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Hi,I have a strange problem. In my app I am loading SWF files... nothing new with that. It's a Flex based app, and when I debug it on the device using Flash Builder it works fine. However when I export a release build of the app and install it on the ipad, the SWF files do not load. Since I have no debugging info, I can't say why this is happenning. Is there anything in particular I should be looking for?In addition, the SWF files in question are pdf files converted into swf files. The app loads other swf files in other parts of the app just fine. However, the Android version of this app loads the SWF files fine, so whatever the problem is, it's ipad specific.I'm using AIR 3.5. Could it be that I need to move to 3.6? (I thought ios could load swf files in 3.5)thx
Hi,I have a Flex app that runs on the desktop and IOS near perfectly, however when I install it on a Samsung Galaxy Note, it barely runs. Everything about the app is very sluggish, and after a few clicks it just locks up. I'm not getting any errors in the Flash Builder debugger, and so I am at a loss as to what could be the problem. I am using AIR 3.5; also saw the same behavior in 3.4. Does anyone have any ideas as to what might be causing this?thx
I tried to run a air app in Galaxy Tab 10.1 and i realise that I can only listen to touch events from stage but not from the movieclips.i.e. stage.addeventlistener(TouchEvent...) -> will give response but abcSprite.addeventlistener(TouchEvent...) -> will NOT give responseAny one know why?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/html/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7fb1.html
ANyone???
Hi there,i encounter a very strange behaviour of my developed app (using Starling): After installing the final release of Flash Builder 4.7 this weekrelease builds (using Standard packing method) freeze after startup on my iPhone 4 (iOS 5.01 and 6.01).With Flash Builder 4.7 beta2 everything worked fine.The funny thing is that the app works fine on Android devices and even when debugging the release build or using the fast packagingmethod on iOS.For me it seems that the ENTER_FRAME Event doesn't work correctly anymore in that situation. I don't think this is a Starling problembecause i didn't update anything.I'm using the latest AIR 3.5 SDK.Does anyone also have that problem or know what i need to change in Flash Builder or my source code that a release build alsoruns fine on iOS ?Thanks for your help.Regardsvalley
hiHow to add some file in the "documents and setting / all user / start menu / programs / myApp" folder When install an Adobe AIR application for Windows(xp, vista, win7) or Mac.could you show me example code, plz,thanks..
Hey there In an effort to use an AIR application (CurationSoft) I installed AIR. BUT then when I go to launch the application the following message pops up and nothing happens:I've tried a multitude of combinations: uninstalling both, allowing the application to install Adobe AIR (which it says it will do), then reinstalling both and installing AIR again with Curation soft separately, etc. I've disabled a random Logitech driver (because it was mentioned somewhere in troubleshooting) and I even dropped my firewall in an attempt to make this work. I tried to give firewall permissions directly to Adobe AIR but I couldn't find it on the program menu. Which is confusing because if I try to install it again I see - And from my understanding CurationSoft installs AIR as part of the installation process. I see Adobe AIR as a program in my Control Panel and it let's me uninstall there... but otherwise I can't tell it is around. I don't see it on my list of programs or on my desktop or anything
Hi, I am trying to port an air for android app to iOS and my main problem has to do with downloaded content.I have a number of assets ( images and mp3's) that i download and place in the ../Library/Caches folder accordingto the apple guidelines.My Code relies heavily on Greensock LoaderMax to load the assets into the application.This works very well on android but i cant get LoaderMax fo find the files on iOS.i get the following error when debugging on OSX:i add a number of files with: var queue:LoaderMax = new LoaderMax({name:"soundQueue", onComplete:loopSoundsCompleteHandler, onError:errorHandler}); &
Had a quick question, when I did my final build using my distribution profile and certificate, the app wouldn't install on my iPad using the Deployment option to install to connected device. Is this expected behaviour?
