『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Join a global community of Adobe Air users and developers.
新着順
Sharing with the community with a bug and solution.I think this is a compiler bug, but not sure.AIR-sdk: v.3.4.Error:Error occurred while packaging the application:Exception in thread "main" java.lang.Error: Unable to find named traits: starling.display::Sprite$ at adobe.abc.Domain.resolveTypeName(Domain.java:232) at adobe.abc.Domain.resolveTypeName(Domain.java:149) at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6703) at adobe.abc.GlobalOptimizer$SccpContext.commit(GlobalOptimizer.java:4375) at adobe.abc.GlobalOptimizer.sccp_modify(GlobalOptimizer.java:5847) at adobe.abc.GlobalOptimizer.sccp_modify(GlobalOptimizer.java:4708) at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4680) at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:3546) at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:2247)&n
I was so impressed I had to post this.I have a 150mb flash file that equates to a 45mb app, its been getting bigger and bigger as the app has been updated several times over the last year, well previewing the app as a swf in CS6 is a nightmare it takes 7:23 minutes (just timed it) compared to the CC's 67 seconds. AMAZING. This alone for me is worth the price, I haven't tried much else because this was so impressive but if there is any interest I can run a publish to device comparison.Nice work Flash team I hope the rest of app is just as fast.
Hello,I understand this is a tough question to answer - but I have a critical release that either requires a crap ton of work to make things functional on the iPad 1 (due to textures allocating so much memory) that RectangleTexture would solve. However, my app will be released as a site simultaneously, so thus Flash 11.8 will be required. Forking my source code is a LAST resort. If you guys could give a hint on when you're expecting to officially release 3.8/11.8 that would help me gauge whether I have to do all this extra work, or if I can just upgrade my project to 3.8 and then just release it when Flash 11.8 is out. So, can you guys say whether it'll be weeks, or is the release still months away?Thank you.
There are some useful (now archived) discussions that talk about required steps to prepare your AIR mac desktop .app for submission to the Mac App Store:http://forums.adobe.com/thread/1022213http://pigsels.com/2012/04/air-app-store-publishing-guide/http://forums.adobe.com/thread/1145598All of them talk about removing the included WebKit.dylib from the AIR captive runtime distribution that gets placed inside your .app before you codesign because including Adobe's bundled WebKit.dylib from the AIR runtime and trying to use HTMLLoader etc with it, will cause a rejection of the app since it supposedly used private APIs.I had mentioned in the archived discussion that I was going to try keeping WebKit.dylib in my new .app, using it for HTMLLoader based Help system, using the latest AIR SDK 3.8 and see if things have changed regarding Apple's rejection of the latest WebKit.dylib.I am happy to say that my sandboxed app, leaving WebKit.dylib and codesigning it along with the rest of the app was
i was looking for a good solution to automate ui testing on mobile devices. monkeytalk looks promising but it seems they only support desktop apps. it is always a problem to tell whether the testtools support only native apps or not. Anyone using a tool already?I use flex mobile but the ui is done with actionscript.
helloI'm trying to convert ios photo into bytearray. Because I want send the photo from iphone to AIR in laptop.I've found some tutorial looks great and should work:http://forums.adobe.com/post!input.jspa?container=4434&containerType=14the method is to use "mediaPromise.open()" and get the byte data.but I always got an error blow:ArgumentError: Error #1063: Argument count mismatch on Main/selectHandler(). Expected 0, got 1.dose anyone bump into the same error as me?my code is below:package{ import flash.display.Sprite; import flash.events.Event; import flash.events.IEventDispatcher; import flash.events.MediaEvent; import flash.events.MouseEvent; import flash.media
Hello !I would like to save a video into the applicationStorageDirectory of my iPad. The code I have works well, but on iPad, it doesn't work, it sends me an MediaErrorEvent with an errorid 16. I think that this is due to an access problem, but it's weird because i succeed to write in the .flv file.I save the urlStream into a file:// get bytesfileData = new ByteArray();urlStream.readBytes(fileData, 0, urlStream.bytesAvailable);// savingvar file : File = File.applicationStorageDirectory.resolvePath(FILE_NAME);var fileStream : FileStream = new FileStream();fileStream.open(file, FileMode.WRITE);fileStream.writeBytes(fileData);fileStream.close();This works well, I have been able to watch the flv video in an jailbroken iPad.But when I want to play my video with OSMF:var file : File = File.applicationStorageDirectory.resolvePath(FILE_NAME);var netLoader : NetLoader = new NetLoader();var media : VideoElement = new VideoElement(new URLResource(file.nativePath), netLoader);mediaPlayer = new Med
Hi,I'm wondering if someone can chime in here and verify this for me. It appears that it is not possible to view pdfs on Android using the StageWebView class, correct?thx
Hello,I use Flash CS6 to develop an Android App. I tried to use the Android Emulator to test the Android App. However it seems that there is no setting for the DPI.Since there are different DPI for Android devices, I need to test the result with different DPI. Anyway to do that within Flash CS6.P.S. I don't want to use Android SDK Virtual Devices if it can be done within Flash CS6.Best regardsAlex
Are there any plans for Adobe AIR to take advantages of LLVM 3.3 new specs?
