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Will it be possible to encode H.264 video on mobile devices (Android and iOS) with Air? Is that on the roadmap for one of the next Air releases?
I am evaluating Adobe AIR's HTML component and trying to figure out what is supported.I built the AIR app and had it point to www.google.comI notice that the requests to fetch JS,CSS from Adobe AIR do not include Accept-Encoding: gzip header.Does Adobe AIR's HTML Component support Accept-Encoding : gzip header ? I also noticed that even though the content served with far futures expiry, i.e. has Cache-Control: maxage={value} subsequent requests are being made and content is not served from the browser's cache. I observed this accross the app restarts. Can someone please clarify support of the two above Http headers ?Thank you.-Prashant
Hi I was hoping I could get help with those error messagesConfiguration to package for an iOS deviceHere is the adt commandc:\program files (x86)\jetbrains\intellij idea 12.0\jre\jre\bin\java.exe -Dapplication.home=D:\flex_sdk_4.6 -Xmx384m -Dsun.io.useCanonCaches=false -Dfile.encoding=UTF-8 -Djava.awt.headless=true -Duser.language=en -Duser.region=en -Xmx512m -jar D:\flex_sdk_4.6\lib\adt.jar -package -target ipa-test-interpreter -storetype PKCS12 -keystore D:\Headr\trunk\headr-app\headr-mobile\app\ios_profiles\certificate.p12 -storepass xxxxx -provisioning-profile D:\Headr\trunk\headr-app\headr-mobile\app\ios_profiles\development.mobileprovision D:\Headr\trunk\headr-app\headr-mobile\app\bin-debug\iOS_device.ipa D:\Headr\trunk\headr-app\headr-mobile\app\bin-debug\HeadrApplication-app.xml -extdir D:\Headr\trunk\headr-app\headr-mobile\app\ane -C D:\Headr\trunk\headr-app\headr-mobile\app\bin-debug iOS_device.swf -C D:\Headr\trunk\headr-app\headr-mobile\app\src data -C D:\Headr\trunk\headr-
How to identify if AIR applicaion goes background in air ios application.Do we have any events to notify when app goes background?
Hi,I want to see trace statement when i run my air .exe files. How to do that? Few of them ask to use the ADL,But I am not much aware of that.On my client place some time my air application get crash. Can i able to log the trace files ? Thanks,Siva
I am having a circular wheel which I need to spin when the user swipes over it. I also need to make the speed of the spinnig wheel dependent on the amount of swipe and speed with which it was done, just like we have it for the regular list component. How can I do this? Is there any similar component or tutorial available?
I am considering building a video player app, with the UI based on a Stage3D UI framework and the video based on StageVideo (OSMF).Is this possible now in AIR/Flash? I remember some restrictions where the Stage3D layer would obscure StageVideo. Is this till the case with the newer versions?Thanks,-superabe
Here's a bug with fullscreen AIR apps not dealing with iOS fullscreen video resize. Easy repro:1. Create an mc with a background graphic aligned with the top and bottom of the stage. (This is so you can easily see the bug.)2. Add a stageWebView and load an html page with embedded video. (or just load a video directly) 3. Play video and enable fullscreen mode.4. Rotate device 90 degrees while in fullscreen mode and then hit "Done" button to return to stage (exit fullscreen).5. BUG: Stage is now "pushed down" and off-screen. (even though the mc still traces x = 0) Conclusion: the display bug occurs when the user exits the iOS native player fullscreen mode from a different orientation then they started with (common if the original aspect ratio was portrait)Can someone else please confirm this? (The amount of stage "push" appears to corrolate with the height of the iOS status bar.) Thanks.PS. You don't necessarily need to load an html page. You can just have stageWebView load a video direc
First: In my FlashCS6 I'm exporting for AIR 3.2 and I'm testing on my Samsung Galaxy S3.Now about the bug. In Flash, AIR settings under General we have Landscape and fullscreen, I have chosen both of these, now when you open App on mobile and turn off screen and you rotate mobile phone, screen turns into Portrait view.So Landscape "push" option doesn't work.Any solution for this ?
