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Hi guys, I've got an html text in my iOS app (Adobe AIR 3.7) and I need to remove the href tag.Here's an example of what I mean:FROM<a target="_blank" href="http://www.spesaduepuntozero.it/">Spesa 2.0</a>TOSpesa 2.0Can you help me?NOTE: I don't have to remove ALL HTML TAGS (like <br>, <b>, <i> ....) but ONLY the links.Thanks and cheers
Hi there,i didn't intend to get offensive at anyone, but you at adobe give us, the developers and therefore your customers, not any choice.Please see these critical bugs which are filed almost 2 years ago:https://bugbase.adobe.com/index.cfm?event=bug&id=3496074https://bugbase.adobe.com/index.cfm?event=bug&id=3077653It is one example where you making us the fools and behave like a troll by telling us a "workaround" and close the ticket. Again.Giving us a workaround which affects the overall app experience and freezes the UI is not a solution to this problem. Why do you not care about stuff like that? File Operations are one of the most recent showstoppers to me in doing Adobe AIR Applications for iOS and you give me no chance but to search an alternate development platform. And I am not the only developer who is thinking like that.Please be more developer friendly and try to fix as many bugs as you can before thinking about new features which aren't really important to us.
Hi,I am currently working on a new project for iOS and Android, which involves playing a rather long audio session (around 25 minutes). Since the audio files will be downloaded by the user to the Cache directory, I don't want them to be too big. I tested both MP3 and M4A (AAC) formats, and I must admit that AAC is really of much better quality, for a file two times smaller!But I saw that the AAC format had to be streamed, and that people had various results on iOS (didn't find yet a successful example of this technique working for someone on iOS). So here are my constraints:- best quality/size ratio- being able to play the sound while the app is deactivated (i.e. I need background playing possibilty)- being able to have controls like volume, seeking, and other typical player UI.Any suggestions about the format I could use? Or is MP3 still a winner regarding simplicity and available features?Thank you for your help!Frédérichttp://www.indie-goes.com
Hello,I'm having troubles trying to get the Facebook release Hash Key.I have a question; there is a Facebook Hash Key for each p12, does it means debug and release hashKey should be equal, or do I need to generate a release p12?If I need a new p12 file, how can I generate it?thanks!
The link to the release notes for the latest July 9th AIR SDK 3.8 beta v3.8.0.900 is essentially an empty PDF.Hopefully we can get a change log of what was changed from the last beta at least?
HiI'm developing a presentation that has to work on Web(Pure AS3), Desktop, Android and iOS.I make use of shared runtime fonts using same technique as illustrated here:http://www.scottgmorgan.com/runtime-font-embedding-in-as3-there-is-no-need-to-embed-the-entire-fontset-anymore/Specifically:private function fontLoaded(event:Event):void { var FontLibrary:Class = event.target.applicationDomain.getDefinition("_Arial") as Class; Font.registerFont(FontLibrary._Arial); }Problem when running in AIR:*AIR-SWF = SWF's compiled for AIR*AS3-SWF = SWF's compiled for FlashPlayerThe AS3-SWF that loads the AS3-SWF-font is placed in the same domain as the AS3-SWF-font , namely app-storage://The AIR-SWF that loads the AS3-SWF - that loads the AS3-SWF-font.swf - is, naturally, running from app://So the scenario that fails is this:app://AppLoader.swf > app-storage://MainAppUIAndFunctionality.swf > app-storage://fonts/fNormal.swfWhen i'm testing my Ma
There appears to be a bug in either Adobe Flash Professional CC, or ADL when launching debug launcher for an AIR application Flash Professional CC automatically generates or updates the XML app descriptor file. The bug is that Flash Professional is not immedately releasing the file handle to the app descriptor XML file.This bug was introduced in Flash Professional CC (Windows). It did not occur in CS5.5 or CS5.The question is whether this is a bug related to the ADL, or if this bug is related specifically to Flash Professional CC (Windows).Either way, where and how do I appropriately report this bug?
Hi,I'm finding that the following line of code is returning a null nativeWindow object on Windows 7. It works fine however on Mac. Is this a know bug?NativeApplication.nativeApplication.activeWindow.heightAnd, what would be a workaround? I need this info in order to subtract the stage height in order to determine the window's title bar height.
