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Hi,I have a problem with the renderization of imagens when in the computer is instaled and air version bigger than 2.6. When oi run my app in debug i have no problem and save and jpg with the correct color tone, but when i export and install the app if i have the air 3.3 for instance the image save have a different tone that the one in debug mode, or i i install the air 2.5 in my computer the same app saves the jpg correcty , exactly the same as in debug, sample imagens:Image with air 2.6:Image with air 3.3:If you note the image with air 3.3 installed the tone of the image isn't correct, can anyone tell me how to avoid this or the solution its just not to update the air version in my computer.?Thanks in advanceAlex
Hello!Is there a way I can detect(execute actionscript code) when AIR application is opened from suspended mode?Like an opposite to NativeApplication's Event.SUSPEND?Thanks in advance!
Everything works fine when I use either the Flash Builder emulator or when I deploy a Release Build on the iphone 4, but when I do a normal package (or debug) either using FB or command line I get the following error when trying to connect to the remote service{Fault code=Client.Error.MessageSend, Fault string=Send failed, Fault detail=Channel.Connect.Failed error NetConnection.Call.Failed: HTTP: Status 200: url: 'http://XXX/gateway.php', Destination=}It used to work fine, I'm pretty sure that I have rolled back to the same state as when it worked but still the same problem.Does the phone ever cache or block calls?Any help would be greatly appreciated. I'm using air3.3amfzendframework
Steps to reproduce:1. Add this code to a Flex Mobile Project: public class Foo extends EventDispatcher { public override function addEventListener(type:String, listener:Function, useCapture:Boolean=false, priority:int=0, useWeakReference:Boolean=false):void { var thisFunc:Function= arguments.callee; super.addEventListener(type, listener, useCapture, priority, useWeakReference); } } 2. Refer to the class Foo somewhere in the application, for example the creation complete handler of MainHomeView.mxml: protected
Hi,i want to play video files from local application folder on Android (2.3) using AIR 3.Just a simple thing i thougt. But it does not work well.The video only starts when it is completly loaded. And while loading the App freezes.My first approach was using NetStream. Then i tried Loader and NetStream.appendBytesAnd i also tried FLV embedded into SWF.All trying ends in the behavior described above.So it is important for my app to play videos immediately. A Playlist for example. There should be no gap between the videos.Does anybody have an idea how to solve the problem.My next try will be an Native Extension that plays the video. Or perhaps "streams" the video via http.I think this will work because i have seen a youttube player demo which plays the video well and start verry fast. I am greatful for any tip.Thanks,Björn
Hello EveryoneI am loading an external swf using swfloader. The file loads fine. But when I try to find text in the file using the following code, it crahses on iPad. var textSnap:TextSnapShot = extMovie.textSanpshot;var i:int=textSnap.findText(0,"hello", false); <---- crashes here.Any ideas?Thanks
I tried flash CS6 and Flash builder 4.6I am building an iPad app where I have a classinc input textfield.The iOS behavior is normal when the user taps on the field, the keyboard is shown, the application moves up to show the field, and when the user clicks on the stage or on "DONE" the keyboard is removedand the full app is moved back to position.But, Whenever I add an ANE, and I set the iOS5 SDK location [needed by most ANEs], then publish, the behavior changes:- When the keyboard needs to disapear, the application does not move back to position!The behavior is fine with ANEs that do not need the iOS5 Location.I was planning on releasing the app today as it is all done.
