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Hello,My app is working very well on ios and I am trying to get it to work right in Android. The problem I am having now is that file access is very slow. Little 30 kilobyte audio files hang the program for a couple of seconds. Is this the current state of android? Looks like the kindle is going back to office depot.
Adobe Air 3.2 is not avaible as a download for the kindle fire the only way to make it work is with captive runtime. But you cannot have a debug session with captive runtime. How am I supposed to debug my app?
I tried to install the Air 3.1 sdk by overlaying it on a 4.5.1 sdk. When I try to run my iPad mobile application i get this error:Process terminated unexpectedly.invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/3.1Launch command details: "/Applications/Adobe Flash Builder 4.5/sdks/AIR3SDK/bin/adl" -runtime "/Applications/Adobe Flash Builder 4.5/sdks/AIR3SDK/runtimes/air/mac" -profile mobileDevice -screensize 768x1004:768x1024 -XscreenDPI 132 -XversionPlatform IOS "/Users/dries/Documents/Adobe Flash Builder 4.5.1/MobileRadio/bin-debug/MobileRadio-app.xml" "/Users/dries/Documents/Adobe Flash Builder 4.5.1/MobileRadio/bin-debug" However, when I change the namespace from http://ns.adobe.com/air/application/3.1 to http://ns.adobe.com/air/application/3.0, i get a compiler error: DescriptionResourcePathLocationTypeNamespace 3.0.0 in the application descriptor file should be equal or higher than the minimum version 3.1.0 required by Flex SDK.TestSDK-
Is it possible to write code in AIR that can be compiled to static library (.a) to be used in an iPad app?
Hello friends. Adobe team - if this violate some your privacy policy - please inform me and I will immediately remove all links.As you all know - now we can buy Flash CS6 and develop in it with better feelings. You can find there simulator for touchpoints, accelerometer, geolocation like in old Device Central.And in CS6 you will see ugly designed device in simulator. So I make my own. First with black screen it's orginal. And second one it's my tweakedDowload:http://depositfiles.com/files/fvuvoli7rhttp://www.filefactory.com/file/40fkdm8ce6rz/n/SimController.ziphttp://www16.zippyshare.com/v/13538667/file.htmlManual in ZIP with swf
AIR 3.2, iPad 3.Some illustrative pics:1. Tap the input text field in the middle.2. The soft keyboard pushes up the stage, so the text field is into view.3. When you are done, the stage should be like in the beginnings, but it's scrolled down Well, this seems like a bug (?) and I'd be interested in a workaround if you know of any 😉Thanks in advance!
I have now been developing aplications for Mobile devices using Flex framework for quite a while and published 3-4 apps to marketplaces. But if we see the performance of the AIR apps as compared to the Native ones, its still not that much smooth.Any idea how I can optimize the Flex applications? There are resources avaialable for optimizing games but in case of Apps it is something different. The issues are like, buttons are not sometimes that much responsive to touch events, the screen transitions are not that smooth etc.Also I would like to know how to create Apps using only ActionScript as I guess they might be smoother as compared to the Flex version. But if it is created using AS3 only, how to best manage the screens so that they don't take up too much memory and give native like performance.
I just asked this question here: http://forums.adobe.com/thread/855971?tstart=0 but I think this might be a better forum for it.I had just successfully published one of our projects on an iPod touch - and we were really impressed at how much worked straight away. We were also impressed with the performance. However one think that did not work was text input into a TLF field. I published from a trial version of CS5. When you tap in the input field (TLF) it gets a cursor - but no virtual keyboard is brought up - is there a special function that needs to be called?
Hello, hope someone can help me out. I am having an issue updating a project from 4.1 to 4.5.1 SDK and it can be demonstrated in the sample code below. In 4.1 when the window is maximized, it fills the entire screen and scales the content to fit. In 4.5.1 when the window is maximized, only the height is maximized and the width is constrained to 360.Furthermore, the fullscreen display state in 4.5.1 is also being constrained to 360 under certain conditions. To reproduce this issue 1) launch the app 2) maximaize 3) set display state to fullscreen. If fullscreen state is entered before the window is maximized then it will behave as expected.Thanks for any help.<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
I've been developing a mobile app for the past several weeks. Yesterday, I tried to add an ANE to the app- with a native code implementation for iOS and a pure-ActionScript (default) implementation for Android and the simulator. After poking around the internet for some time looking for good examples of how to do this- I got it working. At least, it worked on both Android and the simulator. However, when I try to run the app on an iOS device- using either the "fast" packaging or the slower "export for release" packaging- the app launches to an empty/black screen. If I'm attempting to launch in debug mode, it does not even connect to the debugger.I've been searching for possible causes for this for several hours now but I haven't turned up anything. Has anyone in the community encountered this? Do you have any advice?
