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Hi,I've been digging into a bug report where the ends of adverts are clipped by up to three seconds in Android and, after a _lot_ of painful debugging, I have come to the conclusion that the issue is with the underlying NetStream object.After a bit of jiggery pokery to locate the NetStream on NetStreamLoadTrait, I was able to listen to the changes to NetStream.time and to compare against the TimeTrait values, also to see what events were happening where and when. After placing this code on an Event.ENTER_FRAME handler, I was able to see clearly that there is _ALMOST_ALWAYS_ a huge jump in the last two frames... This equates to clipping off the last few seconds of the video as the jump tends to occur a couple of seconds prior to the end. Having placed break-points in OSMF code, it appears that the end is "correct" in that it is always in response to a NetStream.Play.Stopped... just that the NetStream.Play.Stopped is firing at the wrong time.Does anyone have _any_ idea what could be caus
I am trying to develop a android runner game for school purposes.. I am still new to this and please I need your assistance..You guys can view my CS5flash file at >>> http://www.filedropper.com/test_37The obstacles and coins are on random. But the obstacles and coins are overlapping each other.. Which is very bad for a runner game because it looks very bad and the gameplay gets very very complicated.How can i fix it??. Is there any way to fix it?.And i am also thinking if I can set the obstacles and coins to a specific area (not on random). So the game will be more oganized and the gameplay won't be complicated. Which i still don't know -_-.But i still prefer it on random. So guys please help me fix it..
I got RTE 3747 which is documented as 'Error during HTML parsing: %1.' (BETA-and Release Documents)After recompiling for debugging I got: #3747: Multiple application domains are not supported on this operating system.which was exactly my problem.
Does anyone have direct experience with Particle Systems that work well with AIR on mobile devices? I tried Flint, but it seems much slower on iOS vs. Android for whatever reason. (I use Direct render mode with straight AS3 code.)Thanks!
hi,i try to save score with file directory on flash air as3, but when i publish the app for testing and install it again on my phoneall the score removed.how can i fix it? or there is another way to save it?thanks!
Hi,i'm developping an enterprise application in AIR on Android which show a list of PDF's on your device and should open them when you press on it.However, when using navigateToUrl for this purpose, it doesn't open the PDF in Adobe Reader (which is installed) but in another app, called HP IPrint.Even uninstalling HP IPrint, setting Adobe Reader as the default app for reading PDF files doesn't change this behaviour. It either opens it in HP IPrint, or if IPrint is not available not at all. Opening the PDF from outside the AIR app with Adobe Reader works fine however.Since openWithDefaultApplication is not supported under the mobile profile, how do I make AIR open PDF's in Adobe Reader?Thx in advance.
I'm trying to debug my app in the iPad, but whenever I use the ipa-debug or ipa-debug-interpreter targets, the app just plain doesn't work. It gets stuck in the first screen and nothing happens, no matter if I use -connect "my-ip" (remote debugging) or if I use -listen myPort (USB debugging). The app just doesn't work.If I use ipa-test-interpreter or ipa-ad-hoc, then it does work, but of course I can't debug. This happens in AIR 3.6 and also previous versions as well.My command line:"c:\Program Files (x86)\Adobe\Adobe Flash CS6\AIR3.6\bin\adt.bat" -package -target ipa-debug-interpreter -connect "192.168.1.11" -provisioning-profile ..\cert\ios\iPad2_01.mobileprovision -storetype pkcs12 -keystore ..\cert\ios\ios_dev.p12 -storepass MyPassword MyApp.ipa MyApp-app.xml -C . MyApp_ios.swf icons\MyApp_icon.png Default-Landscape.png -extdir ..\aneDid someone experience the same?
See subject! I want to find the equivalent of setting device family for iOS but for Android. EG: In my app descriptor XML, I have defined that the app will only run on iPad and not iPhone or iPod. I want to do the same for Android so as to allow it to run on a Xoom or a Nexus 7 or whatever other tablet you may have but _not_ to run on a phone...I presume this is simple, but I couldn't find the right terms to google with!Thanks,Gaius
Hello,I have a duplicate content in a classic TextField when I rotate my phone.Samsung Galaxy NexusAir 3.6Android 4.2Bug reporting at https://bugbase.adobe.com/index.cfm?event=bug&id=3504577Please, fix this bug.Thanks.
