Join a global community of Adobe Air users and developers.
Als letztes aktiv
I am using the Flex geolocation interface on an Android phone indoors (without GPS reception), and the first location update I get appears to be the last known GPS location. Subsequent location updates based on WiFI are correct. Each time I exit and return to the application, the same location appears first, despite the newer, correct WiFi locations. Is there a way to eliminate this behavior? It would be better to say the location is not yet known than to give back an old incorrect location.
So today i tried to switch from draw to drawWithQuality and I noticed that it doesn't work if the image contains filters.What happens is that the part drawn is only the part included between the getBounds of a Sprite, eve if you want to draw that image ona larger bitmapData, you will see cuts in the filters.This doesn't happen if switching the stage quality from LOW to HIGH and using the normal draw() method.Although doing this brings up a major flaws in Air 3.3, switching the stage quality from LOW to HIGH every time you have to draw drops the perfomance drstically.Of course in Air 3.2 all works fine.Opened a bug report for that https://bugbase.adobe.com/index.cfm?event=bug&id=3223291Is Adobe going to fix drawWithQuality to draw also the filters?This is the code to reproduce the issue:var mc:Sprite = new Sprite();mc.graphics.beginFill(0xCC0000);mc.graphics.drawCircle(0, 0, 100);mc.graphics.endFill();mc.filters = [ new DropShadowFilter(10, 45, 0, 1, 10, 10, 5) ];var bmp:Bitmap = ne
On my iMac, when an air app runs all the boxes and tabs have no type in them...it's all blank. Run the same apps on my mac air and no problem. What to check to find out what's missing. Air has been reinstalled and is up to date.Thanks
Anyone else not seeing the menu button appear for Android 3.X when apps compiled in AIR3?Open Flash CS5.5. Click File - New - Templates - Air for Android - "Options Menu".If you compile your app under AIR2.6, all is well, Android 3.X will show 4 soft buttons (BACK, HOME, RECENT APPS, MENU). The menu button will work and do what you need it to do in AIR. If you compile in 2.7 and now 3.0, the soft menu button does not show up when using the same code. Did something change, is there a command that needs to be expicitly defined to make the menu appear?
Hello:I have been searching all day for such a tiny thing. How do I hide the soft menu button on the Android using the code for my Air app? I can detect when someone hits the Keyboard.Menu button but I can't hide it. Is there a manifest xml line I can add? (I'm refering to the button on bottom of the screen near the back button).Thanks!Paul
How do you change the state of a ToggleSwitch from within the code (not by clicking)? I have set the toggleSwitch.selected value to be true when the application gets focus, but the GUI does not update.
I'm using StageWebView to watch a few YouTube videos.Everything works great using Test Movie. No problem in local situation but when I put the IPA on my device, I just get a white screen where the video should be.Same thing if I load a simply URL as google for exemple...it's OKIt seems very simple yet I'm not finding anything on the web to help me out...My code<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="Player" viewActivate="init()"> <fx:Script> &nbs
Hello, I'm trying to manage DRM encryption for video with Flash Access 3.0 on Air for Android (or mobile device profile). I looked around and haven't found any awnser so far.I know that Flash Player on Android devices is not supported by Adobe Flash Access, but it seems a bit different on Android AIR application, but where there is some point that I don't understand and I don't find any answer or exemples.How to manage the DRM API workflow for Android AIR with Framework AIR?Until now, i made a custom AS3 video playback (like StobeMediaPlayback), and i am trying to play: an encrypted video -> http://drmtest.adobe.com/content/anonymous.f4v (encrypted) and its metadata http://drmtest.adobe.com/content/anonymous.f4v.metadata and a no encrypted video --> http://drmtest2.adobe.com:8080/Content/unencrypted.f4v on Android device with AIR framework.What I understand in accordance what i found this this forum, t
Hi there,I'm using AIR 2's NativeProcess API to run a downloaded update for my application.On computers without UAC enabled, this works fine, when calling NativeProcess.start(), it starts the installer and runs absolutely fine.On computers with UAC enabled however, after calling NativeProcess.start(), it stops, and does not run any of the lines of code after it within the function. (In my case, it creates a log message and then calls NativeApplication.nativeApplication.exit(), but I also tested with a trace statement before and after; the trace after calling NativeProcess.start never displayed.)I am also elsewhere in the application starting javaw.exe to make use of the merapi bridge/amf messaging. Starting javaw works with UAC enabled. It seems this issue may be isolated to installation programs that come up with a UAC warning "This program is about to make changes to your computer" type message.I also tried using File.openWithDefaultApplication to open the directory containing the in