Hi,I'm having a fairly fundamental issue with iOS debug at the moment on FB 4.7.If I either a) compile for ad hoc release or b) compile for fast mode debug, it works fine.If I compile for standard mode debug, it launches the app and then crashes out and dies horribly.Any ideas where to start looking?Thanks,G
Hi everybody, I need your help please. I develope a Flex Mobile App to connect Twitter API. The app needs to display a PIN from Twitter in a webpage, the page loaded in a StageWebView instance. The PIN is in the HTML code, I dont found any property or method to get the HTML of the content loaded and parse this string to find get PIN. Somebody know how can i do ti? Thanks.
How do I determine a diagonal gesture with MultitouchInputMode.GESTURE ?
I have an app that has been on the App Store for months that has been running just fine for almost everyone.However, I was contacted many months ago by a single user that had been using our app for months without any issues, but all of a sudden they started having a problem with our app "crashing on launch everytime". Making the app completely non-functional.Even rebooting their device didn't help the issue. The only thing that fixed this issue for them was to delete the app from their device and then reinstall it. Then the app started working again properly. As our app tracks useful data for the user, deleting the app also deleted all their saved data that was stored in a SQLite DB by the app, which was less than ideal.More recently I had another person contact me about the same issue and then it started happening on one of my own devices, which is really starting to scare me that the problem could be much more widespread that I initially thought. I created a new debug build and tried
Is it possible to print from an Adobe AIR app on the iPad? I've searched and I know PrintJob won't work. Is there another way to print? I'm developing in Flash CS5.5 and have Flash web app that already prints using PrintJob.
Okay, my first question is, which version of the Air 3.6 SDK am I supposed to overlay onto the Flex 4.6 SDK? Is it the one WITH the Compiler on this page: http://www.adobe.com/devnet/air/air-sdk-download.html, or the one without the compiler? Or, am I supposed to use the one with the ASD2 compiler (or whatever it's called) for FB 4.7? I'm guessing not the last one...Thing is, I've tried installing Air 3.6 with both of the abovementioned versions of the SDK - with and without the compiler. Whenever I try a new one, I delete the folder I've just installed, then start again.I've tried:- Overlaying Air 3.6 SDK (both versions) on top of fresh extractions of Flex SDK 4.6- Overlaying Air 3.6 SDK (with compiler) on top of my old installation of Flex SDK 4.6 that originally had Air 3.2 SDK overlaid on it- Overlaying every version of Air since 3.2 on top of my old installation of Flex SDK 4.6 with Air 3.2, up to 3.6 with the compilerEverything I try, ends up in error messages when I try to expor
I have an application that will always run on a mobile device with a hardware keyboard. Is there a way to suppress the appearance of the soft keyboard with the TextInput class? http://help.adobe.com/en_US/flex/mobileapps/WS82181550ec4a666a39bafe0312d9a274c00-8000.html#WS19f279b149e7481c-4cb7e4a013321c24dab-8000"The text input controls always open the keyboard when receiving focus. They ignore the needsSoftKeyboard property, and setting it has no effect on the text input controls."This suggestion for using the preventDefault for a SoftKeyboardEvent does not work. http://www.peterelst.com/blog/2011/05/08/controlling-the-soft-keyboard-in-flex-mobile-applications/Is the solution basically to not use the TextInput class and handle all of the hardware keyboard events manually with an alternative like a label?
Is there a configuration file somewhere that defines that the default "export release build" does? It must be driving mxmlc with something. Is there a way I can just get a look at that string? I'm working on my build system and trying to get all my fancy new compiler flags set right. It would be incredibly helpful to see exactly what that's doing.
Since the android update to 4.2.2 this morning, ADT fails to upload my app to my phone (Galaxy Nexus).I tried updating the android tools and I updated AIR to 3.6 version, rebooted the all things, etc.. but when i compile my project to the phone (with FDT) it stucks at the uninstall command.Basically, these commands do not work anymore ://UninstallD:\Softwares\flex_sdk_4.6_AIR3.6\bin\adt.bat -uninstallApp -platform android -appid XXX//InstallD:\Softwares\flex_sdk_4.6_AIR3.6\bin\adt.bat -installApp -platform android -package XXX//LaunchD:\Softwares\flex_sdk_4.6_AIR3.6\bin\adt.bat -launchApp -platform android -appid XXXI tried with a friend's phone that didn't get updated to 4.2.2 and it still works. So i guess the problem comes from this new version.Anyone experiencing the same problem?
