Join a global community of Adobe Air users and developers.
Recently active
I have a problem:From Screen1(in air app)-> call Activity1 (native) -> start Activity2 (native) -> dispatch even to Air application -> Show Screen 2 (air).The Screen2 is not show, it is only showed when finish Activity2, Acitivity1 (by press back button).=> I want to show Screen2 to top most ( above Activity1, Acitivty2)How can i do that?P/s: My English is bad, please help me!Thanks!
I have an app on Amazon that sometimes (less than 1% of installations) crashes, which is reflected in Crash Reports. Obviously, I don't have access to the actual devices where the app crashed. Below is one of the crash reports. Can anything be done to identify the cause of the crashes?java.lang.RuntimeException at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:2672) at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:2690) at android.app.ActivityThread.access$2100(ActivityThread.java:117) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:964) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:130) at android.app.ActivityThread.main(ActivityThread.java:3683) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.re
http://forums.adobe.com/thread/1070996same error occurred in iPhone4(ios 6.1.3) and AIR SDK 3.7.I attempt to close netconnection to the rtmp server the app freezes and not come back.adobe forum says it's seem to fix AIR 3.5 but not fixed in AIR SDK 3.7.Does anyone know this problem?
Anyone have any tips on how I can compile a worker SWF using the command line tools?Thanks,Mike
Hi guys,I just want to get the Width and Height of the contact area between finger and screen of IOS device.But when I use Multitouch.inputMode=MultitouchInputMode.TOUCH_POINTThese value is always 1, seems doesn't work.If you know how to work it out, please give me some tips.Thanks for your time!
I am writing an iPhone app with multiline textfield. For this I need the keyboard as displayed. Specifically, a -return- key and a -done- button on top. Is this possible with air3.6? Any help is much appreciated. Thanks!
Hi,I'm working on a desktop HTML app, and have begun to try and figure out workers in that environment. Barring workers, I wonder about running seperate native windows. Does each native window execute within the same "event loop" as the main native window? In other words, can I acheive similar concurency properties to workers by segmenting out lengthy processes into seperate native windows?Thanks,Mike
my application works properly in ipad 1&2 but in ipad 3, every object on the screen looks bigger and many object do not appear in screen. how can i fix this problem.
Hi all, I run 2 applications that use Adobe air. In the last few days I have found that they run intermittently and at other times don't run. (Cannot connect). Support for one has told me it is most likely an air problem, and as both applications use air and both stop, and work, at the same time it seems likely.I have uninstalled air and reinstalled it, and havea tried reinstalling over the top. Doesn't seem to make any difference.I should say I'm not massively technical.Anyone see anything I should look at?ThanksPeter
How does one register the class alias for an MXML component. I'm pretty sure, at this point, that the type conversion error I'm getting is because I've not registered the class. I do it quite a bit with ActionScript but I can't find how one does it in MXML.Thanks.
I need to make air.worker to work in my HTML only adobe air. I see airAliases.js has those definition.There is no guide or tutorial in how to use them. Can someone direct me example of how to use them?Also worker do not work in Adobe air./* Main thread var worker = air.Worker('assets/js/test.js');// Setup an event listener that will handle messages received from the worker.worker.addEventListener('message', function(e) { // Log the workers message. alert(e.data); console.log(e.data);}, false);worker.postMessage('Hello World');*//* File: test.js // Setup an event listener that will handle messages sent to the worker.self.addEventListener('message', function(e) { // Send the message back. self.postMessage('You said1: ' + e.data);}, false);*/above code work in ff browser but do not work in adobe air preview mode. It say worker not defined. Is it same as air.worker?thansalexk
I could use some help getting my #AS3 / #AIR application running on #iOS !Right now I have a .SWF (v11) that I'm converting to an .IPA using Adobe AIR (v3.7) on Windows (7). If I do the conversion with the -target of ipa-test-interpreter it works great.If I do the conversion with ipa-test, ipa-debug, ipa-ad-hoc, or ipa-appstore, the application seems to compile fine but upon execution of the app on my iPad it just shows a black screen. This means I can test and develop but I won't ever actually be able to deploy to the app-store. Anyone else run into this?
