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Hi,Are there any other active forums or mailing lists about (advanced) development in AIR?Thanks in advance!/Karl
I'm trying to include the following to my app XML to allow for the x2 icon for iPad3<icon> <image144x144>assets/icon72@2x.png</image144x144 <image72x72>assets/icon72.png</image72x72> <image48x48>assets/icon48.png</image48x48></icon>I get the following error.application.icon.image144x144 is an unexpected element/attributeDo I have the node name wrong ?
Dear developers, I finally got all the things needed to begin testing on an IPad (D-U-N-S number, apple calling me to confirm I am who I say I am, the IPad itself) and tried to publish using flash pro cs6 directly to the ipad tonight. Normally, when I publish an android file (of which I then drag and drop into the tablet file folder), it takes a few minutes. So far, it has been close to 25 minutes and it seems stuck on the publishing part. It just says Publishing.ITunes is turned on. The Ipad is plugged in via USB.I chose Deployment - ad hoc and post publishing option install on the ioS device.I think I correctly made the p12 file. Any ideas?Is there anything I need to do on the Ipad end?Thank you,Justin
I've been trying to take a screenshot of an instance of StageWebView for websites with embedded SWF and PDF content on the Android. The method drawViewPortToBitmapData works fine for regular websites after enabling hardware acceleration in the manifest.//create a bitmap from the webview and display itvar bitmap_data:BitmapData = new BitmapData(stage.stageWidth - 2*WEBVIEWOFFSET, stage.stageHeight - 40 - WEBVIEWOFFSET);webView.drawViewPortToBitmapData(bitmap_data); //remove webview and display snapshotwebView.stage = null;var webViewBitmap:Bitmap = new Bitmap(bitmap_data);addChild(webViewBitmap);The previous code works for embedded content only on the emulator in the Flash IDE. The image is generated in the folder I specified in Windows but on the Android a blank image is created instead.The API states "The behavior of this method is not guaranteed for pages that contain plugin content (such as embedded PDF and SWF files)."http://help.adobe.com/en_US/FlashPlatform/reference/
os version 10.8.4air sdk 3.7 flash player 11.7 debug version for macosand I tried 3.8beta, result is the samecode is very simple test main:package sandbox{ import flash.display.Sprite; import flash.system.Worker; import flash.system.WorkerDomain; import flash.utils.ByteArray; public class TestWorkerMain extends Sprite { [Embed(source="../../workerswfs/sandbox/TestWorker.swf", mimeType="application/octet-stream")] private static var Worker_ByteClass:Clas
Hello, I am kind of new to developing for the iphone so any simplified responses would be very appreciated.I am currently building an iphone/pad movie player and have it all working splendidly using external f4v's. Unfortunately when I deploy to my ipad, my interface, buttons and all work splendidly, but the program does not see the movie files nor does it draw the video player (I am using the standard flv playback component). I am also including the videos in with the files for the ios package, maybe the directory is being seen differently i am assuming their location to be the same as the location as relative to the flash player... for me it is in the same directory?Any idea what i might be doing wrong?Thanks All
Hello I was wondering if there is a solution to this problem because I really need help. So I downloaded a program off the internet and when I tryed to open it a message appeared saying the following This application requires a version of Adobe AIR that cannot be found. At this time I didnt have AIR nor did I know what it was but I went ahead and downloaded the latest version 3.7. With this out of the way I went back to the program and tryed again but the same message appeared! Please Help!
Vista Home Premium Air version 3.7.0.2090 and latest version of the Met Office Widget installation file.The log file is[2013-06-27:13:52:38] Application Installer begin with version 3.7.0.2090 on Windows Vista x86[2013-06-27:13:52:38] Commandline is: C:\Users\Peter\Downloads\DesktopWidget-1.10.air[2013-06-27:13:52:38] Installed runtime (3.7.0.2090) located at c:\Program Files\Common Files\Adobe AIR[2013-06-27:13:52:39] Unpackaging file:///C:/Users/Peter/Downloads/DesktopWidget-1.10.air to C:\Windows\Temp\fla3A52.tmp[2013-06-27:13:52:40] Package signature validation failed[2013-06-27:13:52:40] Got an unexpected fatal error while unpackaging: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="invalid package signature" errorID=5022][2013-06-27:13:52:43] Application Installer end with exit code 7However many times I re download the widget app I get the same result.The reason for the download was that the previous installation started to behave strangely download
So I want to use bold italic Baskerville. No matter what I do, it always shows up as regular in the device (without bold or italic). My code works fine on desktop.I've tried using TextFormat class properties, which work for fonts like Georgia or Helvetica, but it doesn't for Baskerville.textFormat.font = "Georgia";textFormat.bold = true;textFormat.italic = true;I've also tried using the official iOS name of the font which is "Baskerville-BoldItalic" nothing.I've listed all the fonts using thisvar allFonts:Array = Font.enumerateFonts(true);And it only lists the regular fonts, no bold or italic versions.Any ideas on how to make Baskerville render in bold or/and italic?TIA
Is there any example of how to do this?
title says it all
Will Adobe AIR run on Windows Phone ?
