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Hello,I have been trying to download Adobe Air 3 and keep getting this message. However, nothing else is downloading and there are no other applications open at the time of installation:
I cannot install the adobe AIR either in my Mac!!! is there a problem with Lion? have u gotten any solution for this??
HiI'm currently in the process of learning application development for the iPhone and could do with some help on how to cater for retina and non-retina screens. I want to create image assets for each screen type.What the best way to go about detecting if the user has an iPhone 4 for example and selecting the appropriate images for that resolution? I understand that you attach '2x' to file names when coding natively but for a pure Actionscript project where the assets might be contained in a swc file what would be best to do?Thanks
Hi - I export my AIR app as an EXE. When I double click it, it installs just fine. However, when I try to deploy it with other exe files in a program I create using InstallJammer, I get the following error: The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.Here are the steps I'm taking using InstallJammer. Does anyone see something that would throw this error? I'm using a tutorial here: http://bishoponvsto.wordpress.com/2010/03/10/deploying-air-application-with-air-runtimeredistributable-in-single-exe/.... This tutorial has you do the following things: Export your AIR app as an EXE file.Place this EXE file, the AdobeAIRInstaller.exe, and any 3rd party EXE files into a ZIP file. At this point you switch to your installer program (InstallShield or InstallJammer) and you create the actions that will do the following:Unzip the zip file you createdExecute the AdobeAIRInstaller.exe, your AIR app
Hi guys,I have been looking for an answer to this. how do you hide the Status Bar on iOS using Air 3.1I was told that by setting fullScreen to true it would work. It half works. During the default loading image there is no status bar, but when my game starts up its there at the top. is there an easy way to fix this? could it be beacause the fullScreen is only set for the initial window? I can post my Initial window settings if need be.
Hi to all,Im new to Adobe Flash Builder and i want to select the items and add the items into the list as in the datagrid format (in the row wise) for the mobile applications in flash builder 4.5 and i pass the list of items through an object and trying to return into list but im not getting the result plz help me.
Hi all,When using Air 3+, on Mac OS X, the settings menu is unclickable. This happens when you load SWF flash content into <mx:HTML.The example below demonstrates the bug.<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <mx:HTML width="100%" height="100%" location="http://www.testwebcam.com/webcam.swf" /></s:WindowedApplication>Thanks in advance.
Hi,I have a highscore-list on my upcoming game (Flash cs 5.5)I've made textfields (drawn from the gui). Names on the highscore-list can be up to 20 chars. But if one is written with uppercase-letters, the text won't fit into the textfield.I've tried some samples on the net, but I didn't get them to work.I had this code earlier, but it would be great to use max font size on each highscore-name.hs_1.setTextFormat(myformat);if(countUpperCaseChars(hs_2.text)>12){ myformat.size = 15; }else{ myformat.size = 18; }Any tip?Dan
hi all, this is a major issue for me and will be for others wanting to be Kindle Fire approved by amazon: when you first launch your app on the kindle fire, you get the approriate stage width and height. depending on your device orientation, it will be 1024x600 - 20 pixels from the bottom fo the screen (so you will have either 1024x580 or 1004x600).again, on first launch of the app this is fine, but for some reason on subsequnet launches of the app you get 1024x600 (or 600x1024). the 20-pixel amazon kindle fire toolbar is still at the bottom, so your app will be oscured if you assume those extra 20 pixels are available. currently rhere is no way of determining that this is happening (aside from saving state after the very first run and remembering that you are on a kindle fire on subsequent launches).this needs to be fixed as amazon is declining approval for the kindle because of this issue.
Hi all,I'm trying to figure out how to get a message back to my AIR application from a Android Native Extension when using a PendingIntent.The example is from a Notification, creating the notification is fine but I can't get my head around how to receive the pending intent.I don't really want to launch a new activity, just display the existing AIR one and get access to the FREContext to fire an event.Any ideas how I can achieve this? Cheers,Michael
I have read that the new IOS Data Storage Guidelines can result in an app being rejected if the data is not stored correctly in the right location.My app includes an in app purchase and I was going to save a flag to record if the in app purchase has been purchased using a Shared Object.I believe this is no longer allowed and I need to use the File.applicationStorageDirectory API I therefore could do with advice on where to save the Flag.Thanks in advance
HiI am developing an application for Android devices. where I am facing Security Sandbox Violation issue. not getting any proper solution plz help..I have main.swf (included in apk) on device and main.swf download abc.swf from server and save it to device(app-storage). after downloaded, main.swf loads abc.swf in it, abc.swf need to connect to internet to retrieves data from www.example.commain.swf is not allowing abc.swf to connect with internet and giving this error..*** Security Sandbox Violation ***Connection to http://www.example.com/data.xml halted - not permitted from app-storage://abc.swf-- Untrusted local SWFs may not contact the Internet.SecurityError: Error #2028: Local-with-filesystem SWF file app-storage:/abc.swf cannot access Internet URL http://www.example.com/data.xml.I have keep crossdomain.xml on www.example.com/crossdomain.xml the xml has these parameter..<cross-domain-policy><site-control permitted-cross-domain-policies="all"/><allow-access-from domain
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Hi All, I'me getting a security warning the second time I open a PDF in my AIR Application and its complaining about "This document may have accessed more than 1 site..." where the detail page gives me a list of sites that are located from the 'app-store:////temp/<other stuff>' is there a way of adding the app-store as a privileged location in acrobat so this message won't appear. Kind Regards Kev
Hi there,i am currently looking for a way to upload data from any pc with a air desktopclient to a connected device (iPhone/iPad) - or even better - a device thats within the same network (wifi).is that in any way possible?thanks for sharinggreetz seilz
Hi;I have a small desktop AIR app that has been set to fullscreen (StageDisplayState.FULL_SCREEN_INTERACTIVE). The app runs perfectly with no issues on a Macbook Pro running Snow Leopard OSX v10.6.8. When I install/run the app on a newer Macbook Pro running Lion v10.7.2 - the stage is blank.... unless I hit the 'ESC' key to exit fullscreen then all of the assets appear on stage again and the app then functions as it should (except that it is no longer running in full screen).Any ideas? Is this related to the AIR/Lion crashing issues?Thank you!