Hi!I developed an app for iOS and Android. The app is working fine, but as everyone else, I too have a problem with adjusting the app for iPhone5 😕😕I'm working on FlashBuilder 4.6 with Adobe AIR SDK 3.5.0.600 on Windows.First, I have to say that I included the Default-568h@2x.png (size 640x1136) in my src folder.Launch image is appearing OK!The problem starts when I want to display my SplashScreenImage...Here's what I've done so far :1. I'm using populary called DynamicSplashScreenImage.mxml that looks like this :<s:SplashScreenImage xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"> &
Environment:Flash Builder 4.7AIR SDK 3.4Mobile ActionScript projectProblem severity:Use URLLoader class to get data from server; use URLVariables to send data containing a single field (Note, this issue happens only when you're sending only one field), as:var urlVariables : URLVariables = new URLVariables();urlVariables.contactid = "mycontactid";var request : URLRequest = new URLRequest();request.data = urlVariables;request.url = "https://myserver.com/flex/GetContactDocument?OpenAgent";var loader : Loader = new URLLoader();loader.addEventListener( Event.COMPLETE, onSuccess );loader.addEventListener( IOErrorEvent.IO_ERROR, onIOError );loader.load( request );Everytime it turns into IOErrorEvent returning stream error with the used URL path. I eventually noticed it didn't add any "&" after the URL! So what was supposed to be is this:https://myserver.com/flex/GetContactDocument?OpenAgent&contactid=mycontactidBut instead URLLoader seeing this as:https://myserver.com/flex/GetContactD
Hi All.So recently we just switched away from using MouseEvents to TouchEvents when we target iOS due to performance (found out about that from this thread http://forums.adobe.com/message/5346703#5346703). But this lead to a bug with TextFields that are set to TextFieldType.INPUT.I narrowed it down to Multitouch.mapTouchToMouse = false. Setting this to false will no longer allow you to touch/tap on a text field and bring up the iOS keyboard. I also set the text field's "needsSoftKeyboard" to true but that did not fix the issue (it was suggested in a few other threads). Once I set Multitouch.mapTouchToMouse to true, everything works fine again.Has anyone else experienced this issue or knows how to fix it? Is this a bug?I do have a work around right now, but not ideal. I add an event listener on my text field for TOUCH_TAP. In the callback, set the stage.focus = textField and then textField.requestSoftKeyboard(). Then I add an almost invisible overlay to the stage to act as a click shiel
Hi,When using ADT to test an application, where is the shared object file being located? I've searched my entire drive for *.sol files, and I cannot find one pertaining to my mobile app I'm testing with ADT. Any ideas?thx
Hello,I work for a company that has an AIR application/game. We are currently developing an Android native application and would like to strip out the AIR game and include it with the native application, we would like to be able to launch the game from within the native Android application. How would this be done?
I'm beating my head against the wall trying to find the one proper stage size that will accommodate all iOS devices and all Android devices adequately.I've been following Colin Holgate's informative posts and am using the stage.scaleMode = StageScaleMode.NO_BORDER; approach.However, I'm not sure what I should be setting the dimensions of my stage to, as the suggestions I found of Colin's seem to be prior to the release of iPhone 5 and the iPad retina display.Can anyone recommend a stage size that would work best in trying to accommodate the wide variety of devices out there?Many thanks in advance!Mike
Hi all,I'm developing a simple drawing program on Air for Android, and the brief is to save the generated files into a network shared directory.The device itself (outside of the Air app) can access and write to the network location (currently my dev machine set up on a specific IP address) so I don't *think* it's a permission issue. The code is as follows:mFileReference = new File("file:///\\192.168.0.13/Users/Public/Documents");trace(mFileReference.nativePath);The above code throws an error 2004.My question is: can this work within Air for Android's security structure? Should I give up trying to write across the network and use .applicationStorageDirectory (not ideal as another app on a different machine has to read in the images created)? Any help would be appreciated.Thanks!