Need equivalent of cancelable WIN32 WM_MOUSEACTIVATE event for NativeWindow for correct behaviour(view) Palettes Windows(LIGHTWEIGHT). Need no activate this LIGHTWEIGHT Windows.
I have MovieClips which include many other MovieClips, after I stop all of them, how can I resume all of them?
Hi there, my name is Ryan, and i have a problem.That problem is Adobe AIR. Whenever i log into a game called League of Legends, sometimes i will receive a message that says "Adobe AIR Debug Launcher has stopped working". then the only action that i can perform is closing the program. This normally happens in champion select and when it happens in champion select i get penalized and have to wait 5-15 minutes to play another game, and i lose 10 ELO (the ranking system for League of Legends). This problem has been occuring for over two months now and it is a common problem in the League of Legends community that Riot (makers of League of Legends) seem to ignore. So, i decided to come here, and hopefully one of you Adobe employees could help me out
Just curious if anyone has tried AIR on the Ouya yet, and your thoughts if so. Despite the mixed reviews about the system, I'm interested in developing for it, but I'd like to hear an AIR developer's experience with the system if possible.
I got the following message when I uploaded an app to the app store:"We have discovered one or more issues with your recent delivery for "........". To process your delivery, the following issues must be corrected: iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines and iOS App Programming Guide. Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later. "I added an additiona
Hello.I have Mac os 10.6.8 and two languages in input source - US and Russian.I have a sample application build with sdk 4.5.1 Air 3. When I using this application russian language is always disabled. It enabled only if I'm focused on text input components.When I lost focus in switches back to US. It very incomvinient to my users always switching back to Russian.In earlier Air versions everything worked fine.
HelloI've tryed to build iOS app with such tag: <supportedLanguages>en ru uk</supportedLanguages>, and got an error 105: "application.supportedLanguages contains an invalid value". The problem is in "uk" tag, which is representing ISO 639-1 code for Ukrainian language. In the official documentation I've founded this text: "Valid language values are ISO 639‑1 values for the languages supported by the AIR runtime: en, de, es, fr, it, ja, ko, pt, ru, cs, nl, pl, sv, tr, zh.". Is there any way to add unsupported localization tag into my build?P.S. Sorry for my English.
I use galaxy tab 10.1 - model : SHW-M380S - android version : 4.0.4 air sdk ver 3.2 ~~ 3.8 testingI use camera function only.(Camera.getcamera)But my air App having crash.. my air app die...After that my galaxy tap 10.1 can’t use camera function.In this case I have to re-boot for use camera function.<my code> if(Camera.isSupported) { var v:Video = new Video(320, 240); uic.addChild(v); var cam:Camera = Camera.getCamera("1"); cam.setMode(320, 240, 25); cam.setQuality(0,90); v.attachCamera(cam); }<mx:UIComponent id="uic" width="640" height="480"/>-app.xml add <uses-permission android:name="android.permission.CAMERA"/><renderMode>direct</renderMode> or <renderMode></renderM
Is is possible to paste BitmapData from the clipboard when using the browser? When I look at the reference to the general clipboard it says the following properties "alive", "canReadContents" and "canWriteContents" are true. The formats array shows one entry for air:bitmap but when I try to access the data it returns null. Code: var clipboard:Clipboard = Clipboard.generalClipboard; trace("Formats: " + clipboard.formats.join(",")); var value:* = clipboard.getData(ClipboardFormats.BITMAP_FORMAT, ClipboardTransferMode.CLONE_ONLY);
Is it possible to access user account in an air android app in as3 ?The only thing I've found on internet is that one has to add to its manifest permissions to acccess account :<uses-permission android:name="android.permission.GET_ACCOUNTS" />and this documentation for native android coding : http://developer.android.com/training/id-auth/identify.htmlthanks for any help.
I want to retrieve the locale/region being used on the user's mobile device (doing this on iOS at the moment) and seem to be having difficulty figuring this out.I need to be able to distinguish between en_US, en_UK, en_CA etc.Capabilities.language & Capabilities.languages just seem to return the language "en" and not the locale/region being used for the device.I've also tried using var defaultLocale:LocaleID = new LocaleID(LocalID.DEFAULT);trace(defaultlLocale.getLanguage + "_" + defaultLocale.getRegion());But this just results in an output of "i-default_" (invalid language setting and empty region setting).Any ideas on what API calls I need to be using, or what I'm doing wrong?Thanks in advance
How can I make universal app that support in iPhone and iPad?I want that the resolution will support in iPhone and iPad (HD)...Thanks!
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac-77bd3ea112e2c0a7ed0-7fff.html
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