I am close to completion of a new game to be published for iPad and iPhone (all models) and could really do with some advice on my publishing settings to ensure it works on all iPad and iPhone models and looks as good as it can for each based on the assets I have available.My flash movie is 1024 x 768 and uses a combination of some png images such as the main background image and some vector images such as an animated character.The game is an educational game so nothing too performance hungry in theory.I have an iPad 2 and an iPhone 5 for testing. It looks great on the iPad 2 but some of the vector graphics such as the character are looking a bit distorted on the iPhone 5.My publish settings are as follows:Aspect ratio: LandscapeFull Screen [Checked]Autio orientation [Checked]Render mode [Auto]Device [iPhone and iPad]Resolution [Standard]I am using Flash CS6 and AIR 3.5My previous app I created was for iPad only and I had the following actions in the timeline on frame 1. I don't have a
Hi All, Is there any way to access Info.plist from the .IPA generated(I created IPA file from .SWF using ADT command). I am trying var prefsFile:File = File.applicationStorageDirectory;prefsFile = prefsFile.resolvePath("/Applications/Info.plist");textId.text += prefsFile.exists + " ";I am getting result as false. Actually I need to get all the values of Info.plist information in string format from the generated .IPA.
hi guys,I work for a mobile application development company Tenacious Techies, and we have created mobile app for education in Adobe flash Professionals cs6, app is static and it will publish on Google Play Store and Apple Store, so I want to know they will accept my app?Because I heard from somewhere if app is develop in Native Platform, it will be create some problems. Is it true?please reply ASAPThank youRavi DesaiWeb/Mobile App DesignerTenacious Techies http://tenacioustechies.com
Hello,I've a problem testing my Air for Android app in AVD. I'm using Adobe Flash CS6 for development and I've tried all the options in deployment and the app won't start on AVD.I get this message on AVD: "Unfortunately, test has stopped".Btw I've also tried with new air for android file.Please help,ukw
I am making a game for iOS with a resolutuion of 1136x640 for the iPhone 5.I used AIR 3.4 to publish the .ipa. I submitted the binary to apple with application loader and after it finshed I got this message:Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later. I read I could use AIR 3.5 or change the adt.jar file for 3.4 but doing both of these things causes a problem with the way my app runs.If I do either of these things, this is what happens:when I come to test the ipa on my iPhone the app just loops through the main timeline like crazy. If I switch back to AIR 3.4, it's all fine and the game works normally.What is causing this problem? Also if my stage is set to 1136x640, how do I get it to only display appropriately for the 960x640 devices?I am doing the following to achieve this:this.stage.scaleMode = StageScaleMode.NO_SCALE; this.stage.align = StageAlign.TOP_LEFT;and just having my conten
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ff0.html
I get this warning when building:ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE, but used in _llvm_unwind from AOTBuildOutput-0.o. To fix this warning, don't compile with -mdynamic-no-pic or link with -Wl,-no_pieThe app appears to be fine so far, and I haven't seen it mess up anything functionally yet, but am still testing.Edit: I am also curious as to what exactly this is. I think it is possibly related to an ANE that I NEED to use to work around a bug in AIR.
I am making a runner game in air for android actionscript 3.It has two buttons. One for Jumping and one for running. It runs to the right.As my character runs to the right the background also scrolls to the left.Now the problem is I need to add some obstacles for the character. The character needs to jump on it to avoid losing life.How can I add a obstacle and a health bar T_T. Also can the obstacles be on random so that the user won't predict where the obstacles are.Help me please! I can't figure it out
Good day everyone, Using Xcelsius with the latest service packs and updated JRE to latest. I downloaded the SDK 4.7 and changed the path in Adobe assets air to the below:C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\sdks\4.6.0I basically tried to follow the instructions found here:7.2.2 To setup your system for Adobe AIRIf you want to export model content as an Adobe Integrated Runtime (AIR) desktop application, youmust install the Adobe Flex 3.0 SDK.1. Download the Adobe Flex 3.0 SDK from the Adobe website.2. Extract the files in the zipped Adobe Flex SDK file to the following path: C:\Program Files\Adobe\FlexBuilder 3 Plug-in\sdks\3.0Note:If you want to change the location for the SDK file, after you install Xcelsius, change the folderlocation in file Xcelsius’s Installation Path\Xcelsius\assets\air\sdkPath.dat file.3. Download and install the Java 2 Runtime Environment (J2RE 1.4 or higher).To run the exported AIR file, you will need to download and install the AIR player f
Only in the ios6 read, can not write, but the file is set up can be modified to run in the ios5 and ios4 system, normal, can write readable modify.
