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Hi,I need to set Entitlements key in file descriptor.If i include <Entitlements> section ADT says "error 103: application.iPhone.Entitlements is an unexpected element/attribute" !!But in documentation there is this Element : http://help.adobe.com/en_US/air/build/WSfffb011ac560372f2fea1812938a6e463-8000.html#WSd6d4f896b3a8801b-3c9d92f81393051c54c-8000My File Descriptor (without <Entitlements> section it works good):<?xml version="1.0" encoding="utf-8" ?> <application xmlns="http://ns.adobe.com/air/application/3.0"> <id>com.truc.test2</id> <name>Hello World iOS</name> <versionNumber>1.0.1</versionNumber> <filename>Comp1</filename> <supportedProfiles>mobileDevice</supportedProfiles> <initialWindow> <content>CompIPad.swf</content> &nbs
I am stuck at the point where i want to show flex control like buttons and labels etc. at the bottom and a native android Map on the Top. What happens is the map activity covers the whole screen. Is there any way to setFrame of the Map view as there is in IOS. Or is there another way so that i can show flex control as well as a native android map in a single view.
Hi, I'm dealing with two ANE, one for and one for AdMob and one for Vibration (the example of Adobe) if I enable both, one of them stops working (Vibration) if tested separately functioning properly. According to the debugger does not find correspondence in native code. I tried to add the SWC in several ways: (Librery, Included External library and library) but I can not make applications run more than one ANE ... What I can do?
There’s a problem with Adobe Air iOS that is somewhat known, and that problem has an unknown variant that’s very tricky. The problem is with linking optimized flash and ANEs. If the linker treats the ANE as an included SWC, calls to the library will hang the app. But it will work in the ADB simulator, and it will work in debug builds and in interpreted builds. It only manifests when a release build is attempted. The known remedy for this problem is to specify the ANE code as extern to the app, usually via external-library-path argument instead of library-path option.What I’ve learned is that even with correct linkage specified, our apps show this problem anyway. And the reason is that the calls between the app and the ANE happen in a non-first frame. A simple test case of a preloader on frame #1 and all the content on second frame will “intern” the symbols of the ANE, breaking the application; but only in non debug, non-interpreted builds, like ipa-test and ipa-ad-hoc. Adobe, please de
I have two apps in the market (won't reveal name atm) and gets tons of complaints from people about the apps still running, playing music etc when they jump out of the app. It was no problem for myself as I always proper quit all apps I don't use, but most people doesn't seem to do this.PLEASE, is there any way to shut down the android app or at least PAUSE it, like it does on iOS?No Flex, Flash Builder solutions please, I use Flash CS 5.5.
I have read some articles suggesting that app approvals were super fast in preparation for the iPhone 5 release. But I don't know if that was just before the iPhone 5 release. It's been out for a bit now. Are approvals bottlenecked to a screeching halt now?I have also read opinions saying that the approvals will take longer because everyone is updating right now. But how many devs that just got their hands on an iPhone 5 a week ago really were able to build support so soon? Some headliner apps like Angry Birds don't even have an iPhone 5 compatible update yet.Do you think iPhone 5 optimized app submissions are given precedence over 'letterboxed' ones?Anyone get any AIR-based iPhone 5 apps through approval yet?Any intel on the situation?I am hoping my update can get through soon because of the iOS 6 breakage.
Helo,I've been searching over the web, without success finding a solution,hope to find an answer here.I'm new to Air for Android Dev, so i found and downloaded a nice sample app to learn from.Here's a relevant code:import flash.events.KeyboardEvent;import flash.ui.Keyboard;stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey);function onKey(e:KeyboardEvent):void { if(e.keyCode == Keyboard.MENU) { e.preventDefault(); trace("menu"); }}Everithing was fine, the code was working at simulator, and on my device, so I created a new "Air for Android" document, and wrote the very same code just to test.After publishing my new document (very same to the one I've downloaded), it stoped recognizing KEY_DOWN event on my device,but when publishing to a simulator everything is fine and working.Hope th
In RC1 of Air3.0 and earlier versions of air, I could summon the softkeyboard for the iPhone/iPad by doing this.Create an inputtext field, set it's width and height to 0 to hide itThen, when I want to show the soft keyboard, simply do:stage.focus = txtCapture;Where txtCapture is my input text field. When I wanted to hide it, I would simply set the stage.focus to any other object.This worked great until 3.0 was offically released and now the softkeyboard does not appear on the set focus, it ONLY appears if you manually click on the input field itself, but since you can't use center alignment or any other formatting on input text fields for the iOS, I can't let it be seenAnyone have any idea how I can get the softkeyboard to appear?
