TextInput, which is the Starling wrapper for StageText.Thanks!
Im am encountering a very weird bug on Android only (i think every android device, as I've tested, Droid Bionic, Galaxy S3, Nexus, Galaxy Tab)In my -app.xml, i have .<renderMode>gpu</renderMode><softKeyboardBehavior>pan</softKeyboardBehavior>in my application, i have many textfields. When i give focus to a textfield, it does correctly and pans up as it should. Once the softkeyboard hides is when all the craziness starts happening....Everywhere I now click inside my application, AIR thinks I'm clicking about 30-40 pixels below that. Every rollover/ textfield/ anything interactive, will only respond if I touch 30-40 pixels above the actual hit area.It's like somehow, when the application did the "pan", the distance that it panned is now the distance I have to put my finger above each button to interact with it.This does not happen if I change it to <softKeyboardBehavior>none</softKeyboardBehavior>but now I dont get the panning....This only happens in G
No matter what I do .. this doesnt work. It fails to connect to the debugger every time.Is there something I am missing here ? I see my iPad in the list of devices. So frustrating!
HelloI am investigating an issue with failed requests and it's been difficult to narrow it down. When I put the URL into a browser I get a valid / expected response. However when I try to access the same URL using Actionscript 3 on my Android Devices (Nexus S and Xoom), I get stream error #2032 at random. I am using URLRequest with a custom RequestListener class:var loader:URLLoader = new URLLoader(); if(action == "zip") loader.dataFormat = URLLoaderDataFormat.BINARY;var listener:RequestListener = new RequestListener(action, loader, endFunction, extra); loader.addEventListener(Event.COMPLETE, listener.requestSuccessful);loader.addEventListener(IOErrorEvent.IO_ERROR, listener.requestFailed);loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, onHTTPStatusChange);var req:URLRequest = new URLRequest(Global.apiURL);req.method = URLRequestMethod.POST;req.data = new URLVariables(paramString)
I need to include the Entitlement block for my iOS app, however when I do this the packager complains:unexpected failure: nulljava.nio.BufferOverflowException at java.nio.HeapByteBuffer.put(HeapByteBuffer.java:165) at java.nio.ByteBuffer.put(ByteBuffer.java:813) at com.adobe.air.ipa.MachoSigner.newEntitlementBlob(MachoSigner.java:427) at com.adobe.air.ipa.MachoSigner.sign(MachoSigner.java:241) at com.adobe.air.ipa.MachoSigner.sign(MachoSigner.java:98) at com.adobe.air.ipa.IPASigner.signMacho(IPASigner.java:107) at com.adobe.air.ipa.IPAOutputStream.finalizeSig(IPAOutputStream.java:841) at com.adobe.air.ApplicationPackager.createPackage(ApplicationPackager.java:91) at com.adobe.air.ipa.IPAPackager.createPackage(IPAPackager.java:257) at com.adobe.air.ADT.parseArgsAndGo(ADT.java:571) at com.adob
Hi allI have a general enquiry regarding ELS on the iPAD. When saving data using ELS, would this data remain once the app has been removed from the device?I have an app which saves username/country etc. This is stored succesfully and when the app is shut down and re-opened (clearing it from the dock to close down) the data remains. Brilliant!.However when this app is deleted and re-installed, the previous data remains. My assumption would be that the ELS data is stored within the files for my app, so once deleted it would clear everything. Is this not the case?Any info/guesses appreciatedRyan
How do I structure my projects so as to make the source code independent of the AIR SDK/compiler version?Every time I switch SDK versions, I have to modify the xxx-app.xml and extension.xml files. And when I use other people's ANE's I have to rebuilt it before I can use them. Afterall, adt knows what version it is (see adt v-).
Steam has already put linux on the map for gamers, now they are improving some of the features ( graphics / audio / input latency ), which will get rolled back into non-SteamOS distroshttp://store.steampowered.com/livingroom/SteamOS/Just out of interest, why ( if it was working ) was Linux support dropped?
Our team has developed a Native Air Application with a Native Extension for both Windows and Mac OS. Exclusively in Windows 7 machines, we're seeing a "(application name).exe has stopped responding..." on and around selecting a microphone. I was hoping someone might have some thoughts about how to debug this. I've removed the native extension and all calls to it for the purposes of debugging, so I can rule out faulty c++ code.I noticed in a number of other threads that creating a crash dump (http://forums.adobe.com/message/4159755#4159755) seems to be a popular approach. Not sure how to open the resultant file in a way that's useful.Also, I am wondering if there's a way to debug a native windows application remotely, as our windows development machines don't exhibit this bug. Googling yielded a bunch of how-tos for android, ios, or tv remote debugging.Currently, we are writing to a log file, but that doesn't give very much detail as to what's going wrong, only where.Any thoughts or adv
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d128fc240122-7ffa.html
having problems installing adobe air for windows 8
This bug was most recently fixed just over a month ago: https://bugbase.adobe.com/index.cfm?event=bug&id=3547660However, the errant behavior is now happening again in iOS 7 whenever scaling is applied to an mp4 played via StageVideo.I've logged a new ticket here, complete with an app demonstrating the problem: https://bugbase.adobe.com/index.cfm?event=bug&id=3638394More information can be found the following discussions: - http://forums.adobe.com/message/4322913 - http://forums.adobe.com/message/4707408
I am having an issue with an AIR mobile application for Android becoming unresponsive. We currently enable wake-lock to prevent the device from sleeping while the application is running. As long as the user is interacting with the application there seems to be no issue, but if they do not interact with the application for ~10 minutes or more the app becomes completely unresponive. It is important that the app remain visible and the screen awake even when the user is not constantly interacting with the app. ANRs are not issued from the android system and the Android home button also seems to become less than responsive, often taking several presses to get out of the frozen AIR app. I have profiled the app extensively with the flashbuilder profiler and simulator, there are no blatant memory leaks or performance issues. Anyone have any idea what the issue could be? Are there any known issues with device idle state and AIR? This problem has become a majo
Hello,My application sometimes crashes when playing repeatedly MP4 with StageVideo in iOS7.It crashes frequently when the local MP4, but rarely occurs it happens in streaming.There is no problem in iOS6.iPhone5iOS 7 GMAIR 3.9.1.1080, AIR 3.8.0.1430, AIR 3.7.0.2090Test Video Format: H.264 AAC 640x360 Stereo 607KBtest code here:private var _file:File;private var _connection:NetConnection;private var _stream:NetStream;public function init(){ _file = File.applicationDirectory.resolvePath("***.mp4"); stage.addEventListener(MouseEvent.CLICK, _clickHandler);}private function _clickHandler(e:MouseEvent):void{ if (_stream) { _stream.dispose(); &nbs
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