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When I download Adobe Air I get message, this application is damaged, contact publication manager.I have tried, and tried but cannot see any help to enable me to download an undamaged version.Brian
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Hello, I know i have an older version of Acrobot Pro, but i just got a new computer with Windows 7. After installing Acrobat Pro 4.0 i am getting a warning that there is a compatibility issue due to Windows 7 being 64-bit or somthing. is there an update i can download from Adobe to fix this?
Adobe AIR Runtime installer error. When doing a simple execution with the following command:AdobeAIRInstaller.exe -eulaAccepted -desktopShortcut -programMenu MyApp.airI get a "too many arguments" error, then i tried simplifying the argumentsAdobeAIRInstaller.exe MyApp.airBut still the same errorPlease help
Hi, Im trying to make a simple rich text editor.I've got the following problem with iOS:For a TextField instance with several text ranges having DIFFERENT TextFormat(e.g. font sizes) if the field got the input focus on iOS all the text got THE ONLY formatting
I'm in the early stages of developing an iPad app with heavy, high res imagery for the retina display. While using the app, the performance is great. Once the user pauses for about 5-10 seconds, the app stutters for a second or two at the next interaction.Using Instruments, I've tracked it down to what seems to be a memory issue. With all images loaded and animating smoothly, the app uses ~140MB of memory. After the user has paused, the memory usage drops to ~67MB. When the user interacts again, the stutter is apparent as it re-loads all of the same images back into memory and again sits at ~140MB.While I can make some image optimizations to decrease the amount of memory used, is there any way to flag these images (which are part of a constant user interface) as important so that iOS doesn't purge them from memory?
Hello,I am using a StageWebView to request a page which requires basic authentication. The documentation on this page: http://helpx.adobe.com/air/kb/stagewebview-differences-platforms-air-sdk.htmlstates that no authentication dialog is implemented for iOS and Android.Currently no default UI is implemented on mobile for HTTP authentication. On desktop HTTP authentication uses the default OS dialog for authentication. Then the docs say it is possible to create your own dialog.Event though the authentication dialog is disabled, the developer can create their own UI and use the URLRequest API to do basic or digest authentication.I tried to find a way to implement this but I can't come up with a good solution. What I tried:1. Try to add headers to the StageWebView requests, not possible, no way to inject.2. Try to request the url with a URLLoader but no session information is shared between the URLLoader and the StageWebView.Does anybody have any ideas how to handle the authentication ?
hi everyone have anyone had a chance to create a contact form using air ?everytime i try to do it . i see does not compile input feilds perfectally . it makes iphone or android devices misses letters such as @ in that case you will never be able to put your email and a lot other letter are cut of dead ended .if anyone has a working soultion please share it
My android app has some looping background audio. When I minimise the app by selecting the "home" button on my Nexus 7 - the app disappears but I can still hear the audio playing. I assume the app must be still active in the background. The same app on the iPad doesn't exhibit this behaviour so I guess something different in how Android deals with apps that are not in the foreground.Would appreciate advice on best way to prevent this audio playing. Ideally I don't want to completely shut down the app when minimised. All advice much appreciatedMy app was compiled with Flash CS6 and Air 3.5.
