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just got a nook, how do i install my apps on it to test them?
Hi friends, I have developed AIR application using Flash Builder 4.6. Its working fine with emulator. When i tried to install it into my iPad, it shows the error "App failed to install". I have recreated the Provisioning file many times, but no luck. my iPad version is 6.0.1. Any one know about this issue? how to slove this? please help me.Thanks
Hello, I have an AIR app that I am trying to run using a c# webservice under Win 2003. I am starting the application process (air .exe file) as the "Network Service" user which has full-rights on the app-folder and app-working folder. The problem is that once with the applications the "Adobe AIR Updater.exe" process is starting to (using the same user N.S.) and both of the processes stop responding. I have tried to start the process as "Local Service" with "Desktop Interaction" too but unfortunately with no result. I must tell you that under XP and Vista it runs perfect... Is there any security issue related to win 2003 or any way i can start an air app from command line. Also i am interested why "Adobe Air Updater.exe" is starting ?
Are there any plans for AIR on mobile to support OpenSL ES? I'm working on an audio-intensive app, and it would be great to be able to use AIR. The reason for needing OpenSL is that I'd like to be able to use 3D positional audio.Steve
Hi guys! Please help me T_TI am making a android game that has a left and right movement.. I made two buttons for the left and right movements. What i want is to make my character move when I press the left/right button, i don't need to use keyboard movements.. So how can i make my character move using the left/right button.These are my codes actionscript 3.0:import flash.events.Event;hero.gotoAndStop('still');stage.addEventListener(Event.ENTER_FRAME,onenter)function onenter(e:Event):void{ if(Key.isDown(Key.RIGHT)){ hero.x+=5; hero.scaleX=-1; hero.gotoAndStop('walking'); &nb
I've just posted a look back at the performance of my AIR apps across the various App Stores, thought my fellow AIR dev's might be interested!http://esdot.ca/site/2013/2012-sales-breakdown-comparison-of-app-stores
I am creating an Android Native Extension for my game. I need to be able to access a 3rd party sdk (for which I have the source files) that was written in java.The sdk uses Flurry Analytics for recording events and it is integrated into the sdk source code.I have managed to get a working ane that can communicate back and forth between my game and the java sdk, however, when the sdk tries to initialize it's reporting class, the app "initialization" method that is executing terminates prematurely. It doesn't crash the app, and no exceptions are reported in the code, but since the method terminates prematurely, all the initialization code that follows doesn't get run, thus blowing up the entire sdk.In the Android Debug Monitor LogCat I get the following output when the reporting class is created:12-28 15:05:26.488: I/dalvikvm(1776): Could not find method com.flurry.android.FlurryAgent.onEndSession, referenced from method com.bigfishgames.bfglib.bfgReporting.destroy12-28 15:05:26.488: W/da
Adobe has received reports that desktop AIR 3.5 users of BBC iPlayer and Digital Theatre Desktop Player are no longer able to play or download video after upgrading from AIR 3.4 or earlier. Specifically, the user will attempt to play the video and will get a black video window or will fail to successfully download videos. Adobe is working on a permanent resolution for the issue in AIR 3.5. In parallel, Adobe is working closely with the BBC and Digital Theatre to offer support and investigate interim resolutions. We will publish an update as soon as we have released the fix.In the meantime, the work-around for affected users is to migrate back to AIR 3.4. The following link provides instructions for determining the version of AIR currently installed on your machine. If you believe you may be experiencing a video playback problem caused by migrating to AIR 3.5, your video service should be able to tell you whether they believe going back to AIR 3.4 or
Hello guys,I am developing a game that is using mainly Starling to render the game content as well as some classic DisplayList UI overlays (I know its not optimal).Performance wise the Android app runs at ~10 FPS Release mode on my Samsung Galaxy S1 while the iOS app runs at ~50 FPS on my iPhone 3GS in compile and ~15 FPS in interpreter mode.The code is the same on both versions, so I was wondering why the performance on the Samsung is so bad. Did anyone experience something similar?
Hi folks, was wondering if an app (Android) generated with captive runtime, still ask the user to install AIR plugin. If somebody knows ( and maybe have an example actually on market ) , i'll be glad to pay him/her a beer !Thanks in advance
Is there an existing code example for an ANE that includes a default platform? All of the examples I can find simply implement one or more platforms. I have managed to build a native extension to read phone number from an Android phone, but I want to be able to run a version on other platforms where the isSupported function simply returns false. When running from Flash Builder, an error message tells me it cannot find my PhoneNumber class.
Hello,I noticed there is a bug with the lastest build of Air 3.5 beta with the method "drawViewPortToBitmapData".It resizes the viewport that we want to draw smaller that the original size.Can you correct this bug before the release ?Thanks,Loïc L.
I have a Flex Mobile app that uses an iOS native extension to allow it to run in the background using the "voip" background mode. When I recieve a certain message via a native socket, I push a view onto the stack using ViewNavigatorApplication.pushView. All is well when the app is in the foreground. However, when it is in the background the call to ViewNavigatorApplication.pushView does not result in the new view being created immediately, i.e. its creationComplete event is not fired. When I bring the app to the foreground by clicking on its icon, the creationComplete event is immediately fired. It acts as though the creation of the view is put on a queue until the app comes to the foreground. What is up with that? Is the Adobe AIR gui event processor in a sleep state when the app is in the background? Other events are fired and processed as per normal, so I know that AIR is "alive". I've only seen this behavior with ViewNavigatorApplication.pushView. Note also that I don't see this be
I built my first-ever app using Flash Pro CS5.5 on Windows, tested on an iPod Touch 4.Sometimes the app runs properly all the way through. Other times, it doesn't: the app runs, goes through a few screens, and crashes and/or fails to load external audio. It seems random, with no consistency. On my iPod Touch, I've removed all other apps from running in the background, so that can't be causing memory problems.The app is a simple image scroller:- uses swipe actions to scroll the next image onto the screen- image bitmaps are 480x320-pixel JPGs (there are 10)- audio narration plays when the next image appears- all JPGs and MP3s are external, loaded as-needed- event listeners are used, to only allow the swipe action when the external JPG and MP3 for the next screen are loaded- all event listeners are removed after use, to free memorySo, I've tried to keep this simple, manage memory properly, and ensure that my JPGs and MP3s are not large, loading them only as-needed.
