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Hi everyone,for some unknown reasons, I am not able to debug on ANY Android (neither Samsung Galaxy S4 nor Galaxy Tab 2 nor Galaxy Note 10.1) device on my Mac anymore. Flash Builder detects the devices, starts building the packages and get´s stuck while "Waiting to connect to the running application" and quits the debugsession with a friendly "The Flash Builder Debugger failed to connect to the running application. Ensure USB debugging is enabled on the device". Has anyone faced the same problems?
In my application, i am using a graphical counter for score. It has several effects that would be too hard to render real-time, so i have my whole animation converted to 2525x45px picture. In my application, i am cutting this image to 100 bitmapDatas(10 for each digit) and in the runtime i am switching bitmapDatas in my Bitmap object, so it creates an animation. I am doing this with AIR 3.1 on BB Playbook, with GPU rendering ON(no Stage3D !).The problem is : at the first run, digits(frames of the animations) are being displayed very slowly and it slows the whole app, the lag starts at aproximetly 30th frame. But once every frame of the animations has been displayed and the animatin loops, everything goes fine.My solution: i tried to use getPixel() on every BitmapData, to force FlashPlayer to load them into memory and dont slow it later, but it didnt work.What i thing might work: somehow force FP to load all the BitmapDatas to GPU memory(bitmaps should be displayed with GPU) without act
A user of my application is getting a fatal error when trying to install on OSX. Most installs seem to go fine so I was surprised at this one.A portion of the OSX error report is below. Has anybody experienced anything similar? If so, were you able to identify the core problem?Thanks in advance for any thoughts!DanielDate/Time: 2013-06-13 15:50:24.666 -0700OS Version: Mac OS X 10.8.3 (12D78)Report Version: 10Interval Since Last Report: 1414734 secCrashes Since Last Report: 30Per-App Crashes Since Last Report: 5Crashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGBUS)Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000008VM Regions Near 0x8:--> __PAGEZERO 00
I've been looking thru the Adobe docs for info on this, but I've not found anything that? it seems that when my app is ran in the simulator, it reports that StageVideo capability is there, but the video never displays, I just hear audio. Once it did display, but the video flickered on/off. So can someone confirm if it is supposed to work on the simulator or not?thanks
Launch Image:AIR has been so changed since I used it last time, I can't really figure out anything, documentation is somewhat confusing to me. Could you anyone of you please answer my question? To some, it could be pretty simple. My app is exclusively for iPads, works only in Lanscape mode, so I've included 2 launch images, which name: Default.png & Default@2x.png. (I named them after reading this: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html)When I copied final .ipa file to my iPad 2, well, its launch image appeared in Portrait mode! So, I'm totally confused as how many launch images I need to provide and what should be their name? I use Flash Professional CC to publish, I've included all the launch images in Publishing settings, so is there any order I need to follow or order in Included Files just does not metter? Please keep it in consideration that this app is only for iPads (specified in Publishing dialouge box) and works only in Landsc
I've 47 purely graphical SWFs in my project. If I include them in my project for creating final .ipa to be put on Apple Store, Flash never creates .ipa, but if I remove them, it creates. Furthermore, I've made sure that all the swfs are code-free, they neither Export for ActionScript, nor any movieclip has any code. What could be the reason? I've read that it is known issue for AIR to not include localized swf. What is the solution? I'm in desperate need. Please help.Thanks.
