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So I have an application that I want to be full screen and centered.Most of the codebase is done via Flash Pro and then exported as a swc that's imported into a Mobile Actionscript Project in Flash Builder.So far, so good.Here's the constructor for main class of that project: public function myApp() { super(); stage.align = StageAlign.TOP; stage.scaleMode = StageScaleMode.NO_SCALE; var t:MovieClip = new Game(stage) as MovieClip; addChild(t); }Here's the issue:Despite the fact that the original stage size is 1024 x 750, I cannot get that o
I'm trying to get Flash CS5.5 (Windows 7 64-bit) set up to deploy to my iPhone. I have been using Lee Brimelow's video as a reference (http://gotoandlearn.com/play.php?id=133), but I'm having trouble getting it to work. I believe the problem lies in the fact that the Development Certificate was generated on a MAC by a coworker. He has done some development previously for the iPhone.I've been following these steps to get set up:http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-8000.htmlhttp://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-8000.htmlI have to stop on step 5, because I can't upload my CSR file to Apple, because my coworker has already uploaded his for his Mac. I'd like to keep the app that I'm developing under the Company's name, and not use a different apple development account. Can I not add my CSR to the account as well? Can I use his? Can someone help me get this solved?Thank you in advance!Dustin
Hi guys, I get a couple of errors, http://i.imgur.com/KQIRX.jpgThe one I'm a bit confused about is the Icon@2x.png image size. If I look in the .app package that Flash Builder produces I see that there is an image file Icon@2x.png and it is 114x114. If I open it with Photoshop then I can scale it down and I should work. But should Flash Builder not package this file in the correct size in the first place? Anybody?
I have created a mobile application using dreamweaver cs5.5 and built it and used the built and emaluate to simulate the mobile with the application installed and it worked great but when I try to upload it to the android market im getting :Market does not accept apks signed with the debug certificate. Create a new certificate that is valid for at least 50 years.Market requires that the certificate used to sign the apk be valid until at least October 22, 2033. Create a new certificateany help about that please ?????
Do the sdk air 3.1 contains packager 3.1 or 3.0?thanks
I ran into a problem which I'm not sure if I'm just using it wrong or if it's an issue with the Flash default classes related to localToGlobal ( and globalToLocal ).Whenever I rescale the container for my objects, the returned localToGlobal point will always be off by whatever the scale is. If I were to divide the returned point by the scale then the positions are fixed.Here's a sample code I quickly wrote up regarding the issue I'm having.package{ import flash.display.MovieClip; import flash.display.NativeWindow; import flash.display.NativeWindowInitOptions; import flash.display.Sprite; import flash.display.Stage; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.MouseEvent; import flash.events.NativeWindowBoundsEvent; import flash.geom.Point; public
Hi, guys. I'm hoping someone has encountered this problem before and knows something about it.I have a site that is mostly bare bones HTML, and it uses JS to fetch an RSS feed and create page elements. The RSS feed is pretty big for a feed -- about 3MB. The site displays a loading animation until it's ready. On the web, it works fine.Recently I've been working to package this site as an Air app. I got it functional with just a few minor changes, like replacing ajax with URLLoader. But my problem is it's incredibly sluggish. Even scrolling takes several seconds. For now, I'm presuming it's a memory issue. Maybe Air has a limit on its working memory, and the feed is too much? That's just an educated guess.If anyone can help shed some light on this issue, I'd be very grateful.
So many people ask the question, "How do I disable the automatic pixel aspect correction" in photoshop only to get repsonses that include the manual step at turning off the correction for the current photo you're working on. Further details are also given from time to time on how this "shouldn't be a problem" or "it's only because you took a video screen grab", or even better, a debate over how it occaisionally helps. Here's the thing, it doesn't help as often as it creates an annoying step in having to go and turn it off when you open pictures that CS5 determines "need fixing" when in fact, the image becomes distorted by this automated fix, especially when this happens so much more now with cell phone pics, and as you turn off the "Auto correct" the image is no longer distorted. It is indeed RARE that this feature does anything good, and way more often that it shows a preview that is way out of whack. Why would Adobe decide that they can't compile Photoshop with this being something y
I have an app in which the primary function is to play relaxing sounds for several minutes at a time. The sounds are activated by buttons on the screen. It all works perfectly until the iphone goes to sleep, at which point the currently playing sound stops. Is there a way to make the sound continue to play even when the iPhone's screen automatically goes black?
