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I've got a shared object that for some reason is working perfectly fine on the desktop but won't work on an iphone, the data is just not saving/loading. Does anyone have any ideas as to what the issue could be? Publishing with air 3.4.0.2710 to an iphone 5 running the latest version of iOS 6 if this makes a difference? Some code samples below...The code I've got for saving is:so = SharedObject.getLocal("pGame"); so.data['levelData'] = levelStatsso.data['numCoins'] = totalCoinsso.flush();And on load it just reads the data back as below:so = SharedObject.getLocal("pGame");levelStats = so.data['levelData'] totalCoins = so.data['numCoins']I'm saving the state on exit, and also on major events. First time I ran this code on the phone the app just froze because it couldn't find the shared object at all. When I wrap the shared object in an if statement to check that it exists before attempting to load data, it runs on the phone but no data loads. Any ideas?
Why can I install an air ios app to my ipad but get 'Could not copy validate signature' for my iphone?I have re-created the certificates and provisioning profiles etc with both devices registered... but still my app will not sync. It is an iphone app and it works on the ipad! but when i try to put it on my iphone it will not sign. Which part of the many many many certificates and profiles do I need to change to make it sign?The whole process from apple doesnt seem that user friendly to me....Thanks.
Hi there,I have a simple app with 2000 clips scrolling up the stage with a bitmap in each. They are moving around blazingly fast at 60 fps.But the moment I even put a finger on the screen the fps drops to around 40 if i move my finger it drops down to 30 fps.is this normal behavior ?there are no event listeners or anything like that.thanks 🙂
Is there a way to tell android to open my mp4 (either in assets or on external sd) with it's native video player? Just like if I tap this (mp4) file in any android file manager.reasons:1 - I don't want to write my own player (especially when I have one built in)2 - I assume playback experience may be better when playing large file NOT through the AIR.So, can I make something like "NativeApplication.execute(pathToMp4)"?
We have a objective-c app for ios already, now we have to add a rtmp based feature(I write that with a flex mobile project).is there any way to compile the flex mobile project as a objective-c library ,so that the objective-c developer can make that work on ios device?Please help me ,Thanks!
Hi,I have following problem, every introspector usage (error, f12) throw me this alert message: "ArgumentError: error #2004 4096" (second F12 will start introspector window, which doesn't work and doesn't close with app, but application can be closed) and after closing window (after error) application still runs, so i must close it in task manager. Error isn't in application, i tried it on another PC ant it work correctly. So I tried reinstall Air, but without effect. This problem start from sec. to sec. without any action with air or any other. Can someone help, what should i try?Thanks!Edit:I solved it, any old cache bug it. Delete \Users\USER\AppData\Roaming\APP_NAME.(ANY_HASH) folder to fix it.
Ok I am desprate here, after a really long time of searching for a proper solution for this problem and after spending money for it I came here to post cause I simply do not know what the hell is happening. I have few free time in my days as a architecture student and I quite like to do so while playing LoL. But there is this small bug witch is constantly causing me nerv break down's "Adobe Air DEbug has stoped working" and bam either leaving the game i currently playing or i get dced during the luncher process. Besides LoL i have this aw snap error with is aswell constantly breaking down my website's and just rally annoying. So far what I have done:Checked for virus, spywarte, malwareChecked all the solutions that google gave me nearly. that goodle chrome support gives.Clean insall of windows 7Bought new graphic cardBought new motherboard (when i had that needed new processor memory etc)AND IT IS STILL FREAKING PRESENT! Help me please I really wonna fix this.
When I looked into the Event viewer, I noticed that their seem to be problems with AAM. I only have Adobe Elements, Acrobat Reader, Adobe Flash Player, Adobe Air, etc. AAM does not list any of the products I have, but a lot of stuff, that is far too advanced for me. I am wondering, what to do about it. Helga P.S. I had to pick one of the Forums.