When I start my app on the iPhone 5, the propper Default-568h@2x.png splash screen shows for a bit and it looks great, but then it changes its mind after a moment and shows the 'legacy' Default@2x.png one which makes the splash screen look stretched and jarring and unacceptable for being downloaded from the App Store. This seems extremely bizzare for it to hop between splash screens.Why does it do this? How can I get the splash screen to not be messed up so I can submit it to the App Store?Perhaps there is an actual proper way to explicitly say it supports the iPhone 5 extra screen space in the plist manifest rather than just adding the png that would fix this?Since existing AIR apps are broken in iOS 6/iPhone 5, it is important for me to fix this and get the app updated as soon as possible.
When compiling for IOS in Standard mode an error ocurred:Error occurred while packaging the application:Exception in thread "main" com.adobe.air.ipa.ProcessError: Assembler failed at com.adobe.air.ipa.AOTCompiler.launchProcess(AOTCompiler.java:263) at com.adobe.air.ipa.AOTCompiler.compileBitcode(AOTCompiler.java:935) at com.adobe.air.ipa.AOTCompiler.trimAndCompileBitcode(AOTCompiler.java:763) at com.adobe.air.ipa.ASMGenerator.main(ASMGenerator.java:72)Compilation failed while executing : ADTAny idea?
is there any existing AIR native extension?or can i create such native extension by my own?thx
I am running adl.exe in a staged test environment. One of the things I am doing is changing the Windows env variables USERPROFILE and HOME to values that reference a folder location on my machine that I have staged so as not to have the tests modify my real user dir. When I run the air application using adl.exe, I am seeing the following:unknown error: Error: Error #2014: Feature is not available at this time. at Runtime/get persistentStorageDirectoryName() at runtime::AppRunner/run() at ADLAppEntry/run() at global/runtime::ADLEntry()I am guessing that AIR is not finding a location that it is expecting under my staged user folder. Where is the "persistentStorageDirectory" that AIR uses by default?Many thanks,Trevor
Hi guys,I want to start iOS development with Flash Builder 4.6. I have iPad 2 with iOS 6 installed (latest version available).I was following this tutorial step by step: http://help.adobe.com/en_US/flex/mobileapps/WS064a3073e805330f6c6abf312e7545f65e-8000.html#WSe4e4b720da9dedb5-27e02e9a12ee20e4a60-7fffAs a part of it I also did this:Convert a developer certificate into a P12 file - http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-7fff.htmlInstalled AIR SDK version 3.4.0.2540 as for 4.5 (I have 4.6) - http://helpx.adobe.com/flash-builder/kb/error-run-debug-deploy-ios.htmlI try Now I am getting the follwoing errors:Error occurred while packaging the application:SDK is missing file /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/lib/AIRInterpreterError occurred while packaging the application:SDK is missing file /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/bin/ld64/i686-apple-darwin9-ld64Required files are missing indeed. But where can I
Hi,I am using external framework for an SDK called Mobile App Trackerand i keep on getting this error can any one please help me solve this is killing meUndefined symbols for architecture armv7: "_OBJC_CLASS_$_MobileAppTracker", referenced from: objc-class-ref in libcom.freshplanet.Extra.a(ExtraNE.o)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64i also used platform option just to test it if that thing is required.
I believe there are a few similar posts, but none that I can see with a straightforward answer.Basically, what's the best way to determine a device identifier from AS3/AIR from which an app is opened? It looks like this is possible on BlackBerry Playbook (http://www.blackberry.com/developers/docs/airapi/1.0.0/index.html) through the qnx.system -> hardwareID property.Is there something to determine a device ID for Android and iPhone? The goal is to allow a user to upgrade from a Free version of an app and retain all of their scores/username information (which are stored in a remote MySQL database and fetched via URLRequest) in the Full version. Since there are no passwords/unique ID's involved (other than their username), it appears that they will no longer be linked to this account if they upgrade the app (which is technically a different application). Of course, if they upgrade their phone it will no longer be linked to that device (which is fine in that case).Are there best practi
Just like the title says, is it possible to obtain phone IMEI number with flex mobile project? If not, does anyone know of another method to get a unique number to identify the phone being used (on android and iphone)? I'm asking because I'm building a chat application, and I need a way to potentially ban users based on something other than an IP address.edit: now that I think about it, an IMEI number might not be the best way, since wifi tablets may not hav an IMEI number, anyone have any other idea how I could get a number to identify a device that would already be present, because i'm afraid if its something generated by me, a simple uninstall and re-install could circumvent a ban.
Hi there,I have a Flash game which works fine on desktop but when publishing to iOS using Air 3.0 a few of the MovieClip assets fail to gotoAndStop(1). Instead they remain on whatever frame they were on previously. After discovering this I've tried adding an extra frame at the start, so that frame 1 is never used and this fixes the problem for some assets, but some still refuse to go to frame 2. It's as if there is a bug in gotoAndStop causing it to fail.After searching it seemed some others encountered this previously but put it down to use of .ai files. Since I haven't used any of those, it would seem that the cause is elsewhere.Has anyone else seen this problem or have any suggestions for getting around it?Thanks!
