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My Frontier technician removed the program that got onto my computer when I made the mistake of trying to comply with the demand, but it still comes back every time I turn on the computer, even though when I at first tried to comply, installation was incompatible with my PC desktop. I don't want to install it, I want it gone. When I finally saw what it was, I selected "Quit"every time is appeared, but it didn't quit. It came back, over and over. I have no cell phone or other devices, and once I saw that Adobe Air was for icloud, itunes and games, I called my Frontier tech support to have it removed at the source (we thought). It didn't work. Then I called an Adobe technician for help. He was on Chat with me for over an hour and finally referred me to the community. I am grateful for whatever help you can give me. Can anyone teach me how to solve this problem in non-technical language? Three other people posted this problem but the two people who replied used confusing technical languag
AIR is only able to make maximum 4 requests at a time. Is there some way to increase this limit ?
I have develop a ane,the is the profile (the ane dependent on other project ,it only support arm64)xxx.a are required to have universal ios libraries. please contact the ane developer(s) to get the same.
I'm using the cameraUI class for letting users record a video. Unfortunately the result is barely useable because most of the time the video is between slightly blurred to completely blurred (particularly on some android device. It seems that while the exposure react correctly, the focus is off most of the time.The problem is apparent on all the devices I tried be it iOS or android, but more dramatic on android. The definition of the video doesn't seem to be the culprit because touching the screen makes it better but for a very short period.Anyone is using cameraUI for video recording?Any help?Thank you
Using AIR 30 or above?Just want to stop wasting my time if it is not possible....ThanksCraig
I got Enhance ads working on both platforms, and IAP working wonderfully on Android (app made in Adobe Animate).And the IAP started off okay on iOS, pulling up the right purchase item from the store, but when the tester pulled up the app again, it would crash immediately.Hoping maybe it was an issue with TestFlight or with my apple ID or something local, I submitted the app for final review anyway. This was the rejection letter. What does it mean? I'm obviously using a third party SDK because I'm not that capable myself and I didn't want to get deep into sandbox testing (plus it worked no problem on Android!!!):"We found that your in-app purchase products exhibited one or more bugs when reviewed on iPad running iOS 12.1.3 on Wi-Fi.Specifically, we were not able to make an in-app purchase. No action took place when we tapped “BUY“.Next StepsWhen validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from
How do I install Adobe Air on computers that are isolated from the internet. Is there Adobe Air offline installer?thanksOttavio
Hello, the next anouncement came from Google : Android Developers Blog: Get your apps ready for the 64-bit requirement . My question is : Does AIR support packaging a 64-bit version of an app?
Since iOS12.1.2 we have a bug with iPhone 6, iPhone 6s & iPhone 8. The app crashes. iPhone 7, iPhone 6plus, iPhone 8plus, iPhone X is working. Also iPhone 5 is working.After debugging the app we found the problem in mx.managers.LayoutManager.The App crashes at the line 844 with this content: obj.dispatchEvent(new FlexEvent(FlexEvent.UPDATE_COMPLETE)); var obj:ILayoutManagerClient = ILayoutManagerClient(updateCompleteQueue.removeLargest()); while (obj) { if (!obj.initialized && obj.processedDescriptors) obj.initialized = true; if (obj.hasEventListener
Hello,according to the release notes of Air Beta SDK from 25. January 2019, the launch images for these devices are now supported.However, how is the naming convention for these launch images? There is nothing written about it.Henning
So I happen to need to install Flash Builder 4.7 on a Mac to test something... and I can't for the life of me find Flash Builder 4.7 anywhere online. I remember (maybe less than year ago), trying to find it and struggling.... to eventually discover that Adobe removed it from their creative cloud by default, and you had to go into settings to "show old apps", for it to come back.... Well that's gone, and I also can't find the old "archived" programs page that Adobe use to keep hidden on the 3rd page of google search results when you did a search for "Download Flash Builder 4.7".I hope I'm wrong but it looks like maybe for REAL they finally and silently killed Flash Builder 4.7Someone show me I'm wrong please.
I have a desktop app that works fine employing a WebStageView to allow folks to log in using oAuth at a website. One person (out of maybe 2000 clients) recently bought a new Microsoft Surface. When he clicks in the username textinput the caret blinks confirming it has the focus. As soon as he tries to type (using an external keyboard - though I've also temporarily stopped the touch screen keyboard service to rule it out) the WebStageView loses focus and nothing types into the textInput.Any ideas/suggestions?
Hi everyone,A long standing issue in AIR has been the inclusion of an older version of WebKit. The request to update this library has come up many times in the forum and is in the top 10 on the community driven Uplist feature page. As with the recent and ongoing physics discussion, we're not committing to any changes purposed below at this time, as we're purely in an investigation mode at this time. We realize that this is an important feature and we need further clarification on what you're looking for. Please read on for questions from our development team.We are exploring updating WebKit, but due to our modification of the WebKit source, this will be difficult, and updating WebKit will change the HTML DOM, possibly breaking content authored for our existing DOM.So we are also exploring leaving HTMLLoader alone, for now, but providing a reasonable alternative.StageWebView was originally written as a replacement for HTMLLoader on mobile (because we could
Has Adobe addressed this issue? I'm having this problem and I know a few others are too.'iTunes MobileDevice library not found. Please check your iTunes installation'This happens when selecting 'Install application on the connected iOS device' > 'Post Publishing' > 'Deployment' > 'AIR for iOS settings'I reinstalled iTunes, downloaded the new AIR SDK 18.0.0.122. Doesn't work.Flash CCWindows 7
Hello,I saw today (25-01-2019) a new update of AIR but still without any mention about support for Android 64 bits its that will be a requirement soon.I want to update an AIR App but I'm worry about this requirement from Google.We already have 64 bits support for all other AIR options.This is only the missing piece.Any predictions about 64 bits support for Android
Hi, all.In my previous apps I've used mouse events, but for my latest I've decided to go for touch events, mainly because mouse events don't work if you accidentally touch the screen with a finger holding your device while tapping a button with the other. However, I'm using Animate and have to activate the touch layer on the simulator each time I test the app. Does anyone have a best practice on dealing with touch events in Animate? Btw I'm using a PC. It would be nice to be able to change the default settings for the simulator, so it opens with a touch layer and turns it's alpha down.
