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Hi,I'm using Flash Pro/ Actionscript 3 for an iOS-game.I've used this site: http://www.designscripting.com/2011/05/hittest-as3-for-collision-detection-flash-actionscript-3/ and this picture to demonstrate my question. When using 'drag and drop' is it possible to e.g. move through a maze and not go through the walls? Like stopDrag if the blueobject hits it? I can make this work with a virtual joystick (or they keys on a computer), but I wanted to use the touch-function on the iPhone. I was hoping this could be done withouth a physic-engine.
Hi there,In both types of ipa the app starts up fine but if the app is complied for deployment it crashes at this one point where data is being downloaded and written to a database. In the debug mode the app works fine every time and never shows an error.I'm completely stumped. Thanks. I really need your help.
I have updated Adobe air to the latest. Now when I run a program that uses Air the Adobe Air Updater launches and that is as far as I get. I then have to force quit the Updater and the program I ran (ie SVBuilder Pro).Here is the log.Process: Adobe AIR Application Installer [1235]Path: /Applications/Utilities/Adobe AIR Application Installer.app/Contents/MacOS/Adobe AIR Application InstallerIdentifier: com.adobe.air.ApplicationInstallerVersion: 3.2 (3.2.0.2070)Code Type: X86 (Native)Parent Process: launchd [119]Date/Time: 2012-05-17 08:51:09.582 -0700OS Version: Mac OS X 10.7.4 (11E53)Report Version: 9Interval Since Last Report:  
After upgrading the AIR SDK to 3.0 in Flash Professional CS5.5 I've found some problems.First, the JSON class in the as3corelib.swc library now throws a couple of compile errors:1061: Call to a possibly undefined method decode through a reference with static type Class.1172: Definition com.adobe.serialization.json:JSON could not be found.At first I was completely puzzled, since I had the proper "import com.adobe.serialization.json.JSON;" reference,and I had the "as3corelib.swc" referenced in my ActionScript Properties, so how could that not be found?Then, I found out that's because it conflicts with the new internal JSON class included with AIR 3.0(maybe it should have been called something else, to avoid conflicts with Adobe's own as3corelib library).The new native JSON class doesn't have the decode() method. Now it's called parse()Ok, so I've tried using the new JSON class, but after changing decode() with parse() and removingthe "import com.adobe.serialization.json.JSON;" reference,
When I added more and more textures to the "Starling" framework , iPad crashed at last.But during those actions , the number "System.totalMemory" didn't increase any more.So I think that it may be out of GPU memory.Is it possible to check the memory of GPU on Aobe Air?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WS460ee381960520ad-866f9c112aa6e1ad46-7ffe.html
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Hello all, I have a laptop running Windows 7.I have an ongoing problem. I had been running the BBC iPlayer for well over 18 months on this laptop with no issues at all, but following an issue with the BBC iPlayer I uninstalled the iPlayer and managed (eventually) to uninstall Adobe AIR using the Perfect Uninstaller (this was my only option as every time I tried to remove it with the Uninstall a program option I ended up with the Admin error, and the Microsoft fix did not work).Anyway, it removed Adobe AIR.Now when I try to re-install Adobe AIR by either running the Adobe AIR installer direct from the website or by downloading it and running it from the desktop it completes and says Adobe AIR is installed. I can repeat the installation over and over again and they all complete successfully.The files are placed in the c:\Program Files (x86)\Common Files\AdobeAIR\ folder. If I look at the AdobeAIR.dll file the size is 13.3MB but in the details tab the entries are all blank - no appl
On Windows, the badge downloard won't install AIR. When the badge is clicked, it pops up a confirmation dialog to install Adobe AIR. When you click on "yes" button, progress bar indicate Adobe AIR is being installed but when the progress bar is complete, it doesn't do anything. If you click on the badge again, same thing is repeated.It doesn't look like it's isolated to my app. I've tried to download few other AIR app through badge installer and they all failed. This behavior seems to line with the Flash 11.3 and AIR 3.3 roll out. Anyone have any idea why this is happening and if there's any workaround around it?