Hi,I'm currently working in a project for IOS and Android using Adobe AIR where we will have a sequence of videos (locally) playing one after each other.I have been playing around with the SatgeVideo which offers an amazing performance but it gets really frustrating whenever I have to join videos together. Using the normal Video Object and flv files works fine except that the performance is horrible.Whenever I swap the stream using StageVideo the stage blinks, it feels like the StageVideo clears itself before playing a new stream while using a normal Video object works as it should.Is this a bug?, is it the StageVideo default behavior?Thanks
Hello,I'm needing to save my screen content to a image in the camera roll, anybody knows if it is possible?Thank you
I've found a little issue in Android...In my application I download some files the first time it's run. Since it takes a couple of minutes without user input, the screen turns off automatically. I've found some tablets not only turn off the screen but also interrupt the download altogether when going to sleep, so to avoid this I'm using this to prevent the screen from turning off (is there any other workaround to prevent downloads being interrupted by sleep?):NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE;Of course, I've also added the WAKE_LOCK and DISABLE_KEYWARD permissions to my app descriptor, so the above code works. The problem is that I don't want the app to stay awake all the time, so after the download finishes, I'm setting the screen back to normal with:NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.NORMAL;But after executing that, the screen goes off immediately, instead of waiting for a minute or so before dimming the sc
Hello all, This is such an old problem I'm surprised that I didn't find a thread for it (apart from mac help and I'm on windows). Anyway, the story highlights are:Windows crashes / restarts unexpectedly for whatever reason - power cut in my case,Restart windows and when BBC iPlayer pops up all 4 program windows are empty,Series record is still active, even though the programs cannot be seen in the main window as the pop-ups keep showing that new programs are downloading,Preferences shows that the repository folder still has everything you previousely downloaded, <----- I am here.So, what I'm hoping for is that there's some hidden cache file that's been buggered.... corrupted by the crash and that by deleting that file, iPlayer will magically get over it's mid-life-crisis.I seem to be having this problem so often, the curse of trying to OC various bits is that you have to accept that the system is unstable till you get all the numbers right. Whether it's because the saved programs fo
Sheesh, I have been scratching my head over this one for two days now.I launch the camera on an ipad 2 using CameraUI (MediaType.VIDEO) and I record some video no problems.Now, when I click the "use" button on the preview screen, my Flash app fires the necessary events and I can trace the path to the .MOV file as it should.I then use a Video() , Netconnection and Netstream to try and playback that newly captured video.. but it's not playing. I tried setting render mode to GPU and AdHoc deployment as I read elsewhere.. still no video.Here;s the part where I try and display the video:[as3]video = new Video();addChild(video);video.width = 640;video.height = 480;var conn:NetConnection = new NetConnection();conn.connect(null);//attach a stream to the video-objectvar stream:NetStream = new NetStream(conn);video.attachNetStream(stream);stream.client = new MobileClient();//play the streamstream.play(media); // media comes from MediaPromise -> media.file.url[/as3]Funny enough, it trace
This has to do with the league of legends client. I experience multiple crashes in the client and it always comes up with an adobe air debug launcher has crashed. The crashes occur randomly.Dropbox links to crash files:https://www.dropbox.com/s/r53qs5g9ecb00i6/LolClient.exe.2684.dmphttps://www.dropbox.com/s/5ypcnoinovfrp5m/LolClient.exe.2892.dmphttps://www.dropbox.com/s/1qhne0utuu876l4/LolClient.exe.7164.dmpLink to dxdiaghttps://www.dropbox.com/s/afbuicdew9yfhx4/DxDiag.txt
I am using the following code to allow users to save drawings to the mobile device's cameraRoll:var cameraRoll:CameraRoll = new CameraRoll();var bitmapData:BitmapData = new BitmapData(stage.stageWidth,stage.stageHeight);bitmapData.draw(MovieClip(root).stage);cameraRoll.addBitmapData(bitmapData);The code works as expected on tested devices including iOS 5 and 6 with an iPhone 4 and iPad 3, and various flavors of Android 2.x and 3. It does not, however, work on Android 4.x (tested with 4.0, 4.1 and 4.2 on a Galaxy Nexus). The results are the same compiled using Adobe AIR 3.2 and 3.4. Is there some magic code I should be using to save images to Android 4?My app is being compiled on Windows 7 using Adobe Flash Professional CS6 (12.0.2.529).