When top layer has a Sprite , then a button is bottom of the Sprite . In desktop AIR, we can not click the button , that's right .But in ios , the Mouse Click can be trigger .
Hi, I have successfully sent an apple push notification using a native extension for adobe air by anders-tbl. The notification simply sets the badge count to 1 and has a little message.What confuses me is how do I reset this badge count once a user reopens my application or opens the application by clicking on the notification? The badge count always stays at 1 even if I delete the application and reinstall it, it’s still there!!??I know I can reset the badge count by sending a notification with badge = 0, but I can't dynamically do this by sending an empty APN with badge set to 0 as you only get the device token on first application load? Surely you set this via some kind of AS3 function? I can’t seem to find any help searching google at all.If anyone knows or can nudge me in the right direction on how you are suposed to do this that would be great.Cheers,
I am updating (adding to) the below posting -- it's been 4 days since posting it and I'm puzzled why no one has responded to it. It appears that Chris and/or others have responded to other posts since my posting. Was what I was asking below unclear?I am confused by the reference indicating that AIR is part of the OS and, as such, downloading Air 3.2 is unnecessary. Again -- my basic hypothesis is that since I have an earlier version of AIR installed, and no OS upates have changed that version to AIR 3.2, is the statement that AIR is part of the OS inaccurate? If so, is it logical that I should download and install AIR 3.2 to have the latest version on my system? Finally, are all these other posts about problems installing AIR something I should seriously be concerned with or are they just a minority experience, with most AIR installations successful? (I would think that Chris, as an Adobe employee, would have credible comment on that.)Looking for som
Hello,Apologies if this is the wrong section, although it seemed the most appropriate. I've noticed some others having similar problems, but I'm creating a separate thread since it seems to be these issues normally require individual troubleshooting.I've ran into some troubles trying to install the Adobe Muse beta on my laptop - while it installs just fine on my desktop computer, it returns an error message here. Namely, "This program requires a version of Adobe Air that cannot be found. Please install Adobe Air from [...]". I've tried downloading and installing Adobe Air, but the Adobe Air installer greets me with yet another error message:"An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I've tried numerous things suggested in threads I've seen here, and none of them have worked:Running the installer as an administrator - same issue remains.Using a third-part installer such as Ninite - it freezes d
hi guys , i am trying to run an external exe file with the following codevar info:NativeProcessStartupInfo = new NativeProcessStartupInfo()var file = File.applicationDirectory.resolvePath("usbserial.exe")info.executable = filevar process:NativeProcess = new NativeProcess()process.addEventListener(ProgressEvent.STANDARD_OUTPUT_DATA,onOutput)process.start(info)and i get this above error every time i start the process, but this usbserial.exe file runs smoothly without any problems in CLI. So what is really going wrong here ?
I'm trying to compile my project for the app store. It compiles without issue in about five minutes when compiled for ipa-test or ipa-debug. I'm compiling it for ipa-app-store right now but the process has been running for over two hours. I can see the java process running and the memory fluctuating, which tells me it's not frozen, but the temp files that are created aren't changing at all, which makes it seem like nothing is happening. Does anyone have any ideas what could be wrong? I'm using the latest version of the Flex framework with the latest AIR sdk on a machine running Windows 7.
I'm working on an AIR app for an HP Touchscreen... we have a section that loads a webview. The problem is that an HP Touchscreen doesnt use true touch .. its infared touch. Which basically is the same as a mouse except it uses infared to determine where your finger is.The problem this poses is that my webviews contain a scrollbar and you cannot scroll with your finger. Very annoying!Is there any way to use a stage listener or something and scroll the webview window when you user drags up or down ?
