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Hello,on my galaxy nexus, Android 4.1, InvokeEvent.INVOKE re-dispatches when I close my application with NativeApplication.nativeApplication.exit()and I launch my application with the multi task manager.When I launch my application with the application icon, I don't have this problem.Thanks.
About half the time, I find buttons using the code below get stuck in the "down" state. There is no relible factor - sometimes the MOUSE_UP works and sometimes it doesn't. What am I doing wrong here?? (This is on iOS, BTW)Any thoughts?---------------------------------------package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.Event; public class buttons extends MovieClip { public function buttons() { &nbs
Hi there,I've just tried to run an air app on iOS 6 but all the vistual elements doesn't render properly, e.g. the tab view cannot render tab icons/tab bar, the action bar cannot render anything at all plus all other components...Please let me know if you have any idea about that.Many thanks.
Does anyone have any ideas or thoughts on the best way to achieve this?The app will be running on ios and andriod. Basically all i need to do is read/ write simple strings ie basic login info etc.The app is a pure actionscript 3 mobile project built in flash builder 4.6.Thanks in advanceMessage was edited by: llanbu
Is there a way to open an app from an url with parameters and read those parameters?
Hi everyone, my app has 3 frames and a sound playing on background so everytime i go to 1st frame the music play's over himself,is easy to get 5 instances of the music playing at same time.How to stop this behavior ?Music file imported to library.Sound Linkage: export for actionScriptSound Linkage: export in frame 1Any help are welcome Flash CS6 - AIR 3.4 Android and iOS > CODE://soundvar bgSound:BGLoop = new BGLoop();var channel:SoundChannel=new SoundChannel();playMusic();//making mute;soundBtn.addEventListener(MouseEvent.MOUSE_UP , mute);function mute(event:MouseEvent) { //removing mute function then adding unmute function to same button soundBtn.removeEventListener(MouseEvent.MOUSE_UP , mute); soundBtn.addEventListener(MouseEvent.MOUSE_UP , unMute); //making symbol to visible; soundBtn.gotoAndStop(2); //set the volume false; SoundMixer.soundTransform = new
hiiam developing an application to androids using adobe flex mobile 4.6in this application iam displaying images (one by one ) each time the user clicks next an image is displayed my problem is with height resolution image they take some time to load what i want is to find a way to display them faster ( if i open the same image in the gallery of any android they open very fast) so plz bid if u have a solution for that or if u have an already gallery that u can send me the code or a link to it or if u have an other ideas to display the images faster plz advice thanx a lot
Hi,My game needs a swf file which is updated once a week. I thought it could be a good option to have it on a server and let the application load it in a runtime.It has no code inside.Is it possible?thanks!
I'm encountering an issue with AIR 3.4 and the new Kindle Fire (2nd gen, non-HD).There is no microphone, as Amazon's comparison chart illustrates: https://developer.amazon.com/sdk/fire/specifications.html, but AIR is telling me that there is a microphone.It also reports a value of TRUE for Camera.isSupported and CameraUI.isSupported.So here's the scoop on Kindle Fire:1st generation Kindle Fire does not properly support audio capture from within AIR (even with an external Microphone connected). For more information, see: https://bugbase.adobe.com/index.cfm?event=bug&id=31970632nd generation Kindle Fire doesn't support audio capture unless an external microphone is connected. However, I don't know of a way within AIR to differentiate between headphone or no, because Microphone.isSupported always returns TRUE.Kindle Fire HD supports audio capture with or without an external mic.The best metric I know of to handle this, so far, is to use "android.os.Build.MODEL" to disable microphone u
There has to be at least 1 smart person in the world who can solve this issue.I've attempted to upload a new apk file to the Android marketplace and I continue to get the following error. “The server could not process your apk. Try again."This has been an ongoing issue. I've researched this issue and it seems it is a common issue and should be easily solved. But the message "The server could not process your apk. Try again," is cryptic and leaves me with no where to go.I've posted this message in Google Groups and I have not got an answer. It seems that a lot of people are having a similar problem have not solved the issue. Here are some sample reponses:"Best of luck. You're going to need it.""Same problem here - this is going on for over a year and is still not solved"I'm on my knees, begging. Please, does someone know how to solve this issue?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d128fc240122-7ffd.html
I opened a bug here https://bugbase.adobe.com/index.cfm?event=bug&id=3340539As you can see there is an inconsinstency of rendering between Flash Player and Air.In Air you you draw frame 1 of a movieclip you will never be able to render that again.Problem Description:If you have a MovieClip with 2 or more frames and draw each one of those frames in separate BitmapData, you will not be able to draw the first frame anymore.This only happens in Air (PC and Mobile).Flash Player behaves normally.Steps to Reproduce:Create a MovieClip with 3 frames (make a square of different color on each frame).Try to draw each individual frame on a different BitmapData. (frame 1, then 2 then 3)Try to draw again each individual frame on a different BitmapData. (frame 1, then 2 then 3)Actual Result:When you draw frame 1 the second time, frame 3 will be drawn.Expected Result:When you draw frame 1, frame 1 should always be drawn.Any Workarounds:You need to reinitialize (create new MovieClip) every time you
I am a player of League Of Legends,and I always get the crash with a message of "Adobe AIR Debug Launcher has stopped working" in the game lobby .This is annoying and affect me so much.As I found ,the LOL client is using the AIR of 3.1.0.4880. i have tried to update the AIR to 3.4 and copy the file to the LOL folder,but it is useless .can someone help me to solve it?
