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I am developing an iPad only app and testing on an iPad 2. The app is a news reader type app with lots of scrolling text that contains hyperlinks.The font size I am using for the body text is 15.I am experiencing difficulties "touching" the hyperlinks and wondered if there are any tips to improve this.In case it is of any help, here is the code I use though I suspect it is more due to the text size.My fingers are not fat:)var strLink:String = "http://www.google.com";var strTitle:String = "Dummy Title"; var whatsNewText:String = '<a href = "event:' + strLink + '">' + strTitle + '</a>' + '\n'; objApp.sidePanelObject.whatsNewTxt.htmlText = whatsNewText; objApp.sidePanelObject.whatsNewTxt.addEventListener(TextEvent.LINK, linkHandler);function linkHandler(linkEvent:TextEvent):void { playClickSound(); displayPassedWebsite(linkEvent.text);}
Has anyone gotten stagevideo to work on air 3 rc on an android device?It works like a charm on ipad / ios, but whatever I do it keeps showing up as "unavailble" on a samsung galaxy tab. Adobe is awfully quiet about this, which is weird considering the release documents claims it supposed to work. I have 24 hours to solve this or otherwise I'm gonna be forced to recommend our client to develop 2 separate versions for ios and android instead. And probablynot have the patience to bother about air again.
This is my code in a simpler way:In my main MXML:private var applicationData:AppData = AppData.getInstance();My AppData Classpackage { public class AppData { private static var instance:AppData; public function AppData(caller:Function) { super(); if (caller != AppData.getInstance) throw new Error("This class is a Singleton and can not be instantiated: Use the .getInstance() method!!"); } public static function getInstance():AppData { if (!instance) &n
I can't seem to find an "easy" way to set the deployment target of my Adobe Air mobile project. The key/value pair I want to add to my info.plist file is:<key>MinimumOSVersion</key><string>4.3</string>This will set the minimum iOS version of my app to 4.3.When I try and manually add this key/value pair to my app descriptor file, in the <InfoAdditions> area, I get the following error:"error 105: application.iPhone.InfoAdditions contains an invalid value"So I'm figuring that FlashBuilder is already setting the value for "MinimumOSVersion". However, I can't find anywhere in FB to set the value myself.I DID find instructions on how to disassemble the .ipa file, find the .plist file and change it, then reconstruct the .ipa, here:http://forums.adobe.com/message/3672550#3672550However, I paid pretty decent money for this FlashBuilder IDE, and I'm really surprised/disappointed this isn't something that can be done in the app descriptor file.Can someone
How do you use Simulator? I see options, but I don't see anything happening... i don't see my content visible there...
I found this link, but that only relates to Air 3.0 http://helpx.adobe.com/x-productkb/multi/overlay-air-sdk-flash-professional.htmlIs it the same for overlaying with Air 3.2?
Hi all,Our AIR-based game has been out on Android and iOS for about a week now.http://www.pixelthismobile.com/blogHowever, we have one crash report from a Google Nexus One that reports:Exception class java.lang.UnsatisfiedLinkErrorSource method AIRWindowSurfaceView.nativeOnFormatChangeListener()And that is about it. No stack trace, as Google Play says the device 'predates Froyo' which is apparently Android 2.2. However, the owner of the device got in contact with us (after posting a nasty public comment of course) and said his phone is 2.3.6. The Nexus One is on the list of supported devices.It seems very similar to what this guy has (but no responses to his post):http://www.thelittlebirdytoldmeso.com/(S(bpe1v245bsxowi45qfjoov45))/userActions/thread/Question.aspx?id=11063930I also see an older post on these forums that is similar, but it relates to an unsupported device (unsupported ARM version), however the Nexus One is in the list of supported devices, and we have a
Flash, specifcally mobile Flash, was effectively sentenced to death a while back. The first inklings came when Abode put out their own non-Flash media tool “Edge,” and then was confirmed when the company dropped 750 employees and halted all development of mobile versions of Flash, ostensibly forever. It’s not until now, however, that we’re seeing Flash really start to crumble. Android, once open to the protocol, will no longer be supporting Adobe Flash with its newest version, Jelly Bean.What is the faith of Flash Builder? PC apps only?
