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after many test,I foundAIR 3.9 has fixed bug in GC(Garbage Collection) of IOS.I hope use AIR3.9 as soon as possible.------------------------crash info------------------------------deviceIOS 5.0.1ipod touch 4--------------------------action---------------------------------start game press "HOME" . wait about 30 min.--------------------IOS log--------------------------------------Sep 5 17:22:24 -iPod timed[11030] <Notice>: (Note ) CoreTime: Want active time in 35.23hrs. Need active time in 118.56hrs.Sep 5 17:22:34 -iPod timed[11030] <Notice>: (Note ) CoreTime: Not setting system time to 09/05/2013 09:22:35 from NTP because time is unchangedSep 5 17:22:34 -iPod timed[11030] <Notice>: (Error) CoreTime: Can't set time zone to nil!Sep 5 17:23:36 -iPod com.apple.mobile.lockdown[28] <Notice>: receive secure message timeout!Sep 5 17:24:52 -iPod kernel[0] <Debug>: launchd[11033] Builtin profile: PasteBoard (sandbox)Sep 5 17:
I cannot uninstall Air on Windows8 - the process hangs - zero cpu etc. A restart doesn't help. How do I do a clean uninstall and reinstall?
Hello,I have a problem with a native extension for androidI want to unzip a filemy java codeFile f = new File("my zip file");File outputDir = new File ("output folder");ZipHelper.unzip(f, outputDir);andimport java.util.zip.*;import java.io.*;import java.util.Enumeration;import org.apache.commons.io.IOUtils;import android.util.Log;public class ZipHelper{static public void unzip(File archive, File outputDir){try {Log.d("control","ZipHelper.unzip() - File: " + archive.getPath());ZipFile zipfile = new ZipFile(archive);for (Enumeration e = zipfile.entries(); e.hasMoreElements(); ) {ZipEntry entry = (ZipEntry) e.nextElement();unzipEntry(zipfile, entry, outputDir);}}catch (Exception e) {Log.d("control","ZipHelper.unzip() - Error extracting file " + archive+": "+ e);}}static private void unzipEntry(ZipFile zipfile, ZipEntry entry, File outputDir) throws IOException{if (entry.isDirectory()) {createDirectory(new File(outputDir, entry.getName()));return;}File outputFile = new File(outputDir, entr
I'm building an AIR for Mobile VOD application. This is the third time I've done this now and it's gone fairly smooth, until I got to testing out of the AIR emulator. I am testing on an iPad 3/4 (unsure which, but it has a retina display) and iOS 6.x. I can playback the video just fine, but I get no sound. When using the iOS Simulator, I get the opposite on both iOS 6 and 7 (sound without video).I'm using StageVideo and everything works fine in the simulator and on Android. The video also plays back just fine in Safari. StageWebView is not an option because the app requires custom player controls (I had originally planned on using it until I got revised designs from my designer).Here is the load function:public function load( url:String 😞void { trace( url ); this._url = url; if ( this.isSupported ) { &
anyone found (or created) an ANE for AIR/AS3 + iOS + BTLE?i've seen ANE's for bluetooth but not yet for bluetooth low energy. apple has used the spec for a year now and android is currently adopting it as well, would be a great ANE to have i believe...
Hi, Are there plans for supporting the new Controller APIs in iOS 7? If so, is there a timeline when we can expect these to work?iPhone will be announced Sep 10, and probably 3 weeks after that the public will be getting iOS7.Any guidance on Adobe's plan here would be appreciated.
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-2e74ffb4130044f3619-7fff.html
ActionScript Workers (concurrency) supports a subset of the ActionScript APIs. For example you cannot access StageVideo or Stage3D from within a Worker.I would expect to find this list of supported API's (or the list of API's that are excluded) at:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/Worker.htmlBut I did not find it there. (I asked this question also in the Flash Player forum: http://forums.adobe.com/message/5650761)Where do I find that list shows you which ActionScript API's are not supported within a worker?
Hello everyone,i got the following error by installing Adobe Air can anyone plz help me[2013-08-19:13:29:43] Runtime Installer end with exit code 0[2013-08-19:13:29:43] Elevated install completed[2013-08-19:13:29:47] Got an unexpected fatal error while quitting: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Unhandled exception TypeError: Error #1009" errorID=1009][2013-08-19:13:29:47] Runtime Installer end with exit code 5[2013-08-19:13:38:19] Runtime Installer begin with version 3.5.0.880 on Windows 7 x86[2013-08-19:13:38:19] Commandline is: GreetsDennis
Hi, I have tried countless amount of times to turn it on, I mean, how can I run my app on the new ipad at 2048x1536, it is always scaling up the app content times 2 and if I try to scale down the whole stage >> 1 (or / 2) of course all images looks blury and horrible, any idea? any one?something very interesting to mention is that apps made in Adobe Air looks looks slightly better on iPad2 than iPad3, because the whole content of the air app is being scaled x 2, especially on vector content like Textfields fonts, etc... this is weird, it doesn't seem to happen on native apps.any thoughts about this?thanks.
HI all,I have a Worker compatibility library that allows you to develop pseudo-threaded code that will take advantage of Workers when available, and will fall back to pseudo-threads when not available (Flash Player < 11.4, workersSupported=false, iOS). I ran this code without modification through the new AIR 3.9 with Android Worker support and it worked like a charm.See my blog post and the AS3-Worker-Compat library on github for details.I need to further investigate tuning the pseudo-threading scheduler to ensure that pseudo-threads are not hampering performance too much. I did notice that my pseudo-threaded JPEGEncoder (in pure AS3) was much, much slower on Android than the native JPEGEncoder class, though that's partially because of pseudo-threading, and partially because the native implementation is much faster.Best,-Jeff
Currently, only Java 1.6 is supported in FB 4.7.Although most of the features work with Java 7, some, like the iOS packager, don't.It would also be nice if several bugs were fixed too.Are there any plans for updates to FB 4.7 in the near future (or ever)?