Hi, I was wondering if any of you guys know if Apple allow updating an app to the latest AIR-version if the original app was created with an early version of AIR (2.1). As I remember correctly: Apple didn't allow updating an app if that means that older devices aren't supported anymore. Not sure if that is still the case, as Apple's own OS doesn't support these older devices (such as the iPod touch 3rd generation).The problem I'm facing is as follows: - I created an app with Air 2.1 which has been in the Appstore for almost 2 years now. It supports all those older devices that were hot back then. - I'm very eager to upgrade this app to starling with AIR3.6, because of performance reasons.- Last time I checked Apple didn't allow updates that drop support for older devices. Don't know if that is still the case.- Making it a complete new app instead of an upgrade is no solution for me, I just don't want to force my existing users to pay again for my updated app.How are you guys dealing wi
Is this possible using javascript or HTML?
My project was originally set up in Flash Builder with Air 3.2, and I have a StageWebView that gets called and loads a webpage on my site that uses the Google Maps JS API to mashup the map with some locations from a database call I make elsewhere. This works perfectly fine in all mobile browsers and devices when hitting the URL directly.However, on both iOS 6 on an iPod Touch, and Android 4.1.1, the code gets as far as this:function handleGeolocation() { // turn on local searching isLocalSearchOn = true;  
Hey. Code running on Android, the iPhone does not work on. I want to do is this: there is a SWF file in a folder located in documentsDirectory. This is the file I want to load it into a MovieClip. The code I wrote below. Do you think what is the problem? Thank you for your help in advance.import flash.events.MouseEvent;import flash.display.Sprite;import flash.display.StageAlign;import flash.display.StageScaleMode;import flash.events.ErrorEvent;import flash.events.Event;import flash.events.LocationChangeEvent;import flash.events.StageOrientationEvent;import flash.filesystem.File;import flash.geom.Rectangle;import flash.media.StageWebView;import flash.net.URLRequest;import flash.events.*import flash.events.TouchEvent;import flash.ui.Multitouch;import flash.ui.MultitouchInputMode;import flash.ui.Mouse;import flash.display.Bitmap;import flash.display.Loader;import flash.display.LoaderInfo;import flash.net.URLRequest;import flash.events.Event;import flash.filesystem.*;import flash.filesyste
Hi,I am making an old school pixel game with lots of sprites and large backgrounds. Everything is in double size to get the right pixel style feel.To be able to run it at 30fps on iPad 1 I am using GPU mode, but the problem is that everything gets blurry.I can get around it by making the bitmapData double in size, but that limits the amount of characters I can have drastically since the memory run out fast.I have tried setting the stage to low and only position sprites on exact x and y coordinates but it's still blurry.Does anyone have a solution to this, or know that it can't be done?Thanks in advance!/Karl
Hi, every time I catch spark TextArea focus, the text is slightly cut. After repeated event focusOut and focusIn for TextArea, the text disappears completely.Tested on iPad3 and 4 - Adobe AIR SDK 3.5 and 3.6.Has anyone else encountered this problem? Please help.My view:<s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="TestTextArea"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:TextArea width="300" x="393" y="664" editable="true" &
Hi,Earlier we have created iPhone app with adobe air and uploaded it to iOS store. Now we have updated the app and used a new .p12 file and it is generated from a new CSR file and created the build. But while uploading the build from application loader it is giving the following error."Application failed code signing verification. The signature was invalid contains disallowed entitlements or it was not signed with an iPhone distribution Certificate"With the same certificate file we have uploaded two more apps developed in HTML5, jQueryMobile and Phonegap. These apps should not effect while we upload the Adobe air iPhone app.Please help us to fix the issue.