Hi all,This bug/crash is a memory leak that only occurs when utilizing texture upload and -advanced-telemetry at the same time.Testcase at: http://onetacoshort.com/temp/telemetry_leak.zipTestcase README file is as follows:Using Scout to debug an app compiled with -advanced-telemetry using the new ASC2.0 compiler, uploading textures via: flash.display3D.textures.Texture.uploadFromBitmapData(bd);causes a memory leak and eventual crash. Observed when using AIR 3.6 - 3.8 on both iOS and Android.Memory usage in the "Other" category rises infinityly in steps until the app crashes (see scout_screenshot_telemetry.jpg). If compiled without -advanced-telemetry, the app runs properly (see scout_screenshot_without.jpg)Note that if the Testcase app is not connected to a Scout instance (i.e. Adobe Scout app not installed, or not enabled), it does not crash.So it's probably not critical, but it's a testing irritation.Best,-Jeff
Hi,i'm a software developer ad use AIR SDK to develop applications mulitplatform.I need for my project to decode h.264 stream to display into stage.I compiled FFMpeg with FlasCC but the h.264 decompression is very slow and i askyou if there are an API functions to decode h.264 more efficently?If not, it would be good insert these function into next Adobe AIR SDK release.ThanksAndrea
I added this request to the bugbase: Feature 3575109: Can we have the ability to dynamically disable GPU mode I previously reported on Bug 3573535: GPU issues on the Asus Transformer Prime TF201. It illustrates the difficulty of keeping up with GPU integrations with the ever changing explosion of new Android devices.While one can in theory have multiple versions of an app, one with GPU mode, one in direct or CPU mode, in practice vendors are constrained to submitting a single version of an app to the app store or marketplace. Also, in practice, GPU is in fact the preferred default,since it gives the best scrolling performance that matches the native experience on devices.AIR 3.7 introduced the ability to configure the render mode for the different iOS devices explicitly in a single app descriptor. This would be difficult to do for Android, given the extremely large variance on Android device models andd vendor names.Given this problem, is it possible to have the ability to disable GPU
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7f74.html
Hello !I'm currently tryng to build an Android ANE for Air wich include a native C library which check if the CPU supports the NEON features.On the same device :- if I include this library in a full Java based APK, the library is working nice.- if I build an ANE and build an AIR based APK, the library throw the following exception : java.lang.Exception: NEON feature is not supported by device's CPU. Does the AIR engine disrupt the check of my library ? Any solution ?Regards,JLT
Hi.I'm poring an application to ASC2.0. The code I'm talking about is being compiled as a flash movie, but I'm sure it applies to AIR also.So we have some code like this:class Test{ [Embed(source=CONFIG::FILE,mimeType="application/octet-stream")] private var TextClass:Class; public function test():String { var ba:ByteArray = new TextClass(); var str:String = ba.readUTFBytes(ba.length); return str; }}CONFIG::FILE is set as compiler options like this <define append="true"> <name>CONFIG::FILE</name> <value>'../../../../TEXT.txt'</value> </define>This code compiles, but at runtime, the TextClass is null. If I replace the embed line with this, it works. [Embed(source="../../../../TEXT.txt",mimeType="application/octet-stream")]If I change the source string location, compilation f
Apple recently made it a requirement that apps support all retina displays for both iPads and iPhones.What acceptable options are available in AIR for supporting the iPad Retina display and still meet Apple's new requirement?Here's my situation :I've been working on a universal app using AIR 3.6 that works well in all iOS resolutions other than for iPad retina (2048x1536).When building native support for the iPad retina resolution, the app performance is very poor (due to having to animate and manipulate such large bitmaps). The coding approaches that I've used are supposed to be good on performance, so I doubt that I can optimize things to the point where the performance would be acceptable using the larger art assets.In comparison, when I use an older version of AIR (3.2) and let the iOS compatibility mode automatically scale up the app to fill the 2048x1536 screen, the performace of the app is just fine (and looks almost identical). Would using this type of approach cause an app to
Hey all, Perhaps I should have posted here about it rather than in the Flash forum but is there any difference between using Apple Push between production Ad-hoc and the Store? The flash forum post is here with a little more verbose info: http://forums.adobe.com/message/5374867#5374867I have 2 sets of production certs. I use one for developing an ad-hoc for testing and another for the store. APS is enabled for production on both. I use PushWoosh to send push messages (just badges in this case). The push works perfectly on the ad-hoc production but after successful submission to the store the push is disabled. On the ad-hoc, when installing and run it prompts the user for permission to accept notifications. On the store version you never get prompted, no subscribers appear in PushWoosh, etc. I did open the IPA submitted and verified the mobileprovision had the aps-environment set to production. The embedded AIR application.xml also asked for the same thing. Is there something I'm missin
We're very pleased with the iOS app we've developed with Flash Pro, (and even happier we can parlay our Flash skills into app development).Generally speaking, is it a huge undertaking to publish the app for Android users? I see it's an available option in Flash, but I'm wondering if it's opening up a whole new can of worms, not being familiar with the ins and outs of Android.
