Join a global community of Adobe Air users and developers.
Recently active
Hi,When using ADT to test an application, where is the shared object file being located? I've searched my entire drive for *.sol files, and I cannot find one pertaining to my mobile app I'm testing with ADT. Any ideas?thx
Hello,I work for a company that has an AIR application/game. We are currently developing an Android native application and would like to strip out the AIR game and include it with the native application, we would like to be able to launch the game from within the native Android application. How would this be done?
I'm beating my head against the wall trying to find the one proper stage size that will accommodate all iOS devices and all Android devices adequately.I've been following Colin Holgate's informative posts and am using the stage.scaleMode = StageScaleMode.NO_BORDER; approach.However, I'm not sure what I should be setting the dimensions of my stage to, as the suggestions I found of Colin's seem to be prior to the release of iPhone 5 and the iPad retina display.Can anyone recommend a stage size that would work best in trying to accommodate the wide variety of devices out there?Many thanks in advance!Mike
Hi all,I'm developing a simple drawing program on Air for Android, and the brief is to save the generated files into a network shared directory.The device itself (outside of the Air app) can access and write to the network location (currently my dev machine set up on a specific IP address) so I don't *think* it's a permission issue. The code is as follows:mFileReference = new File("file:///\\192.168.0.13/Users/Public/Documents");trace(mFileReference.nativePath);The above code throws an error 2004.My question is: can this work within Air for Android's security structure? Should I give up trying to write across the network and use .applicationStorageDirectory (not ideal as another app on a different machine has to read in the images created)? Any help would be appreciated.Thanks!
Hello,cmd loop doesn't work correctlyfile = file.resolvePath("C:\\Windows\\System32\\cmd.exe");nativeProcessStartupInfo.executable = file;process.addEventListener(ProgressEvent.STANDARD_OUTPUT_DATA, onOutputData); process.addEventListener(ProgressEvent.STANDARD_ERROR_DATA, onError);process.addEventListener(NativeProcessExitEvent.EXIT, exitHandler);process.start(nativeProcessStartupInfo);process.standardInput.writeUTFBytes('for /f "TOKENS=1" %%i in (\'"wmic Process where (Name="cmd.exe") GET processid | findstr [0-9]"\') do call :concat %%i' + "\n");process.standardInput.writeUTFBytes('goto :fin' + "\n");process.standardInput.writeUTFBytes(':concat' + "\n");process.standardInput.writeUTFBytes('set str=%str%,%1' + "\n");process.standardInput.writeUTFBytes('goto :eof' + "\n");process.standardInput.writeUTFBytes(':fin' + "\n");process.standardInput.writeUTFBytes('@echo pid%str%' + "\n");public function onOutputData(event:ProgressEvent):void{ var stdOut:IDataInput = process.standardOutput;
Dears, I have noticed error 16828 when I tried to update AIR application. Steps to reproduce (AIR 2.5.1): 1. Prepare AIR2. Prepare Native windows installer (*.exe)3. Install application from native windows installer4. Run application updater5. Download new application air file and start install6. You will get 16828 error. Does anybody know how to solve this problem?I know (too late) that updating native application with build-in updater (air.update.ApplicationUpdaterUI) is not possible and I have to use NativeApplicationUpdater library.Unfortunately we have many users with installed Windows native application with buggy updater class. Each time when they tried to update they will get this an error with so misleading error description.thanks in advanceAdam
Is it possible to update the notification bar from an actively running app without using push APIs? I realize that some devices do not run apps in the background, or they run them in a suspended mode, but if the application is running is there a way to simply send a notification to the notification directly without using a roundabout push API?Given the use case where I want to gently notify the user that the running application could use attention but I don't necessarily want to bother the user if the app isn't even open, using the notification bar seems like a solution. Is this a possible workflow?-Aaron
