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Folks,Sorry to post this here, but I am unable to find where to unsubscribe from this list.Any help would be much appreciated.Thanks,Daryl
Hello,I encountered some problems with the size of an air application on my new phone.(HTC One)Some new phone like HTC One, Sony Xperia Z or Samsung galaxy S4 have a full HD screen (1920x1080) and very high resolution in dpi (mine is 468dpi).When you display an air application everything is very small on the screen and texts are impossible to read with comfort because they are really too small.I have test many configurations by varying the dpi on the application but nothing works.To read the text correctly on my phone, I have to use a font size of 40!I cannot resonnably put this kind of font size value on my css for other phone near 320 dpi. (on those 40 will be very too big)I conclude than for the moment air mobile doesn't manage correctly this kind of resolution and mobile with full hd screen.Maybe Adobe should introduce 400 dpi and 480 dpi value in air for mobile, or an automatic scale for phone under 400 dpi.Does anyone succeed in displaying correctly an air application on th
Hi,I have noticed that on compiled iOS apps, the microphone activity level response seems laggy.The same code running in the player and on Android Air is nice and responsive.Any work arounds, or is it an iOS thing?
I am developing Android and iOS app with AIR (3.7, without ASC 2.0) and Flex SDK (4.6) and I've run into an issue - I am able to package Android app on Linux (it's a server), but I am unable to do that for iOS. I am aware that AIR SDK is no more supported for Linux, but I thought that when its working for Android, it should work for iOS too... 🙂 Well, I suppose it doesn't.I am pretty sure that my adt command is right (because I am able to package iOS app on my developing workspace - Win7).Just to have it complete, error looks like this:unexpected failure: Functionality not supported on : Linuxjava.lang.UnsupportedOperationException: Functionality not supported on : Linux at com.adobe.air.ipa.AOTCompiler.<init>(AOTCompiler.java:199) at com.adobe.air.ipa.IPAOutputStream.createIosBinary(IPAOutputStream.java:277) at com.adobe.air.ipa.IPAOutputStream.fi
Hi, nice guys Here is my compile and adt config. If I use RemoteNotifier in application, then compiled app will be white screen when it is opened. If I remove it , everything will be ok. Thanks for your time!<target name="compile"> <mxmlc file="${SOURCE_DIR}/${APP_NAME}.${APP_EXTENSION}" output="${OUTPUT_DIR}/${APP_NAME}.swf" accessible="true" configname="ai
How do you read an FTP directory with AIR?
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I have an HTC phone that syncs with my desktop computer's Outlook. HTC's sync software is loaded automatically with Adobe AIR. When I attempt to open the sync software, I get the Adobe AIR license agreement over and over again, and indeed at random times during any computer session. I have loaded and unloaded the software several times. HTC doesn't know how to resolve the problem. In short, Adobe AIR is making it impossible for my sync software to work.
Hi there,in my mobile app i have a login screen where the shown text input fields (which use StageText internally) should show the title of the input field per default(e.g. "Login", "Password"). When the user clicks on such a field the title text should be cleared.That works fine for the login input field, but for the password field the attribute displayAsPassword needs to be set to true after clearing or with the startof the user's first character entering, and this doesn't work so far.I tried this switch in the focusIn (no reaction) and the keyDown (only Enter Key is recognized) handler and i don't see any other suitable event handler aroundthat could help.Example of the focusIn handler:if (this.stageText.text == _defaultTitle) { if (_passwordField == true) { this.stageText.displayAsPassword = true; } this.text = this.stageText.text = "";}It works fine in the AIR Simulator, but not in the iOS S
I have been trying out the feature in AIR SDK 3.6 that allows you to load local swf files with ABC. This is working fine. However, I am getting a crash on an iOS AOT build when I load a remote swf that does NOT have ABC and I try to read any property on that remote asset. I have never had this problem with AIR 3.4. The problem persists on AIR 3.7Below is a simple example to reproduce the problem. The crash will occur immediately when it attempts to trace the "currentLabels" property of the loaded content. I believe the property itself to be arbitrary --- the same crash will occur when reading any property. In fact, you can even set a breakpoint before that line and in the Flash Builder debugger, if you try to expand the content's properties the app will crash.package{ import flash.display.Loader; import flash.display.MovieClip;  
As far as I know—and I won't be shocked if I'm wrong—I have no AIR programs installed in any of my Macs, yet I see some AIR folders and icons on them. Is it safe to uninstall them? Is there an Unistaller somewhere, or can they just be moved to the Trash and nuked?I do run Photoshop 13.0.5, Bridge 3.0, DNG Converter 6.4, Illustrator 12.0.1, Acrobat Professional 8.3.1, InDesign 4.0.5, Adobe Media PLayer 1.1, Adobe Reader and 9.3.0. Mac OS X 10.4.11 Tiger, G5 Quad PPC Power Mac.Thanks in advance.
I have a problem:From Screen1(in air app)-> call Activity1 (native) -> start Activity2 (native) -> dispatch even to Air application -> Show Screen 2 (air).The Screen2 is not show, it is only showed when finish Activity2, Acitivity1 (by press back button).=> I want to show Screen2 to top most ( above Activity1, Acitivty2)How can i do that?P/s: My English is bad, please help me!Thanks!