Dear developers,I am developing an app for Android/iOS tablets. Testing on a Samsung 10.1 Tab, I know the height of the action bar is 48 pixels, regardless of orientation. I do not own a 7 inch tablet, but from images figured out for the Samsung 7.0 Tab it is also 48 pixels.Does anyone know if 48 pixel height for the action bar is common across all 10 inch and 7 inch tablets?I am using SHOWALL for the scaling and need to put some black bars on the side, in the event that the screen ratio does not match with the ratio I programmed the app in (800 x 470 = 1.70). I know showall does this for you, but I have some things off to the stage that sort of have to be there that show up when the device ratio is not also 1.70.Thank you,Justin
how can i put some file (xml) in root apk?I put fileA in flash builder mobile project.build apk.fileA → "main.apk/assets/fileA" . expect → "main.apk/fileA" .PS: view apk by Winrar.I have a Demo Android java project.It uses armeabi/libcasdkjni.so .build apk↓+assets+lib+META-INF+res-AndroidManifest.xml-classes.dex-CopyrightDeclaration.xml-mmiap.xml ← fileA-resources.arsc-VERSIONi build an ANE include armeabi/libcasdkjni.so.apk is missing mmiap.xml
Hi there,I've begun to look into the practicality of running AS3 workers in my JavaScript based desktop AIR project. While I have not successfully nailed down a working implementation, it would seem that this is possible. However, am I right to assume that I would not be able to leverage the WebKit HTML environment from within a worker?Lastly, is anyone actually using AS3 workers within a AIR HTML environment? It seems to be an entirely unspoken feature within this context. It it not documented because this is just not possible?Thanks,Mike
I just switched over to air 3.6 in Flash Professional. I'm compiling with air 3.6.0.5990 which I believe is the latest version. When I start a new Actionscript 3 file, and include a TLFTextField, and then compile for Air for IOS the app won't run. The initial loading screen (e.g. default.png) comes up, and then I simply get a blank screen and nothing happens. If I take out the TLFTextField, then it works (for example, if I draw a simple circle on the stage just to test if it is rendering). My main application I develop will not run as well. I get the same issue - simply a blank screen. It's a frustrating problem as there isn't really a way to debug - if an incorrect element (like TLFTextField) is included it simply doesn't run. I took all of the TLFTextField elements out of my app and it still just has a blank screen on IOS. Things work fine with Air 3.4.I've noticed that all the fl package elements have been removed from the actionscript documentation. I use many controls from the fl.
I want to remove application icon from launcher..So, i removed tag <category android:name="android.intent.category.LAUNCHER"/> in intent-filter..<application android:enabled="true"> <activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN"/> </intent-filter> </activity></application>but it's not work.. occur installing below error..3496 KB/s (42965 bytes in 0.012s) &nb
I want to remove application icon from launcher..So, i removed tag <category android:name="android.intent.category.LAUNCHER"/> in intent-filter..<application android:enabled="true"> <activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN"/> </intent-filter> </activity></application>but it's not work.. occur installing below error..3496 KB/s (42965 bytes in 0.012s) &nb
Hi everybody,I need to develop an AIR for iOS application with a TextArea including rich text. It might be editable.The text should look something like this:Number of cars: 7Number of planes: 12The problem comes when the user clicks on the text in order to change it with the software keyboard, it looses the format. If you click on 7 or 12 the whole text gets bold, and the opposite situation if you click on the regular text, both 7 and 12 get regular.I tried to do it with the older version of TextArea(StyleableTextField) because if I try to do it with the newer one (StyleableStageText) it's imposible to set different text format.Thanks and regards
Hi,i made a bug ticket https://bugbase.adobe.com/index.cfm?event=bug&id=3581906Anybody also having the issue or does have a workaround?
Hello! I try to use adobe air with dreamweaver : the tutorial shows how to package a web page but I can not integrate several pages. The html code <a href="page2.html"> test link </ a> is incorrect? Should I add something in the xml file? Thanks for help.
I tried loader class but it reportError #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.here is my code:package sandbox{ import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.net.URLLoader; import flash.net.URLLoaderDataFormat; import flash.net.URLRequest; import flash.net.URLStream;&nbs
Hi everybody,Sorry for my english, I'am French.I have made a game with Adobe Flash CS6 for the iPad. This game already exists and I Wanted to update.The game is perfectly working on my iPad when i published it.So, I want to send to the AppStore, but something wrong.- I have made the .ipa with my certificates and provisionning profile.- I have changed the extension to .zip (like the documentation said)- I have unzip the file- I have compress the .app inside the Playload Folder- And I try to send it via Application Loader on My Mac.But Application loader said :- An error occured uploading to the iTunes Store- The resulting API analysis file is too large. We were unable to validate your API usage prior to delivery. This is just an information message.And when i click on the loupe ("magnifing glass ?") it said :/Volumes/TomTom & Stéphanienounette/Developer/Applications/Utilities/Application Loader.app/Contents/MacOS/itms/bin/../share/iTMSTransporter.woa/iTMSTransporter: line 253: [: ja
Hi.I searched about this, but whatever I found was opposite to what I was looking for.I've developed an application (AIR 3.7.0.1530, Flash CS6), full resolution: 2048 x 1536.While I'm checking this application on iPad 2, it works fine and displays everything because I've set stage.scaleMode property to ScaleMode.SHOW_ALL. Although it is a bit jagged, but I'm happy with the quality.What I can't find is, if I upload it to the App Store, will it be available for iPad 2 as well or it can only be installed on iPad retina display? Thanks.