Hello there,i hope this is something that can be solved using adobe flash/air to develop iPad apps. There are certain techniques in objective C so ensure the file contained in an ipa file are stored encrypted. since i am trying to do an app with some sensitive data, i need to find a way to encrypt the installed files. so that if the iPad falls into the wrong hands, they cant access the data that easily. i am loading images, 3d data, and other stuff dynamically from within my app. now i need to make sure that these files are stored encrypted.are there any commands in air, or within the ADT package commandline that provide such functionality?or do i have to switch to xCode and objective C?-kigosa
Hi,I might have a quite stupid question, but here I go anyway since its not easy on iOS.I have 10 swf files (each file is 1 game with all assets + as3 inside it)I'd like to make now an iOS app (air 2.7) which can play those 10 games on selection.Normally on iOS its not allowed to load in swf files with AS3 in it because you may not use interpreter by Apple.Now, on http://www.flashrealtime.com/compiling-big-air-swf-to-ios/ I read some info about a trick to use SWC.Here is my question now.If each of my 10 swf files actually contains 1 movieclip on stage which by itself contains all game logic (as3) and assets inside it, then can I compile these 10 swf files each one to a swc and somehow include them in a big iOS app ?For example in game1.swf the main movieclip would be on stage and would be exported for actionscript under the name "game1_mc"in game2.swf the main movieclip would be on stage and would be exported for actionscript under the name "game2_mc"in game3.swf the main movieclip wou
Hello everyone,We seem to be having an issue with StyleableTextField. The font does not work. The field is not picking up the font-family property.Anyone has had this issue?Kind regards.Sample code here:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView" creationComplete="initView()"> <fx:Script> <![CDATA[ import com.lordalexworks.ReallyStyleableTextField;
I have downloaded and installed AIR 3.3 in Flash CS6 Professional (Help -> Manage AIR SDK...)I can now select AIR as Target in the Publishing options; however I can't seem to get the Bitmap command "drawWithQuality" to work; the following error occurs:Property drawWithQuality not found on flash.display.BitmapData and there is no default value.Please let me know what might be causing this issue.
Hi,I'm using Flash Pro/ Actionscript 3 for an iOS-game.I've used this site: http://www.designscripting.com/2011/05/hittest-as3-for-collision-detection-flash-actionscript-3/ and this picture to demonstrate my question. When using 'drag and drop' is it possible to e.g. move through a maze and not go through the walls? Like stopDrag if the blueobject hits it? I can make this work with a virtual joystick (or they keys on a computer), but I wanted to use the touch-function on the iPhone. I was hoping this could be done withouth a physic-engine.
Hi there,In both types of ipa the app starts up fine but if the app is complied for deployment it crashes at this one point where data is being downloaded and written to a database. In the debug mode the app works fine every time and never shows an error.I'm completely stumped. Thanks. I really need your help.
I have updated Adobe air to the latest. Now when I run a program that uses Air the Adobe Air Updater launches and that is as far as I get. I then have to force quit the Updater and the program I ran (ie SVBuilder Pro).Here is the log.Process: Adobe AIR Application Installer [1235]Path: /Applications/Utilities/Adobe AIR Application Installer.app/Contents/MacOS/Adobe AIR Application InstallerIdentifier: com.adobe.air.ApplicationInstallerVersion: 3.2 (3.2.0.2070)Code Type: X86 (Native)Parent Process: launchd [119]Date/Time: 2012-05-17 08:51:09.582 -0700OS Version: Mac OS X 10.7.4 (11E53)Report Version: 9Interval Since Last Report:  
After upgrading the AIR SDK to 3.0 in Flash Professional CS5.5 I've found some problems.First, the JSON class in the as3corelib.swc library now throws a couple of compile errors:1061: Call to a possibly undefined method decode through a reference with static type Class.1172: Definition com.adobe.serialization.json:JSON could not be found.At first I was completely puzzled, since I had the proper "import com.adobe.serialization.json.JSON;" reference,and I had the "as3corelib.swc" referenced in my ActionScript Properties, so how could that not be found?Then, I found out that's because it conflicts with the new internal JSON class included with AIR 3.0(maybe it should have been called something else, to avoid conflicts with Adobe's own as3corelib library).The new native JSON class doesn't have the decode() method. Now it's called parse()Ok, so I've tried using the new JSON class, but after changing decode() with parse() and removingthe "import com.adobe.serialization.json.JSON;" reference,
