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Hello-I have an air application that is distributed via CDROM, the app is signed by a code signing certificate and timestamped. In mid-August when my certicate expired my users started calling stating that they couldn't install our product due to the following error: "Sorry, an error has occured. The application could not be installed because the AIR file is damaged. Try obtaining a new AIR file from the application author." From my understanding a timestamped application is taken at a point in time when it's generated so why would it matter if the certificate was still valid? I have since replaced the certificate and will need to redistribute to my (thousands of) users however when I test it out using a future date and time the same error occurs. Any information to help resolve this would be grately appreciated.
Hi,What is the reason that an Air for Android gets the "air." added to the package name?e.g.: "air.com.myapp.android" instead if just the "com.myapp.android"Is there a way to remove it?I'm using Flash CS6 and Air 3.8Thank you
Worked fine when I added this var joystick_touchPointID:Number;joystick_touchPointID=touchPointID;object_joystick.stopTouchDrag(joystick_touchPointID);-------------------------------------------------------------------------------------------------------------------------------Hi,In my game I have a joystick (Flash Pro, Air 3.9 beta, iPad mini):-------------------- object_joystick.addEventListener(TouchEvent.TOUCH_END, f_joystick_hat_end);object_joystick.addEventListener(TouchEvent.TOUCH_BEGIN, f_joystick_hat_begin);function f_joystick_hat_begin(event:TouchEvent):void{event.target.startTouchDrag(event.touchPointID, true);}function f_joystick_hat_end(event:TouchEvent):void{event.target.stopTouchDrag(event.touchPointID);}--------------------And it works pretty good. Sometimes I need to stop the joystick/drag (on some game levels/ iff game-settings is pressed etc.). Is there a way to call the stopTouchDrag while the player still is on touch_begin with the finger? Cause it might happen tha
Hi,How difficult is it to bring an Air based app to the Mac App Store?I read some threads from last year that sounded complex.Did that change with the new Flash and Air versions?(I'm using Flash CS6 and Air 3.8)Thank you
Hi all,What are the minimum Android requirements for AIR 3+ these days?Is it still minimum of Android 2.3 for Adobe AIR 3.8 / 3.9?Cheers,Peter
Isn't it possible to send Html Mail through navigateToUrl() with contentType "text/html" for Android ? please suggest any workaround Thanks
Hello all,Can I build an application with Adobe AIR coding in JS + HTML5? Once it was indeed possible and there are even tutorials on this technique:http://www.adobe.com/devnet/air/air_javascript.htmlIf it's still possible with AIR 3.8, how can I build an existing website into a desktop application that will run in debian Linux? I'm struggling to find a resource that teaches how to actually build the application with AIR SDK. I've found how to build an application written in AS3 but not HTML + JS.Thanks
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WS99209310cacd98cc2d13931c1300f2c84c7-8000.html
I was so disappointed that Adobe AIR no longer works on Linux. This means I can't use Notesync any more. Bummer!I know that we Linux users are small minoritry but we are active and helpful. Especially, if Adobe openned up the code, I have not doubt that Linux users would improve it, for free. It's what we do.
Hello Everyone,Recently i have uploaded an updated version of my application to iTunesConnect for iOS app store and i got following message from the App Store teamDear developer,We have discovered one or more issues with your recent delivery for “MyApp”. Your delivery was successful, but you may wish tocorrect the following issues in your next delivery:Non-PIE Binary – The executable ‘MyApp.app’ is not a PositionIndependent Executable. Please ensure that your build settings areconfigured to create PIE executables. For more information, refer toTechnicalQ&A QA1788 - Building a Position IndependentExecutable<https://developer.apple.com/library/ios/#qa/qa1788/_index.html#/apple_ref/doc/uid/DTS40013354>If you would like to update your binary for this app, you can reject thisbinary from the Binary Details page in iTunes Connect. Note that rejectingyour binary will remove your app from the review queue and the reviewprocess will start over from the beginning when you resubmit your
Sorry if this is the wrong forum however I was unable to post a question to the Flash Professional forum for some wierd reason. Basically my question is, when I get an error in my console in Flash Professional is there an elegant way of zooming to my intended editor, Flash Builder? The built in code viewer is useless and a hassle to use.
We want to develop an cross platform application. We found that Adobe AIR supports cross platform development for Windows, iOS and Android. We wanted to know wheather 1) reading and writing to USB port is possible with Adobe AIR?2) Adobe AIR has support for Windows RT development?Thanks in advance.
Anybody knows how to change this developer info here?I can't find any place in flash pro to change this, nor in itunes connect. Is it in the certificate, and how can I change it?Any help is appreciated!
