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hello,I have done app in ipad with Adobe AIR thats work fine in ipad, but now i have to create android tablet app for multiscreen resolution like this,2560*1600, 1366*768, 1280*800, 1280*768, 1024*768, 1024*600, 960*640, 960*540, 854*480, 800*600, 800*480, 800*400and my current .fla file resolution is 1024*768 so how can i create android tablet app with multi-screen?thanks
I'm creating an app for iOS using flash and would like to get two devices to talk to each other. Ideally I would like to use one device (iPhone / iPod) to be able to communicate with and control an second device (iPad). Obviously this would involve some kind of network connection over either bluetooth or Wi-Fi. Can anybody point me in the right direction?
Is there an easy way to find air apps on the iOS app store? OR an easy way to detect if someones app is made with Air? I do not see the App ID in the itunes link like you do on google play
I'm completely crazy voviendo with this problem.I develop my app with flash cs6 - air3.2 in Windows 7 64 and install with "ICU" (iPhone Configuration Utility). Everything worked well at first, but after a certain point, when I run on my iPhone App i see a previous version of the app, not the version I just compiled.The error is very clear:a) Once I add the app to ICU, the name of the app and the version number is not correct, is of an earlier version.b) When I install the app on my device, the app is not the version I just compiled, but an earlier one.c) how many times you repeat, it's always the same old version (2.0.0 in my case).d) I have looked into. "ipa" file ("/ Playload / MyApp.app / Info.plist") version number (CFBundleShortVersionString), name of the app (CFBundleIdentifier), etc. and see everything right.These are the things I've tried:1) Find someone who had a similar problem, with no luck.2) Perform all steps carefully.3) Delete any file concerning the problematic previous
Hi,I have an image (14x20) that is displayed within an iOS mobile application. Catching the tap (or click) image event is a hard thing to do, so I wonder if it is possible to increase the image responsivness area, without scaling it.I've tried placing the image within a group, and add the tap event on the group module, but I think that it should be an easier way to achive this. Could you offer me other workarounds?Thanks,Danut
Am I doing something wrong here ?My XML file contains <icon> <image144x144>assets/icon72@2x.png</image144x144> <image72x72>assets/icon72.png</image72x72> <image50x50>assets/icon50.png</image50x50> <image100x100>assets/icon100.png</image100x100> <image1024x1024>assets/icon512@2x.png</image1024x1024></icon>and contains<requestedDisplayResolution>high</requestedDisplayResolution>I'm compiling via ADT and am includingassets/icon50.png assets/icon100.png assets/icon72.png assets/icon72@2x.png assets/icon512@2x.pngWhat am I doign wrong here ? The retina icon is not displaying.
I submitted this bug a LONG time ago. https://bugbase.adobe.com/index.cfm?event=bug&id=3161013Also .. for some reason my bug was listed as an Android bug when I have clearly stated its for iOS and iPad's with Retina Displays.Can someone please update this and provide some sort of response ? This has been an issue for 6 months now.Thank You
Hi guys, is there a way using Adobe Flash CS6 running AIR 3.5 (or later) to deploy iOS apps with the correct full screen resolution of the new iPhone 5?Please, let me know.Thank you so muchBrandon
Air 3.5 says Android Jellybean support, but release notes don't say anything about it.I was not aware of an issue, is Air 3.4 broken on Jellybean? Do I need to update my apps for jellybean devices?Also I have not tested yet, but I hope we can now package 96x96 icons on android. That was not an option from flash IDE before right?