Hi,I've got a problem with installation of Adobe Air 2.6 under Mageia 2 Linux. The installation stops with an error. Here's the install.log:[Adobe AIR Application Installer:8550][ERR] Application Installer end with exit code 7[setup:11894][INFO] Runtime Installer begin with version 2.6.0.19170 on Linux x86[setup:11894][INFO] Commandline is: [setup:11894][INFO] No installed runtime detected[setup:11894][INFO] Relaunching with elevation[setup:11894][INFO] Launching subprocess with commandline /tmp/air.HmUPbw/setup -ei[setup:11894][ERR] Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="/tmp/air.HmUPbw/build/opt/Adobe AIR/Versions/1.0/Resources/rpmbuilder error : symbol not found: parseSpec, /usr/lib/librpmbuild.so: undefined symbol: parseSpec error : + umask 022;+ cd /tmp/air.HmUPbw/build;+ '[' 1 -eq 1 ']';+ '[' 1 -eq 1 ']';+ '[' 1 -eq 1 ']';+ exit 0;+ umask 022;+ cd /tmp/air.HmUPbw/build;+ '[' /tmp/air.HmUPbw/build '!=' / ']';+ rm -rf /tmp/a
I cannot install the Adobe AIR on windows xpHere the log:[2012-10-08:00:33:14] Runtime Installer begin with version 3.4.0.2540 on Windows XP x86[2012-10-08:00:33:14] Commandline is: [2012-10-08:00:33:14] No installed runtime detected[2012-10-08:00:33:18] Starting runtime install. Installing runtime version 3.4.0.2540[2012-10-08:00:33:18] Installing msi at d:\tmp\air4c.tmp\setup.msi with guid {14DC0059-00F1-4F62-BD1A-AB23CD51A95E}[2012-10-08:00:33:29] Got an unexpected fatal error while quitting: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Unhandled exception TypeError: Error #1009" errorID=1009][2012-10-08:00:33:29] Runtime Installer end with exit code 5hope someone can help.
Hi,OK, so I would like to build some custom ANE stuff, but I have fairly limited experience outside of AS application development (a bit of PHP, ASP, JS and other web stuff, lots of SQL).So, to make the journey a little less daunting at the start, I want to start in a familiar environment; Flash Builder / Eclipse.I know there are all kinds of plugins for Eclipse to support development of other languages, and I am sure I will be able to work it out once I have a working example setup, but can anybody point me to a tutorial / example / resource for setting up FB with an ANE project that I can compile, modify and test etc?Thanks,G
Is there a way to implement Google's Licensing Service for Android Apps using Adobe Air? I am using FB 4.6 to develop my App.Thanks, in advance, for any and all replies.
Hi!I'm trying to integrate a googlemap-view in an native extension. iOS is fine, but I'm stuck at the Android-part. The map-component itself gets displayed correctly and loads the map-tiles as expected. But if I try to access any element from the xml-layout, the app crashes. The activity now has a static FREContext, which is set in the extension function like this: public FREObject call(FREContext context, FREObject[] args) { ... MyMapActivity.freContext = context;In the activity itself, I set the contentview in onCreate() like this:setContentView( freContext.getResourceId("layout.activity_map"));Works fine so far, but uppon accessing the map view, e.g.: mapView = (MapView)findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true);it crashes. This might be due to R not beeing accessable by the extension, but how to work around this? Any help would be
Hi at all,i need to build an ios/Android application that work with Map and Show Marker on that map.Can anyone point me in right direction?Can i Embedd an good service that work with Android and Ios?D.
We have an app that we started working on in iOS and are now porting to AIR. It's really just a lot of user interface screens with graphics. And we're having performance issues with doing simple tasks.What we're doing is:Creating a screen in MXML with an image background and a couple buttons on it.Scaling it using scaleX = scaleY = someScale; to fit the particular device.Sliding it in using transformation animations (we also tried TweenLite, with no performance boost)We've tried renderMode GPU / direct, with a boost in performance but it still can be choppy on an iPad 3.Is there anything we should be doing besides that? My hunch is the scale is what's causing the performance issues. But I don't know a better way (that's still easy to do) to make all our screens scale to the particular devices.Using AIR 3.5
7. Package for IOS: [echo] Packaging for IOS [java] [Fatal Error] :1:1: Content is not allowed in prolog. [java] java.io.IOException: PLIST generation failed due to SAX error:org.xml.sax.SAXParseException: Content is not allowed in prolog. [java] at com.adobe.air.Plist.newFromString(Plist.java:280) [java] at com.adobe.air.Plist.newFromFile(Plist.java:254) [java] at com.adobe.air.ipa.IPAOutputStream.setSDKVersion(IPAOutputStream.java:919) [java] at com.adobe.air.ipa.IPAOutputStream.setPlatformSDKLocation(IPAOutputStream.java:838) [java] &nb
I'm trying to compile via the command line and getting errors.[Fatal Error] :1:1: Content is not allowed in prolog.java.io.IOException: PLIST generation failed due to SAX error:org.xml.sax.SAXParseException: Content is not allowed in prolog. at com.adobe.air.Plist.newFromString(Plist.java:351) at com.adobe.air.Plist.newFromFile(Plist.java:325) at com.adobe.air.ipa.IPAOutputStream.setSDKVersion(IPAOutputStream.java:1036) at com.adobe.air.ipa.IPAOutputStream.setPlatformSDKLocation(IPAOutputStream.java:955) at com.adobe.air.ipa.IPAPackager.setDeviceSDKDirectory(IPAPackager.java:182) at com.adobe.air.ADT.parseFileAndPathArguments(ADT.java:1397) &nb
Hello,can I assume that my app (which uses Stage3d) will run smoothly on lower end Android devices if it runs smoothly on iPhone 3Gs?? Basicaly are there any major performance diferences between them. Ofcource we can't speek for every Android device but at least for most of them.Thanks
Can live audio and video stream be sent to fms in ios by adobe air application?