When I added more and more textures to the "Starling" framework , iPad crashed at last.But during those actions , the number "System.totalMemory" didn't increase any more.So I think that it may be out of GPU memory.Is it possible to check the memory of GPU on Aobe Air?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WS460ee381960520ad-866f9c112aa6e1ad46-7ffe.html
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Hello all, I have a laptop running Windows 7.I have an ongoing problem. I had been running the BBC iPlayer for well over 18 months on this laptop with no issues at all, but following an issue with the BBC iPlayer I uninstalled the iPlayer and managed (eventually) to uninstall Adobe AIR using the Perfect Uninstaller (this was my only option as every time I tried to remove it with the Uninstall a program option I ended up with the Admin error, and the Microsoft fix did not work).Anyway, it removed Adobe AIR.Now when I try to re-install Adobe AIR by either running the Adobe AIR installer direct from the website or by downloading it and running it from the desktop it completes and says Adobe AIR is installed. I can repeat the installation over and over again and they all complete successfully.The files are placed in the c:\Program Files (x86)\Common Files\AdobeAIR\ folder. If I look at the AdobeAIR.dll file the size is 13.3MB but in the details tab the entries are all blank - no appl
On Windows, the badge downloard won't install AIR. When the badge is clicked, it pops up a confirmation dialog to install Adobe AIR. When you click on "yes" button, progress bar indicate Adobe AIR is being installed but when the progress bar is complete, it doesn't do anything. If you click on the badge again, same thing is repeated.It doesn't look like it's isolated to my app. I've tried to download few other AIR app through badge installer and they all failed. This behavior seems to line with the Flash 11.3 and AIR 3.3 roll out. Anyone have any idea why this is happening and if there's any workaround around it?
hi, my app (Exported as a Projector or deployed as an Air(3.2) App) crashes intermittently and even after quitting on an MacBookPro with OSX 10.7.4.Extremly hard to reproduce because the crash occurs totally random. It always seem to be the same error.This is driving me an my client crazy . Any Hints or suggestions appreciated.P.S. Turning off the "automatic switch graphic mode" option in System settings -> Energy saving has no effect.Here's the bug report:*************************************************************************************Process: Flash Player [7935]Path: /Applications/CokeEMShootIR/CokeEMShootIR.app/Contents/MacOS/Flash PlayerIdentifier: com.macromedia.Flash Player.appVersion: 11.0.1.152 (11.0)Code Type: X86-64 (Native)Parent Process:
Hi, Has anyone achieved a smooth portrait-to-landscape (or vice versa) transition on iOS for device orientation change? I have my orientation change set up and working, but it's a pretty choppy transition, primarily a pause before rotation. (very simple app, no animation running) Maybe this isn't possible due to being a non-native app? I would love to hear of anyone's experience dealing with this. Please share! 🙂
I have tons of old swf files that contains assets and needs to be shown in AIR app for IOS. Some of assets contains simple actionscript code mostly stop(). I really do not care if the actionscript inside the swf gets executed or not. The question is - If I will try to load the swf that contains actionscript, will it load?I mean, I can see that on Ad-Hoc version it loads, but will it load when I publish to the appstore? Also, I'm experiencing some performance problems when such file is loaded, but not sure, if it might be related to it. Any ideas?
Hi all, is there any trick to publish air apps with Flash CS6 on Windows? I tried all native extensions from devnet, but nothing work to me.I read on Mac is possibility to specify the iOS SDK folder in publish settings, but on Windows it´s missing. Is there anybody who has some experiences with publishing apps with native extensions for iOS and Android with windows Flash CS6?Thanks for all advices.
What will it take to get Adobe to help RIM update their AIR runtime to 3.2/3.3 for both the PlayBook and BB10 phones? Both of these are the best platforms to run AIR and Stage3D would be a value to all communities. I know RIM is responsible for the runtime, but they cannot do it without the assistance of Adobe. If we lose support at RIM, the other platforms may follow. We need to keep the eco-system evolving, or we will be stuck with HTML5.I have my app running with AIR 3.1 on the BB10 phone and it runs great. It will run better with the latest, accelerated version.
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