Brand new Macbook Pro.I pop in my CS4 and I get the error message about installing AIR.I install AIR with no issue.Open Set up for CS4, the installer runs for a hot minute then I get this error message:"This application requires a version of adobe air which is no longer supported. Please contact the application author for an updated version".Looked around on the forums and I couldnt really pinpoint this issue, if i missed a solution please link me!This is driving me crazy!thanks so much!kaelea
Hi, I have an app on the app store right now (http://itunes.apple.com/us/app/glass-jar/id556479426?ls=1&mt=8) that is backing up its data using iCloud. That's great and all, but what I want is to have the data synch between devices using iCloud. So, I make a tweak to my data on my iPhone and it shows up on my iPad, for example. Right now each device has it's own data from the app and they know nothing about each other. I've scoured the forums for an answer, tried to see if there was a native extension that could do the trick, but I didn't find any help. Any ideas? I'm working in the latest version of the Air SDK. All the best,Greghttp://glassjarapp.com/ - Made in Adobe Air, avaliabel on the App Store now. Message was edited by: GLSullivan because sometimes spelling is too hard.
Hi,my app only receives an empty string if an other application is sharing a text over the "share via" menu. (Like sharing a link or text)Is this a known bug?The invoke event:NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, onAppInvoke);function onAppInvoke(event:InvokeEvent):void { info.text = event.arguments.toString()}Every other invoke event is working such as launching the app with arguments from the browser. (myapp://?text=hello-world)Any tips welcome!Tom
Hi,I've built a stage web view component that draws and maintains stage webview. For animations etc. I transpose into a bitmap.This works fine in theory, but on my Nexus7, I am finding that the whole thing displays about fifty percent too big!EG: Using the code below, I get traces like this:BUILT WITH (x=0, y=60, w=1280, h=643)/// Stuff in the middle as animation proceedsSCALES: (x=0, y=0, w=1280, h=703) (x=0, y=60, w=1920, h=964.5)As you can see, the bitmap data is created at the correct dimensions, but as soon as I display it, it seems to resize from 1280x643 to 1920x964.5...This, I hasten to add, looks naff.Has anybody else encountered this and has anybody else got a workaround?Thanks,G/** * When true, replaces StageWebView with an overlaid bitmap instead * so as to ensure that animations work smoothly. */[Bindable]public function get showBitmapNotBrowser():Boolean { return _s
Hi all,we have an application which is build in Flex and has only landscape mode build with AIR 3.6 and FB 4.7.Following settings are set:<aspectRatio>landscape</aspectRatio><autoOrients>true</autoOrients>Everything works fine except on issue:When we start the app with the iPad Homebutton on the left the whole application ist rotated upside down. After that we have to rotate the iPad twice to get the application to display correct with the Homebutton left.Is this a known bug or is there any solution?Thanks in advance!
This issue won't occur when using adl for debugging, but after building the package and install, even an one-alert application will have this issue.I accidentally tested another app (3.1) I wrote a long time ago, and found the same thing...After showing an alert or confirm message, don't click OK or Cancel, after several seconds, click the application window, and it will become unresponsive and sometimes it will turn white.This issue happens on several PCs tested, could any one help?
Occasionally Ill run an update checker to see if I have the most recent versions of software installed on my computer. Adobe Air used to update completely fine, until a few versions ago. I cannot uninstall Adobe Air from Add/Remove Programs giving me the error "This requires a version of Adobe Air that is not on this computer" and this information in a log file.Error 1714. The older version of Adobe AIR cannot be removed. Contact your technical support group. System Error 1612.=== Logging stopped: 2/23/2013 21:28:50 ===Computer:Dell Inspiron 17RIntel i3-2310M @2.10GHzNvidia GeForce GT 525m video card8GB RAM750gb 7200RPM Hard drive: 2 partitions - 663GB Partition with Windows 7 Home 64-Bit (came on the computer) - 35GB Partition with Windows 8 Pro 64-Bit Problems have been happening since way before I purchased Windows 8 and installed.Log File:[2013-02-23:21:04:20] Runtime Installer begin wit
An application with runtime embedded asks for Flash to be installed. Is this right?When starting up the EXE within the .app folder and then trying to access the internet within the app, we get a warning that Flash is not installed and needs to be.Yes, Flash is Not installed but why should it be required?
Hi,Has anyone worked out a way to do single signon with iOS or Android? Ideally for use with Facebook.Thanks.
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