I'm building a set of native extensions for iOS with Air 3.4, but when I try to build a test actionscript project including the ANE I get the following error:Undefined symbols for architecture armv7: "_null", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _sqlite3_bind_null, __ZN7avmplus20BitmapDataJPEGWriter14jpeg_null_charEP18jpeg_common_structPc , __ZN7CString16s_nullTerminatorE , __ZN7avmplus7AvmCore24decrementAtomRegion_nullEPii , _null_name , __ZN7avmplus20BitmapDataJPEGWriter9jpeg_nullEP18jpeg_common_struct , _sqlite3_result_null , __ZN7UString16s_nullTerminatorE , _null_name1 )ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64My ANE is targetting iOS 5.1, and I've forced Xcode to build the static library just for armv7 ( setting 'Valid Architectures' to 'armv7' and 'Build Active Architecture Only' to 'Yes' )Tried using Flash Builder 4.6 & 4.7 bet
I got some Android apps that plays rtmp streams, and they were working fine on background using Air 2.6-2.7 for about a year until now.So today, I made upgrades using Air 3.3, and the backrgound playback is not working anymore, as soon as the screen shuts off, the audio shuts down in about 1 second.I am using Windows Flash CS6. Anything changed in that department? I tried googling it, but nothing useful came up.
I recently was informed by Barnes & Noble of their soon to be released Nook HD devices. Shortly after they reviewed all of my existing apps, reporting back if they were compatible or not. Given the skew of the new resolution sizes, my apps 'didn't scale up properly', as stated in the report; which came as no surprise. I've been researching all of these various tablets & devices... their new resolutions, sizes, and other specs. I get the idea of creating an HD device, but why not create a perfect scale of previous resolution? Their whim to skew the resolution has become a pain in my... eye ! I'd like to avoid the headache of scaling every single element in an app in order to fit whatever resolution exists... or will exist. I'm beginning to think I develop a different way than most, by what I've read when researching scaling. Using Flash CS6, I lay everything out on the stage, as opposed to dynamically building my apps from the library, unless
Thanks to previous help from this forum I've started working with StageText and the softkeyboard, does anyone know how to enable/display the Previous and Next buttons as shown below (needed for form entry)?
Now that AIR supports the MinimumOSVersion key, apps can set a specific minium version they will support. It wasn't available before, so it ended up in the app store with the default of 4.0.Any device that AIR supported had to have ARMv7 anyways and I believe all ARMv7 iOS devices can update to at least 5.1.1, so would it be an issue with apple to drop iOS 4 support? Any device that could get the app before can upgrade to iOS 5+ for free to support it.Only a small portion of people are still running iOS 4, and I get the feeling that most of those are folks with ancient ARMv6 devices that can't upgrade past iOS 4 and could never use the app anyways due to ARMv6. So why bother with testing for iOS 4 and possibly having to give iOS 4 related tech support?If supporting 5+, is it a good idea to target 5.0 or 5.0.1 or 5.1 or 5.1.1 or what?
Hi, I'm using Flash CS5.5 and I have this app which have some vector graphics. I turn these graphics into MovieClips and select "Export as Bitmap" from the Render menu under the Display section. This makes the vector pixelated when zooming in, which is what I want, no rendering, blur etc. I use "stage.quality = "LOW" to force Flash to not blur anything, which works when I test the app in the Flash player on my PC, but on the iPhone (using 3GS), it blurs for some reason. I've also tried "stage.quality = StageQuality.LOW" in case it would make any difference, but nope. I made two buttons where A turns quality to LOW and B turns it to HIGH to see if I can see any difference on the phone when pressing them. All that happens is that the graphics moves a little bit and blurry goes to blurrier with HIGH than LOW, but both are blurry.I did some more tests like adding a button that resizes an MC with vector art in it to double the size to see if the pixels become clean and clear then, nope, jus
my project contains an ANE , and it works fine with previous version , today i updated sdk version to AIR3.4 sdk release , but failed to package IPA with errors below:ld: warning: -ios_version_min not specificed, assuming 4.0Undefined symbols for architecture armv7: "_null", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _sqlite3_bind_null, __ZN7avmplus20BitmapDataJPEGWriter14jpeg_null_charEP18jpeg_common_structPc , __ZN7CString16s_nullTerminatorE , __ZN7avmplus7AvmCore24decrementAtomRegion_nullEPii , _null_name , __ZN7avmplus20BitmapDataJPEGWriter9jpeg_nullEP18jpeg_common_struct , _sqlite3_result_null , __ZN7UString16s_nullTerminatorE )ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64is it a bug? or i do someting wrong?
