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Hi,I am new to Objective C and am trying for some days already to get an iOS AIR native extension working.I am confronted with the following problem:Withing my function I have an NSString and would like to pass this over to the ActionsScript side as a "String". How can I create an adequate FREObject out of an NSString ???Thanks for you help,Henning
My app supports both orientations adnd I have just noticed a problem if you rotate the app whilst the default.png image is being displayed.If I launch my app with the device in a particular orientation it works fineIf I rotate the app whilst the default.png image is being displayed, it displays the content in the wrong orientation.So for example if I launch the app with the device held in portrait mode. The correct default image appears, Whilst this is on screen I rotate to landscape and then the content displays but instead of being the landscape orientation graphics, it is the portrait.If I then rotate the app again it resolves itself but it is not a very professional start to the app so I would like to fix this.I have 2 keyframes for my content with the labels "portrait" and "landscape" and use the code<code>stage.addEventListener( StageOrientationEvent.ORIENTATION_CHANGING, onOrientationChanging );function onOrientationChanging( event:StageOrientationEvent ):void {  
Hello,I am using StageVideo in my app to play video, and it is working fine on the iPad, but I was just wondering if it is not supported in the IOS Simulator. I can hear the video playing, but do not see it.thx
I'm developing an app that will need to download external SWF's at some point. I'm aware that external SWF's cannot contain ActionScript, but have a few questions about that.I've been doing a few tests in Flash CS6. I'm intending on using Flash Builder later when I've proved that everything I'll need to be able to do is possible.If I create an SWF that contains some AS code and put it on my webserver, my iOS app (running on an iPhone 4) CAN download this file. I don't get any errors pop up to say that it is not allowed (I read in another thread that it would if it contains AS). The code does not run but the movie still plays right the way through. EDIT: I do get an error if I attach the remote debugger.Now, this is fine as far as I'm concerned, provided it won't suddenly stop working on a non-debug build. Obviously I'd like to avoid having any script that is not going to be used in these external SWFs but what if it creeps in there by accident?
Hi,I have followed the guidelines listed here: http://www.adobe.com/devnet/air/articles/ios-simulator.htmlBut, using the commands in a ANT build script is not working for me. I keep getting errors about 'Java Result: 14', which I think means a device error. Has anyone been able to get this to work?
We have developed an app in Flash that's already for sale in iTunes, and we're trying to get the Android version launched. One thing I can't figure out is how to edit the AndroidManifest.xml. With Flash/AIR for iOS you put the XML in the "included file list" in the publish settings. But this doesn't seem to work for Android. We just need to add a few attributes like screen size, and API version exclusions. Where do you do this!? Thanks!
Hi, we are using native installer feature on both WIN and MAC os. On computers, that do not have AIR runtime already installed, the installation fails with the message: "Unable to validate the downloaded version of Adobe AIR Please install the latest version of Adobe AIR from..."This is happening on all the computers, we are able to test it on both WIN and MAC, so I assume this is a general problem, not related to single machine.Downloading and installing the runtime separately from http://www.adobe.com/go/getair succeeds and so do the installation of our applications afterwards. But this is not acceptable workflow for our clients. Here is a part of the installation log from my computer running Windows 7 64bit.[2012-10-09:09:18:51] Bootstrapper begin with version 3.4.0.2540 on Win x86[2012-10-09:09:18:51] No installed runtime detected[2012-10-09:09:18:51] Begin runtime download from http://airdownload.adobe.com/air/3/nai/windows6.1/x86/installer[2012-10-09:09:18:56] Download success[20
Hi, I'm getting this problem in the crash logs. The app just hangs after a few mins of being idle aka no one interacting with the app.OS Version: iPhone OS 5.1 (9B176)Report Version: 104Exception Type: 00000020Exception Codes: 0x8badf00dHighlighted Thread: 0Application Specific Information:Main[1303] has active assertions beyond permitted time: {( <SBProcessAssertion: 0x4aedd0> identifier: Suspending process: Main[1303] permittedBackgroundDuration: 10.000000 reason: suspend owner pid:15 preventSuspend preventThrottleDownCPU preventThrottleDownUI )}
裝 Adobe AIR 時發生錯誤。系統管理員可能不允許安裝。請聯絡系統管理員。我的電腦是家用電腦使用者就我系統管理員應該也是我吧我沒不允許阿