Hello all, I cannot, for the life of me, get Adobe AIR to install on my Mac Pro. Whenever I open the installer I get this message: quote: An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator. I AM, in fact, the administrator of this computer and I'm logged into said account, but I continue to get this error. I made sure to repair my permissions, but of course that proved nothing. Can anyone provide some insight into this? I don't know how to get the installer to log and/or where to find these logs, so help with that would be great too. Thanks! Tyler
HelloI would like to install EspressoReader on Windows7 64 bit viaAodbe Air. I get the following error in the AdobeAir log file: [2013-02-04:13:48:52] Application Installer begin with version 3.5.0.1060 on Windows 7 x86[2013-02-04:13:48:52] Commandline is: C:\Users\rka\Desktop\EspressoReader_0_9_8.air[2013-02-04:13:48:52] Installed runtime (3.5.0.1060) located at c:\Program Files (x86)\Common Files\Adobe AIR[2013-02-04:13:48:52] Unpackaging file:///C:/Users/rka/Desktop/EspressoReader_0_9_8.air to C:\Users\rka\AppData\Local\Temp\fla5CC4.tmp[2013-02-04:13:48:53] Migration signature validation failed[2013-02-04:13:48:53] Got an unexpected fatal error while unpackaging: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="invalid migration signature" errorID=5023][2013-02-04:13:48:56] Application Installer end with exit code 7What is wrong with this installer? Thanks for any tip.
I am new to air and I am having a big problem with printing, I got some come snippet that triggers printing but the main problem is that the <code>window.htmlLoader</code> is passed to the addPage() and the print renders a screeshot of the first page.This is not what I want, I defines a media print style rule and I want the print to print some portion of the page regrding the print media rule, is there any option or help. I have a deadling, the programming with JS is not the problwm but the printing is the problem. Is there any better API that can streamline this, I am running out of time.Thanks in advance
I get the following error message when compiling my app with air 3.4 with Standard packaging or release build. Interestingly when using fast packaging I don't get any problem.Error occurred while packaging the application:Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 1 at adobe.abc.GlobalOptimizer$InputAbc.readCode(GlobalOptimizer.java:1134) at adobe.abc.GlobalOptimizer$InputAbc.readBody(GlobalOptimizer.java:682) at adobe.abc.GlobalOptimizer$InputAbc.readBodies(GlobalOptimizer.java:403) at adobe.abc.LLVMEmitter.generateBitcode(LLVMEmitter.java:331) at com.adobe.air.ipa.AOTCompiler.convertAbcToLlvmBitcodeImpl(AOTCompiler.java:533) at com.adobe.ai
ok i just tested and i would like to know if i'm the only one.... Everything work fine in 3.5. As soon as i upgrade to 3.6... The microphone only record 1 time on 3-4. Totallly random. It doesn't record at all on IOS.Somebody got the same problem ?really sample to test just use the microphone and addEventListener(SampleDataEvent.SAMPLE_DATA,onSampledData);it will work 1 time on 3-5. I need this fixed asap for my release for my apps.sorry for double post i posted it first in multiscreen development by error.
Hi,I have download this morning AIR SDK 3.6 with ASC2.0. (offccial relase)1) ADL, no problems, I had to readjust a few things in the code but all works fine2) Package targeting ipa-debug-interpreter, compiles and packages ok3) Package targeting ipa-ad-hoc I have the following error:[java] C:\workspace\myApp\temp\myApp-app.xml: error 304: Initial window content is invalidAny ideas where is this coming from? (I guess it is the -app.xml but works fine targetting ipa-debug-interpreter)This is the -app.xml:<?xml version="1.0" encoding="utf-8" standalone="no"?> <application xmlns="http://ns.adobe.com/air/application/3.6"> <id>com.lessrain.MyApp</id> <filename>MyApp</filename> <name>My App</name> <copyright>Copyright © 2013 Less Rain LTD. All rights reserved.</copyright> <versionNumber>0.0.30</versionNumber> <ini
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