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I got a problem with installin Adobe Air. Cant install it in "normal" mods, with "Run as Administrator" and cant install it with the hidden Administrator account. I also tried everything from the Troubleshoot AIR installation guide.Every time the same message: An error occurred while installing Adobe AIR. Installation may not be alowed by your aministrator. Please contact your administrator.I have an Acer Aspire 5741G running Windows 7 64 BitHere ist the install-log:[2012-10-04:17:26:29] Runtime Installer begin with version 3.4.0.2540 on Windows 7 x86[2012-10-04:17:26:29] Commandline is: [2012-10-04:17:26:29] No installed runtime detected[2012-10-04:17:26:32] Relaunching with elevation[2012-10-04:17:26:32] Launching subprocess with commandline c:\users\michael\appdata\local\temp\air9679.tmp\adobe air installer.exe -ei[2012-10-04:17:26:34] Runtime Installer begin with version 3.4.0.2540 on Windows 7 x86[2012-10-04:17:26:34] Commandline is: -stdio \\.\pipe\AIR_4520_0 -ei[2012-10-04:17:26
2012-10-14 Update: I tried the fix another forum member posted about silent install..It worked!In an elevated command window, <Your Path>\AdobeAIRInstaller.exe-silentMTOriginal ----------------------------------Same problem many report and same frustration that the steps outlined by Adobe do not fix the problem. Win 7x64. Acrobat X Pro, Elements 10, Digital Editions and Premier 10 installed. MS installer/uninstaller cleanup tried. Uninstall of AIR done. Attempted update of AIR opens a new window every time I click "I Agree" and ultimately fails with message Sorry, an error has occurred...Please contact your administrator (I am the Admin). Defunctioning the Antivirus (ESET) does nothing. Registry cleaning useless etc.Install log:[2012-10-07:11:38:28] Launching subprocess with commandline c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater -updatecheck[2012-10-07:11:38:28] Runtime Installer begin with version 3.4.0.2540 on Windows 7 x8
I've been programming for some time in AS3 and found a really weird problem with strings that for no apparent reason are hanging on the memory, the program below just changes the label.text property with a random string, it works fine but when i looked at the Flex profiler i noticed that the number of Strings is increasing steadly, i tried executing the garbage collector but didnt helped me.Is this a memory leak? how can i solve it?As I know this strings should be collected by the garbage collector because there are no objects referencing them, yet this is not happening for all the strings.Heres the code and a screenshot of the Flex profiler showing the number of String instances.<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"  
We have about 200 Macs in our organization and do push deployments to them using JAMF Casper (which requires that installers be in PKG format). I am periodically asked by our security department to apply updates to Adobe Air for security reasons. So my question is - how can I repackage the AIR installer and updates to PKG format so I can deploy them from Casper? I've looked at Adobe Application Manager Enterprise Edition - and it doesn't even recognize the AIR installer as an Adobe installer.Any info you can provide would be much appreciated.Bob ReedAARP
Hi all,I've been working on a mobile app for a while and I did suscessfull tests on a 3GS (was Air 3.3)Now, I'm running with air 3.4 and I can't install anymore my app on a 3GS (application non compliant message)I may have change others things than the air version but I don't see what could be the issue.Any advice on this ?Thanks
Hi all. Is there any way to obtain or send data to USB-devices connected directly to my android-based phone? Application must recieve data coming from usb-device, and send response if requested.Saw solutions to make that on desktop apps (adruino ANE), but there is nothing for mobile (to android, for example). Any ideas? There is solution for Java (on android community) to get devices and so on, but i'm not interested in Java.--10x, Vlad.