Hi guys,Does anyone know whether an application developed at iphone size, will automatically scale full screen to ipad if downloaded from the app store and if 'fullscreen' is set to true in the application descriptor file?Most of our graphics are vector based and therefore scale fine from the iphone resolution to the ipad. We have tried publishing out our flash app developed using flash builder to .ipa format (at iphone resolution), installing it on an ipad 1 and iphone 3gs and it scales up fine on the ipad. Does apple have any issue accepting apps at iphone size forced full screen to fit the ipad? Am I right in saying that any app submitted to the iphone app store will be recognised as an iphone app and present the x2 symbol if installed on the ipad, and any app submitted to the ipad store or as universal will automatically scale to fit full screen?Essentially what I am trying to do is keep my iphone size app at iphone size, sumbit it as universal and just scale it full screen on the
iPad (3)iOS 6.1.3AIR 2.4I'm trying to listen to the audio coming from a microphone attached via the headphone jack but AIR doesn't seem to recognize it?When I trace to debugger => Microphone.names all I get is "iOSMicrophone"I tried to force a second mic but just came up with errors (rightfully so)When I loop back the defualt mic the audio is just from the imbedded mic.I'm using a RockIt to attach a headphone out from a laptop to the min in.http://www.amazon.com/gp/product/B006T65CXE/ref=oh_details_o01_s00_i00?ie=UTF8&psc=1I know - headphone out and line in arn't the same thing. But that doesn't seem to be the problem (yet). I don't have access to the headphone mic at all.Any ideas?Thank you!
In version 3.8.0.66 Android AIR, when launch the app in full-screen and create an instance of Video, StageWebView disappears.Is this a bug in the AIR 3.8.0.66 ?- sourceimport flash.media.StageWebView;import flash.media.Video;private function init():void { //Create StageWebView var webView:StageWebView = new StageWebView(); webView.stage = stage; webView.viewPort = new Rectangle(0, 0, stage.width, stage.height); webView.loadURL("http://www.google.com/"); //Create Video //StageWebView disappears when there is this line. var video:Video = new Video(100, 100); return;}- app.xml<fullScreen>true</fullScreen>
I am developing an AIR mobile application. I am using Sqlite as my local database. Now I have to maintain some datas in a centralised database which has located in remote server ie., i have to push some data to remote database from my mobile application as well as retreieve.My questions are1. Can I use sqlite as centralised database?2. How can I connect to the database located in server.Thanks in Advance.Note: I am using Flashbuilder 4.7 as IDE, using Actionscript3
Hi All, I Am able to install air desktop appication but when ever I click on desktop Icon or from installed directory appication is not launching even I Am not getting any alert.Please help me.Thanks and RegardsAtaulla S H
Trying today deploy build into AppStore. Package using AIR 3.5 (with AIR 3.4 and IOS 6 SDK have problem too)Add launch screen for iPhone 5 and other devices.From iTunesConnect got error: Invalid Launch Image - You app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.Compared with the valid build and found differences in Info.plist: DTPlatformVersion: 5.1(in my) and 6.0(in valid)DTSDKName: iphoneos5.1(in my) iphoneos6.0(in valid)I think this is Bug in AIR packager. How I can change this values? P.S. Trying unzip ipa, change plist, resign app, zip and deploy - got error "Invalid entitlements". But I can't find Entitlements.plist in my package. Maybe someone know how I can export it from app?
I'm on a Mac. I've uploaded Air several times and get the same icon. Then I uninstalled to see if I could upload fresh. I get this icon, it looks like a hard drive. I tried several times does anyone know I need this in order to use an online software. thankse
I am trying to get the GeoLocation to work on an iPhone 5This current Config is working under AndroidOn IPhone I keep getting MutedHere is my app.xmlCan you let me know where i am going wrong..Thanks for your time..<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/3.7"> <id>com.xxxx.xxxxxx.xxxxxxx</id> <filename>Waypoints</filename> <name><text xml:lang="en">Waypoints SE</text></name> <versionNumber>2.2.0</versionNumber> <versionLabel>Pre Release 2.24</versionLabel><autoOrients>false</autoOrients> <fullScreen>true</fullScreen> <visible>true</visible> <softKeyboardBehavior>none</softKeyboardBehavior><….….>&nbs
We're using BaseLine extended profile, which works fine on iPad, iPhone, Desktop and Android Nexus 10. However when trying to initialize Starling on a Nexus 7, I get the error:"Context3D is not available! Possible reasons: wrongRenderMode or missing device support"Digging into Starling, this means Stage3D is throwing "Error #3702: Context3D not available."Reverting back to BASELINE profile, and the app runs just fine.
