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Hi all ... What I know is spark label component is RTF capable so it display right to left language “Arabic” correctly , but I need my app user to input text the problem is once the "TextInput" component lose focus it display the text from left to write and render it un-readable, and the same problem happen with TextArea component. Any solution for this problem ???
Okay, so I am new to making games in flash for the IOS and android. I am trying to use the code that keeps MovieClips that reply to MouseEvents to stop my accelerometer event from going offstage. It has not been succesful. If you have any ideas on how to stop a tilt movieclip from going offstage let me know.
I want to be able to use BBC iPlayer, however it wants to install AIR on my Mac. Everytime I have tried this, it fails to install as the installer never loads up. I have tried the installer from adobe.com which also fails. I have had a look on my machine to see whether I have an existing version of AIR installed, but I cannot find one.
Didn't manage to properly install Air 3.0 SDK and use it for publishing in Flash cs5.5, getting errors now.Tried this one, http://forums.adobe.com/message/3939712Any tips/tricks, or perhaps some guide from Adobe lik this one for 2.7: http://kb2.adobe.com/cps/908/cpsid_90810.htmlThanks!
On all the windows os, some videos (which appeared normally with the last versions of flash) appear with a black screen with the new version of the Flash player 11.1. It's the same problem with the new beta version of the Flash player 11.2. Is there a solution to avoid this problem?
hi,on iOS i read it's best to link to apps from the url"itms-apps://itunes.apple.com .... app link"seems to work, goes right to market..good.on android i see this launches direct to market rather than asking the use if they should use the browser or market"market://details?id= ... app link"BUT! because of the different devices and markets, you don't know where it may end up on android... amazon market for example. So is it best to just use a normal url?although now that i think of it, if the user has a kindle fire and managed to root it and download the normal android market version, then perhaps the market:// url would work ok for that person.It just seems with all the devices and markets and black markets you may run the risk of the link going nowhere for some people.
Hi, I am developing an Adobe Mobile application for Iphone and Android.I have an image of 4000x4000 size. The image is in fxg format. If I assign this as a source for an image control, it loads correctly in Android. But it crashes in Iphone.I tried to load the image in a button control. In that case, it loads correctly in Android as well as in Iphone. There is no issue.But when I try to zoom the same image using TransformAround, it zooms in Android, no crash. But in Iphone, if I try to zoom the image, it crashes.What I have is a map image which is of large size. I cannot reduce the image size but at the same time, it should work well in both Iphone and Android.Any help would be appreciated.
So let's say I have installed an app from the app store and it's version 1.0 and it used save states to save my personal best score, will that save state and score be removed when I install an updated version (1.1)?I'm asking becuase I'm about to start using save states and need to know what way to save to keep the original save state through the different versions that might come, so it's not erased every time.
I have an app that is performing well on iPad2, but bogging down pretty badly on iPad in some situations. Is there a way to query the type of device so I can adapt teh code appropriately?
Hey,I've been following GoToAndLearn's Android Native Extension tutorial. After a couple hours of mucking with batch scripts I finally converted over his build script to windows and got my .ane and .apk.However, when I load up my apk on my device, there's no indication that the extension is actually loaded.Here's some of my code:extension.xml<extension xmlns="http://ns.adobe.com/air/extension/2.5"> <id>com.revstudios.dota2stream</id> <versionNumber>1</versionNumber> <platforms> <platform name="Android-ARM"> <applicationDeployment> <nativeLibrary>dota2stream.jar</nativeLibrary> <initialize
Hello I'm considering buying Adobe Flash Professional CS5.5 to write android and apple apps but I have a couple of quesries that I hope someone can help me on:1. Can I launch an app from a scanned QR code and, if so, soes anyone know how (perhaps have examples?)2. I have been trialing the software and noted that a large file has to be instelled on mobiles (Air) before the app can run. Is is possible to package this with the app rather than the user having to download Air too? Does anyone make people feel that this will make Adobe apps less attractive or have I missed something?Thanks in anticipation.Rob
Hello,I have been trying to download Adobe Air 3 and keep getting this message. However, nothing else is downloading and there are no other applications open at the time of installation:
I cannot install the adobe AIR either in my Mac!!! is there a problem with Lion? have u gotten any solution for this??