I have the newest version of Adobe Air installed.Upon double clicking on my software application, the Air "terms and conditions" box appears. I hit "accept" but at this point nothing happens - my software does not open as it should.Does anybody have a fix for this?Thanks in advance!
I am in the process of porting a Flash Player-based game over to the Desktop (OSX and Windows) via Adobe AIR (3.1). The porting to AIR itself has gone rather smoothly. The one wrinkle I've been dealt is that the game will be distributed over the Steam network. In order to interact with the Steam Client, I've had to write a native extension to expose the Steam SDK APIs to AS3. The native extension support has been implemented for both platforms, and I have the application launching and communicating with Steam as desired. The area I've run into trouble is dealing with Steam's Overlay, which renders overtop of games when it is activated. Essentially, when a game is launched, the Steam Client suspends the process in order to hook its Overlay library up to either D3D or OpenGL. Initially, the overlay failed to appear at all as the AIR application descriptor had the default rendermode set to "auto." However, once I switched the rendermode to "gpu" the Overlay would appear as desired.
I am getting Error 3323 which says my internal Adobe Access stores are corrupted. I have tried clearing all of my vouchers through the Protected Content Playback Settings here: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager08.html but I am continuing to get the error. I have also restarted my machine. The setting page has a link to how to permanently delete the voucher files from my computer but this link is broken or incorrect as it directs me to the Adobe Access general information page: "To permanently remove these files, refer to this Flash Access Support Tech Note."Any help is appreciated.
http://www.adobe.com/cfusion/marketplace/where is link for adobe air marketplace????
Hi,we've packaged an air application with an old version of air runtime that is automatically deployed to our customer computer.Everything goes well on install, but when we launch our application, it logically propose our customer to update to the last version of Air.The problem is that during the update process of air runtime (our application is still running), we have an error #1034 appearing.the Adobe Air Updater logs are the following : [2012-01-06:10:40:11] Runtime Installer begin with version 3.0.0.4080 on Windows 7 x86[2012-01-06:10:40:11] Commandline is: -silent -eulaAccepted[2012-01-06:10:40:11] Installed runtime (3.0.0.4080) located at c:\Program Files (x86)\Common Files\Adobe AIR[2012-01-06:10:40:11] Runtime Installer end with exit code 0[2012-01-06:10:40:42] Launching subprocess with commandline c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater -updatecheck[2012-01-06:10:40:42] Runtime Installer begin with version 3.0.0.4080 on Windows 7
Hello,I have a strange situation with the app store approval process. I have 2 apps which I am updating one of them is simply a lite version of the former. The lite and full version share 99% of the same code the only difference is that the lite version has levels removed. The lite version was approved by the store. The full version was not. I was given this reason:Jan 16, 2012 03:01 PM. From Apple.2.23We found that your app does not follow the iOS Data Storage Guidelines, which is not in compliance with the App Store Review Guidelines.In particular, we found that the app downloads content and is storing too much data in the incorrect location.The iOS Data Storage Guidelines specify:"1. Only documents and other data that is user-generated, or that cannot otherwise be recreated by your application, should be stored in the /Documents directory and will be automatically backed up by iCloud.2. Data that can be downloaded again or regenerated should be stored in the /Library/Caches director
Hi every body,When I click on the text input, I don't see the mobile keyboard appear automatically. Do I need to call it manually?Please help me out.Thanks a lot.
Hi,Here's my mobile game for kids: https://market.android.com/details?id=air.com.xtdstudios.games.MemoryCardsI would LOVE to hear your comments!
While trying to install another product my MacBook Pro i7 OS X verizion 10.7.2 informed me that it needed Adobe Air to install completely, so i travled to the Adobe page and downloaded Adobe Air, when trying to install this product I was informed that Adobe Air needed Adobe Air to be installed.
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