Hi, I'm having an problem, I got the following line of code that should take care of the loading of assets that I package when I create the ipa file:file = File.applicationDirectory.resolvePath("assets/" + path); if(file.exists) return file.url ;This works OK in web and in Android, however, in my iPad it just doesn't work, the exists returns false, always.I check the assets folder when I package the ipa, so it should be there, but I don't know how to retrieve the file.I'm using Air 3.7.Any ideas?.Thanks.
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html
Dear developers, I am hoping you can help me out with a small issue I am having with IOs.I am developing a game for android and ios tablets. For ios ONLY, when it activates after being asleep (for both IPAD 4 and IPAD mini), the gameplay stutters somewhat. It is almost as if it is running at a slightly lower frame rate. I never change the frame rate at any point of the game (always set at 30). Both the IPAD 4 and IPAD mini are brand new and do not have any other apps running on them besides those that are preloaded.If I move back and forth between level screens and or the front title page screen of the game, and then go back to play a particular level, the stutter is completely gone and it plays normally. If I exit the game entirely and then restart the game, there is no stutter present.Thank you for your assistance,Justin
Hello, I have created an app for Android by Adobe Flash Professional.This app works correctly but the problem is that I need that it could execute on the second plane.For exemple when I receive a call of next telephone or i execute another app in my smartphone the application stops working.I don't know if i must change anything in the descriptor file of the application. Someone might help please. Thank you very much and forgive for my english that is not very good. A greeting
Hi! I'm stuck with debugging our AIR Application since it does crash very hard. After days of tracking down at least one point where the app crashes on AIR 3.5, 3.7 and AIR 3.8 beta (you see - I tried...).AIR 3.5 finally reports this console output:ScrollerTouch.onTargetMouseDown()-F true // AScrollerTouch.onTargetMouseDown()-I // BtargetV [object ScrollPane] // CCRASH! // DException fault: ReferenceError: Error #1065: Variable ::_fileSystemType is not defined. at global/trace()[int:49] at de.superclass.control::ScrollerTouch/onTargetMouseDown()[/path/to/.../ScrollerTouch.as:381] at de.superclass.control::ScrollerTouch/onTargetMouseDown()The code snipped:trace("ScrollerTouch.onTargetMouseDown()-F", _scrollHorizontal ); // A switch ( _scrollPolicyVertical )  
I would like to restrict a universal app to be installable on all iPads and some iPhones (those with retina screens). Is there an easy/good/approved way of doing this?After doing a bit of research it looks like I can target the iPhones I want by adding a required device capability of front facing camera. However doing this would remove iPad 1 from the list of supported devices.After doing a bit more research it appears that in iOS you can modify a info.plist key so that it only applies to certain devices. So the following requires a front facing camera on iPhones only:<key>UIRequiredDeviceCapabilities~iphone</key> <array> &nbs
Please get my flash based app for free for a limited time! it is being featered as Mobile of the Day at http://www.thefwa.com/mobile/twallpaper
AIR need absolutly to built an package a Android Widgets. I develop some App for android and many users ask me to built a widget in my apps. Please introduce this feature. It's more time we waiting for.Thanks.AI
Hi all,Is there anything special i need to do to allow the user to play music from their iPod instead of from the app?If i start playing a Sound() from within the app, and the player then wants to turn off that sound and play music via the OS/another app, is there anything special I need to do beyond .stop() on my current sounds?Cheers,Peter
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.