I've been working on a very simple ANE that supports toast-popups on OSX 10.8. I tried the exact same code in a small standalone app, and it worked fine. I made a similar attempt to use the Growl SDK in order to support earlier versions of OSX as well, but as soon as I include code for either, it results in an ANE that builds and packages without errors, but in the AIR app none of the functions are available (even ones that do nothing at all). A simple extension that just sets badge numbers on dock icons works fine in the AIR app - I'm not sure why this works when the notification features built into 10.8 don't.I am wondering if it's some kind of linker issue, and/or something with required frameworks not being packaged in the extension or in the app. I know that the IOS target supports a -platformoptions switch, but it's not available for Mac OS. I can't seem to find any documentation on this. There are some fairly old blog posts about building ANEs for the Mac OS target, with details
Hey guys, I was wondering if anyone encountered this bug and managed to fix it. If not (or if this is not my fault somehow), I will open a bug report about it.The bug does not happen on AIR 3.6 on any platform. It also does not happen on 3.7/3.8 for iOS. It only happens with 3.7/3.8 for Android.There is a classic text input textfield on the screen. It is a singleline textfield. But somehow, it works like a multiline text. Whenever I press enter, I get a line break. Did anyone experienced this problem before?Thanks everyone!
I'm trying to build an ANE that will display the native MediaPlayer object on top of my Flex Mobile app. So far, I have successfully done it. The issue is that it won't show up until after the app state changes (most easily by turning the screen off and back on). I was able to create a MediaPlayer in a native Android app using the exact same method (in this case, using a button to delay the creation). and it works exactly as it should.It would be great if someone knew why this was happening (it seems to be isolated to SurfaceView and VideoView), but I would really like to know what the difference is between the AIR app and the Native App. I was under the impression that the AIR app was just a single Activity class that acted as a container of sorts for the AIR app. Is this not the case? The getActivity() from FREContext seems to provide a completely valid activity, yet there seems to be little issues all over the place with interacting with that activity and a great deal many things it
When we install our Native Extension installer (Win7 x64), we’re seeing the error:Application has unknown namespace http://ns.adobe.com/air/application/3.7. Attempting immediate runtime updateApplication Installer end with exit code 9The appication is not already installed. There are surprisingly few references to that phrase. Can anyone tell me what it means? Or why this Native AIR Extension installer fails?Thanks.Keith[2013-06-05:15:26:45] Bootstrapper begin with version 3.7.0.1530 on Win x86[2013-06-05:15:26:47] Installed runtime (3.3.0.3670) located at C:\Program Files (x86)\Common Files\Adobe AIR[2013-06-05:15:26:47] Launching subprocess with commandline "Adobe AIR Application Installer.exe" -silent -eulaAccepted -programMenu "C:\Users\labuser\AppData\Local\Temp\AIR6DCA.tmp\Adobe Content Viewer"[2013-06-05:15:26:47] Runtime Installer begin with version 3.7.0.1530 on Windows 7 x86[2013-06-05:15:26:47] Commandline is: -silent -eulaAccepted[2013-06-05:15:26:47] Installed runtime (3.3
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.