I created my app in Flash CS5.5 and compiled and published it without any hiccups. It works great on my iPhone, but when I go to upload my package to iTunes Connect with the Application Loader I get this error "The application wrapper must end in .app." What in the world does this mean? I am submitting my app in a zip with my .ipa, ios_developer.cert, and my mobile provisiong for distribution file. Am I missing something? Any help would be greatly appreciated.Thanks!
I have just upgraded to AIR 3.4.0.2540 to try get my app to be capatible with iOS6, but it didn't fix the problem.I have sprites that are being animated on rotationY, and these sprites are not visible on iOS6. It works all fine in iOS5. Rendered on GPU mode, set to publish on both iPhone and iPad, standard resolution. There is a similar discussion here (just the title is a bit less explicit so I am opening this new thread):http://forums.adobe.com/message/4713538My app is on App store already!.. urgnely need some support..
Hello,Here's my question -Can we publish apps built with AIR 3.4 release SDK to the Apple AppStore?We need to use AIR 3.4 SDK as the AIR 3.3 SDK results in problems on iOS 6.Also, was going through the AIR 3.4 SDK release notes ... Can you detail how do these affect iOS development - http://helpx.adobe.com/en/flash-player/release-note/fp_114_air_34_release_notes.html#known_issuesThank you.
Recently upgraded to the AIR 3.1 SDK and have run into a show stopping issue regarding InvokeEvent on mobile devices. The application is dispatching a new InvokeEvent each and every time you change orientation on the device. And it isn't clearing the "queuedEvents" array. Worst of all, the new event it dispatches each time is a clone of the last one recieved. In the case of our application, this would be parameters that tell the application to load certain data. So each time you change orientation, the application re-triggers that load sequence, causing lots of undersirable behavior.The code is pretty simple to test out:protected function preinitializeHandler(event:FlexEvent):void{ NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, onInvoke);} protected function onInvoke(event:InvokeEvent):void{ trace(event.toString());}Now each time you change orientation you will see the trace statement and
I'm creating an app for the ipad with several text input fields. Touching a field brings up the soft keyboard but without the 'next' button (which my client wants to make moving between the text fields easier). Does anyone know how to enable it?Thanks in advance...
My app when compiled both with iOS SDK 5.1 and 6 and run on an iPad with iOS6 on it is running extremely sluggish. On iOS5.1 it runs perfect. Any idea what this could be ?
NativeApplication.nativeApplication.exit() does not seem to work on iPad!Using sdk 2.7, it works fine on Flash builder, but once deployed to an iDevice nothing happens, the app does not quit!.I've already included the extra key in the iPhone InfoAdditions: <key>UIApplicationExitsOnSuspend</key> <string>YES</string> Still no dice... I have to force quit the app via the double-tap-Home trick. Any ideas/suggestions welcome. julio
If I run my app in Air Debug Launcher (Mobile), the "rotate left" and "rotate right" options in the device menu are always grayed out, regardless of whether the publish settings have auto-orientation enabled. This is making it impossible to test orientation code. Does anyone know a solution? Addtionally, I have found (via a textfield reporting the current orientation) that my AIR app doesn't throw the "default" or "upside down" orientations on my device (Asus Transformer Infinity). It only throws "rotated left" and "rotated right". Anyone know a solution for that?Thanks!
[java] # A fatal error has been detected by the Java Runtime Environment: [java] # [java] # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x101a9871, pid=5004, tid=7544 [java] # [java] # JRE version: 6.0_16-b01 [java] # Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed mode windows-x86 ) [java] # Problematic frame: [java] # C [llvm.dll+0x1a9871] [java] # [java] # An error report file with more information is saved as: [java] # E:\custom\build\deploy\ios\hs_err_pid5004.log [java] # [java] # If you would like to submit a bug report, please visit: [java] # http://java.sun.com/webapps/bugreport/crash.jsp [java] # The crash happ
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