Join a global community of Adobe Air users and developers.
Als letztes aktiv
Hey guys,I'm trying to play some transparent FLV files inside my app. My issue is, It's working as expected in ADL, but not on the device? (I'm using Air 3.3, iOS 5, iPhone 4s).Any helps?Cheers!
I'm creating an IOS game in AIR where you must shoot birds with certain numbers on them. A new bird spawns every 5 seconds or so, crosses the screen and gets removed after it leaves. I use TweenMax to tween the birds across the screen with a bezier curve. The game is rendered with GPU. Here's the problem: When I add a dynamic textfield to the "bird" MC (so I can place a number on the bird), it makes the game unplayable: After 20 or so seconds (with maybe 4 birds on screen), the game begins to stutter and eventually halts completely. This is on an iPad 1. What I've found: - If I remove the textfield from the "bird" MC, the game runs fine.- If I put it back, even with static numbers that are never changed by the code, it lags again - so it's not the code that inserts the number that's the problem.- If I put the textfield in, but leave it empty and never add text, it runs fine, so it's the presence of text in the textfield that's the problem. I have NO idea what the problem is. I've tried
So, no iAds. Turned to AdMob since all others i found (mobclix, adwhirl - etc) require you to integrate their SDK, and AdMob's the only one i found that lets u drop your ads on HTML.BUTafter comparing the ads you get in this method (with StageView) - and REAL ads from AdMob (integrated using iOS SDK) - there are many less ads (in my country i keep getting a single ad hahah) - whereas in the SDK way you get tons, with rotations, and probably more $.Anyone found a better solution?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf00ab63af761f170-168f6f2a129378b935d-8000.html
Hi,I wrote a mobile device application for android and ios. On android everything works fine. But on iOS / iPhone I cannot capture images from the camera. The screen just left blank.Here are some snippets of my code:videoDisplay = new Video(videoSize, videoSize);//...camera=Camera.getCamera();camera.setMode(8000,8000,24);videoDisplay.attachCamera(camera);sv.addChild(videoDisplay); // sv: <s:SpriteVisualElement id="sv" width="250" height="250" />I testet Camera.isSupported(), I verified that the camera is installed (*), everything gives me the feedback it should work. The render mode is set to CPU (in the application xml file). So I am pretty clueless right now.I test it on iPhone 3GS with iOS 5.Can you help me out?Thanks in advance.* http://help.adobe.com/en_US/as3/dev/WSfffb011ac560372f3fa68e8912e3ab6b8cb-8000.html#WS5b3ccc516d4fbf351e63e3d118a9b90204-7d38
Hi All, How to resolve below warning:Warning Unable to bind to Property "somevar" on object 'Object' class is not an IEventDispatcherThanks,Sunil Rana
When I try to export a release build I get the following error."One or more errors were found while trying to build the release version. Unable to export."But it gives not a clue as to what the errors maybe and the application compiles, loads and runs just fine from the IDE.Does anyone have an idea on how we can get FB to tell us what the errors might be?
i have a programe use ane,create with object-c++,ane is create. when create ipa error:ld: warning: -ios_version_min not specificed, assuming 4.0Undefined symbols for architecture armv7: "_testFinalizer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _testFinalizer_name) "_testInitializer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _testInitializer_name)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64flashbuilder4.6air3.4xcode 5.0create .a is use object-c++ modelplease help me
I'm new to this so I could be making some mistakes, but I'm learning Fireworks and I'm using an example from Chapter 13 of the Classroom In A Book for CS5. It creates an AIR application, but when I try to generate the application I get the following error.Could not generate timestamp: handshake alert: unrecognized_nameIn my searches I came across a Flash Builder Help question and answer that lead me to a Flex Bug and Issue Management System report (http://bugs.adobe.com/jira/browse/FB-33243) that suggest this is a bug that effects JRE 1.7.It suggest the following work around: Uncheck the Timestamp check box in Package settings wizard and click finish.Application is successfully exported to Signed AIR package. OK, what? Does this Settings wizard exhist in Fireworks? Is there a workaroung?If I go back to JRE 1.6 does it work?Thanks,Dan
I am having an issue where my buttons are remaining in the down state after being clicked.My app is being published in Flash CS6 with Air 3.4 for iPad only with rendering mode Auto.My button is just a button where I have used a different graphic for each state.I have tried each of the following events, all of which result in the same issue.splashMC.optionsBtn.addEventListener(MouseEvent.CLICK, clickOptionsButton);splashMC.helpBtn.addEventListener(MouseEvent.MOUSE_UP, clickHelpButton);splashMC.testBtn.addEventListener(MouseEvent.MOUSE_DOWN, clickTestButton);I do notice if I touch the screen away from the button after touching the button, the button returns to the correct up state. So it is almost as if it is not detecting the finger has been removed from the button until I touch elsewhere.Is this a bug or a minsunderstanding on my behalf?
I have a few apps running on Android tablets which have been running fine for the last year, but after the latest Air runtime update, the app hangs randomly. When I run it through a debugger I get no errors and no feedback at all. I have never seen the Air runtime freeze like this before. Has anyone else experienced this with the latest runtime?Edit: On further investigation, it could be when it is accessing a local database.