hi, my app (Exported as a Projector or deployed as an Air(3.2) App) crashes intermittently and even after quitting on an MacBookPro with OSX 10.7.4.Extremly hard to reproduce because the crash occurs totally random. It always seem to be the same error.This is driving me an my client crazy . Any Hints or suggestions appreciated.P.S. Turning off the "automatic switch graphic mode" option in System settings -> Energy saving has no effect.Here's the bug report:*************************************************************************************Process: Flash Player [7935]Path: /Applications/CokeEMShootIR/CokeEMShootIR.app/Contents/MacOS/Flash PlayerIdentifier: com.macromedia.Flash Player.appVersion: 11.0.1.152 (11.0)Code Type: X86-64 (Native)Parent Process:
Hi, Has anyone achieved a smooth portrait-to-landscape (or vice versa) transition on iOS for device orientation change? I have my orientation change set up and working, but it's a pretty choppy transition, primarily a pause before rotation. (very simple app, no animation running) Maybe this isn't possible due to being a non-native app? I would love to hear of anyone's experience dealing with this. Please share! 🙂
I have tons of old swf files that contains assets and needs to be shown in AIR app for IOS. Some of assets contains simple actionscript code mostly stop(). I really do not care if the actionscript inside the swf gets executed or not. The question is - If I will try to load the swf that contains actionscript, will it load?I mean, I can see that on Ad-Hoc version it loads, but will it load when I publish to the appstore? Also, I'm experiencing some performance problems when such file is loaded, but not sure, if it might be related to it. Any ideas?
Hi all, is there any trick to publish air apps with Flash CS6 on Windows? I tried all native extensions from devnet, but nothing work to me.I read on Mac is possibility to specify the iOS SDK folder in publish settings, but on Windows it´s missing. Is there anybody who has some experiences with publishing apps with native extensions for iOS and Android with windows Flash CS6?Thanks for all advices.
What will it take to get Adobe to help RIM update their AIR runtime to 3.2/3.3 for both the PlayBook and BB10 phones? Both of these are the best platforms to run AIR and Stage3D would be a value to all communities. I know RIM is responsible for the runtime, but they cannot do it without the assistance of Adobe. If we lose support at RIM, the other platforms may follow. We need to keep the eco-system evolving, or we will be stuck with HTML5.I have my app running with AIR 3.1 on the BB10 phone and it runs great. It will run better with the latest, accelerated version.
Please submit a bug/enhancement report to Apple if you would like them to remove the restriction on iPhone's ability to playback native video inline (as opposed to ALWAYS going fullscreen). This is handy for a number of application:1. Using actionscript and stageWebView, you can control the native video player by issuing javascript calls to content embedded in an html page. (see http://www.yeahbutisitflash.com/?p=3968 for a good tutuorial)Likewise, you can have your movie react to events happening in the native video player (time index, finished playing, etc.) by doing the reverse (again, http://www.yeahbutisitflash.com/?p=3996 is a great read for how to get started doing this)2. You can allow the user to send video content to an Apple TV (or maybe a future iTV?) without releasing app functionality. ie: the user doesn't get locked into a full-screen state on his or her device.The ONLY reason AIR lacks interactivity with the native player on iOS is because the Obj-C UIwebview webview.al
There is a black line that appears after everything inserted into the actionbar, i want it to be a different color, or even be two lines together being different colors.