Hi there,This problem has been plaguing me for almost a month. This is an iOS app. On one screen which has just 4 button components at the bottom, a 320*400 square and nothing else the CPU usage is always observed to climb from 20% to 70% in the space of 1 minute at which point it drops only to begin climbing again. There is no code being executed and the memory does not increase. This is 320x460 (windowed, non retina) in GPU mode.Thanks for reading.Luke
4 days ago on start-up I had a message that update was required for Adobe Air so I let it install. Yesterday I noted my websites were missing graphics, videos on You tube not playing etc, so I restarted computer and had message on start up re ADOBE AIR saying "The installation of this application is damaged - Try reinstalling or contacting publisher for help".As the latter is not an existing option as they say "no help with Air just look at forums for assistance" this very non technical pensioner is asking for help as I have tried to do what I know by uninstalling and reinstalling THREE times now and still het the message and when I try to get into google it now tells me my profile cannot be used it belongs to a newer version - dont have a clue what I can do for this so any simple advice would be appreciated. To be honest I dont even know if putting this is the right place but nothing anywhere seems to relate to problems with Air. If I should be asking els
I am developing an iPad only app and testing on an iPad 2. The app is a news reader type app with lots of scrolling text that contains hyperlinks.The font size I am using for the body text is 15.I am experiencing difficulties "touching" the hyperlinks and wondered if there are any tips to improve this.In case it is of any help, here is the code I use though I suspect it is more due to the text size.My fingers are not fat:)var strLink:String = "http://www.google.com";var strTitle:String = "Dummy Title"; var whatsNewText:String = '<a href = "event:' + strLink + '">' + strTitle + '</a>' + '\n'; objApp.sidePanelObject.whatsNewTxt.htmlText = whatsNewText; objApp.sidePanelObject.whatsNewTxt.addEventListener(TextEvent.LINK, linkHandler);function linkHandler(linkEvent:TextEvent):void { playClickSound(); displayPassedWebsite(linkEvent.text);}
Has anyone gotten stagevideo to work on air 3 rc on an android device?It works like a charm on ipad / ios, but whatever I do it keeps showing up as "unavailble" on a samsung galaxy tab. Adobe is awfully quiet about this, which is weird considering the release documents claims it supposed to work. I have 24 hours to solve this or otherwise I'm gonna be forced to recommend our client to develop 2 separate versions for ios and android instead. And probablynot have the patience to bother about air again.
This is my code in a simpler way:In my main MXML:private var applicationData:AppData = AppData.getInstance();My AppData Classpackage { public class AppData { private static var instance:AppData; public function AppData(caller:Function) { super(); if (caller != AppData.getInstance) throw new Error("This class is a Singleton and can not be instantiated: Use the .getInstance() method!!"); } public static function getInstance():AppData { if (!instance) &n
I can't seem to find an "easy" way to set the deployment target of my Adobe Air mobile project. The key/value pair I want to add to my info.plist file is:<key>MinimumOSVersion</key><string>4.3</string>This will set the minimum iOS version of my app to 4.3.When I try and manually add this key/value pair to my app descriptor file, in the <InfoAdditions> area, I get the following error:"error 105: application.iPhone.InfoAdditions contains an invalid value"So I'm figuring that FlashBuilder is already setting the value for "MinimumOSVersion". However, I can't find anywhere in FB to set the value myself.I DID find instructions on how to disassemble the .ipa file, find the .plist file and change it, then reconstruct the .ipa, here:http://forums.adobe.com/message/3672550#3672550However, I paid pretty decent money for this FlashBuilder IDE, and I'm really surprised/disappointed this isn't something that can be done in the app descriptor file.Can someone
How do you use Simulator? I see options, but I don't see anything happening... i don't see my content visible there...
I found this link, but that only relates to Air 3.0 http://helpx.adobe.com/x-productkb/multi/overlay-air-sdk-flash-professional.htmlIs it the same for overlaying with Air 3.2?