Hi,We currently use air 3.4 in order to create an application for a mobile installation. It works perfectly on our personnal devices (android 4.0.3) but when we try on our client devices, which run on android 4.0.4 and it seems not compatible with air. I searched on this forum without find any solution.Is there any solution to work with air on android 4.0.4? Have you any pre-release for this android?thank a lotAlexandre RivauxVisual & Interactive Designer
If you have a simple Air mxml main file like so<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Declarations> &nb
My iOS app is slow. It was fine a few months ago. A few things have changed since then. I have changed some code and iOS updated to 5.1.1 So it could be one of those 2 things. I tried to compile the app with a version of the code that was nearly when the app was working but the app would still be slow.When I change the renderMode to "gpu" from "direct", the app works FINE and is no longer slow. The problem with running the app in "gpu" is that I play some videos (using stageVideo). So when i attempt to play the video on my iPad1, the app crashes. That was the behavior when the app was working a few months back but when I compiled with the renderMode set to "gpu" instead of "direct".I am using the latest version of AIR - 3.5 beta.Does anyone know if problems popped up when iOS updated? Does anyone have any suggestions on how to make the app run normally but allow it to play videos?thanks in advance!Jack
HiI am getting a ANR keyDispatchingTimedOut error from my app causing it to freeze.From reading around, it seems this is probably due to running expensive operations on the main thread. I suspect in my app this is from saving files to SD card.General Android support suggests pushing these operations into a different thread to keep it off the main thread. Does anyone know how I can do this using AIR?Thanks
Hello,I am attempting to make gui adjustments based on the values returned by flash.system.Capabilities. However when I test on the iPhone5 in portrait mode the values returned are screenResolutionX: '640' and screenResolutionY: '960'. I am compiling with air 3.5 in renderMode: 'gpu' and have set the swf metadata tp widthPercent: 100% and heightPercent: 100%. Am I doing something incorrectly?ThanksCJ
I've added a SWF file to the included files list in Publish Settings that I would like to load.Any ideas on how to get it to work?Here is my code:import flash.net.URLRequest;import flash.display.Loader;import flash.events.Event;import flash.events.ProgressEvent;import flash.filesystem.File;function startLoad(){var file:File = File.applicationDirectory.resolvePath("SomeFile.swf");var mLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest(file.url);var context:LoaderContext = new LoaderContext();context.checkPolicyFile = true;context.securityDomain = SecurityDomain.currentDomain;context.applicationDomain = ApplicationDomain.currentDomain;mLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);mLoader.contentLoaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, handleGlobalErrors);mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, on
I need to update my app but i can't publish my ipa anymore. On smaller files it seems fine most of the time but everytime i publish i get java Platfrom SE binary has stopped working. BEX error.I've disabled dep and that didnt work. My file is 35.2MB with ~7k library items and over 6k lines of code. Publishing worked fine a week ago, i've reinstalled java and flash professional but still nothing.This is extremely urgent i dont know what else to do. Is there a limit on library items or code?-Flash Professional cs6 with Air 3.4 sdk
This is a very simple question. Really looking for a yes or no answer here. Can you payback a video previously recorded on an Air for iOS app?No problems with this functionality on Android, but apparently there is no information on how to simply playback a video that you know the exact path to on iOS. I am stunned at the lack of information here.*Not interested in browsing to the Video...although I understand the CameraRoll browsing is not supported anyway.**I have the exact path the video, as provided by the mediaCompleteHandler, shown below.private function mediaCompleteHandler(e:MediaEvent):void{ //this is how we know the relative path to the recorded file (.MOV) _recordedFile = e.data.file;}The path to this file is not a question. Sucessfully getting a handle on that file is another story.example path: "/private/var/mobile/Applications/70518860-FB6D-4E99-AF4E-D2010C5B384C/tmp/capture/capturedvideo.MOV"Have tried using various combinations of Fil
Hi,I am having some problems publishing my app built with flex 4.5.1.For some reason the file libNativeABI.so is included in my .apk and this restrics my app to ARM 7 based units.My Desire Z sees the app on marketbut not my Galaxy Tab.Is there a way for me to get rid of this?I have installed the app manually on a galaxy tab, and it works fine, so it does not looks like it is a file that isneeded.regards,/Lars
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