Hey All,If anyone has a fix for this it would be greatly appreciated, or just let me know if I'm missing something, but I can't seem to get a port open while running on iOS. I've read a lot of reasons for this is that the port is still in-use from a previous session of the application that failed to close the port properly, but that is simply not there case here. To test this, I've tried looping through a variety of different port ranges on application start, and this error occurs on every port attempted...import flash.net.ServerSocket;import flash.net.Socket;...for (var port:Number = 1000; port <=1020; port++){ var serverSocket:ServerSocket = new ServerSocket(); serverSocket.addEventListener(Event.CONNECT, socketConnectHandler); serverSocket.bind(port); serverSocket.listen(); }it breaks every time on serverSocket.bind(port) with "Error #2002: Operation attempted on invalid socket.";Any help wo
Hello, I'm making a QR scanner application. I'm testing my application on the Motorola Droid 2, which has an auto focus camera. For some reason, no matter what I do, the camera won't re-focus after focusing for the first time. I can force it to focus by doing a Camera.setMode call, but that causes the application to hang for about half a second. I have not had this problem when testing it with an iPhone 4. Does anyone know how I can remedy this situation?Thank you in advance!P.S. I also noticed that when I first initialize the camera/video, the autofocus happens twice. (The camera makes some sort of noise when it autofocuses, and it does it twice when I first open my app.)
I recently tried to update my app in the Android app market and when I uploaded it I got the following message:"The new apk's versionCode (1000000) already exists."In the Flash Adnroid settings I changed the version label but that did not help.So I have two questions:How do I change the Version code in the Flash Android settings? I changed the version number and version label but that did not work.What is the difference between the version number and version label?
Hi guysI have a problem when trying to dispose of a stagewebview object. I would like to be able to trigger events for disposing of stagewebview from outside of the function the stagewebview was invoked.Example:function playIt(event:MouseEvent){ var nowPlaying = new mcPlaying(); nowPlaying.x = 10; nowPlaying.y = 416; nowPlaying.name = "nowPlaying"; stage.addChild(nowPlaying); var idPath = "idPathVars; var webView:StageWebView = new StageWebView(); webView.stage = this.stage; webView.viewPort = new Rectangle(10, 440, 300, 70); webView.loadURL("http://myURL.com/Free.html?id=" + idPath); &n
I'm using Adobe Air 3 for IOS offline app, and I want to implement a download updates (html files + js,css) feature from within the application. The files would be displayed in a StageWebView component.Since Apple doesn't allow saving files inside the installation directory, I must use ApplicationStorageDirectory instead to download files into.I want those download html files to link to .js / .css files already installed within the main application directory (e.g. at myApp.app).The reason for that is I want to minimize the number of the downloaded (shared) files as much as possible. Is this possible?Thank you.
Hello guys!I would like to know your thoughs on something.It's true that we are little more restrained on "social features" compared to the iOS SDK.But i want at least to share highscores, pictures or links on Twitter / Facebook.It's the minimum we can expect from a mobile game today!For that, i tried 2 tests:- with StageWebView- with NavigateToURLThe 2 work well, but it's not very ergonomic...This is the video of the my test:The test is very simple: i have a score in a textfield, with saved with SharedObject.And i pass it all through a URL when i push a button.It's work for Twitter, Facebook and i think all social website!With StageWebView, i can open the link in the app, so cool!BUT after that, to close the webview, you have to put button somewhere...I don't think that Apple will appreciate that... And i can't find a way to stop scrolling!People can start to explore the web! It would be perfect if we can JUST view a part of the page!I also noticed a bug if the page is refreshed (when
I created an app ( a simple scoreboard) but when i publish it... I am not able to see the correct font (i used a LCD-type font TTF)! I know i have to embed it. I have done it but it still don't work. Need some help! INFO: Using Adobe Flash CS5, compiling with AS3, AIR FOR IOS mode.
I'm working on an iOS application using AIR for iOS and am requested now to add support for 360° panorama images.There are a few Flash panorama players available, but they create SWF files which I won't be able to compile into my iOS application (I assume?).What options do I have to get interactive 360° panoramas into my AIR for iOS application?The viewer should support spherical panoramas with proper distortion
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