Using FlashBuilder 4.6, I have submitted an update to my app for iPhone 5 users to iTunes. It includes the larger splash image Default-568h@2x.png in the root/src directory. Initially, it was getting rejected as an invalid binary and I received the message below from iTunes. Subsequently, I added the image Default@2x.png for iPhone 4 to the src/root directory hoping this would resolve the issue. However, I am still receiving the same error. Any help is appreciated. Thanks.Dear developer,Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.Regards,The App Store team
I think it would be a great idea to add a new method to resolve a storage directory for public application data.Sometimes you need to save a config file, database file, or any other kind of file in a location specific to your app but not specific to a single user on a machine.Somthing like:var _file:File = File.applicationPublicDirectory.resolvePath('myfile.txt');Would reference [Windows 7] C:\programdata\MyApp\myfile.txt[Mac OSx] \Library\Application Support\MyApp\myfile.txt[Windows XP] C:\Documents and Settings\All Users\Application Data\MyApp\myfile.txtI have made a rough fix for my orginal problem here: http://forums.adobe.com/message/4767669but I think this is something that should be provided by sdk
Hello,I have an augmented reality AIR App for IOS and Android. So I'm using Compass (http://blogs.adobe.com/cantrell/archives/2011/09/accessing-compass-data-with-air-3.html), Acelerometer, Geolocation and the Camera.IOS works fine, but Android sometimes crashes whenever the Application is started or it comes back from a pause (onActivate).The problem is that the device is restarted, sometimes the screen freezes and I can't even turn off the device, the battery must be taken off.I can't see a way to track down that bug, I've put trace commands all over the code and it all log fine, but the screen(ui) freezes.I tried to turnoff the camera and it seems that the UI is drawed a little faster and I have not experienced crashes with the camera off.Google play doesn't log anything either.I am really lost right now. Is there a way to minimize or track down this bug ?Thanks.
I've developed an iPhone app using Air for iOS 3.2 which is nearing completion.Even though it's just for iPhone, Apple's rules state that it must also work on an iPad - will display small in the centre of the screen with the "2x" button at the lower right of screen.The problem:In Air for iOS settings, if I have Full screen UNCHECKED, then when it launches on an iPad there is no response to touch events at all. That is until such time as the "2x" button is used, at which point it begins to work as normal.If I re-publish the same app with the Full screen option checked, then when launched on an iPad it behaves as expected.Problem is I don't want it to be full screen on the iPhone - I want the iPhone's menu bar to be present.I've checked with two other apps I'm developing, and this behaviour appears to be the case in all of them.I've also switched to Air for iOS 3.4 but this behaviour remains.Seems like a bug to me - or am I missing something?Any help much appreciated.David
Hello,on my galaxy nexus, Android 4.1, InvokeEvent.INVOKE re-dispatches when I close my application with NativeApplication.nativeApplication.exit()and I launch my application with the multi task manager.When I launch my application with the application icon, I don't have this problem.Thanks.
About half the time, I find buttons using the code below get stuck in the "down" state. There is no relible factor - sometimes the MOUSE_UP works and sometimes it doesn't. What am I doing wrong here?? (This is on iOS, BTW)Any thoughts?---------------------------------------package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.Event; public class buttons extends MovieClip { public function buttons() { &nbs
Hi there,I've just tried to run an air app on iOS 6 but all the vistual elements doesn't render properly, e.g. the tab view cannot render tab icons/tab bar, the action bar cannot render anything at all plus all other components...Please let me know if you have any idea about that.Many thanks.
Does anyone have any ideas or thoughts on the best way to achieve this?The app will be running on ios and andriod. Basically all i need to do is read/ write simple strings ie basic login info etc.The app is a pure actionscript 3 mobile project built in flash builder 4.6.Thanks in advanceMessage was edited by: llanbu
Is there a way to open an app from an url with parameters and read those parameters?