Hi all,Our AIR-based game has been out on Android and iOS for about a week now.http://www.pixelthismobile.com/blogHowever, we have one crash report from a Google Nexus One that reports:Exception class java.lang.UnsatisfiedLinkErrorSource method AIRWindowSurfaceView.nativeOnFormatChangeListener()And that is about it. No stack trace, as Google Play says the device 'predates Froyo' which is apparently Android 2.2. However, the owner of the device got in contact with us (after posting a nasty public comment of course) and said his phone is 2.3.6. The Nexus One is on the list of supported devices.It seems very similar to what this guy has (but no responses to his post):http://www.thelittlebirdytoldmeso.com/(S(bpe1v245bsxowi45qfjoov45))/userActions/thread/Question.aspx?id=11063930I also see an older post on these forums that is similar, but it relates to an unsupported device (unsupported ARM version), however the Nexus One is in the list of supported devices, and we have a
Flash, specifcally mobile Flash, was effectively sentenced to death a while back. The first inklings came when Abode put out their own non-Flash media tool “Edge,” and then was confirmed when the company dropped 750 employees and halted all development of mobile versions of Flash, ostensibly forever. It’s not until now, however, that we’re seeing Flash really start to crumble. Android, once open to the protocol, will no longer be supporting Adobe Flash with its newest version, Jelly Bean.What is the faith of Flash Builder? PC apps only?
Hey guys, I try to play an flv file (1024x1365) on my iPad2 displayed on the landscape mode. Then, I can swip the video up and down.I use AIR 3.2, stageVideo, and move the viewport by swipping the stage.The problem is the sound works fine but I have a video lag.Is it due to the size of my video ? due to not playing a h264 file ? due to the video codec ?Thanks for any help
Does anyone know how I'd go about linking to apps in the NOOK store from within a flash/air app? For iOS it can be done with basically a hyperlink. Here is what I've found on the NOOK support page:Intent i = new Intent();i.setAction("com.bn.sdk.shop.details"); i.putExtra("product_details_ean","2940043352927"); //your real EAN goes herestartActivity(i);
Hi,I'm creating an iOS app with my own Native Extension. Everything was working fine with the AIR 3.1 SDK. Today I tried to update to the 3.3 SDK and I *sometimes* have this following error coming from the extension :Exception fault: Error: Error #3502: The extension returned an invalid value. at flash.external::ExtensionContext/_call() at flash.external::ExtensionContext/call()It doesn't happen everytime in the same session, the function is sometimes working perfectly well, so I don't know what could be the problem...I didn't change anything in the code of the extension. I tried to repackage the ANE file with the new SDK and I still have this error.Thank you for your help!
Hello,Is there a way to let the server know if the app is uninstalled?And is it possible to leave some files at the phone when uninstalling the app?I want to use a credit system on my app.Credits are linked to a user by a unique key that is stored in the sqlite db on the phone at first run.(saved by a request from server) and at the server. (i use a unique key because I don't want to store the users telephone number at the server due to privacy reasons.)When a user removes it i want to know about it so i can remove the unique key from the server or save it(for lets say a year) when a user has bought credits.Any ideas about a credit system are welcome. How to handle stuff when user buys credits, removes the app and installs it again..Greets, J.
Hello, I am trying to understand what is happening when my app first runs on iOS, its a little choppy... but will smooth out nice after a minute or so. It will then stay smooth.On android, I add all my objects to stage behind a black rectangle sprite for 6 seconds while the game states "loading".This is enough time to smooth out any first time stutters as it ups to the gpu I assume.I do this on iOS too.The behavior is not really the same though.On android it takes a moment, and its over with (i hide it behind a sprite).On iOS its almost like a prolonged slightly inconsistant framerate for a minute untill the game gradually smooths out and runs well from then on.Any insight would be much appriciated.Thanks,running in GPU modemostly bitmapsnothing cacheAsBitmaptesting on iPod430 FPS - ENTER_FRAME event for the main loop....its not anything new to Air3, i had noticed it in earlier builds. I would like to know the proper way to "pre cache" on iOS or smoothout the gameplay before letting th
So my app looks really nice and works pretty well. It looks native for the most part UNTIL you scroll the list of items. When you sroll the list, it's not as smoother as the iPhone native scroller. This scroller appears to flicker and has a strobing effect. It just doesn't look right. When you scroll you can instantly tell it's not a native app.The list is a movieclip with a 10 or so items. Each item is made up of a check box, text field, and another movieclip. I'm moving it by updating it's y position based on the mouseY. My app is set at 60fps. I've done a test where the moveclip just has a large image. When you scroll just the image, it looks pretty nice. But when you return to my list of items, the effect returns.I've noticed now that other air apps have this same effect. Maybe it's just a limitation of flash and air?Update: If I go real slow with my thumb, the list seems to jump to the next y position. If I look at a native app, it doesn't seem to jump to the next y position but g
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.