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So since updating my SDK to 3.4 Beta 2 I am now having all kinds of issues.Now I cannot type anything in to the App Name box in the publishing settings... this is causing an error that the Namespace is missing. Any help with this is appreciated. I've tried removing the SDK and going back to other versions... it isn't working.
When I test in debugger quick the Native Extensions work fine. When I debug or release in a standard build then the app crashes... Has anyone experienced this?The native extensions that seems to be crashing only on release mode isFlurryAnalytics https://github.com/StickSports/ANE-Flurry-AnalyticsNo errors are thrown, app just terminates.This is on iOS/ IPhone 4
Hi is it good to use Timer class in mobile Apps?. if not then what will good option to replace TimerThanks,Sunil Rana
In my air projects I am using MouseEvents (MouseEvent.CLICK) for touch functions. It is working well on Android devices but, it is not working on iOS devices properly. here are the videos for Android and iOS: android: http://youtu.be/ccWdsoqCY80 ios : http://youtu.be/5NERQbO7DJM
Without getting in to too much detail.Can anyone think of a way through AIR to build an iOS app that has the ability to lock out the entire device unless a password is set or unless a variable value is met ?Can you prevent an app from being uninstalled unless a password is entered ?
The ToggleSwitch introduced in 4.6 looks like a great component that really gives a mobile feel to what would otherwise be a simple checkbox. While I am somewhat dissapointed that a new skin is required to set the selected and unselected labels, I can get through that.The issue I am having is with the use of a ToggleSwitch inside a Scroller. If you place a ToggleSwitch inside a Scroller and fill the rest of the scroller with enough content, then the vertical scrolling action of the Scroller will interfere with the ToggleSwitch's horizontal scrolling. While using the ToggleSwitch to move from left to right, if the user barely moves up or down, then the Scroller will scroll. This will break the interaction with the ToggleSwitch. Usually this will snap the ToggleSwitch to the closest position, left or right. However, many times the ToggleSwitch's thumb is within the middle 2/3 of the ToggleSwitch. In this case, the thumb will hang in the middle of
I keep getting this message when I upload my app to the Android market. "The server could not process your apk. Try again"Does anyone know what this message is and how to fix it? I've gotten this messge for new apps as well as for uploading new apps.Running Flash CS6, Windows 7
Anyone created apps for the nabi?If so how are the sales compared to nook and apple for example?
Hi guys..I've spent the last 3 hours wrestling with this.I'm using flexbuilder 4.6 on pc, with air 3.1.I'm using my mac to do the installation on the device.I used to be able to deploy the ipa files output by flashbuilder 4.6 to my ipad, and iphone. I cannot anymore. I don't know if it's because of ios 5, or lion, or what..I could never install the ipas in windows,I always used the iphone configuration utility in os x to install; but now I get "A signed resource has been added, modified, or deleted." every time I try.Same thing happens in xcode organizer.If I try via itunes it just creates the app icon on my ipad in loading state and never finishes.Things I've done:I've created entirely new provisioning profiles and app ids, I've verified that the profiles are indeed valid: I did this by changing app identifiers for some of my cocoa/xcode projects),I've turned on/off devices/computers etc.I can't tell you how utterly frustrating a night it has been, especially seeing as the turn around
Whenever I try to update or uninstall, I get the following error:An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.Spoke with IT guy, he doesn't know what that means. I don't have any restrictions on my account, etc. Running Windows.Any help?
I have a fairly large project written using Adobe AIR and HTML/Javascript. I'm trying to test writing an extension using the new ANE stuff. When I try to load the DLL that I've created I'm getting the error:Error #2113: Provided parameter LoaderContext.SecurityDomain is from a disallowed domain.I've tried several different approaches but I've been unsuccessful trying to figure out how to get around this issue. Any suggestions?Some detail:1. In a separate test app I've been able to get straight ActionScript to open and access the DLL.2. The Javascript is able to talk to the ActionScript using window.runtime just fine (trace statements are output).3. The error is thrown when I call ExtensionContext.createExtensionContext(...) from my ActionScript code. My DLL is loaded and the initializer is called (printf debugging). However the ctxInitializerToSet is never called.4. My current approach is to have a common ActionScript class which calls the ActionScript lib
Hi,I'm building a video app for android with air and I cant stop netstream from streaming a video.When a video is playing the user can choose to move to the next video but the current video still streaming even when i call ns.close();. On the desktop it works.Is this a known bug? or am i doing something wrong...The code is the standart netstream method, and when i want to load a new video:ns.close();ns.play("some url");I need to solve this issue and the app is finished! please help!