Hello,I am trying to consume my own SOAP webservice and generated webservice stubs from my wsdl in flash builder.Testing operations is working fine. Everything is working in "simulated device". But when I run my app on my android device webservice calls are never returning.They are actually never received on the webservice server.Just afert 10 to 30 seconds there is a window displayed inside my app. This window is not from me, I only have two label fields in this project to display test webservice data.Made a image for you:"click to have good quality"I tried 2 services:one where the webservice server is running on my device (10.10.200.40 is devices ip address)one where the webservice is running in internet.The devices connection is fine. 10.10.200.40 and outside addresses are pingable and the webservice on the device can be called from flashbuilder's operation testing.Thanks,Thomas
Im trying to upload to Android Market place but I keep getting the error 'The server could not process your apk'. Has anyone had this before, I've tried multiple changes to myapp-xml but it still errors.Could someone post there own App Xml so I could compare it to mine?Thanks
Hi,I need to set Entitlements key in file descriptor.If i include <Entitlements> section ADT says "error 103: application.iPhone.Entitlements is an unexpected element/attribute" !!But in documentation there is this Element : http://help.adobe.com/en_US/air/build/WSfffb011ac560372f2fea1812938a6e463-8000.html#WSd6d4f896b3a8801b-3c9d92f81393051c54c-8000My File Descriptor (without <Entitlements> section it works good):<?xml version="1.0" encoding="utf-8" ?> <application xmlns="http://ns.adobe.com/air/application/3.0"> <id>com.truc.test2</id> <name>Hello World iOS</name> <versionNumber>1.0.1</versionNumber> <filename>Comp1</filename> <supportedProfiles>mobileDevice</supportedProfiles> <initialWindow> <content>CompIPad.swf</content> &nbs
I am stuck at the point where i want to show flex control like buttons and labels etc. at the bottom and a native android Map on the Top. What happens is the map activity covers the whole screen. Is there any way to setFrame of the Map view as there is in IOS. Or is there another way so that i can show flex control as well as a native android map in a single view.
Hi, I'm dealing with two ANE, one for and one for AdMob and one for Vibration (the example of Adobe) if I enable both, one of them stops working (Vibration) if tested separately functioning properly. According to the debugger does not find correspondence in native code. I tried to add the SWC in several ways: (Librery, Included External library and library) but I can not make applications run more than one ANE ... What I can do?
There’s a problem with Adobe Air iOS that is somewhat known, and that problem has an unknown variant that’s very tricky. The problem is with linking optimized flash and ANEs. If the linker treats the ANE as an included SWC, calls to the library will hang the app. But it will work in the ADB simulator, and it will work in debug builds and in interpreted builds. It only manifests when a release build is attempted. The known remedy for this problem is to specify the ANE code as extern to the app, usually via external-library-path argument instead of library-path option.What I’ve learned is that even with correct linkage specified, our apps show this problem anyway. And the reason is that the calls between the app and the ANE happen in a non-first frame. A simple test case of a preloader on frame #1 and all the content on second frame will “intern” the symbols of the ANE, breaking the application; but only in non debug, non-interpreted builds, like ipa-test and ipa-ad-hoc. Adobe, please de
I have two apps in the market (won't reveal name atm) and gets tons of complaints from people about the apps still running, playing music etc when they jump out of the app. It was no problem for myself as I always proper quit all apps I don't use, but most people doesn't seem to do this.PLEASE, is there any way to shut down the android app or at least PAUSE it, like it does on iOS?No Flex, Flash Builder solutions please, I use Flash CS 5.5.
I have read some articles suggesting that app approvals were super fast in preparation for the iPhone 5 release. But I don't know if that was just before the iPhone 5 release. It's been out for a bit now. Are approvals bottlenecked to a screeching halt now?I have also read opinions saying that the approvals will take longer because everyone is updating right now. But how many devs that just got their hands on an iPhone 5 a week ago really were able to build support so soon? Some headliner apps like Angry Birds don't even have an iPhone 5 compatible update yet.Do you think iPhone 5 optimized app submissions are given precedence over 'letterboxed' ones?Anyone get any AIR-based iPhone 5 apps through approval yet?Any intel on the situation?I am hoping my update can get through soon because of the iOS 6 breakage.