Hello,Specs: Intel celeron cpu 900 /Windows 7 x64 Home Premium sp1 Trying to install the "Air Installer" but it doesn't complete, error message says I need to contact admin. I am the admin and the only user. On another install attempt the error message said files can be corrupt. Hope someone can make sense of this mess, I so appreciate it!Thank you for your help in advance!Here's my Install.log: [2013-09-10:22:55:43] Launching subprocess with commandline C:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater -updatecheck[2013-09-10:22:55:44] Runtime Installer begin with version 3.1.0.4880 on Windows 7 x86[2013-09-10:22:55:44] Commandline is: -updatecheck[2013-09-10:22:55:44] Installed runtime (3.1.0.4880) located at C:\Program Files (x86)\Common Files\Adobe AIR[2013-09-10:22:55:45] Performing pingback request[2013-09-10:22:55:45] Starting runtime background update check[2013-09-10:22:55:45] Clearing unused background update directory[2013-09-10:22:55:45]
Hi,I've tried this on my Tegra 2 and Exynos tablets. I've tried both debug and release builds with no luck. But If I set my SDK back to 3.8, Scout can see the APKs I've compiled in it just fine.I'm using Scout version 111.354079 and AIR SDK is 3.9.0.790.***** EDIT *** Please disregard this second part. A project rebuild and some vodoo fixed my strange behavior. Still have an issue with the top part, but am testing with more projects.Thanks,Chris
I have the iOS 7 beta on my iPhone, and I wanted to know if AIR apps support the new features, like semi-transparency to the springboard, and real-time-rendered bluring.(especially the first one)And if it can, how do I get my AIR application to (be semi-transparent to the springboard)?
I'm trying to test a flash project on my iPhone 5, but flash won't let it compile and opens the AIR pref pannel instead with the "certificates" field highlited.I don't know why it would want that, but I searced for it on the apple developer website and found mine and downloaded it. But it's a CER file, and Flash wants a P12 file. I looked it up in the Adobe documentation (every bit of which sucks by-the-way) and it says I can convert with OpenSSL.So I downloaded that from the OpenSSL website, but all I got was a bunch of seemingly random files. Fortunatly i'm good at digging through seemingly random files, so I did, and found 3 things: 1. It's not 64-bit compatible, 2. It's not Windows 8 compatible, and 3. It's not COMPILED! I'm pretty good at just about everything that involes computers, but if theres one thing I'm bad at it's COMPILING THINGS!So this is my question(s):1. Why doesn't Adobe Flash support CER files when that's all that Apple has for certificates?2. Is there an online co
Our most recent app has in-app purchases. We got Milkman Games In-App Purchase iOS extension and it seems to be working fine, but I hit a snag on the testing process.1) on itunes connect, I set up a listing for my app, and created 3 products for it (Non-Consumable type). The app is in the Prepare for Upload status and the products are in the Ready to Submit status.2) still on itunes connect I created a test user.3) on developer.apple.com I created a development provisioning profile for the app. I generated it to run on our previously added test devices.4) on flash builder 4.6 I compiled the app using the development profile. It compiles successfully.5) on my iPad, I log off itunes.6) still on flash builder, I set the app to debug on a device, connect my iPad to my mac and transfer it to the iPad via itunes.7) the app runs on the iPad on debug mode. I see the debug messages on Flash Builder as the app runs on the device. The first sign of something wrong is when a request to validate th
Hello guys.I am creating a project using Apache Flex Mobile 4.10.0. But the theme is still Android 2.3. There will be an update of the theme for a newer version of Android or iOS?Thank you.
how to disable clear cache and uninstall optionthanks
hi,I'm using HTMLLoader to load a webpage and I'd like to change the background color of the HTMLLoader.From the docs I understand that if I set paintsDefaultBackground to false and apply a color value to opaqueBackground, the HTMLLoader should have that backgroundcolor. And setting opaqueBackground to null should make it transparent.But I keep seeing the opaque white default bg color of the HTMLLoader. My code:_html = new HTMLLoader(); //should show transparent html loader but doesn't work _html.paintsDefaultBackground = false; _html.opaqueBackground = null; _html.width = stage.stageWidth; _html.height = stage.stageHeight; &nb
Can you tell me if exists the anual awards for Flash or AIR yet?
Hi,I have a heavy app and it takes more than five/ten seconds to load in slow Android devices.As recommended in this thread http://forums.adobe.com/thread/848696 a good solution is to create a "light app" that loads an image and, after that, launches the game's swf.Unfortunatly, if you use ANE files you need to add them to your "light app". And those ANE files (6, in my case) are the cause of the loading time. Then, my "light loader app" takes almost the same time than my game.Have anybody find another solution? a different approach? any other way to add ANE files to the project?Thanks!
What exactly is the difference between these because something odd happens on my end.When I use the air3-9_sdk_win (build 790) to compile an app with the 3 new icon formats, they show up nicely on iOS 7 and everything seems to work fine.When I use the air3-9_sdk_win_iOS7 (build 1080) to compile an app with the 3 new icon formats, iOS7 seems to ignore the new icons even though it compiles fine. iOS7 uses the older icon in this case. ( I only included 3 icons with a different corner radius, the rest still have the ios6 look )What exactly is the difference here apart from the build number. Shouldn't it be the build 1080 that works correctly instead of the 790?Also, another question: Will I still be able to compile my app for all devices ( iPad 1, iPhone 3GS, iPod Touch 4 ) without any problems? It seems to work but I am having some issues with the iPod Touch 4 and I don't know if it is related...
I developing an ios app in as3 which have in-app purchase. I am using stickports ane . In that product purchase fires purchase failed event. what are the reasons to fail purchase please help me on this
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