Description in this link:https://bugbase.adobe.com/index.cfm?event=bug&id=3186454
Hi everyone,for some unknown reasons, I am not able to debug on ANY Android (neither Samsung Galaxy S4 nor Galaxy Tab 2 nor Galaxy Note 10.1) device on my Mac anymore. Flash Builder detects the devices, starts building the packages and get´s stuck while "Waiting to connect to the running application" and quits the debugsession with a friendly "The Flash Builder Debugger failed to connect to the running application. Ensure USB debugging is enabled on the device". Has anyone faced the same problems?
In my application, i am using a graphical counter for score. It has several effects that would be too hard to render real-time, so i have my whole animation converted to 2525x45px picture. In my application, i am cutting this image to 100 bitmapDatas(10 for each digit) and in the runtime i am switching bitmapDatas in my Bitmap object, so it creates an animation. I am doing this with AIR 3.1 on BB Playbook, with GPU rendering ON(no Stage3D !).The problem is : at the first run, digits(frames of the animations) are being displayed very slowly and it slows the whole app, the lag starts at aproximetly 30th frame. But once every frame of the animations has been displayed and the animatin loops, everything goes fine.My solution: i tried to use getPixel() on every BitmapData, to force FlashPlayer to load them into memory and dont slow it later, but it didnt work.What i thing might work: somehow force FP to load all the BitmapDatas to GPU memory(bitmaps should be displayed with GPU) without act
A user of my application is getting a fatal error when trying to install on OSX. Most installs seem to go fine so I was surprised at this one.A portion of the OSX error report is below. Has anybody experienced anything similar? If so, were you able to identify the core problem?Thanks in advance for any thoughts!DanielDate/Time: 2013-06-13 15:50:24.666 -0700OS Version: Mac OS X 10.8.3 (12D78)Report Version: 10Interval Since Last Report: 1414734 secCrashes Since Last Report: 30Per-App Crashes Since Last Report: 5Crashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGBUS)Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000008VM Regions Near 0x8:--> __PAGEZERO 00
I've been looking thru the Adobe docs for info on this, but I've not found anything that? it seems that when my app is ran in the simulator, it reports that StageVideo capability is there, but the video never displays, I just hear audio. Once it did display, but the video flickered on/off. So can someone confirm if it is supposed to work on the simulator or not?thanks
Launch Image:AIR has been so changed since I used it last time, I can't really figure out anything, documentation is somewhat confusing to me. Could you anyone of you please answer my question? To some, it could be pretty simple. My app is exclusively for iPads, works only in Lanscape mode, so I've included 2 launch images, which name: Default.png & Default@2x.png. (I named them after reading this: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html)When I copied final .ipa file to my iPad 2, well, its launch image appeared in Portrait mode! So, I'm totally confused as how many launch images I need to provide and what should be their name? I use Flash Professional CC to publish, I've included all the launch images in Publishing settings, so is there any order I need to follow or order in Included Files just does not metter? Please keep it in consideration that this app is only for iPads (specified in Publishing dialouge box) and works only in Landsc
I've 47 purely graphical SWFs in my project. If I include them in my project for creating final .ipa to be put on Apple Store, Flash never creates .ipa, but if I remove them, it creates. Furthermore, I've made sure that all the swfs are code-free, they neither Export for ActionScript, nor any movieclip has any code. What could be the reason? I've read that it is known issue for AIR to not include localized swf. What is the solution? I'm in desperate need. Please help.Thanks.
