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Hi - I am having the same problem as described in this unanswered thread from long ago: http://forums.adobe.com/thread/972621?start=0&tstart=0Specifically, although I have set every option available to keep my Adobe AIR application in landscape mode, if the phone goes to standby and then I wake it up, my application has switched to portrait orientation. I have added the following to the application descriptor:<aspectRatio>landscape</aspectRatio><autoOrients>false</autoOrients><fullScreen>true</fullScreen>I don't know what else I need to do to keep my application in landscape mode ALL THE TIME... any help would be very much appreciated!ThanksGreg
Hi,I've been searching the web, and just want to see if I can get a definitive answer here. Is it true that if you run an iPad app developed in Air full screen that texfields will no longer activate the soft keyboard. Initial test seem to confirm this. Is there any work around?Best regards,Chris
Whats the catch here...Using Nexus S with Android 4.1Air 3.30.3650 and CameraUI from same AIR SDK (in FP cs6)...getting a error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="ioError" errorID=2038]Also testing Tour de flex, CameraUI wont appear there either.Any ideas ?
I am making a simple drag and drop game for a very young audience for iPad onlyIn testing, I have noticed the kids often rest their thumb or other fingers on the screen whilst attempting to drag one of the draggable items. The placement of multiple fingers on the screen stops the dragging functionality from working.I therefore would like to know how others deal with this. I am using Flash CS6 and Air 3.4.My code that deals with the dragging and dropping is as follows:<code>function initDragger(mc:MovieClip):void{ mc.addEventListener(MouseEvent.MOUSE_DOWN, function (e:MouseEvent):void { e.currentTarget.startDrag(); objGame.currentDraggingObjec
I am creating an app for very young children and want to keep them out of the settings screen within my game.I was planning to do this by requiring a double tap on the settings button but not sure how to detect a double tapThe app is for iPad only.
So, I've run into a bit of a roadblock. I'm currently trying to package an iOS app that contains an ANE (iAd), SWC (tweener), and external AS file using Flash CS6. I've successfully packaged this app for Android as well as Blackberry, but iOS seems to be giving me a run for my money. I've linked to the necessary external files as I did with Android. Same exact process that I've done at least 20 times with existing apps (with the exception of the SWC and External AS file). When I preview the swf, the swf compiles and plays perfectly fine. As it should. When I go to publish any type of ipa file, it initializes, creates the temp files/folders and then hangs. It never completely compiles the ipa file. I let it attempt to compile through several attempts, the longest being 30mins, before cancelling. I was wondering if anybody else is coming across this issue. Google searches didnt help much.I've tried this with AIR 3.2, 3.3 and 3.4, none wor
Hi everybody I am making an app in flash CS6 and adobe AIR 3.2, i try to make a voice recognition and I use this ANE file ( http://blog.ruedaminute.com/2012/01/voice-command-adobe-native-extension-ane-control-your-air-for-android-apps-with-voice-commands/ )but when I compile the apk file and install in my galaxy ll it no work, somebody can help me how I can make one app like this using CS6 instead of flex?Very thanks!
Dear I am writing simple program under LG Optimus which is installed Android 2_3(Gingerbread) . But I cannot access text file or xml file. I am using flash professional CS5_5. Can you check the program? What's wrong with it? It works good in PC when change the path, but not work in Android phone.----------program---------------import flash.filesystem.*;import flash.filesystem.FileStream;import flash.events.Event;//txtFld is standard textField component//btnSaveFile is standard button componenttxtFld.text = "Start";btnSaveFile.addEventListener(MouseEvent.CLICK,handlerBtnSaveFile);function handlerBtnSaveFile(e:Event){ var f:File = new File(); f.nativePath = "/mnt/sdcard/asdf.txt"; //f.nativePath.replace(/\//g, File.separator); var stream:FileStream = new FileStream(); stream.open(f, FileMode.WRITE); txtFld.text = f.nativePath; stream.writeUTFBytes("This is my text file."); stream.close(); }
Hey so I've got that lovely problem where I can't update an .air application. I've tried restarting my computer, uninstalling and reinstalling Adobe Air, running the Air installer .exe file with administrative privilages and in differing compatibility modes, and finally uninstalling the application, including deleting the empty folder it left in my program files.Now not only can I not update the application, but I can't get it back at all...I'm running Windows 7 64 bit, and I'm attempting to run the installer from a local drive.Here is a copy of the installer log:[2012-09-01:13:30:45] Unpackaging file:///C:/Users/Mike/Downloads/Minerva-3-3-3.air to C:\Users\Mike\AppData\Local\Temp\fla8F66.tmp[2012-09-01:13:30:45] Got an unexpected fatal error while unpackaging: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="truncated or corrupt" errorID=0][2012-09-01:13:30:48] Application Installer end with exit code 7
How can I set focus on a stageText item in as3 for an ipad app. nothing seems to work.Thanks
Will Adobe have an update which will change Flash's iOS export to accomodate for the new 1024x1024 icon policy (replacing the current 512x512)?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-2e74ffb4130044f3619-7ff8.html
This question was posted in response to the following article: http://help.adobe.com/en_US/air/html/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7cfd.html
Hello, firstly thanks to the hard working Air team for providing a great beta, there are some exciting things in here. Looking forward to playing with them all.Im currenly trying to implement the StageVideo.attachCamera functionality - Should this work in AIR ? It seems no matter what system I try it on. It either doesn't work at all (Win7 AIR), or works - but only in software (Win7 FP11.4, Air for iOS) - as in, StageVideoEvent.RENDER_STATE status is 'software'Essentially wondering if anyone has got this successully working yet.