Air 3.8 runtime dosn't fire orientation change event when rotate left/right on android. The debugger showed that the orientation change event only fires for upsidedown. But the before orientation is default while after orientation is upsidedown. I have tested it on at least five different phones. They all work the same.
I just loaded a new AIR app in the apple store, but there is no automatic update notification! Doesn't that happen automatically with any new app? Or do I need to set something in the publish panel, use an AIR extension, or check some box with apple? Please, help; I must be missing something small and stupid! Many thanks. Fiona
I am trying to implement Flurry Analytics in my IOS app and have done the following:I have downloaded the extension from here: http://extensionsforair.com/extensions/flurry-analtyics/I am using Flash CS6 and Air 3.5 on a PC.I have added the ane to the library pathAnd I have put this code on the first frame of my test movie (I have replaced my real application ID with X’s but it was 20 numbers and letters, all capitals. Hopefully this is the correct ID – I got this from the Flurry site when logged in after creating a new application import com.sticksports.nativeExtensions.flurry.Flurry; Flurry.startSession( "XXXXXXXXXXXXXXXXXXXX" ); Flurry.logEvent( "User did something" ); debugTxt.text = Flurry.flurryAgentVersion; Flurry.endSession();I have published an ipa for iPad and iPhone with no errors and installed on my iPad 2 (IOS 6).The debugTxt displays 78 I am not encountering any errors. However I cannot see anything appearing on the Flurry website in terms of any stats for this app.
Hi guysI've set up the Facebbok login for my app using the GoViral class.Just wondering if there is a list somewhere of what you can access, and how, when listening to events?For example, I'm using the requestMyFacebookProfile() method to retrieve their unique user ID, but I have no idea how to access the ID via the returned data once it gets to...private function onFacebookEvent(e:GVFacebookEvent):void{}I can't see a list of the properties you can access in the docs.Cheers for taking a look.
The app is published with Flash builder 4.6 + AIR 3.6, and the device is a iPad retina (probably 4 gen)If cameraRoll.browseForImage() is called, the native photo library popup appears, but when an album is selected, it shrinks like in this video (both landscape and portrait):http://www.youtube.com/watch?v=IdVcN059gtMhttp://youtu.be/xyNP0DaiLAcAs you can see, it starts well but then it shrinks and the loaded image is actually the one in the left of the selected image, not to mention that some images are cutoff after this shrinkingHas anyone else experienced this or is there a fix to this?Under iPad 1 and 2 everything is ok
We have a server which had Adobe Air installed. This was removed but there are still program file folders with files inside. Why hasn't the uninstall removed these files ?Is there a tool or a way to do it properly or do we just have to delete the folder paths as I know Registry entries will also be existing.
Hi,I'm finding a very weird issue in Adobe Air 3.7 and 3.8 (haven't tried in older versions).When the user clicks on the textfield and the softkeyboard is displayed the key "backspace" doesn't seem to work, nothing seems to be deleted. But when the user hides the soft keyboard the text appears deleted.It's a refresh problem with the softkeyboard's text screen. I've seen it in "Android keyboard" (Nexus 4). Doesn't happen in Samsung default keyboards.It only happens when the character to delete is not the last one. In that case everything works fine.Do you know any sort of workaround? It's extrange because it should be a very popular Adobe Air bug but I can't find it in the bug's database.Thanks
I am using Mac Version 10.6.8 I just tried to download Adobe Air and the Installation would not work as it says i already have it on the system. I'm not sure if it could have been downloaded with CS4 or another adobe package, however, I cannot seem to locate it on my computer, I have looked everywhere I can think of and searched for it in Finder. Any ideas where it could be hiding or how I can access it as i urgently need to open a folder into it. Working to a tight deadline.ThanksLauren
This used to work with PFI packager, but not after upgrading to Air 2.6addEventListener(MouseEvent.DOUBLE_CLICK, DOUBLEClickToREMOVE, false, 0, true);Can someone verify?Build using ADT (swf to iOS's ipa)Works fine in Flash CS5Thanks,Alfred
It's my imagination or my Flex app became super faster after upgrade from AIR 3.7 to 3.8 ?Note: I only tested on Android side. I'll do the same think for iOS.I didn't found any mention about performance improvements.
Is there a way to make a GET URLRequest with custom requestHeaders in AIR? In the Flash Player this is not allowed, per the documentation:Due to browser limitations, custom HTTP request headers are only supported for POST requests, not for GET requests.However, AIR is not the browser, so it shouldn;t be subject to these limitations, but it seems to still strip out all my requestHeaders when using the GET method, while they work fine with POST. Is there a way to make it work?Thanks!- Aaron
Please help me to upload air(desktop) application into MAC- App store.I can create .app file and .dmg with native instalers (with won created .p12 with flashbuilder).And i have apple developer .p12 certificate. (I have apple developer ID)I got this error while packing.Please help me.! I need to upload my (.air application for MAC) upload in MAC App store.Please give me as step by step method as if u can.Thank you all..!Note: I can upload iPhone, iPod and iPad Applications in appstore. But, I need to upload MAC app store.I tried:http://pigsels.com/2012/04/air-app-store-publishing-guide/
HiI was having a problem where movieclips that I set as visible = false; were initially showing up visible when my iOS app first starts up.For anyone that is having the same problem, I found the way around it was to set their visiblity to false before addChild().Cheers
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