Dear developers,I am developing an app for Android/iOS tablets. Testing on a Samsung 10.1 Tab, I know the height of the action bar is 48 pixels, regardless of orientation. I do not own a 7 inch tablet, but from images figured out for the Samsung 7.0 Tab it is also 48 pixels.Does anyone know if 48 pixel height for the action bar is common across all 10 inch and 7 inch tablets?I am using SHOWALL for the scaling and need to put some black bars on the side, in the event that the screen ratio does not match with the ratio I programmed the app in (800 x 470 = 1.70). I know showall does this for you, but I have some things off to the stage that sort of have to be there that show up when the device ratio is not also 1.70.Thank you,Justin
how can i put some file (xml) in root apk?I put fileA in flash builder mobile project.build apk.fileA → "main.apk/assets/fileA" . expect → "main.apk/fileA" .PS: view apk by Winrar.I have a Demo Android java project.It uses armeabi/libcasdkjni.so .build apk↓+assets+lib+META-INF+res-AndroidManifest.xml-classes.dex-CopyrightDeclaration.xml-mmiap.xml ← fileA-resources.arsc-VERSIONi build an ANE include armeabi/libcasdkjni.so.apk is missing mmiap.xml
Hi there,I've begun to look into the practicality of running AS3 workers in my JavaScript based desktop AIR project. While I have not successfully nailed down a working implementation, it would seem that this is possible. However, am I right to assume that I would not be able to leverage the WebKit HTML environment from within a worker?Lastly, is anyone actually using AS3 workers within a AIR HTML environment? It seems to be an entirely unspoken feature within this context. It it not documented because this is just not possible?Thanks,Mike
I just switched over to air 3.6 in Flash Professional. I'm compiling with air 3.6.0.5990 which I believe is the latest version. When I start a new Actionscript 3 file, and include a TLFTextField, and then compile for Air for IOS the app won't run. The initial loading screen (e.g. default.png) comes up, and then I simply get a blank screen and nothing happens. If I take out the TLFTextField, then it works (for example, if I draw a simple circle on the stage just to test if it is rendering). My main application I develop will not run as well. I get the same issue - simply a blank screen. It's a frustrating problem as there isn't really a way to debug - if an incorrect element (like TLFTextField) is included it simply doesn't run. I took all of the TLFTextField elements out of my app and it still just has a blank screen on IOS. Things work fine with Air 3.4.I've noticed that all the fl package elements have been removed from the actionscript documentation. I use many controls from the fl.
I want to remove application icon from launcher..So, i removed tag <category android:name="android.intent.category.LAUNCHER"/> in intent-filter..<application android:enabled="true"> <activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN"/> </intent-filter> </activity></application>but it's not work.. occur installing below error..3496 KB/s (42965 bytes in 0.012s) &nb
I want to remove application icon from launcher..So, i removed tag <category android:name="android.intent.category.LAUNCHER"/> in intent-filter..<application android:enabled="true"> <activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN"/> </intent-filter> </activity></application>but it's not work.. occur installing below error..3496 KB/s (42965 bytes in 0.012s) &nb
Hi everybody,I need to develop an AIR for iOS application with a TextArea including rich text. It might be editable.The text should look something like this:Number of cars: 7Number of planes: 12The problem comes when the user clicks on the text in order to change it with the software keyboard, it looses the format. If you click on 7 or 12 the whole text gets bold, and the opposite situation if you click on the regular text, both 7 and 12 get regular.I tried to do it with the older version of TextArea(StyleableTextField) because if I try to do it with the newer one (StyleableStageText) it's imposible to set different text format.Thanks and regards
Hi,i made a bug ticket https://bugbase.adobe.com/index.cfm?event=bug&id=3581906Anybody also having the issue or does have a workaround?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.