HiI'm currently in the process of learning application development for the iPhone and could do with some help on how to cater for retina and non-retina screens. I want to create image assets for each screen type.What the best way to go about detecting if the user has an iPhone 4 for example and selecting the appropriate images for that resolution? I understand that you attach '2x' to file names when coding natively but for a pure Actionscript project where the assets might be contained in a swc file what would be best to do?Thanks
Hi - I export my AIR app as an EXE. When I double click it, it installs just fine. However, when I try to deploy it with other exe files in a program I create using InstallJammer, I get the following error: The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.Here are the steps I'm taking using InstallJammer. Does anyone see something that would throw this error? I'm using a tutorial here: http://bishoponvsto.wordpress.com/2010/03/10/deploying-air-application-with-air-runtimeredistributable-in-single-exe/.... This tutorial has you do the following things: Export your AIR app as an EXE file.Place this EXE file, the AdobeAIRInstaller.exe, and any 3rd party EXE files into a ZIP file. At this point you switch to your installer program (InstallShield or InstallJammer) and you create the actions that will do the following:Unzip the zip file you createdExecute the AdobeAIRInstaller.exe, your AIR app
Hi guys,I have been looking for an answer to this. how do you hide the Status Bar on iOS using Air 3.1I was told that by setting fullScreen to true it would work. It half works. During the default loading image there is no status bar, but when my game starts up its there at the top. is there an easy way to fix this? could it be beacause the fullScreen is only set for the initial window? I can post my Initial window settings if need be.
Hi to all,Im new to Adobe Flash Builder and i want to select the items and add the items into the list as in the datagrid format (in the row wise) for the mobile applications in flash builder 4.5 and i pass the list of items through an object and trying to return into list but im not getting the result plz help me.
Hi all,When using Air 3+, on Mac OS X, the settings menu is unclickable. This happens when you load SWF flash content into <mx:HTML.The example below demonstrates the bug.<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <mx:HTML width="100%" height="100%" location="http://www.testwebcam.com/webcam.swf" /></s:WindowedApplication>Thanks in advance.
Hi,I have a highscore-list on my upcoming game (Flash cs 5.5)I've made textfields (drawn from the gui). Names on the highscore-list can be up to 20 chars. But if one is written with uppercase-letters, the text won't fit into the textfield.I've tried some samples on the net, but I didn't get them to work.I had this code earlier, but it would be great to use max font size on each highscore-name.hs_1.setTextFormat(myformat);if(countUpperCaseChars(hs_2.text)>12){ myformat.size = 15; }else{ myformat.size = 18; }Any tip?Dan
hi all, this is a major issue for me and will be for others wanting to be Kindle Fire approved by amazon: when you first launch your app on the kindle fire, you get the approriate stage width and height. depending on your device orientation, it will be 1024x600 - 20 pixels from the bottom fo the screen (so you will have either 1024x580 or 1004x600).again, on first launch of the app this is fine, but for some reason on subsequnet launches of the app you get 1024x600 (or 600x1024). the 20-pixel amazon kindle fire toolbar is still at the bottom, so your app will be oscured if you assume those extra 20 pixels are available. currently rhere is no way of determining that this is happening (aside from saving state after the very first run and remembering that you are on a kindle fire on subsequent launches).this needs to be fixed as amazon is declining approval for the kindle because of this issue.
Hi all,I'm trying to figure out how to get a message back to my AIR application from a Android Native Extension when using a PendingIntent.The example is from a Notification, creating the notification is fine but I can't get my head around how to receive the pending intent.I don't really want to launch a new activity, just display the existing AIR one and get access to the FREContext to fire an event.Any ideas how I can achieve this? Cheers,Michael
I have read that the new IOS Data Storage Guidelines can result in an app being rejected if the data is not stored correctly in the right location.My app includes an in app purchase and I was going to save a flag to record if the in app purchase has been purchased using a Shared Object.I believe this is no longer allowed and I need to use the File.applicationStorageDirectory API I therefore could do with advice on where to save the Flag.Thanks in advance
HiI am developing an application for Android devices. where I am facing Security Sandbox Violation issue. not getting any proper solution plz help..I have main.swf (included in apk) on device and main.swf download abc.swf from server and save it to device(app-storage). after downloaded, main.swf loads abc.swf in it, abc.swf need to connect to internet to retrieves data from www.example.commain.swf is not allowing abc.swf to connect with internet and giving this error..*** Security Sandbox Violation ***Connection to http://www.example.com/data.xml halted - not permitted from app-storage://abc.swf-- Untrusted local SWFs may not contact the Internet.SecurityError: Error #2028: Local-with-filesystem SWF file app-storage:/abc.swf cannot access Internet URL http://www.example.com/data.xml.I have keep crossdomain.xml on www.example.com/crossdomain.xml the xml has these parameter..<cross-domain-policy><site-control permitted-cross-domain-policies="all"/><allow-access-from domain
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Hi All, I'me getting a security warning the second time I open a PDF in my AIR Application and its complaining about "This document may have accessed more than 1 site..." where the detail page gives me a list of sites that are located from the 'app-store:////temp/<other stuff>' is there a way of adding the app-store as a privileged location in acrobat so this message won't appear. Kind Regards Kev
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