I am currently using FB 4.7 with AIR 3.4 and 3.5 (both tested). (just starting with FB4.7 moving from 4.6)When I run the application or AIR Simulator, iOS Simulator and android device, the app Y position does not start on 0.It reports it on 0 (in the trace) but the app is several pixels below.Here is a screen shot of a text field at 0,0code is simple:package{ import flash.display.Sprite; import flash.display.StageAspectRatio; import flash.events.Event; import flash.system.Capabilities; import flash.text.TextField; import flash.text.TextFormat; public class SimulationTest extends Sprite { public function SimulationTest() { super(); &
Hi guys please help me on this one. I am so noob in this actionscript programming I am making a runner, side scrolling game for a android phone. It is like World of Rabbit(WOR) or iRunner. It moves automatically to the right, so the problem is I want my character to jump when I press the jump button then after that when it lands it will continue running. Please help guys thanks in advance.
Hi,Is there any way to have our app check if it has been legaly purchased or not? I worry about paying bandwidth charges for files delivered from my remote server to stolen/crackked copies.Ideas?Thanks.
Hello, I have dial with Adobe AIR on Android. When the application starts, it tries to recognize the current stage orientation to apply proper layout.Also it uses StageOrientationEvent.ORIENTATION_CHANGE event to properly reflect when the device's orientation changes.The main issue is that the values of StageOrientation enum are not absolute (StageOrientation.DEFAULT...).On different devices those (StageOrientation.DEFAULT, StageOrientation.ROTATED_LEFT etc.) may mean different things.For instance.1. On Asus Nexus (Android 4.1.2) the StageOrientation.DEFAULT is mapped to portrait orientation.2. On Texet TM-7025 (Android 4.0) the StageOrientation.DEFAULT is mapped to landscape orientation.And...It were not an issue if in StageOrientationEvent.ORIENTATION_CHANGE handler, the stage dimensions would properly updated. In this way I would be able to use this approach http://help.adobe.com/en_US/as3/dev/WS901d38e593cd1bac40357fa212caafb9dd0-8000.html.But, actually, it dosn't work due to somet
I have Transformer Prime TF201. I installed drivers and all works fine with adb (from the latest Android SDK). But when I try to 'adt -devices' (from AIR 3.5 SDK) it shows no devices. What did I do wrong? I need adt to see device to be able to install and run app from command line.
We are designing a mobile application that should be a universal app and deploy supporting Portrait on iPhone and Landscape on iPad.I am a bit confused on setting the app information.If I set aspectRatio to any and autoOrients to false, would that make app-store actually reject the app?(If they test it on iPad they would see the app not supporting 2 orientations while the descriptor lists that support).thanks
First off, I would like to say that I am so glad that you can now load external swf files into ios apps. Thank you. I'm hoping that in the final release of the 3.6 update that you fix the problem of flv files displaying unusual artifacts during playback. I've attached a screenshot for reference. I'm using the air 3.6.0.5390 sdk release if that helps any. Thanks again.
I'm experiencing some problems with video playback in a Samsung Galaxy Tab 2 tablet, which comes with Android 4 (Ice Cream Sandwich).In Android 3 (Honeycomb) and 2 (Gingerbread and Froyo) video playback worked perfectly and started with no lag, but in Android 4 video takes like a couple of seconds to start, showing nothing during that time.This problem happens when using either Video and StageVideo objects, but when using StageVideo, there's also another problem: When playing back a second video after having closed the first, even after some minutes, when starting the next video I can see during those couple of seconds a still image of the previous video, in the part where it was stopped. Why?None of this happened in Android 3 and 2, so I don't think it's something related to my code (and I've reviewed it several times to try and find a solution). This seems to be an Android 4 specific issue with AIR, since I've tried several Android 4 tablets of different brands and all of them show t
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS144092a96ffef7cc16ddeea2126bb46b82f-8000.html
So, i'm doing this on my own app. I made an update for an older app that was build using Native Android. But this time, i used Adobe AIR... The catch is Adobe likes to append a "air." to the front of your package name without asking you. So basically I can't upload my update because it has a new package name is now "air.com.mycompany.myapp" rather than the original "com.mycompany.myapp"Basically I'm going through this guide..http://helpx.adobe.com/air/kb/opt-out-air-application-analytics.htmlI followed all the steps, made all the adjustments to the androidmanifest.xml like it asks.But after going along with the above guide, with no issues when i get to the step that says"Run the following command to create the resource file for the updated AndroidManifest.xml:"I run this.. "/Users/brybam/Documents/eclipse/android-sdk-mac_x86/platform-tools/aapt" package -f -M AndroidManifest.xml -F resources.arsc -I "/Users/brybam/Documents/eclipse/android-sdk-mac_x86/platforms/androi
This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b2-48bca492124b39ac5e2-7ffb.html
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