Hi - I am having the same problem as described in this unanswered thread from long ago: http://forums.adobe.com/thread/972621?start=0&tstart=0Specifically, although I have set every option available to keep my Adobe AIR application in landscape mode, if the phone goes to standby and then I wake it up, my application has switched to portrait orientation. I have added the following to the application descriptor:<aspectRatio>landscape</aspectRatio><autoOrients>false</autoOrients><fullScreen>true</fullScreen>I don't know what else I need to do to keep my application in landscape mode ALL THE TIME... any help would be very much appreciated!ThanksGreg
Hi,I've been searching the web, and just want to see if I can get a definitive answer here. Is it true that if you run an iPad app developed in Air full screen that texfields will no longer activate the soft keyboard. Initial test seem to confirm this. Is there any work around?Best regards,Chris
Whats the catch here...Using Nexus S with Android 4.1Air 3.30.3650 and CameraUI from same AIR SDK (in FP cs6)...getting a error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="ioError" errorID=2038]Also testing Tour de flex, CameraUI wont appear there either.Any ideas ?
I am making a simple drag and drop game for a very young audience for iPad onlyIn testing, I have noticed the kids often rest their thumb or other fingers on the screen whilst attempting to drag one of the draggable items. The placement of multiple fingers on the screen stops the dragging functionality from working.I therefore would like to know how others deal with this. I am using Flash CS6 and Air 3.4.My code that deals with the dragging and dropping is as follows:<code>function initDragger(mc:MovieClip):void{ mc.addEventListener(MouseEvent.MOUSE_DOWN, function (e:MouseEvent):void { e.currentTarget.startDrag(); objGame.currentDraggingObjec
I am creating an app for very young children and want to keep them out of the settings screen within my game.I was planning to do this by requiring a double tap on the settings button but not sure how to detect a double tapThe app is for iPad only.
So, I've run into a bit of a roadblock. I'm currently trying to package an iOS app that contains an ANE (iAd), SWC (tweener), and external AS file using Flash CS6. I've successfully packaged this app for Android as well as Blackberry, but iOS seems to be giving me a run for my money. I've linked to the necessary external files as I did with Android. Same exact process that I've done at least 20 times with existing apps (with the exception of the SWC and External AS file). When I preview the swf, the swf compiles and plays perfectly fine. As it should. When I go to publish any type of ipa file, it initializes, creates the temp files/folders and then hangs. It never completely compiles the ipa file. I let it attempt to compile through several attempts, the longest being 30mins, before cancelling. I was wondering if anybody else is coming across this issue. Google searches didnt help much.I've tried this with AIR 3.2, 3.3 and 3.4, none wor
Hi everybody I am making an app in flash CS6 and adobe AIR 3.2, i try to make a voice recognition and I use this ANE file ( http://blog.ruedaminute.com/2012/01/voice-command-adobe-native-extension-ane-control-your-air-for-android-apps-with-voice-commands/ )but when I compile the apk file and install in my galaxy ll it no work, somebody can help me how I can make one app like this using CS6 instead of flex?Very thanks!
Dear I am writing simple program under LG Optimus which is installed Android 2_3(Gingerbread) . But I cannot access text file or xml file. I am using flash professional CS5_5. Can you check the program? What's wrong with it? It works good in PC when change the path, but not work in Android phone.----------program---------------import flash.filesystem.*;import flash.filesystem.FileStream;import flash.events.Event;//txtFld is standard textField component//btnSaveFile is standard button componenttxtFld.text = "Start";btnSaveFile.addEventListener(MouseEvent.CLICK,handlerBtnSaveFile);function handlerBtnSaveFile(e:Event){ var f:File = new File(); f.nativePath = "/mnt/sdcard/asdf.txt"; //f.nativePath.replace(/\//g, File.separator); var stream:FileStream = new FileStream(); stream.open(f, FileMode.WRITE); txtFld.text = f.nativePath; stream.writeUTFBytes("This is my text file."); stream.close(); }
Hey so I've got that lovely problem where I can't update an .air application. I've tried restarting my computer, uninstalling and reinstalling Adobe Air, running the Air installer .exe file with administrative privilages and in differing compatibility modes, and finally uninstalling the application, including deleting the empty folder it left in my program files.Now not only can I not update the application, but I can't get it back at all...I'm running Windows 7 64 bit, and I'm attempting to run the installer from a local drive.Here is a copy of the installer log:[2012-09-01:13:30:45] Unpackaging file:///C:/Users/Mike/Downloads/Minerva-3-3-3.air to C:\Users\Mike\AppData\Local\Temp\fla8F66.tmp[2012-09-01:13:30:45] Got an unexpected fatal error while unpackaging: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="truncated or corrupt" errorID=0][2012-09-01:13:30:48] Application Installer end with exit code 7
How can I set focus on a stageText item in as3 for an ipad app. nothing seems to work.Thanks
Will Adobe have an update which will change Flash's iOS export to accomodate for the new 1024x1024 icon policy (replacing the current 512x512)?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-2e74ffb4130044f3619-7ff8.html
This question was posted in response to the following article: http://help.adobe.com/en_US/air/html/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7cfd.html
Hello, firstly thanks to the hard working Air team for providing a great beta, there are some exciting things in here. Looking forward to playing with them all.Im currenly trying to implement the StageVideo.attachCamera functionality - Should this work in AIR ? It seems no matter what system I try it on. It either doesn't work at all (Win7 AIR), or works - but only in software (Win7 FP11.4, Air for iOS) - as in, StageVideoEvent.RENDER_STATE status is 'software'Essentially wondering if anyone has got this successully working yet.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.