Hello everyone,I'm facing a weird bug using StageWebView on Adobe Air 3.2 (but same for 3.1 et 3.3) and Android Mobile.If I am LoadingURL from maps.google.com everything is fine and I have the mobile control shown on the map.But for my project, I need to host my own html page containing a basic implementation of Google Map : http://ocelyn.com/chinon/map2.html and to load it with StageWebView.If I do so on Android, I'll have 2 problems :The first one is that the UI Control of Google Map is not display properly. It's is hidden behind the map. By that I mean that the layer with the map is over the layer with the control. So if I move my map or if I dezoom a lot, I'll have the grey screen "all around my map picture" and I can see my control, but when the map picture cover again the control or copyright they disappear. (I don't know if I'm pretty clear?)One more thing is that even if the map is over the UI,I'm still able to click on the control.Hope someone could have an idea on how to fix
Hi, i have a problem with TextFlow. I have link like http://www.lindenvalley.de/screenshots/Kaminkorb%2C_Terracotta_Blumentopf_oder_Pflanzk%C3%BCbel_%7CKorbwaren_und_Deko_Ideen_von_prinidor.de--20120615-143806.jpg. After use RegExp i get <a href="http://www.lindenvalley.de/screenshots/Kaminkorb%2C_Terracotta_Blumentopf_oder_Pflanzkubel_|Korbwaren_und_Deko_Ideen_von_prinidor.de--20120615-143806.jpg">www.lindenvalley.de/screenshots/Kaminkorb%2C_Terracotta_Blumentopf_oder_Pflanzkubel_|Korbwaren_und_Deko_Ideen_von_prinidor.de--20120615-143806.jpg</a> and convert it in TextFlow like this: richTextContent = TextFlowUtil.importFromString(textFormated,WhiteSpaceCollapse.PRESERVE);. After click this link in RichEditableText i get http://www.lindenvalley.de/screenshots/Kaminkorb%252C_Terracotta_Blumentopf_oder_Pflanzk%25C3%25BCbel_%257CKorbwaren_und_Deko_Ideen_von_prinidor.de--20120615-143806.jpg this link. Problem is here Kaminkorb%252C - 52 it is unnecessary. In mx:TextArea h
Is there a way to do this in Flash Pro CS6, perhaps with a native extension? Its impossible to search for because AIR + Flash = 100000000000000 results but now what I am looking for.
Hello,I am developing a game where the user have to find a gift hidden bettween the thousand of pixels of an image, I mean, one of the image's pixel is the winner.To represent it I draw a grid, it is a 5x5 pixel grid, a draw shape with 1 pixel border line and a alpha 0 fill, so you only see the line, a big grid over the image.Each cell have an id, and when you click on the cell the program check if it is the winner cell.Well, all works find y the computer, but in the mobile no, the performance it's really bad, to slow. I try changing the render mode, but nothing.Any one have an idea about what is the best way to achive that? I have to change the technic?Thanks you very much.
Hi All,I am trying to create a sample application with air for iOS(air sdk 3.3) using inapp mail native extension(http://flashsimulations.com/2011/11/30/ios-native-extension-for-adobe-air-in-app-mail-composer/) in flash cs6. For some reasons when i tried to create ipa my build process is not getting completed it is showing me progress for long time. Has anyone faced this kind of issue with air sdk 3.3?Is there anything that i have to check while creating ipa with air sdk 3.3 as i am able to build it with air sdk 3.2.Thanks,Kartik
Hello!I am looking where to change the render in Flex 4.5 mode to try GPU mode. It is possible???I am having some bad performance issues and I would like to test if it is the problem.Thanks you very much!
If I add and handle StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY all stage3D 3d objects are no longer able to be displayed. Instead a black rectangle is drawn over the 3d context view. This only occurs on an iPad 1 & 2 as far as i checked. Desktop is fine. I really need video and 3d in one app. Its almost complete, but now its seems as if it is impossible. I check with multiple flash 3D frameworks. Please help
i Have Air apps for iOS on the Appstore in Air Versions 2.0, 2.5 and 2.7 With the new possibilities in Air 3.3 i want to upgrade these to Air 3.3. I have tried to upload updates on iTunes Connect but i get a message from the uploader that a different Air version is not possible.I am aware that users on older iPhones than 3GS will not benefit from this update, but thought that they would be filtered out.Any suggestions on how to update Air versions ?
I'm investigating a problem that seems to be related to the memory consumption in Adobe AIR. After about a day of working my application's memory footprint grows from 50Mb to 110Mb, it slows down and eventually crashes at random places with random error codes (I've seen 1090, 1009, 1085, 1069 error codes).I did some extensive profiling and I'm pretty sure there are no memory leaks in the application itself. What I could see though is that there is a growing number of String objects that are not released even after I click Run Garbage Collector button. Object References window doesn't give much info either. All paths to GC root are empty ("Show all paths to GC roots" setting is checked). All String objects are allocated within my app but they are not stored anywhere. The objects are used to either send data through URLStreamer or recieve data in response. I also use ByteArray in the process to read/compress data. There is just one instance of URLStreamer I use. It is worth mentioning th
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