Hey guys, I try to play an flv file (1024x1365) on my iPad2 displayed on the landscape mode. Then, I can swip the video up and down.I use AIR 3.2, stageVideo, and move the viewport by swipping the stage.The problem is the sound works fine but I have a video lag.Is it due to the size of my video ? due to not playing a h264 file ? due to the video codec ?Thanks for any help
Does anyone know how I'd go about linking to apps in the NOOK store from within a flash/air app? For iOS it can be done with basically a hyperlink. Here is what I've found on the NOOK support page:Intent i = new Intent();i.setAction("com.bn.sdk.shop.details"); i.putExtra("product_details_ean","2940043352927"); //your real EAN goes herestartActivity(i);
Hi,I'm creating an iOS app with my own Native Extension. Everything was working fine with the AIR 3.1 SDK. Today I tried to update to the 3.3 SDK and I *sometimes* have this following error coming from the extension :Exception fault: Error: Error #3502: The extension returned an invalid value. at flash.external::ExtensionContext/_call() at flash.external::ExtensionContext/call()It doesn't happen everytime in the same session, the function is sometimes working perfectly well, so I don't know what could be the problem...I didn't change anything in the code of the extension. I tried to repackage the ANE file with the new SDK and I still have this error.Thank you for your help!
Hello,Is there a way to let the server know if the app is uninstalled?And is it possible to leave some files at the phone when uninstalling the app?I want to use a credit system on my app.Credits are linked to a user by a unique key that is stored in the sqlite db on the phone at first run.(saved by a request from server) and at the server. (i use a unique key because I don't want to store the users telephone number at the server due to privacy reasons.)When a user removes it i want to know about it so i can remove the unique key from the server or save it(for lets say a year) when a user has bought credits.Any ideas about a credit system are welcome. How to handle stuff when user buys credits, removes the app and installs it again..Greets, J.
Hello, I am trying to understand what is happening when my app first runs on iOS, its a little choppy... but will smooth out nice after a minute or so. It will then stay smooth.On android, I add all my objects to stage behind a black rectangle sprite for 6 seconds while the game states "loading".This is enough time to smooth out any first time stutters as it ups to the gpu I assume.I do this on iOS too.The behavior is not really the same though.On android it takes a moment, and its over with (i hide it behind a sprite).On iOS its almost like a prolonged slightly inconsistant framerate for a minute untill the game gradually smooths out and runs well from then on.Any insight would be much appriciated.Thanks,running in GPU modemostly bitmapsnothing cacheAsBitmaptesting on iPod430 FPS - ENTER_FRAME event for the main loop....its not anything new to Air3, i had noticed it in earlier builds. I would like to know the proper way to "pre cache" on iOS or smoothout the gameplay before letting th
So my app looks really nice and works pretty well. It looks native for the most part UNTIL you scroll the list of items. When you sroll the list, it's not as smoother as the iPhone native scroller. This scroller appears to flicker and has a strobing effect. It just doesn't look right. When you scroll you can instantly tell it's not a native app.The list is a movieclip with a 10 or so items. Each item is made up of a check box, text field, and another movieclip. I'm moving it by updating it's y position based on the mouseY. My app is set at 60fps. I've done a test where the moveclip just has a large image. When you scroll just the image, it looks pretty nice. But when you return to my list of items, the effect returns.I've noticed now that other air apps have this same effect. Maybe it's just a limitation of flash and air?Update: If I go real slow with my thumb, the list seems to jump to the next y position. If I look at a native app, it doesn't seem to jump to the next y position but g
thanks
I am making an iOS app using flash/as3/AIR and I am using navigateToUrl on a MovieClip. It works fine. I have also created a URL for a share button and it works perfectly when I test my AIR app on my laptop. This is the working url (the whole paragraph):http://www.facebook.com/sharer.php?s=100&p[url]=http://www.p ageofgames.com&p[images][0]=http://pageofgames.com/runosaur.png&p[title]=Run-O-Saur&p[summary]=I%20scored%2017,833%20on%20Run-O-Saur%20for%20iPhone!When I touch the button on my iPod, Safari opens and it loads this url, but facebook switches to mobile and it removes the image, description and whatnot. Any help on how I can open that above URL exactly as it works in a regular browser?(I'm new so easiest ways appreciated)
Hi,I've downloaded AIR 3.3 SDK for FlashBuilder. Installed just like 3.2 earlier. Copy of 4.6.0 SDK and overwrite all files from 3.3.I have:<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/3.3">But can't use drawWithQuality method:ReferenceError: Error #1069: Property drawWithQuality not found on flash.display.BitmapData and there is no default value.Code auto complete for this method is working.Do I have to do something more?