I'm developing an app for IOS which stores data on a web server and thus does not work offline. So I need to detect if connection is available (also required for app approval). I've found some solutions for AIR by googling but they don't seem to be available for IOS.So how can I detect connection on IOS?I've set UIRequiresPersistentWiFi in the app's xml to YES but it doesn't do the job, it only detects if airplane mode is on.
Hi,I am new to Objective C and am trying for some days already to get an iOS AIR native extension working.I am confronted with the following problem:Withing my function I have an NSString and would like to pass this over to the ActionsScript side as a "String". How can I create an adequate FREObject out of an NSString ???Thanks for you help,Henning
My app supports both orientations adnd I have just noticed a problem if you rotate the app whilst the default.png image is being displayed.If I launch my app with the device in a particular orientation it works fineIf I rotate the app whilst the default.png image is being displayed, it displays the content in the wrong orientation.So for example if I launch the app with the device held in portrait mode. The correct default image appears, Whilst this is on screen I rotate to landscape and then the content displays but instead of being the landscape orientation graphics, it is the portrait.If I then rotate the app again it resolves itself but it is not a very professional start to the app so I would like to fix this.I have 2 keyframes for my content with the labels "portrait" and "landscape" and use the code<code>stage.addEventListener( StageOrientationEvent.ORIENTATION_CHANGING, onOrientationChanging );function onOrientationChanging( event:StageOrientationEvent ):void {  
Hello,I am using StageVideo in my app to play video, and it is working fine on the iPad, but I was just wondering if it is not supported in the IOS Simulator. I can hear the video playing, but do not see it.thx
I'm developing an app that will need to download external SWF's at some point. I'm aware that external SWF's cannot contain ActionScript, but have a few questions about that.I've been doing a few tests in Flash CS6. I'm intending on using Flash Builder later when I've proved that everything I'll need to be able to do is possible.If I create an SWF that contains some AS code and put it on my webserver, my iOS app (running on an iPhone 4) CAN download this file. I don't get any errors pop up to say that it is not allowed (I read in another thread that it would if it contains AS). The code does not run but the movie still plays right the way through. EDIT: I do get an error if I attach the remote debugger.Now, this is fine as far as I'm concerned, provided it won't suddenly stop working on a non-debug build. Obviously I'd like to avoid having any script that is not going to be used in these external SWFs but what if it creeps in there by accident?
Hi,I have followed the guidelines listed here: http://www.adobe.com/devnet/air/articles/ios-simulator.htmlBut, using the commands in a ANT build script is not working for me. I keep getting errors about 'Java Result: 14', which I think means a device error. Has anyone been able to get this to work?
We have developed an app in Flash that's already for sale in iTunes, and we're trying to get the Android version launched. One thing I can't figure out is how to edit the AndroidManifest.xml. With Flash/AIR for iOS you put the XML in the "included file list" in the publish settings. But this doesn't seem to work for Android. We just need to add a few attributes like screen size, and API version exclusions. Where do you do this!? Thanks!
Hi, we are using native installer feature on both WIN and MAC os. On computers, that do not have AIR runtime already installed, the installation fails with the message: "Unable to validate the downloaded version of Adobe AIR Please install the latest version of Adobe AIR from..."This is happening on all the computers, we are able to test it on both WIN and MAC, so I assume this is a general problem, not related to single machine.Downloading and installing the runtime separately from http://www.adobe.com/go/getair succeeds and so do the installation of our applications afterwards. But this is not acceptable workflow for our clients. Here is a part of the installation log from my computer running Windows 7 64bit.[2012-10-09:09:18:51] Bootstrapper begin with version 3.4.0.2540 on Win x86[2012-10-09:09:18:51] No installed runtime detected[2012-10-09:09:18:51] Begin runtime download from http://airdownload.adobe.com/air/3/nai/windows6.1/x86/installer[2012-10-09:09:18:56] Download success[20
Hi, I'm getting this problem in the crash logs. The app just hangs after a few mins of being idle aka no one interacting with the app.OS Version: iPhone OS 5.1 (9B176)Report Version: 104Exception Type: 00000020Exception Codes: 0x8badf00dHighlighted Thread: 0Application Specific Information:Main[1303] has active assertions beyond permitted time: {( <SBProcessAssertion: 0x4aedd0> identifier: Suspending process: Main[1303] permittedBackgroundDuration: 10.000000 reason: suspend owner pid:15 preventSuspend preventThrottleDownCPU preventThrottleDownUI )}
裝 Adobe AIR 時發生錯誤。系統管理員可能不允許安裝。請聯絡系統管理員。我的電腦是家用電腦使用者就我系統管理員應該也是我吧我沒不允許阿
Hello,I am trying to consume my own SOAP webservice and generated webservice stubs from my wsdl in flash builder.Testing operations is working fine. Everything is working in "simulated device". But when I run my app on my android device webservice calls are never returning.They are actually never received on the webservice server.Just afert 10 to 30 seconds there is a window displayed inside my app. This window is not from me, I only have two label fields in this project to display test webservice data.Made a image for you:"click to have good quality"I tried 2 services:one where the webservice server is running on my device (10.10.200.40 is devices ip address)one where the webservice is running in internet.The devices connection is fine. 10.10.200.40 and outside addresses are pingable and the webservice on the device can be called from flashbuilder's operation testing.Thanks,Thomas
Im trying to upload to Android Market place but I keep getting the error 'The server could not process your apk'. Has anyone had this before, I've tried multiple changes to myapp-xml but it still errors.Could someone post there own App Xml so I could compare it to mine?Thanks
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