ive saw this on adobe sitehttp://cookbooks.adobe.com/post_Integrating_an_RSS_feed_into_an_Adobe_AIR_applicat-17926.htmli put the code into a frame , and removed the public tags for a package . then compiled and the erorr appeard to me is this Scene 1, Layer 'Actions', Frame 6, Line 151046: Type was not found or was not a compile-time constant: ResultEvent.this the whole code added into android project function getFeed(){var service:mx.rpc.http.HTTPService = new mx.rpc.http.HTTPService(); feedURL = "http://ameerw.com/feed/"; service.method = "POST"; service.contentType = "application/x-www-form-urlencoded"; service.resultFormat = "e4x"; &
I'm cross posting as it was actually a question, but I marked it wrong.. I really need help on this.- - - Sheesh, I have been scratching my head over this one for two days now.I launch the camera on an ipad 2 using CameraUI (MediaType.VIDEO) and I record some video no problems.Now, when I click the "use" button on the preview screen, my Flash app fires the necessary events and I can trace the path to the .MOV file as it should.I then use a Video() , Netconnection and Netstream to try and playback that newly captured video.. but it's not playing. I tried setting render mode to GPU and AdHoc deployment as I read elsewhere.. still no video.Here;s the part where I try and display the video:video = new Video();addChild(video);video.width = 640;video.height = 480;var conn:NetConnection = new NetConnection();conn.connect(null);//attach a stream to the video-objectvar stream:NetStream = new NetStream(conn);video.attachNetStream(stream);stream.client = new MobileClient();//play the stream
Hi,I need to be able to swap out styles en masse across the whole application in a mobile project.Obviously, that would be easy anywhere else... styleManager.loadStylesheet or similar.But in mobile...I think I am resigned to compiling a single, big stylesheet with lots of variations, but I still need a succinct way to swap out everything across the whole app... something like FlexGlobals.topLevelApplication.styleName = "bob";Anybody got any nifty way of writing CSS so as to allow me to do this in one fell swoop?Thanks,G
Hi,I tried adding UIInterfaceOrienation in my app.xml but it gives me "application.iPhone.InfoAdditions contains an invalid value" error when I try to create an iOS Package.This is what the app.xml looks like <iPhone> <InfoAdditions> <![CDATA[ ...... other values <key>UIInterfaceOrientation</key> <string>
Hello,I'm having a problem when publishing an app for iPhone using air 3.4 and flash cs6. I need to set MinimumOS to 5.0, I set it in the InfoAdditions in the app xml, but when I publish the ipa in flash, it changes my xml setting it to 4.3.This is my infoaditions tag:<InfoAdditions><![CDATA[<key>UIDeviceFamily</key><array><string>1</string></array><key>MinimumOSVersion</key><string>5.0</string>]]></InfoAdditions>How can I avoid it? Thank you very much!
I am proud to present one of the biggest Adobe Air for iOS projects, that was released yesterday. Amazingly, the project completed in less that a year. Doki is a unique modern method of learning the basics of a foreign foreign language without the use of grammar and writing. Through colourful animated scenarios and characters, Doki brings to life a number of languages through real life situations, humour and interactive exercises. Exclusively designed for the iPad 2, New iPad, and iPhone 4S, Doki teaches five different languages: English, French, German, Iberian Spanish and Latin American Spanish. Each language has two levels: Doki and Doki Further. Both levels have been designed to teach the basics of these languages so that you can communicate with confidence. In Doki, a beginner’s level, the learner navigates through 14 chapters or ‘places’ in Doki City, listens and repeats the phrases and then solves simple interactive exercises. Each chapter is divided into
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