Hello,cmd loop doesn't work correctlyfile = file.resolvePath("C:\\Windows\\System32\\cmd.exe");nativeProcessStartupInfo.executable = file;process.addEventListener(ProgressEvent.STANDARD_OUTPUT_DATA, onOutputData); process.addEventListener(ProgressEvent.STANDARD_ERROR_DATA, onError);process.addEventListener(NativeProcessExitEvent.EXIT, exitHandler);process.start(nativeProcessStartupInfo);process.standardInput.writeUTFBytes('for /f "TOKENS=1" %%i in (\'"wmic Process where (Name="cmd.exe") GET processid | findstr [0-9]"\') do call :concat %%i' + "\n");process.standardInput.writeUTFBytes('goto :fin' + "\n");process.standardInput.writeUTFBytes(':concat' + "\n");process.standardInput.writeUTFBytes('set str=%str%,%1' + "\n");process.standardInput.writeUTFBytes('goto :eof' + "\n");process.standardInput.writeUTFBytes(':fin' + "\n");process.standardInput.writeUTFBytes('@echo pid%str%' + "\n");public function onOutputData(event:ProgressEvent):void{ var stdOut:IDataInput = process.standardOutput;
Dears, I have noticed error 16828 when I tried to update AIR application. Steps to reproduce (AIR 2.5.1): 1. Prepare AIR2. Prepare Native windows installer (*.exe)3. Install application from native windows installer4. Run application updater5. Download new application air file and start install6. You will get 16828 error. Does anybody know how to solve this problem?I know (too late) that updating native application with build-in updater (air.update.ApplicationUpdaterUI) is not possible and I have to use NativeApplicationUpdater library.Unfortunately we have many users with installed Windows native application with buggy updater class. Each time when they tried to update they will get this an error with so misleading error description.thanks in advanceAdam
Is it possible to update the notification bar from an actively running app without using push APIs? I realize that some devices do not run apps in the background, or they run them in a suspended mode, but if the application is running is there a way to simply send a notification to the notification directly without using a roundabout push API?Given the use case where I want to gently notify the user that the running application could use attention but I don't necessarily want to bother the user if the app isn't even open, using the notification bar seems like a solution. Is this a possible workflow?-Aaron
Hi guys,Does anyone know whether an application developed at iphone size, will automatically scale full screen to ipad if downloaded from the app store and if 'fullscreen' is set to true in the application descriptor file?Most of our graphics are vector based and therefore scale fine from the iphone resolution to the ipad. We have tried publishing out our flash app developed using flash builder to .ipa format (at iphone resolution), installing it on an ipad 1 and iphone 3gs and it scales up fine on the ipad. Does apple have any issue accepting apps at iphone size forced full screen to fit the ipad? Am I right in saying that any app submitted to the iphone app store will be recognised as an iphone app and present the x2 symbol if installed on the ipad, and any app submitted to the ipad store or as universal will automatically scale to fit full screen?Essentially what I am trying to do is keep my iphone size app at iphone size, sumbit it as universal and just scale it full screen on the
iPad (3)iOS 6.1.3AIR 2.4I'm trying to listen to the audio coming from a microphone attached via the headphone jack but AIR doesn't seem to recognize it?When I trace to debugger => Microphone.names all I get is "iOSMicrophone"I tried to force a second mic but just came up with errors (rightfully so)When I loop back the defualt mic the audio is just from the imbedded mic.I'm using a RockIt to attach a headphone out from a laptop to the min in.http://www.amazon.com/gp/product/B006T65CXE/ref=oh_details_o01_s00_i00?ie=UTF8&psc=1I know - headphone out and line in arn't the same thing. But that doesn't seem to be the problem (yet). I don't have access to the headphone mic at all.Any ideas?Thank you!
In version 3.8.0.66 Android AIR, when launch the app in full-screen and create an instance of Video, StageWebView disappears.Is this a bug in the AIR 3.8.0.66 ?- sourceimport flash.media.StageWebView;import flash.media.Video;private function init():void { //Create StageWebView var webView:StageWebView = new StageWebView(); webView.stage = stage; webView.viewPort = new Rectangle(0, 0, stage.width, stage.height); webView.loadURL("http://www.google.com/"); //Create Video //StageWebView disappears when there is this line. var video:Video = new Video(100, 100); return;}- app.xml<fullScreen>true</fullScreen>
I am developing an AIR mobile application. I am using Sqlite as my local database. Now I have to maintain some datas in a centralised database which has located in remote server ie., i have to push some data to remote database from my mobile application as well as retreieve.My questions are1. Can I use sqlite as centralised database?2. How can I connect to the database located in server.Thanks in Advance.Note: I am using Flashbuilder 4.7 as IDE, using Actionscript3
Hi All, I Am able to install air desktop appication but when ever I click on desktop Icon or from installed directory appication is not launching even I Am not getting any alert.Please help me.Thanks and RegardsAtaulla S H
Trying today deploy build into AppStore. Package using AIR 3.5 (with AIR 3.4 and IOS 6 SDK have problem too)Add launch screen for iPhone 5 and other devices.From iTunesConnect got error: Invalid Launch Image - You app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.Compared with the valid build and found differences in Info.plist: DTPlatformVersion: 5.1(in my) and 6.0(in valid)DTSDKName: iphoneos5.1(in my) iphoneos6.0(in valid)I think this is Bug in AIR packager. How I can change this values? P.S. Trying unzip ipa, change plist, resign app, zip and deploy - got error "Invalid entitlements". But I can't find Entitlements.plist in my package. Maybe someone know how I can export it from app?
I'm on a Mac. I've uploaded Air several times and get the same icon. Then I uninstalled to see if I could upload fresh. I get this icon, it looks like a hard drive. I tried several times does anyone know I need this in order to use an online software. thankse
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