After I updated my ipad to ios6 i cant find the device id for it... idb - devices return no devices found. I can see the ipad in windows explorer etc but it is not being detected and therefore I am unable to install my app...Anyone experiencing the same issues? Any work arounds?Thanks,Bobby
Hi, I have trouble with my PC to install any kind of adobe air app. When I start to install a Adobe air app, I get the UAC request and I confirm it but then the Adobe Air Application Installer.exe *32 is hanging and doing nothing.When I repeat the process another Adobe Air Application Installer.exe *32 instance is started. Here is my equipment and what I tried: Equipment:Windows 7 professional SP1 64 -Bit - Reinstalling Adobe air with Revo Uninstaller(cleaning registry) and installing it new with Admin rights.- Installing Adobe air in Windows XP Sp3 mode- Multiple apps were tried and when I start them with the SDK, they are working fine.- No information are available in the windows eventlogs Any idea how to solve it or any possibility to start a debug tool to get more information?Thank you in advance for any input and help!Cheers,Dominik
This question was posted in response to the following article: http://help.adobe.com/en_US/air/html/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7e31.html
We have an application that hosts the Flash player to run SWF movies and occasionally launches Windows executables when the movie asks so through an ExternalInterface API. This has been working fine for several years now, but recently it was brought to our attention that using it to launch a program that happens to be a Flex/AIR executable containing a browser object causes one, two or three internal windows to pop up and become visible; their titles are things like Msg, SWBrowse and _acroS_win.When running the AIR executable standalone, those windows do not show up. Inspecting the process shows that they actually exist but they're hidden. So it seems that something in the AIR runtime decides that the windows should actually be visible when launched from our application.Hints/suggestions as to why those windows pop up or how to prevent them from doing so are welcome. In our tests so far, using another program that doesn't host the Flash player to launch the AIR program helps only for a
Hi, I followed these steps and it continues to fail:During installation of Adobe AIR, you receive an error dialog with contents similar to "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."Follow these steps for the manual solution: Using Finder, navigate to your Applications folder and look for a file (not a folder) named "Adobe". If one exists, rename or delete it. Open the Terminal application in your Applications/Utilities folder. Run the following commands:1234sudo chmod -R ug=rwx,o=rx /Applications/Adobesudo chmod -R ug=rwx,o=rx ~/Library/Application\ Support/Adobe/sudo chmod -R ug=rwx,o=rx ~/Library/Application\ Support/Adobe/AIR/sudo chmod -R ug=rwx,o=rx /Users/Shared/Library/Application\ Support/Adobe/ Next, adjust the ownership of a particular folder. Run the following two commands in Terminal,
I've built a series of Full Motion Video games using Air and Flash Pro 6. We've released the ios builds and would now like to make a PC installable. The exe Flash kicks out perform as expected with one exception. The initial install is very unresponsive. When a user double clicks the .exe file there is no response that anything is happening. The game actually is installing correctly as verfied by the window's task manager. So it is installing but there is no visual que that it's working. This makes the user think it's not working and they start double clicking the icon again and again. Has anyone else seen this issue?I am using embedded run-times and I've been testing mostly on window's 7 machines. It's important to note that I've got about 500mb of videos packaged inside these games. I'm guessing this might be the cause of the problem - but there is little I can do about it since those files are basically the entire game. Any suggestions/ideas would be greatly appreciated.
I'm working on an app that will run on a tablet and a phone. For tablet I want to support both landscape orientations, but for the phone I only want to support portrait. Is there a way to define this in the app descriptor file, os do I need to handle it all in code?
I'm an iOS developer and have been tasked with creating an ANE for a customer. I followed the online tutorial and all appears to be well, I've created an ANE with a default and iOS implementation. When trying to include the ANE in the actual mobile project and try to package it either via the command line or flash builder 4.6 itself on the mac I get the following issue:Patricks-MacBook-Pro:bin-debug patrick$ /AdobeAIRSDK/bin/adt -package -target ipa-ad-hoc -storetype pkcs12 -keystore mycert.p12 -provisioning-profile Wann.mobileprovision myApp.ipa workWithPackage-app.xml workWithPackage.swf -extdir ./ext password: unexpected failure: null java.lang.NullPointerException at java.util.zip.ZipFile.getInputStream(ZipFile.java:192) at com.adobe.air.ipa.IPAPackager.processExtensions(IPAPackager.java:270) at com.adobe.air.ApplicationPackager.createPackage(ApplicationPackager.java:65)
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