Sorry if this is a silly question.My app links to itself in the app store to nag for ratings. How can i determine this url before the app is published to the app store?thanks
Hi,first of all, i'm completly new to AIR. However, i made my way through your product documentation and i'm now able to deploy AIR and a AIR Application (SFDC Chatter) and register it.Works fine so far, but some questions:- How can i update installed AIR applications? If i just try to re-install it, the installer will fail with exit code "9" -> How can i update them directly? If this is not possible -> How can i uninstall AIR applications in a large enterprise environment?- Where is the ARH Tool that is described in your product documentation?- When installing AIR as SYSTEM User (I'm using SCCM) where is the logfile?- Do you recommend updating AIR on a regular base? Are "older" applications compatible with newer AIR Versions?Thanks for your replies!Ben
I am still seeing some strange flicker happen with my startup image. It loads the image in the right placement .. then shifts it up ( seems to be shifting it to Y = 0 ) I am including the following images ( I have also tried removing the Default.png image and the problem still persists ).Default-Landscape - 1024 x 748Default-Landscape@2x - 2048 x 1496Default - 1024 x 748Any ideas ?
I have had this problem both with the latest official AIR SDK 3.3 (3.3.0.3670) and 3.4 release (3.4.0.2540) when doing a Standard build. I am loading a few files one after the other from a remote server on an iPad. After loading some xmls and swfs successfully, my app crashes and closes without any error message upon loading an image file (I've tried both png and jpg with the same result). I have both progress and complete event listeners on the loader and the crash happens after all bytes are loaded and before the complete event triggers. So it seems as if there is some problem with initializing/decompressing the image. The crash log reports things along the lines of "EXC_BAD_ACCESS" and "KERN_INVALID_ADDRESS."This problem does not occur if the files are loaded from the application directory --- only when they are loaded from the remote server. It is also not occuring with the preview AIR SDK 3.4 with iOS6 Support release (3.4.0.3010). It is a
Hello everyone, I have just released my first game on playbook, it is 100% my creation made after hours and weekends. I am looking to get some feedback on anything and everything, be honest! I'm tired of my non-programmer friends generic "yeah it's good"Although this is a trial run of sorts, I listed it paid for now at $0.99, it currently has 16 levels and 1 world (more worlds to come)There is no free version, no advertising what so ever, so I am not surprised downloads are very low so far. There is one review, but I have a sneaking suspicion it's from a friend.Please give me some feedback on the website and demo video, or if you want to spare 0.99 go for it!(links and names removed from this thread for SEO reasons, the domain and app are new to the world and no one knows it exists yet!)LINK HEREI feel it needs more levels and graphics to compete on apple/android, and I read a "proper launch" is kind of a big deal on apple. It doesn't have much comparable's on playbook, so I let
Due to the advancements with adobe AIR, I'm really excited to be finishing up a HUGE update of an old project that was originally made with native android.But, i've hit a brick wall with 2 issues, and it would be terrible if all the work i've done in AIR was for nothing...First, how do I convert the keystore I previously used (from native android project) to .p12 to use with AIR project? (on a mac)Second, how do I remove the "air." that gets automatically appended onto the front my android package name? I plan to use a captive runtime, so it's not really needed at all, and I can't upload it like this as an update because it will think it's a different app.Please help so I can continue using air for all my projects from now on!
Using the import ANE in the ActionScript Settings causes my Test Movie to fail.If I remove the ANE from the Library Path list, the test movie runs fine again.When testing on an Android device it runs fine with the ANE in the Library Path and it does as it should.I have tested this with a couple of ANEs with the same results.Is this a Bug?Is there a way around this, to maybe temporarily disable the ANE for Test Movie's?
Is there a way to know the orientation of a picture taken with the CameraUI in AIR 2.7 (iOS or Android)? Air seems to assume that the picture is in landscape orientation but it's not always true. The information is in the EXIF data but loaders doesnt seems to give access to EXIF data.It is a problem if you want to display the picture in your application... The orientation will be wrong...I dont want to use an AS3 custom library because most of them will crash the app on IOS because they try to call forbidden methods...So, any method in the API allow me to do this? Any workaround that doesnt imply an AS3 library?
I have been reading the microphone class, and I cannot figure out why this code is not tracing anything out:var mic:Microphone = Microphone.getMicrophone();mic.gain = 100;mic.rate = 44;mic.setSilenceLevel(0, 6000);mic.addEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);private function micSampleDataHandler(event:SampleDataEvent):void{ log("Recording");}according to the adobe help files this is alls that is needed to actually speak into the mic and have it know you are doing so. But I cannot get the micSampleDataHandler to fire at all when whispering, talking, or screaming into the phone.Am I missing something?
I am trying to deploy the latest update of the Chatter Desktop using the following command line:"Adobe AIR Installer.exe" -silent -desktopShortcut -programMenu desktop_mv_3.0.1.airIt returns a message "too many arguments" and does not install.Does anyone have any ideas what "too many arguments" means?Thanks for your help!
I am developing using Flash Builder 4.5.1 on Mac, debugging via USB on a Motorola Xoom. Every time I run or debug my app on the device, I get the following dialog box:Upgrade AIR RuntimeYour device has an older version of Adobe AIR installed. Would you like to upgrade it to Adobe AIR 3.1.0.4880?However, according to the Xoom application settings screen for AIR, version "3.1.0.488" is already installed. Answering "yes" to the dialog has the same effect as answering "no" -- the app runs, but the next time I run it I get the same prompt. Is there anyway to get Flash Builder to recognize that the attached device is really running the latest version? I've tried uninstalling and reinstalling AIR, but the dialog persists.Thanks!
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