Hello, I'm using Adobe flash cs5.5 and AS3.0. This is my code:var image:Array= new Array();image[0]="image1.jpg";image[1]="image2.jpg";image[2]="image3.jpg";image[3]="image4.jpg";image[4]="image5.jpg";var loaders : Array; loaders = new Array();function load_images(load_image:Array,number_of_images:Number):void { for (var i:Number=0;i<number_of_images;i++) { loaders = new Loader(); loaders.load(new URLRequest(load_image)); stage.addChild(loaders); }}load_images(image,5);loaders[0].x=0;loaders[1].x=100;loaders[2].x=200;loaders[3].x=300;loaders[4].x=400; This code works great on PC, but when I publish it to my Android phone, it doesn't show picture. Looks like it don't export them to my phone. How can
I'm trying to create some kind of soundboard... every touch_begin would suppose to start some sound, modulate it on touch_move, and stop it on touch_end... well so far, i haven't include sound properties because I can't get ridd of all touches i begin...Doe's anybody have any advice?import flash.display.MovieClip;import flash.events.TouchEvent;import flash.ui.Multitouch;import flash.ui.MultitouchInputMode;import flash.media.Sound;var i:int = -1;Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;var touchMoveID:int = 0; var touchPoints : Object = {};board.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); function onTouchBegin(event:TouchEvent) { touchMoveID = event.touchPointID; var fingerPrint:tapC = new tapC(); fingerPrint.x = event.stageX-stage.width/2; fingerPrint.y = event.stageY-stage.height/2; var tLevel=touchMoveID-event.touchPointID+1; this.board.addChildAt(fin
I'm trying to get ADT to link with libicucore.dylib and I've read http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-package-apps/ multiple times.I've created a file called platformoptions.xml that looks like:<platform xmlns=”http://ns.adobe.com/air/extension/3.1″> <sdkVersion>5.0</sdkVersion> <linkerOptions> <option>-licucore</option> </linkerOptions></platform>And I've added -platformoptions platformoptions.xml to my ane build script, so it looks like:../../../AdobeAIRSDK/bin/adt -package -target ane myNativeExtension.ane extension.xml -swc myNativeExtension.swc -platform iPhone-ARM library.swf myNativeExtension.a -platformoptions platformoptions.xmlI've also added the following to the command line when packaging the application using ADT -platformsdk /Developer/Platforms/iPhone
Hello my dear oppo I made Adobe AIR app for iOS, that is work prefect. But i meet really strange issue.During project configuration for Air for IOS in section "Included files" i selece whole folder without selecting each separated files. This is right.Than i do my rest things and press publish. Publishing ok, start loading IPA to device.Run my app and see that air don't find any from my files. I think this was some mistake in As3 but I found issue. iOS packager produce IPA file with included folders and files. It's ok.But during installation - it's not install that folder with files. I searched in iPhone file system. Just my app runtime files and no onther included files.Than tryied add each files not to folder but in root of my project:-was "app:/ assets/caches/pagecaches/ *.jpg" and all files was not installed- manually upload all files as " app:/ *.jpg" and see this works.Question: why ?! I used thes files in new project (from zero) and folder was included. Use previous files - fold
I've been building a large multiscreen app in Air for boating that's quite involved - it's been about 2 years in development. I realized that I had no experience getting apps into the varous app stores so I made a small app and released it to the Apple app store and Android Market. It was accepted in both places within two days.When you drop an anchor on a boat for an overnight stay, it's very useful to know that the anchor isn't dragging along the sea floor. If it is, it's a bad thing. It needs immediate attention before you end up grounded, tipped over ashore, or worse. Many navigation systems have an anchor alarm but they are often at the helm and away from the sleeping areas. As with most things, your anchor is most apt to drag in the middle of the night when you're asleep since that is the worst possible time it could happen.DragQueen is an anchor alarm that detects if your anchor is dragging. Running on your phone or tab, it can be seated
Running 64-bit Windows 7, Flash Pro CS5.5, and Air 3.1Getting the following errors when trying to compile to iOS for testing, hoping someone can help:## A fatal error has been detected by the Java Runtime Environment:## Internal Error (0xe06d7363), pid=11372, tid=9324## JRE version: 6.0_18-b07# Java VM: Java HotSpot(TM) Client VM (16.0-b13 mixed mode windows-x86 )# Problematic frame:# C [KERNELBASE.dll+0xb9bc]## If you would like to submit a bug report, please visit:# http://java.sun.com/webapps/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#--------------- T H R E A D ---------------Current thread (0x0054a000): JavaThread "main" [_thread_in_native, id=9324, stack(0x00210000,0x00260000)]siginfo: ExceptionCode=0xe06d7363, ExceptionInformation=0x19930520 0x0025f428 0x4a716374 Registers:EAX=0x0025f390, EBX=0x4b737b00, ECX=0x00000003, EDX=0x00000000ESP=0x0
Hey all,I'm trying to use a native extension due to an app rejection about the new storage guidelines. I'm hoping someone can help me figure out how to use a native extension from Flash CS5.5 and the adt command line utility (I've never used before). Apples storage guidelines in 5.0.1 require files saved to Documents (and other places) to be marked with the icloud "do not back up" bit. I'm trying to use Adobe's IOS 5.0.1 data storage native extension to do that as I have file sharing enabled and my app downloads files I want the user to be able to copy to their desktop. From the bits and fragments I'm reading all over, getting it to compile means using the command line adt tool (I've never used it before) because Flash Pro CS5.5 doesn't support native extensions. Also, this native extension requires a v14 SWF published (11.1) and CS5.5 only goes up to 10.2 (or higher if you install the players). I edited the AiriPhone.xml file and pointed it to an AIR 3.1 airglobal.swc and I have AIR 3
hi there people!I've decided to experiment with multitouch basics:import flash.display.MovieClip;import flash.events.TouchEvent;import flash.events.Event;import flash.ui.Multitouch;import flash.ui.MultitouchInputMode;var i:int=0;Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;function touchBegin(evt:TouchEvent){ i++; trace(i);}stage.addEventListener(TouchEvent.TOUCH_BEGIN, touchBegin);function touchEnd(evt:TouchEvent){ i--;}stage.addEventListener(TouchEvent.TOUCH_END, touchEnd);the results are strange - on every touch_begin event touchBegin() is called twice and on touch_end only once so "i" is getting bigger and bigger...any idea?