Tonight, upon completion of uploading my app to iTunes, I received the following message:Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image of the appropriate size. Learn more about iPhone 5 support by reviewing the iOS Human Interface Guidelines. This caught me offguard as I have had an image for the iPhone 5 in the app package for serveral months (Default-568h@2x.png). I am following the guidelines set forth in this article - http://www.adobe.com/devnet/air/articles/launch-images-ios.html. I am using FlashBuilder 4.6 with AIR 3.5. Suggestions on how to resolve this issue?Thanks, in advance.
I want to use browseForOpen()in an iOS mobile app authored in Flash CS5.5.Can someone just reassure me that it is possible before I try and work out how to do it....Any code hints welcome!!Best Tommy Banana
Application Overview: The application is a digital book in which the user has a set of tools like pen, eraser, highlight and so on... The user can create annotations using the tools on top of the digital book and can save the annotations created to user local system. Requirement: The application is expected to work fine with the latest Adobe Air runtime 3.7 as how it was working with the previous runtimes.Problem: The application is getting crashed when we create some annotation and exit the application in “Adobe air run time 3.7”, and also this occurs only in some systems irrespective of any windows OS( XP, windows 7 ) tested. But the application works fine if we have the “Adobe air run time 2.6”. Please find the error details that we got when the application got crashed. Problem signature: Problem Event Name: APPCRASH Application Name: test.exe Application Version: 0.0.0.0 Application Time
Hi,when I try to package mi project with a new ANE file I receive this message:"Included native extension xxxxxx inclusdes a SWF version 18 which is greater than the version of the root SWF of this application: 14"Trying to fix the problem, I found this list-swf-version=99.0.115.0N/A-swf-version=1010.0, 10.11.5, 2.0-swf-version=1110.22.6-swf-version=1210.32.7-swf-version=1311.03-swf-version=1411.13.1-swf-version=1511.23.2-swf-version=1611.33.3-swf-version=1711.43.4-swf-version=1811.53.5-swf-version=1911.63.6-swf-version=2011.73.7-swf-version=2111.83.8My app is developed under Adobe Air 3.7, why an Ane deployed for version 3.5 is not compatible?thanks!
I've been trying to migrate a large Flex 4.6 mobile project from AIR 3.5 to AIR 3.7 for several days with no luck. The issue that kills me is Error #3747: Multiple application domains are not supported on this operating system.This happens only on iOS when I load art only SWF files from web. I changed all my classes to use ApplicationDomain.currentDomain and this fixed it for them but it doesn't work for spark.core.ContentCacheError: Error #3747: Multiple application domains are not supported on this operating system. at flash.display::Loader/load() at spark.core::ContentCache/load()I looked through the code there and it is as follows:// Execute Loadervar loaderContext:LoaderContext = new LoaderContext();loaderContext.checkPolicyFile = true;loader.load(urlRequest, loaderContext);I can't change (and don't want a custom modified flex sdk) it because this is inside the Flex framework code. I've checked AIR 3.8 Beta and same thing happens there. This is
I need to develop an air exe and app and deliver it on a USB flash drive. But I need to run the air environment from the usb flash drive incase a user does not have adobe air installed on their machine.Is this possible?
Hi,I'm developing for Air for Android and testing on a Samsung Galaxy 7, but after hours of researching and coding, I continue to get the same results... no video.This is my code: var path:String = "http://www.marmamedia.com/LearnSQL/video/Day1_1.mp4"; webView = new StageWebView(); webView.stage = this.stage; webView.viewPort = new Rectangle((0,0, stage.stageWidth, stage.stageHeight)); webView.loadURL(path);Has anyone had success in implementing video in Air for Android? Could you share your code?
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