Hello, I am currently developing an application for android and ios but I can not get the app icon on IOS.I added all the images in the publication part. I also added the Assets.car folder to the root of the project as well as the XML, though I still have the default icon when I install it.I am testing on an IPAD AIR and AIR 32 SDK.Here is the xml:<application xmlns="http://ns.adobe.com/air/application/32.0"> <id>com.xxxxxx.xxxxxxx</id> <versionNumber>1.0.0</versionNumber> <versionLabel/> <filename>xxxxxxx</filename> <description/> <name>xxxxxxx</name> <copyright/> <initialWindow> <content>xxxxxxx.swf</content> <systemChrome>standard</systemChrome> <transparent>false</transparent> <visible>true</visible> <fullScreen>true
I have a application that play a Video object.When I unplug the HDMI cable of my computer, the video stops playing.No event is dispatched. I'm using the NetConnection, NetStream and Video objects to play a local file.Can someone help me?
Hi, I posted this in the Animate CC forum and it's had no responses in over a month, so I thought I'd try the incredibly smart, handsome and fit AIR experts here. Apologies for the crosspost, but I'd be delighted to get any kind of feedback.--------I've got an existing AIR app on iTunes and Google Play, for kids with reading difficulties, that I'm thinking of moving to a subscription model.Has any here done that?Was it simple/complex/needed a completely new relaunched product?Are there any online tutorials about using a subscription model? I'd assumed I'd need to use an ANE but couldn't see one that supported such a thing.Any tips would be greatly welcomed!Cheers,Minty
Hello, Trying to sign my app for the Mac App Store. If I code sign the A2172Enabler with he sandbox entitlement, It will successfully upload to the store but get reflected with:Invalid Signature - The nested app bundle at path myApp.app/Contents/Frameworks/Adobe AIR.framework has following signing error(s): --prepared:/Volumes/data01/app_data/dstr/mz_376183820526992186dir/mz_5225697173530016995dir/com.site.pkg/Payload/myApp.app/Contents/Frameworks/Adobe AIR.framework/Versions/1.0/Adobe AIR_64 --validated:/Volumes/data01/app_data/dstr/mz_376183820526992186dir/mz_5225697173530016995dir/ccom.site.pkg/Payload/myApp.app/Contents/Frameworks/Adobe AIR.framework/Versions/1.0/Adobe AIR_64 /Volumes/data01/app_data/dstr/mz_376183820526992186dir/mz_5225697173530016995dir/com.site.pkg/Payload/myApp.app/Contents/Frameworks/Adobe AIR.framework/Versions/1.0: a sealed resource is missing or invalid .If I don't sign it I getERROR ITMS-90296 "App sandbox not enabled"......This is with the lat
Good morning, I am trying to upload a an Air app to the Mac App Store. The only error left (had plenty of code signing problems) is that it is missing the 512x512 and 512x512@2x icon files. I added the png files to the the app.xml and created a ICNS file with iConvert Icon with all of the the required file names and images and then replaced the Icon.icns file within the app package after building from Animate CC 2019 using AIR 32. Anyone have any suggestions? ThanksCraig
Если в windows explorer по файлу .NEF нажать то открывается Adobe Bridge с ошибкой (В Bridge возникла проблема с драйвером дисплея.) и зависает. Хотя явно тут нет проблем с диплеем.Ошибка появилась в 9 версии. до этого никогда не было (а была и 7 и 😎Если сначала открыть Bridge а потом выбирать папку с файлами то работает прекрасно.
Hi,Excellent that there's a new focus on H.264 Video in 32!When playing a video, the sound will not be heard via the device speaker on iOS when connected to an Apple Watch. This issue can arise anywhere from a few minutes to a few hours after first pairing a new watch.Only by changing to a blue tooth audio device do you hear the sound - or by un-pairing the watch.
I have a bunch of older AIR apps I am trying to rebuild and it looks like VideoDisplay.attachCamera has not worked in almost a decade.... Is there any work arounds for this? I cant seem to get StageVideo to show either.None of the examples online work with anything newer than the SDK that came with Flex Builder.
This from the new Air 32 beta release notes:H.264 Video ChangesWe are in the process of reworking our video pipeline to better use modern hardware capabilities and leverage native operating system API's. Thi s transition period may introduce temporary adverse results and we welcome your feedback on both tracker.adobe.com and our forums.- my IOS apps use stageVideo to take advantage of GPU, streaming HLS based on h.264- my Android apps use stageVideo to take advantage of GPU, streaming h.264- Publish Settings set to GPU for render modeCan you offer any additional guidance on the above remarks regarding video?
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