I've been working with my client for the last 3 weeks to get our iOS air app deployed to their enterprise MDM solution. We've exported with every combination of settings and certificates both via adobe settings and apple developer settings and seem to be unable to deploy using this method. Can anyone offer any assistance?
HiI have a requirement to load an HTML 5 webpage into an iOS AIR app and overlay a video component on top of it. I understand that this isn't really possible given that StageWebView is outside of the display list and will appear on top of my display list objects. I could take a snapshot of the StageWebView and hide it, but there are elements in the HTML page which are interactive - doing the snapshot will prevent the interaction. I wondering if anyone has an elegant solution to this problem? Could I somehow get an instance of iOS Safari and include that in someway (I thought I saw something todo with native maps in AIR iOS a month or two ago)? Alternatively could I write a native iOS app and load my AIR app into that? Thanks for any thoughts.Ben
Upon installing the Installation disk a drop down box states my computer's system is not compatible along with a statement "your system has not been modified" My computer system does meet and exceed the Adobe stated requirements. What do I need to do to i nstall this software?John
We are getting numerous reports this morning from customers who cannot run our AIR app. We know that at least one user is able to run it without issue, but since we are getting so many of these reports, we know that this is not an isolated case! Here is an excerpt from a log file that one of our cusomers gave us:Oct 13 10:01:57 Robert-Packs-MacBook-Pro Adobe AIR Installer[319]: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.7.2 x86Oct 13 10:01:57 Robert-Packs-MacBook-Pro Adobe AIR Installer[319]: Commandline is: -psn_0_180268Oct 13 10:01:57 Robert-Packs-MacBook-Pro Adobe AIR Installer[319]: Installed runtime (3.0.0.4080) located at /Library/Frameworks/Adobe AIR.frameworkOct 13 10:01:59 Robert-Packs-MacBook-Pro com.apple.launchd.peruser.501[142] ([0x0-0x2c02c].com.adobe.air.Installer[319]): Job appears to have crashed: Segmentation fault: 11Oct 13 10:01:59 Robert-Packs-MacBook-Pro ReportCrash[320]: Saved crash report for Adobe AIR Installer[319] version 3.0 (3.0.0.4080) to
I have an app in Adobe mobile AIR. Everything was ok until update to iOS 5.0.1. Zoomed textField with antialias for readability behaves very strange when is dragged.Please watch the movie: www.youtube.com/watch?v=0tdkNYT1x4AAnd one more example: http://www.youtube.com/watch?v=xwdpDecN7i0&feature=youtu.beWhen I set readability for animation every thing is ok, but then fonts are less readable.I also tried:- cache as bitmap- dynamic text field- render as html- different fonts- embed fonts- disable kerning- etc.always the same, especialy when iPad is more busy (new elements show etc.)I'm using Flash Builder 4.6 with 4.6.0 SDKNow i made same project in AS3 without flex and seems to work 😕😕 So I think its flex fault 😕😕
Same here under win7
Hi Folks , i do want encorporate a MAP (google map) in to my application of blackberry Tablet Os.Could please give the way to achieve the MAP.Regards,Madhu.
I got these errors when trying to submit my app via the ApplicationLoader to the AppStore:1. "There is no dwarfdump executable defined."2. "Application failed codedesign verification. The signature was invalid, contains disallowed entitlements or it was not signed with an iPhone Distribution Certificate."The first error disappeared after a software update on my mac!I revoked my certificate in the provisioning center and made a new one to solve the second error. It doesn't work.I reinstalled Flash Builder...doesn't work.The Apple support team told me to use the validate function of xcode, but I don't have one or is there a possibility to do this in Flash Builder?I have already submitted two applications and everything worked fine.I use the same .p12 file as for these two application and I also created a new one because nothing seems to solve the problem.Could it be that Apple changed something in the publishing process?In my app.xml there is the following hint for iPhone:<iPhone>&
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