Hi everyone, my app has 3 frames and a sound playing on background so everytime i go to 1st frame the music play's over himself,is easy to get 5 instances of the music playing at same time.How to stop this behavior ?Music file imported to library.Sound Linkage: export for actionScriptSound Linkage: export in frame 1Any help are welcome Flash CS6 - AIR 3.4 Android and iOS > CODE://soundvar bgSound:BGLoop = new BGLoop();var channel:SoundChannel=new SoundChannel();playMusic();//making mute;soundBtn.addEventListener(MouseEvent.MOUSE_UP , mute);function mute(event:MouseEvent) { //removing mute function then adding unmute function to same button soundBtn.removeEventListener(MouseEvent.MOUSE_UP , mute); soundBtn.addEventListener(MouseEvent.MOUSE_UP , unMute); //making symbol to visible; soundBtn.gotoAndStop(2); //set the volume false; SoundMixer.soundTransform = new
hiiam developing an application to androids using adobe flex mobile 4.6in this application iam displaying images (one by one ) each time the user clicks next an image is displayed my problem is with height resolution image they take some time to load what i want is to find a way to display them faster ( if i open the same image in the gallery of any android they open very fast) so plz bid if u have a solution for that or if u have an already gallery that u can send me the code or a link to it or if u have an other ideas to display the images faster plz advice thanx a lot
Hi,My game needs a swf file which is updated once a week. I thought it could be a good option to have it on a server and let the application load it in a runtime.It has no code inside.Is it possible?thanks!
I'm encountering an issue with AIR 3.4 and the new Kindle Fire (2nd gen, non-HD).There is no microphone, as Amazon's comparison chart illustrates: https://developer.amazon.com/sdk/fire/specifications.html, but AIR is telling me that there is a microphone.It also reports a value of TRUE for Camera.isSupported and CameraUI.isSupported.So here's the scoop on Kindle Fire:1st generation Kindle Fire does not properly support audio capture from within AIR (even with an external Microphone connected). For more information, see: https://bugbase.adobe.com/index.cfm?event=bug&id=31970632nd generation Kindle Fire doesn't support audio capture unless an external microphone is connected. However, I don't know of a way within AIR to differentiate between headphone or no, because Microphone.isSupported always returns TRUE.Kindle Fire HD supports audio capture with or without an external mic.The best metric I know of to handle this, so far, is to use "android.os.Build.MODEL" to disable microphone u
There has to be at least 1 smart person in the world who can solve this issue.I've attempted to upload a new apk file to the Android marketplace and I continue to get the following error. “The server could not process your apk. Try again."This has been an ongoing issue. I've researched this issue and it seems it is a common issue and should be easily solved. But the message "The server could not process your apk. Try again," is cryptic and leaves me with no where to go.I've posted this message in Google Groups and I have not got an answer. It seems that a lot of people are having a similar problem have not solved the issue. Here are some sample reponses:"Best of luck. You're going to need it.""Same problem here - this is going on for over a year and is still not solved"I'm on my knees, begging. Please, does someone know how to solve this issue?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d128fc240122-7ffd.html
I opened a bug here https://bugbase.adobe.com/index.cfm?event=bug&id=3340539As you can see there is an inconsinstency of rendering between Flash Player and Air.In Air you you draw frame 1 of a movieclip you will never be able to render that again.Problem Description:If you have a MovieClip with 2 or more frames and draw each one of those frames in separate BitmapData, you will not be able to draw the first frame anymore.This only happens in Air (PC and Mobile).Flash Player behaves normally.Steps to Reproduce:Create a MovieClip with 3 frames (make a square of different color on each frame).Try to draw each individual frame on a different BitmapData. (frame 1, then 2 then 3)Try to draw again each individual frame on a different BitmapData. (frame 1, then 2 then 3)Actual Result:When you draw frame 1 the second time, frame 3 will be drawn.Expected Result:When you draw frame 1, frame 1 should always be drawn.Any Workarounds:You need to reinitialize (create new MovieClip) every time you
I am a player of League Of Legends,and I always get the crash with a message of "Adobe AIR Debug Launcher has stopped working" in the game lobby .This is annoying and affect me so much.As I found ,the LOL client is using the AIR of 3.1.0.4880. i have tried to update the AIR to 3.4 and copy the file to the LOL folder,but it is useless .can someone help me to solve it?
I'm developing an app for IOS which stores data on a web server and thus does not work offline. So I need to detect if connection is available (also required for app approval). I've found some solutions for AIR by googling but they don't seem to be available for IOS.So how can I detect connection on IOS?I've set UIRequiresPersistentWiFi in the app's xml to YES but it doesn't do the job, it only detects if airplane mode is on.
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