I have an app on Amazon that sometimes (less than 1% of installations) crashes, which is reflected in Crash Reports. Obviously, I don't have access to the actual devices where the app crashed. Below is one of the crash reports. Can anything be done to identify the cause of the crashes?java.lang.RuntimeException at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:2672) at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:2690) at android.app.ActivityThread.access$2100(ActivityThread.java:117) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:964) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:130) at android.app.ActivityThread.main(ActivityThread.java:3683) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.re
http://forums.adobe.com/thread/1070996same error occurred in iPhone4(ios 6.1.3) and AIR SDK 3.7.I attempt to close netconnection to the rtmp server the app freezes and not come back.adobe forum says it's seem to fix AIR 3.5 but not fixed in AIR SDK 3.7.Does anyone know this problem?
Anyone have any tips on how I can compile a worker SWF using the command line tools?Thanks,Mike
Hi guys,I just want to get the Width and Height of the contact area between finger and screen of IOS device.But when I use Multitouch.inputMode=MultitouchInputMode.TOUCH_POINTThese value is always 1, seems doesn't work.If you know how to work it out, please give me some tips.Thanks for your time!
I am writing an iPhone app with multiline textfield. For this I need the keyboard as displayed. Specifically, a -return- key and a -done- button on top. Is this possible with air3.6? Any help is much appreciated. Thanks!
Hi,I'm working on a desktop HTML app, and have begun to try and figure out workers in that environment. Barring workers, I wonder about running seperate native windows. Does each native window execute within the same "event loop" as the main native window? In other words, can I acheive similar concurency properties to workers by segmenting out lengthy processes into seperate native windows?Thanks,Mike
my application works properly in ipad 1&2 but in ipad 3, every object on the screen looks bigger and many object do not appear in screen. how can i fix this problem.
Hi all, I run 2 applications that use Adobe air. In the last few days I have found that they run intermittently and at other times don't run. (Cannot connect). Support for one has told me it is most likely an air problem, and as both applications use air and both stop, and work, at the same time it seems likely.I have uninstalled air and reinstalled it, and havea tried reinstalling over the top. Doesn't seem to make any difference.I should say I'm not massively technical.Anyone see anything I should look at?ThanksPeter
How does one register the class alias for an MXML component. I'm pretty sure, at this point, that the type conversion error I'm getting is because I've not registered the class. I do it quite a bit with ActionScript but I can't find how one does it in MXML.Thanks.
I need to make air.worker to work in my HTML only adobe air. I see airAliases.js has those definition.There is no guide or tutorial in how to use them. Can someone direct me example of how to use them?Also worker do not work in Adobe air./* Main thread var worker = air.Worker('assets/js/test.js');// Setup an event listener that will handle messages received from the worker.worker.addEventListener('message', function(e) { // Log the workers message. alert(e.data); console.log(e.data);}, false);worker.postMessage('Hello World');*//* File: test.js // Setup an event listener that will handle messages sent to the worker.self.addEventListener('message', function(e) { // Send the message back. self.postMessage('You said1: ' + e.data);}, false);*/above code work in ff browser but do not work in adobe air preview mode. It say worker not defined. Is it same as air.worker?thansalexk
I could use some help getting my #AS3 / #AIR application running on #iOS !Right now I have a .SWF (v11) that I'm converting to an .IPA using Adobe AIR (v3.7) on Windows (7). If I do the conversion with the -target of ipa-test-interpreter it works great.If I do the conversion with ipa-test, ipa-debug, ipa-ad-hoc, or ipa-appstore, the application seems to compile fine but upon execution of the app on my iPad it just shows a black screen. This means I can test and develop but I won't ever actually be able to deploy to the app-store. Anyone else run into this?
Hi all,This bug/crash is a memory leak that only occurs when utilizing texture upload and -advanced-telemetry at the same time.Testcase at: http://onetacoshort.com/temp/telemetry_leak.zipTestcase README file is as follows:Using Scout to debug an app compiled with -advanced-telemetry using the new ASC2.0 compiler, uploading textures via: flash.display3D.textures.Texture.uploadFromBitmapData(bd);causes a memory leak and eventual crash. Observed when using AIR 3.6 - 3.8 on both iOS and Android.Memory usage in the "Other" category rises infinityly in steps until the app crashes (see scout_screenshot_telemetry.jpg). If compiled without -advanced-telemetry, the app runs properly (see scout_screenshot_without.jpg)Note that if the Testcase app is not connected to a Scout instance (i.e. Adobe Scout app not installed, or not enabled), it does not crash.So it's probably not critical, but it's a testing irritation.Best,-Jeff
Hi,i'm a software developer ad use AIR SDK to develop applications mulitplatform.I need for my project to decode h.264 stream to display into stage.I compiled FFMpeg with FlasCC but the h.264 decompression is very slow and i askyou if there are an API functions to decode h.264 more efficently?If not, it would be good insert these function into next Adobe AIR SDK release.ThanksAndrea
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