Hi,My Setup:MP4 Video encoded with h264, keyframes set at every secondAdobe Air 3.5.0.600, swf-target=17Device: ASUS Nexus 7 Tablet with Android 4.2, Kernel Version 3.1.10-g22b4fcdRenderMode: DirectThe Problem:Using seek while a MP4 video encoded with h264 is paused does not update the video frames.It only updates the frame when the video is resumed.Seeking while the video is not paused works, but it doesnt look smooth because the video plays and seeks at the same time and you cannot seek backwards while the video is playing.I've already finished the iOS Version of my App in March of this year with Adobe AIR 3.2 where the seeking and my code worked without any seeking problems using the same video file.Information about the problem:StageVideo is available and is being usedStageVideoState tells me that the video is correctly acceleratedNetStreamStatus tells me that NetStream.seek() is starting and ending, no NetStream.seek.failedNetStream.time shows me that the video itself is seeking a
I receive this error when packaging my AIR apps "Packaging failed. Make sure your computer time is in sync and your certificate is valid" As a note I am using "-tsa none" when packaging. The problem only occurs when I use captive runtime via ’-target bundle’. If I try to produce a regular .air file it works fine.
Anyone from Adobe know if there are provisions to support the new iOS 5.0.1 way you need to save files?Since November 2011 Apple have updated the way you need to save files on iOS 5.0.1.I know there an ANE extension to overcome the problem, you can find it at:http://www.jampot.ie/ane/ane-ios-data-storage-set-donotbackup-attribute-for-ios5-native-extension/and the new Apple rules here:https://developer.apple.com/library/ios/#qa/qa1719/_index.htmlIn my opinion this must be implemented directly in the AIR ecosystem, and not rely on third party solutions.As I have made the StageWebViewBridge class and it uses extensively the filesystem, I need know which must be my next steps in the development.Thanks
Hey all, I'm trying to abide by the new rules to keep content that is not vital to the application yet very desirable to cache in 5.0.1. The original project was built using Flash IDE and FlashDevelop and stored files in the Documents folder. It was rejected from the app store for 2.23 for not putting those files in the app/Library/Caches folder. I've checked to see if this folder auto-exists using a bunch of File.applicationDirectory.resolvePath() traces and I can't find this folders existence. I can see that /Library/Caches exists but I get errors trying to write to that so that can't be it. For example, here's a bunch of traces using applicationDirectory and then applicationStorageDirectory and their outputs:File.applicationDirectory.resolvePath('/Library/Caches');File.applicationDirectory.resolvePath('./../../Library/Caches');File.applicationDirectory.resolvePath('./../Library/Caches');File.applicationDirectory.resolvePath('../Library/Caches');File.applicationDirectory.resolvePath(
Hello,"SQLError: 'Error #3125: Unable to open the database file.', details:'Connection closed.', operation:'open', detailID:'1001'"this is my code :sqlConn = new SQLConnection();var str:String=File.applicationDirectory.nativePath;var cacheDir= new File(str +"/\.\./Library/Caches");var dbFile:File=cacheDir.resolvePath("DB.db");sqlConn.open(dbFile);sqlStat = new SQLStatement();sqlStat.sqlConnection=sqlConn;It works if I use var dbFile:File=File.applicationStorageDirectory.resolvePath("DB.db");
Hi there guys! I am making a side scrolling runner game in AIR FOR ANDROID ACTIONSCRIPT3. I have two working buttons: One for the Jump button and One for the Run button - It is already working perfectly.My character is placed on the center left of the stage so the user has more of a preview before they encounter an obstacle.Now my problem is how to make the background scroll to the left when the character runs to the right, also the Character can still jump when i press the jump button. I can’t figure it out guys please help! T_TThe 'walking' and 'still' are animations for the character.This is are my codes for the jump and run button:var dy:Number = 0;var gravity:Number = 1;var canjump:Boolean = false;hero.gotoAndStop('still');hero.speed = 0;hero.upval = 0;right_btn.addEventListener(MouseEvent.MOUSE_DOWN, doRight);jump_btn.addEventListener(MouseEvent.MOUSE_DOWN, doUp);stage.addEventListener(MouseEvent.MOUSE_UP, doStill);stage.addEventListener(Event.ENTER_FRAME,onenter);function doRigh
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