Helo,I've been searching over the web, without success finding a solution,hope to find an answer here.I'm new to Air for Android Dev, so i found and downloaded a nice sample app to learn from.Here's a relevant code:import flash.events.KeyboardEvent;import flash.ui.Keyboard;stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey);function onKey(e:KeyboardEvent):void { if(e.keyCode == Keyboard.MENU) { e.preventDefault(); trace("menu"); }}Everithing was fine, the code was working at simulator, and on my device, so I created a new "Air for Android" document, and wrote the very same code just to test.After publishing my new document (very same to the one I've downloaded), it stoped recognizing KEY_DOWN event on my device,but when publishing to a simulator everything is fine and working.Hope th
In RC1 of Air3.0 and earlier versions of air, I could summon the softkeyboard for the iPhone/iPad by doing this.Create an inputtext field, set it's width and height to 0 to hide itThen, when I want to show the soft keyboard, simply do:stage.focus = txtCapture;Where txtCapture is my input text field. When I wanted to hide it, I would simply set the stage.focus to any other object.This worked great until 3.0 was offically released and now the softkeyboard does not appear on the set focus, it ONLY appears if you manually click on the input field itself, but since you can't use center alignment or any other formatting on input text fields for the iOS, I can't let it be seenAnyone have any idea how I can get the softkeyboard to appear?
When I start my app on the iPhone 5, the propper Default-568h@2x.png splash screen shows for a bit and it looks great, but then it changes its mind after a moment and shows the 'legacy' Default@2x.png one which makes the splash screen look stretched and jarring and unacceptable for being downloaded from the App Store. This seems extremely bizzare for it to hop between splash screens.Why does it do this? How can I get the splash screen to not be messed up so I can submit it to the App Store?Perhaps there is an actual proper way to explicitly say it supports the iPhone 5 extra screen space in the plist manifest rather than just adding the png that would fix this?Since existing AIR apps are broken in iOS 6/iPhone 5, it is important for me to fix this and get the app updated as soon as possible.
When compiling for IOS in Standard mode an error ocurred:Error occurred while packaging the application:Exception in thread "main" com.adobe.air.ipa.ProcessError: Assembler failed at com.adobe.air.ipa.AOTCompiler.launchProcess(AOTCompiler.java:263) at com.adobe.air.ipa.AOTCompiler.compileBitcode(AOTCompiler.java:935) at com.adobe.air.ipa.AOTCompiler.trimAndCompileBitcode(AOTCompiler.java:763) at com.adobe.air.ipa.ASMGenerator.main(ASMGenerator.java:72)Compilation failed while executing : ADTAny idea?
is there any existing AIR native extension?or can i create such native extension by my own?thx
I am running adl.exe in a staged test environment. One of the things I am doing is changing the Windows env variables USERPROFILE and HOME to values that reference a folder location on my machine that I have staged so as not to have the tests modify my real user dir. When I run the air application using adl.exe, I am seeing the following:unknown error: Error: Error #2014: Feature is not available at this time. at Runtime/get persistentStorageDirectoryName() at runtime::AppRunner/run() at ADLAppEntry/run() at global/runtime::ADLEntry()I am guessing that AIR is not finding a location that it is expecting under my staged user folder. Where is the "persistentStorageDirectory" that AIR uses by default?Many thanks,Trevor
Hi guys,I want to start iOS development with Flash Builder 4.6. I have iPad 2 with iOS 6 installed (latest version available).I was following this tutorial step by step: http://help.adobe.com/en_US/flex/mobileapps/WS064a3073e805330f6c6abf312e7545f65e-8000.html#WSe4e4b720da9dedb5-27e02e9a12ee20e4a60-7fffAs a part of it I also did this:Convert a developer certificate into a P12 file - http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-7fff.htmlInstalled AIR SDK version 3.4.0.2540 as for 4.5 (I have 4.6) - http://helpx.adobe.com/flash-builder/kb/error-run-debug-deploy-ios.htmlI try Now I am getting the follwoing errors:Error occurred while packaging the application:SDK is missing file /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/lib/AIRInterpreterError occurred while packaging the application:SDK is missing file /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/bin/ld64/i686-apple-darwin9-ld64Required files are missing indeed. But where can I
Hi,I am using external framework for an SDK called Mobile App Trackerand i keep on getting this error can any one please help me solve this is killing meUndefined symbols for architecture armv7: "_OBJC_CLASS_$_MobileAppTracker", referenced from: objc-class-ref in libcom.freshplanet.Extra.a(ExtraNE.o)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64i also used platform option just to test it if that thing is required.
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