- the ipa can be downloaded to the device OTA, but after, will NOT sync to ituneswhat if someone downloads the app to their device but needs to remove it, but then wants to reinstall it again? since the app won't sync to itunes they have to delete the app from the device to remove it, and to reinstall it they have to download it again.i would like them to download the app only once and then sync it to/from the device with itunes instead of having to download the app each time. so, what do i need to do to get the app to sync to itunes after an OTA download?thanks
In Flash CS6 one can create sprite sheets. What benefit or relationship does this have to direct flash development? What is the primary purpose for Adobe putting this feature in CS6?
Hi Guys,Anybody out there knowing how to embed and launch ipa file from another ipa package created using Air for iOS ?I am having 1 ipa file created using Xcode, Now i need to include that file in my ipa Package which is created using Flash CS 5.5 and Air for iOS. Also i need to know how to open my 1st ipa file from AS3 ?Thanks,
HiI'm trying to make my application view local PDF on iPad. This pdf was downloaded from internet into app-storage dir. Here is some code:var f:File = new File(obj.url);var webView = new StageWebView();webView.stage=parent.stage;webView.viewPort=new Rectangle(,20,103,960,640);//this doesn't workwebView.loadUrl(f.url);//.. but this works ok.//webView.loadURL("http://www.adobe.com/devnet/flex/pdfs/getting_started_with_Flex3.pdf")File url is correct:"file:///var/mobile/Applications/5053796F-3E4A-41A5-AF05-A2F2D0E71791/Library/Application%20Support/..."Target file exists.But PDF document isn't shown.Could you help me with this issue please?Thanks in advance.
Hi there,I've detected some issues in air when I run an exported release build. The problem is as follows, I use Camera.names to get all the video input devices which Air can detect. Then I plug my firewire camera, run in debug mode and I see that camera as "video DV". Next, I export release build of the same source to obtain the .air application, install and run that versión but there is no trace of the "video DV" camera. I can´t imagine what happens, and It's making me crazy. Thanks in advance. Just to make it easier, I post all data, and if you need more, please ask for it. ---------------- APP source --------------- Alert.show(Camera.names.toString()); //Quite simple 😉 ---------------- System information ---------------OS: Mac OSX 10.6.8Flash Builder: 4.0.0.272416Air SDK: 4.5.0.20967 (I have performance issues with 4.6.0)Air Runtime: 3.3.0.3650
Actually this problem only occurs when these two properties are set in the descriptor file:<aspectRatio>landscape</aspectRatio><autoOrients>false</autoOrients>As aspected the stage has the following correct properties:stage.autoOrients –> falsestage.deviceOrientation –> rotatedLeftBut the values for the fullScreen size values are (iPad screen size):stage.fullScreenHeight –> 1024stage.fullScreenWidth –> 768So although the deviceOrientation is set to a landscape aspect ratio, the values for fullScreenWidth and fullScreenHeight do not reflect this. The odd thing is that this does not apply when the same application is launched on the device – in this case iPad3 (normal resolution). Then the values are correct:stage.fullScreenHeight –> 768stage.fullScreenWidth –> 1024When I launch adl I set the following two properties:-profile extendedMobileDevice -screensize iPadIt seems that
How do I install/use Adobe Air on my Kindle Fire? I have it installed on my PC and have tried to install it on my fire using a USB. It seems as if it works but when I look on the Kindle Fire it's not there.Also - how do you use Content Viewer on the Kindle Fire. I have the app and it launches fine but I don't know how to get documents into it to view.Any help on these questions would be greatly appreciated.Thanks very much.Sally M
I'm trying to embed a custom font into my project for iOS.Everything works perfectly on my windows box but there is something very strange going on in iOS with the same code.The fields are generated with actionscript as classic text (not tlf). In iOS, text is being replaced at random with random characters. The number of chars stays the same but it randomizes it. Sometimes the rendering is all messed up too, individual chars get out of place, shifted and what not.I've tried half a dozen different variations on my font nothing worked. I've tried making sure none of my letters were in extended unicode ranges (only alphabetical placement). I've tried multiple fonts. The scrambling is consistant though. on some words the letter a is replaced with d on some screens.. on other screens the letter d is upside down.. on other screens b is replaced with r.. etc..I am using Flash Pro 5.5 and the fonts were embedded using the gui.
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