Downloading the BBC Iplayer problems involving Adobe air which comes together with it which says download error please try again, but never solves itself. Mean that the BBC Iplayer can not be downloaded
Hi all Note: To keep things simple .. I am just using the example from "http://www.adobe.com/devnet/flashplayer/articles/hello-triangle.html" myText.text = "Preloading"try{ stage.stage3Ds[0].addEventListener( Event.CONTEXT3D_CREATE, initMolehill ); stage.stage3Ds[0].requestContext3D(); myText.text = "requestContext3D" addEventListener(Event.ENTER_FRAME, onRender);}catch(err:Error){ myText.appendText("\n ERROR" + err.message) }addChild(myText); ----------------------- protected function initMolehill(e:Event):void{ myText.text = "initMolehill" context3D = stage.stage3Ds[0].context3D; context3D.configureBackBuffer(800, 600, 1, true); .......When I run the sample on a desktop everything seems fine .... but when i install it on an Android Virtual Machine (4.0 and 4.1) I cannot seem to get the Context3d_Create Event .when i print out the stage.stage3Ds[0].lenght .... i do get 1 I als
Hi, can anyone please tell me how to capture a picture programmatically after every 5 seconds. I can attach a camera to a Video component which i have added to my display list. Now once the user presses a button the app should start collecting the snap shot data every 5 seconds. I DO NOT want to launch the native cameraUI app , all this should be from within my app.I have the camera display visible in my app but how to issue the takepicture command??thank you
Hi, I am having some major provisioning problems, and i dont want to hijack the other thread.My Macbook Air crashed after trying to install a thunderbolt driver in July and i lost my dev environment.I reinstalled OS, downloaded my sources and i can debug the SW in the emulator.But i can no longer get it to install on any device. I have tried both a iphone 4 and an ipad 3.environment:osx 10.8Air 3.4b2xcode 4.4.1IOS 5.1.1IOS language:SwedishAfter reading the forum and pretty much half of the internet today I have tried the following.1. I revoke all certs in apple developer portal2. i remove all mobile provisioning files3. I export a cert request from Keychain access. ( Shall i export a special Key?, I export without having chosen a specific key in Keychain access)4. I use the certsigningrequest to create a new development cert.5. I download the new cert, doubleclick it and export a .p12 file by chosing Keys-><my name>->privatekey->export.6. I create a new mobile provisioni
Hi,We have developed and released flex iPhone app to the apple market. We want to restrict the application as it should work only for iPhone 4 and 4s, but in the iTunes application requirements section shows as following.Requirements : Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad. Requires iOS 4.0 or later.How can we restrict the flex iPhone app installable only in iPhone 4 and 4s devices. The app should not install in iPhone 3Gs, iPod touch and iPad.ThanksChandrashekarreddy Muthumula
Hi I need Accordion component for mobile application. please provide any help if anybody having.Thanks,Sunil Rana
Hello everyoneI'm a flash developer, and I'm building an app that plays YouTube videos. Currently I'm doing my tests on android devices (android 2.2 and android 4).I'm using stageWebView in order to display the videos (the embedded player won't play a lot of the videos, so I've decided not to use it).One of the things I want this app to do is to keep playing the audio, event when the app is going to the background, and this is where I have a major problem - i have no control on the behaviour of the video/audio in background, it always stops.I need your help in understanding whether there's any way I can make this work with AIR. maybe a workaround, or is it even theoretical possible to make a service that runs in the background or any other solution. I need your input in order to make a decision - should i keep developing this app using AIR, or try my luck on other platforms.Thank you very much in advanced
So I have been trying to troubleshoot this issue for about a week. I have tried everything I can think of, but I cant seem to find a way to get the app I made to load onto my iPad. Is there some sort of foolproof procedure I can follow? I have been using this site http://www.lynda.com/Flash-Professional-CS5-5-tutorials/Building-Mobile-Apps-for-Multiple-Devices-with-Flash-Professional/89049-2.html but I still am not able to get it to install. Any suggestions/help would be greatly appreciated!!
Is actively saving state really necessary for iPhone app development?Regarding this article on the issue: http://www.adobe.com/devnet/flash/articles/saving_state_air_apps.htmlWhen I test my app on my iPhone I can exit it in any way I like and it automatically pause the app. When I open the app again it starts exactly where I left it. So saving state does not seem to be necessary.I am aware that the state of my app is not saved if the iPhone is powered off and restartet, however, this is not necessary in my case.Seeing as the iPhone seems to simply pause my app when I close it, are there any reasons why I should save the state as described in the article?I hope you can help.
How can I package an Android app that is over the 50mb limit using Flash Pro CS6 and Air? Google now allows for additional content to be downloaded separately ...
Hello ,i have to build a button in my app. That button enables AirPlay Mirroring. You will get a popup where you have to choose the AirPlay device.I have no idea how to do this. Is there any NativeExtension for this? I found this https://github.com/MikkoH/AS3-Airplay but it can only stream video and image files.Some ideas?Best regardsMax
I'm currently building an app that's using StageWebView to launch a live stream. I'm wondering if there's a way to detect if the user clicks done so I can dispose of the WebView.I don't think it's too much of a big deal since it's currently 0,0 in Dim but resource wise I'm wondering if it's the best thing to have running awaiting a video link.
Whenever the App goes in sleep mode or anybody clicks the sleep button (on top of the iPad) the app loses socket connections.Is there a particular reason for this or it is a bug?
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